vrshoot

diff libs/assimp/TerragenLoader.cpp @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/assimp/TerragenLoader.cpp	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,268 @@
     1.4 +/*
     1.5 +---------------------------------------------------------------------------
     1.6 +Open Asset Import Library (assimp)
     1.7 +---------------------------------------------------------------------------
     1.8 +
     1.9 +Copyright (c) 2006-2012, assimp team
    1.10 +
    1.11 +All rights reserved.
    1.12 +
    1.13 +Redistribution and use of this software in source and binary forms, 
    1.14 +with or without modification, are permitted provided that the following 
    1.15 +conditions are met:
    1.16 +
    1.17 +* Redistributions of source code must retain the above
    1.18 +  copyright notice, this list of conditions and the
    1.19 +  following disclaimer.
    1.20 +
    1.21 +* Redistributions in binary form must reproduce the above
    1.22 +  copyright notice, this list of conditions and the
    1.23 +  following disclaimer in the documentation and/or other
    1.24 +  materials provided with the distribution.
    1.25 +
    1.26 +* Neither the name of the assimp team, nor the names of its
    1.27 +  contributors may be used to endorse or promote products
    1.28 +  derived from this software without specific prior
    1.29 +  written permission of the assimp team.
    1.30 +
    1.31 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
    1.32 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
    1.33 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.34 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
    1.35 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.36 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
    1.37 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.38 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
    1.39 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
    1.40 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
    1.41 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.42 +---------------------------------------------------------------------------
    1.43 +*/
    1.44 +
    1.45 +/** @file Implementation of the Terragen importer class */
    1.46 +
    1.47 +#include "AssimpPCH.h"
    1.48 +
    1.49 +#ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
    1.50 +#include "TerragenLoader.h"
    1.51 +
    1.52 +using namespace Assimp;
    1.53 +
    1.54 +static const aiImporterDesc desc = {
    1.55 +	"Terragen Heightmap Importer",
    1.56 +	"",
    1.57 +	"",
    1.58 +	"http://www.planetside.co.uk/",
    1.59 +	aiImporterFlags_SupportBinaryFlavour,
    1.60 +	0,
    1.61 +	0,
    1.62 +	0,
    1.63 +	0,
    1.64 +	"ter" 
    1.65 +};
    1.66 +
    1.67 +// ------------------------------------------------------------------------------------------------
    1.68 +// Constructor to be privately used by Importer
    1.69 +TerragenImporter::TerragenImporter()
    1.70 +: configComputeUVs (false)
    1.71 +{}
    1.72 +
    1.73 +// ------------------------------------------------------------------------------------------------
    1.74 +// Destructor, private as well 
    1.75 +TerragenImporter::~TerragenImporter()
    1.76 +{}
    1.77 +
    1.78 +// ------------------------------------------------------------------------------------------------
    1.79 +// Returns whether the class can handle the format of the given file. 
    1.80 +bool TerragenImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
    1.81 +{
    1.82 +	// check file extension 
    1.83 +	std::string extension = GetExtension(pFile);
    1.84 +	
    1.85 +	if( extension == "ter")
    1.86 +		return true;
    1.87 +
    1.88 +	if(  !extension.length() || checkSig)	{
    1.89 +		/*  If CanRead() is called in order to check whether we
    1.90 +		 *  support a specific file extension in general pIOHandler
    1.91 +		 *  might be NULL and it's our duty to return true here.
    1.92 +		 */
    1.93 +		if (!pIOHandler)return true;
    1.94 +		const char* tokens[] = {"terragen"};
    1.95 +		return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
    1.96 +	}
    1.97 +	return false;
    1.98 +}
    1.99 +
   1.100 +// ------------------------------------------------------------------------------------------------
   1.101 +// Build a string of all file extensions supported
   1.102 +const aiImporterDesc* TerragenImporter::GetInfo () const
   1.103 +{
   1.104 +	return &desc;
   1.105 +}
   1.106 +
   1.107 +// ------------------------------------------------------------------------------------------------
   1.108 +// Setup import properties
   1.109 +void TerragenImporter::SetupProperties(const Importer* pImp)
   1.110 +{
   1.111 +	// AI_CONFIG_IMPORT_TER_MAKE_UVS
   1.112 +	configComputeUVs = ( 0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_TER_MAKE_UVS,0) );
   1.113 +}
   1.114 +
   1.115 +// ------------------------------------------------------------------------------------------------
   1.116 +// Imports the given file into the given scene structure. 
