vrshoot
diff libs/assimp/Subdivision.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Sat, 01 Feb 2014 19:58:19 +0200 |
parents | |
children |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/Subdivision.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,124 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** @file Defines a helper class to evaluate subdivision surfaces.*/ 1.45 +#ifndef AI_SUBDISIVION_H_INC 1.46 +#define AI_SUBDISIVION_H_INC 1.47 +namespace Assimp { 1.48 + 1.49 +// ------------------------------------------------------------------------------ 1.50 +/** Helper class to evaluate subdivision surfaces. Different algorithms 1.51 + * are provided for choice. */ 1.52 +// ------------------------------------------------------------------------------ 1.53 +class Subdivider 1.54 +{ 1.55 +public: 1.56 + 1.57 + /** Enumerates all supported subvidision algorithms */ 1.58 + enum Algorithm { 1.59 + CATMULL_CLARKE = 0x1 1.60 + }; 1.61 + 1.62 +public: 1.63 + 1.64 + virtual ~Subdivider() { 1.65 + } 1.66 + 1.67 +public: 1.68 + 1.69 + // --------------------------------------------------------------- 1.70 + /** Create a subdivider of a specific type 1.71 + * 1.72 + * @param algo Algorithm to be used for subdivision 1.73 + * @return Subdivider instance. */ 1.74 + static Subdivider* Create (Algorithm algo); 1.75 + 1.76 + // --------------------------------------------------------------- 1.77 + /** Subdivide a mesh using the selected algorithm 1.78 + * 1.79 + * @param mesh First mesh to be subdivided. Must be in verbose 1.80 + * format. 1.81 + * @param out Receives the output mesh, allocated by me. 1.82 + * @param num Number of subdivisions to perform. 1.83 + * @param discard_input If true is passed, the input mesh is 1.84 + * deleted after the subdivision is complete. This can 1.85 + * improve performance because it allows the optimization 1.86 + * to reuse the existing mesh for intermediate results. 1.87 + * @pre out!=mesh*/ 1.88 + virtual void Subdivide ( aiMesh* mesh, 1.89 + aiMesh*& out, unsigned int num, 1.90 + bool discard_input = false) = 0; 1.91 + 1.92 + // --------------------------------------------------------------- 1.93 + /** Subdivide multiple meshes using the selected algorithm. This 1.94 + * avoids erroneous smoothing on objects consisting of multiple 1.95 + * per-material meshes. Usually, most 3d modellers smooth on a 1.96 + * per-object base, regardless the materials assigned to the 1.97 + * meshes. 1.98 + * 1.99 + * @param smesh Array of meshes to be subdivided. Must be in 1.100 + * verbose format. 1.101 + * @param nmesh Number of meshes in smesh. 1.102 + * @param out Receives the output meshes. The array must be 1.103 + * sufficiently large (at least @c nmesh elements) and may not 1.104 + * overlap the input array. Output meshes map one-to-one to 1.105 + * their corresponding input meshes. The meshes are allocated 1.106 + * by the function. 1.107 + * @param discard_input If true is passed, input meshes are 1.108 + * deleted after the subdivision is complete. This can 1.109 + * improve performance because it allows the optimization 1.110 + * of reusing existing meshes for intermediate results. 1.111 + * @param num Number of subdivisions to perform. 1.112 + * @pre nmesh != 0, smesh and out may not overlap*/ 1.113 + virtual void Subdivide ( 1.114 + aiMesh** smesh, 1.115 + size_t nmesh, 1.116 + aiMesh** out, 1.117 + unsigned int num, 1.118 + bool discard_input = false) = 0; 1.119 + 1.120 +private: 1.121 +}; 1.122 + 1.123 +} // end namespace Assimp 1.124 + 1.125 + 1.126 +#endif // !! AI_SUBDISIVION_H_INC 1.127 +