vrshoot
diff libs/assimp/ScenePreprocessor.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/ScenePreprocessor.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,116 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** @file Defines a post processing step to search all meshes for 1.45 + degenerated faces */ 1.46 +#ifndef AI_SCENE_PREPROCESSOR_H_INC 1.47 +#define AI_SCENE_PREPROCESSOR_H_INC 1.48 + 1.49 +class ScenePreprocessorTest; 1.50 +namespace Assimp { 1.51 + 1.52 +// ---------------------------------------------------------------------------------- 1.53 +/** ScenePreprocessor: Preprocess a scene before any post-processing 1.54 + * steps are executed. 1.55 + * 1.56 + * The step computes data that needn't necessarily be provided by the 1.57 + * importer, such as aiMesh::mPrimitiveTypes. 1.58 +*/ 1.59 +// ---------------------------------------------------------------------------------- 1.60 +class ScenePreprocessor 1.61 +{ 1.62 + // Make ourselves a friend of the corresponding test unit. 1.63 + friend class ::ScenePreprocessorTest; 1.64 +public: 1.65 + 1.66 + // ---------------------------------------------------------------- 1.67 + /** Default c'tpr. Use SetScene() to assign a scene to the object. 1.68 + */ 1.69 + ScenePreprocessor() 1.70 + : scene (NULL) 1.71 + {} 1.72 + 1.73 + /** Constructs the object and assigns a specific scene to it 1.74 + */ 1.75 + ScenePreprocessor(aiScene* _scene) 1.76 + : scene (_scene) 1.77 + {} 1.78 + 1.79 + // ---------------------------------------------------------------- 1.80 + /** Assign a (new) scene to the object. 1.81 + * 1.82 + * One 'SceneProcessor' can be used for multiple scenes. 1.83 + * Call ProcessScene to have the scene preprocessed. 1.84 + * @param sc Scene to be processed. 1.85 + */ 1.86 + void SetScene (aiScene* sc) { 1.87 + scene = sc; 1.88 + } 1.89 + 1.90 + // ---------------------------------------------------------------- 1.91 + /** Preprocess the current scene 1.92 + */ 1.93 + void ProcessScene (); 1.94 + 1.95 +protected: 1.96 + 1.97 + // ---------------------------------------------------------------- 1.98 + /** Preprocess an animation in the scene 1.99 + * @param anim Anim to be preprocessed. 1.100 + */ 1.101 + void ProcessAnimation (aiAnimation* anim); 1.102 + 1.103 + 1.104 + // ---------------------------------------------------------------- 1.105 + /** Preprocess a mesh in the scene 1.106 + * @param mesh Mesh to be preprocessed. 1.107 + */ 1.108 + void ProcessMesh (aiMesh* mesh); 1.109 + 1.110 +protected: 1.111 + 1.112 + //! Scene we're currently working on 1.113 + aiScene* scene; 1.114 +}; 1.115 + 1.116 + 1.117 +} // ! end namespace Assimp 1.118 + 1.119 +#endif // include guard