   1.117 +void TerragenImporter::InternReadFile( const std::string& pFile, 
   1.118 +	aiScene* pScene, IOSystem* pIOHandler)
   1.119 +{
   1.120 +	IOStream* file = pIOHandler->Open( pFile, "rb");
   1.121 +
   1.122 +	// Check whether we can read from the file
   1.123 +	if( file == NULL)
   1.124 +		throw DeadlyImportError( "Failed to open TERRAGEN TERRAIN file " + pFile + ".");
   1.125 +
   1.126 +	// Construct a stream reader to read all data in the correct endianess
   1.127 +	StreamReaderLE reader(file);
   1.128 +	if(reader.GetRemainingSize() < 16)
   1.129 +		throw DeadlyImportError( "TER: file is too small" );
   1.130 +
   1.131 +	// Check for the existence of the two magic strings 'TERRAGEN' and 'TERRAIN '
   1.132 +	if (::strncmp((const char*)reader.GetPtr(),AI_TERR_BASE_STRING,8))
   1.133 +		throw DeadlyImportError( "TER: Magic string \'TERRAGEN\' not found" );
   1.134 +
   1.135 +	if (::strncmp((const char*)reader.GetPtr()+8,AI_TERR_TERRAIN_STRING,8))
   1.136 +		throw DeadlyImportError( "TER: Magic string \'TERRAIN\' not found" );
   1.137 +
   1.138 +	unsigned int x = 0,y = 0,mode = 0;
   1.139 +	float rad  = 6370.f;
   1.140 +	(void)rad;
   1.141 +
   1.142 +
   1.143 +	aiNode* root = pScene->mRootNode = new aiNode();
   1.144 +	root->mName.Set("<TERRAGEN.TERRAIN>");
   1.145 +
   1.146 +	// Default scaling is 30
   1.147 +	root->mTransformation.a1 = root->mTransformation.b2 = root->mTransformation.c3 = 30.f;
   1.148 +
   1.149 +	// Now read all chunks until we're finished or an EOF marker is encountered
   1.150 +	reader.IncPtr(16);
   1.151 +	while (reader.GetRemainingSize() >= 4)	
   1.152 +	{
   1.153 +		const char* head = (const char*)reader.GetPtr();
   1.154 +		reader.IncPtr(4);
   1.155 +
   1.156 +		// EOF, break in every case
   1.157 +		if (!::strncmp(head,AI_TERR_EOF_STRING,4))
   1.158 +			break;
   1.159 +
   1.160 +		// Number of x-data points
   1.161 +		if (!::strncmp(head,AI_TERR_CHUNK_XPTS,4))
   1.162 +		{
   1.163 +			x = (uint16_t)reader.GetI2();
   1.164 +		}
   1.165 +		// Number of y-data points
   1.166 +		else if (!::strncmp(head,AI_TERR_CHUNK_YPTS,4))
   1.167 +		{
   1.168 +			y = (uint16_t)reader.GetI2();
   1.169 +		}
   1.170 +		// Squared terrains width-1. 
   1.171 +		else if (!::strncmp(head,AI_TERR_CHUNK_SIZE,4))
   1.172 +		{
   1.173 +			x = y = (uint16_t)reader.GetI2()+1;
   1.174 +		}
   1.175 +		// terrain scaling
   1.176 +		else if (!::strncmp(head,AI_TERR_CHUNK_SCAL,4))
   1.177 +		{
   1.178 +			root->mTransformation.a1 = reader.GetF4();
   1.179 +			root->mTransformation.b2 = reader.GetF4();
   1.180 +			root->mTransformation.c3 = reader.GetF4();
   1.181 +		}
   1.182 +		// mapping == 1: earth radius
   1.183 +		else if (!::strncmp(head,AI_TERR_CHUNK_CRAD,4))
   1.184 +		{
   1.185 +			rad = reader.GetF4();
   1.186 +		}
   1.187 +		// mapping mode
   1.188 +		else if (!::strncmp(head,AI_TERR_CHUNK_CRVM,4))
   1.189 +		{
   1.190 +			mode = reader.GetI1();
   1.191 +			if (0 != mode)
   1.192 +				DefaultLogger::get()->error("TER: Unsupported mapping mode, a flat terrain is returned");
   1.193 +		}
   1.194 +		// actual terrain data
   1.195 +		else if (!::strncmp(head,AI_TERR_CHUNK_ALTW,4))
   1.196 +		{
