vrshoot

diff libs/assimp/SmoothingGroups.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/assimp/SmoothingGroups.h	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,103 @@
     1.4 +/*
     1.5 +Open Asset Import Library (assimp)
     1.6 +----------------------------------------------------------------------
     1.7 +
     1.8 +Copyright (c) 2006-2012, assimp team
     1.9 +All rights reserved.
    1.10 +
    1.11 +Redistribution and use of this software in source and binary forms, 
    1.12 +with or without modification, are permitted provided that the 
    1.13 +following conditions are met:
    1.14 +
    1.15 +* Redistributions of source code must retain the above
    1.16 +  copyright notice, this list of conditions and the
    1.17 +  following disclaimer.
    1.18 +
    1.19 +* Redistributions in binary form must reproduce the above
    1.20 +  copyright notice, this list of conditions and the
    1.21 +  following disclaimer in the documentation and/or other
    1.22 +  materials provided with the distribution.
    1.23 +
    1.24 +* Neither the name of the assimp team, nor the names of its
    1.25 +  contributors may be used to endorse or promote products
    1.26 +  derived from this software without specific prior
    1.27 +  written permission of the assimp team.
    1.28 +
    1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
    1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
    1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
    1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
    1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
    1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
    1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
    1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.40 +
    1.41 +----------------------------------------------------------------------
    1.42 +*/
    1.43 +
    1.44 +/** @file Defines the helper data structures for importing 3DS files.
    1.45 +http://www.jalix.org/ressources/graphics/3DS/_unofficials/3ds-unofficial.txt */
    1.46 +
    1.47 +#ifndef AI_SMOOTHINGGROUPS_H_INC
    1.48 +#define AI_SMOOTHINGGROUPS_H_INC
    1.49 +
    1.50 +// ---------------------------------------------------------------------------
    1.51 +/** Helper structure representing a face with smoothing groups assigned */
    1.52 +struct FaceWithSmoothingGroup
    1.53 +{
    1.54 +	FaceWithSmoothingGroup() : iSmoothGroup(0)
    1.55 +	{
    1.56 +		// let the rest uninitialized for performance - in release builds.
    1.57 +		// in debug builds set all indices to a common magic value
    1.58 +#ifdef _DEBUG
    1.59 +		this->mIndices[0] = 0xffffffff;
    1.60 +		this->mIndices[1] = 0xffffffff;
    1.61 +		this->mIndices[2] = 0xffffffff;
    1.62 +#endif
    1.63 +	}
    1.64 +
    1.65 +	
    1.66 +	//! Indices. .3ds is using uint16. However, after
    1.67 +	//! an unique vrtex set has been generated,
    1.68 +	//! individual index values might exceed 2^16
    1.69 +	uint32_t mIndices[3];
    1.70 +
    1.71 +	//! specifies to which smoothing group the face belongs to
    1.72 +	uint32_t iSmoothGroup;
    1.73 +};
    1.74 +
    1.75 +// ---------------------------------------------------------------------------
    1.76 +/** Helper structure representing a mesh whose faces have smoothing
    1.77 +    groups assigned. This allows us to reuse the code for normal computations 
    1.78 +	from smoothings groups for several loaders (3DS, ASE). All of them 
    1.79 +	use face structures which inherit from #FaceWithSmoothingGroup,
    1.80 +	but as they add extra members and need to be copied by value we
    1.81 +	need to use a template here.
    1.82 +	*/
    1.83 +template <class T>
    1.84 +struct MeshWithSmoothingGroups
    1.85 +{
    1.86 +	//! Vertex positions
    1.87 +	std::vector<aiVector3D> mPositions;
    1.88 +
    1.89 +	//! Face lists
    1.90 +	std::vector<T> mFaces;
    1.91 +
    1.92 +	//! List of normal vectors
    1.93 +	std::vector<aiVector3D> mNormals;
    1.94 +};
    1.95 +
    1.96 +// ---------------------------------------------------------------------------
    1.97 +/** Computes normal vectors for the mesh
    1.98 + */
    1.99 +template <class T>
   1.100 +void ComputeNormalsWithSmoothingsGroups(MeshWithSmoothingGroups<T>& sMesh);
   1.101 +
   1.102 +
   1.103 +// include implementations
   1.104 +#include "SmoothingGroups.inl"
   1.105 +
   1.106 +#endif // !! AI_SMOOTHINGGROUPS_H_INC