   1.197 +			float hscale  = (float)reader.GetI2()  / 65536;
   1.198 +			float bheight = (float)reader.GetI2();
   1.199 +
   1.200 +			if (!hscale)hscale = 1;
   1.201 +
   1.202 +			// Ensure we have enough data
   1.203 +			if (reader.GetRemainingSize() < x*y*2)
   1.204 +				throw DeadlyImportError("TER: ALTW chunk is too small");
   1.205 +
   1.206 +			if (x <= 1 || y <= 1)
   1.207 +				throw DeadlyImportError("TER: Invalid terrain size");
   1.208 +
   1.209 +			// Allocate the output mesh
   1.210 +			pScene->mMeshes = new aiMesh*[pScene->mNumMeshes = 1];
   1.211 +			aiMesh* m = pScene->mMeshes[0] = new aiMesh();
   1.212 +
   1.213 +			// We return quads
   1.214 +			aiFace* f = m->mFaces = new aiFace[m->mNumFaces = (x-1)*(y-1)];
   1.215 +			aiVector3D* pv = m->mVertices = new aiVector3D[m->mNumVertices = m->mNumFaces*4];
   1.216 +			
   1.217 +			aiVector3D *uv( NULL );
   1.218 +			float step_y( 0.0f ), step_x( 0.0f );
   1.219 +			if (configComputeUVs) {
   1.220 +				uv = m->mTextureCoords[0] = new aiVector3D[m->mNumVertices];
   1.221 +				step_y = 1.f/y;
   1.222 +				step_x = 1.f/x;
   1.223 +			}
   1.224 +			const int16_t* data = (const int16_t*)reader.GetPtr();
   1.225 +
   1.226 +			for (unsigned int yy = 0, t = 0; yy < y-1;++yy)	{
   1.227 +				for (unsigned int xx = 0; xx < x-1;++xx,++f)	{
   1.228 +
   1.229 +					// make verts
   1.230 +					const float fy = (float)yy, fx = (float)xx;
   1.231 +					register unsigned tmp,tmp2;
   1.232 +					*pv++ = aiVector3D(fx,fy,    (float)data[(tmp2=x*yy)    + xx] * hscale + bheight);
   1.233 +					*pv++ = aiVector3D(fx,fy+1,  (float)data[(tmp=x*(yy+1)) + xx] * hscale + bheight);
   1.234 +					*pv++ = aiVector3D(fx+1,fy+1,(float)data[tmp  + xx+1]         * hscale + bheight);
   1.235 +					*pv++ = aiVector3D(fx+1,fy,  (float)data[tmp2 + xx+1]         * hscale + bheight);
   1.236 +
   1.237 +					// also make texture coordinates, if necessary
   1.238 +					if (configComputeUVs) {
   1.239 +						*uv++ = aiVector3D( step_x*xx,     step_y*yy,     0.f );
   1.240 +						*uv++ = aiVector3D( step_x*xx,     step_y*(yy+1), 0.f );
   1.241 +						*uv++ = aiVector3D( step_x*(xx+1), step_y*(yy+1), 0.f );
   1.242 +						*uv++ = aiVector3D( step_x*(xx+1), step_y*yy,     0.f );
   1.243 +					}
   1.244 +
   1.245 +					// make indices
   1.246 +					f->mIndices = new unsigned int[f->mNumIndices = 4];
   1.247 +					for (unsigned int i = 0; i < 4;++i)
   1.248 +						f->mIndices[i] = t++;
   1.249 +				}
   1.250 +			}
   1.251 +
   1.252 +			// Add the mesh to the root node
   1.253 +			root->mMeshes = new unsigned int[root->mNumMeshes = 1];
   1.254 +			root->mMeshes[0] = 0;
   1.255 +		}
   1.256 +
   1.257 +		// Get to the next chunk (4 byte aligned)
   1.258 +		unsigned dtt;
   1.259 +		if ((dtt = reader.GetCurrentPos() & 0x3))
   1.260 +			reader.IncPtr(4-dtt);
   1.261 +	}
   1.262 +
   1.263 +	// Check whether we have a mesh now
   1.264 +	if (pScene->mNumMeshes != 1)
   1.265 +		throw DeadlyImportError("TER: Unable to load terrain");
   1.266 +
   1.267 +	// Set the AI_SCENE_FLAGS_TERRAIN bit
   1.268 +	pScene->mFlags |= AI_SCENE_FLAGS_TERRAIN;
   1.269 +}
   1.270 +
   1.271 +#endif // !! ASSIMP_BUILD_NO_TERRAGEN_IMPORTER