vrshoot
diff libs/assimp/STLExporter.cpp @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/STLExporter.cpp Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,116 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +#include "AssimpPCH.h" 1.45 + 1.46 +#if !defined(ASSIMP_BUILD_NO_EXPORT) && !defined(ASSIMP_BUILD_NO_STL_EXPORTER) 1.47 + 1.48 +#include "STLExporter.h" 1.49 +#include "assimp/version.h" 1.50 + 1.51 +using namespace Assimp; 1.52 +namespace Assimp { 1.53 + 1.54 +// ------------------------------------------------------------------------------------------------ 1.55 +// Worker function for exporting a scene to Stereolithograpy. Prototyped and registered in Exporter.cpp 1.56 +void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene) 1.57 +{ 1.58 + // invoke the exporter 1.59 + STLExporter exporter(pFile, pScene); 1.60 + 1.61 + // we're still here - export successfully completed. Write the file. 1.62 + boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt")); 1.63 + if(outfile == NULL) { 1.64 + throw DeadlyExportError("could not open output .stl file: " + std::string(pFile)); 1.65 + } 1.66 + 1.67 + outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1); 1.68 +} 1.69 + 1.70 +} // end of namespace Assimp 1.71 + 1.72 + 1.73 +// ------------------------------------------------------------------------------------------------ 1.74 +STLExporter :: STLExporter(const char* _filename, const aiScene* pScene) 1.75 +: filename(_filename) 1.76 +, pScene(pScene) 1.77 +, endl("\n") 1.78 +{ 1.79 + // make sure that all formatting happens using the standard, C locale and not the user's current locale 1.80 + const std::locale& l = std::locale("C"); 1.81 + mOutput.imbue(l); 1.82 + 1.83 + const std::string& name = "AssimpScene"; 1.84 + 1.85 + mOutput << "solid " << name << endl; 1.86 + for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) { 1.87 + WriteMesh(pScene->mMeshes[i]); 1.88 + } 1.89 + mOutput << "endsolid " << name << endl; 1.90 +} 1.91 + 1.92 +// ------------------------------------------------------------------------------------------------ 1.93 +void STLExporter :: WriteMesh(const aiMesh* m) 1.94 +{ 1.95 + for (unsigned int i = 0; i < m->mNumFaces; ++i) { 1.96 + const aiFace& f = m->mFaces[i]; 1.97 + 1.98 + // we need per-face normals. We specified aiProcess_GenNormals as pre-requisite for this exporter, 1.99 + // but nonetheless we have to expect per-vertex normals. 1.100 + aiVector3D nor; 1.101 + if (m->mNormals) { 1.102 + for(unsigned int a = 0; a < f.mNumIndices; ++a) { 1.103 + nor += m->mNormals[f.mIndices[a]]; 1.104 + } 1.105 + nor.Normalize(); 1.106 + } 1.107 + mOutput << " facet normal " << nor.x << " " << nor.y << " " << nor.z << endl; 1.108 + mOutput << " outer loop" << endl; 1.109 + for(unsigned int a = 0; a < f.mNumIndices; ++a) { 1.110 + const aiVector3D& v = m->mVertices[f.mIndices[a]]; 1.111 + mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl; 1.112 + } 1.113 + 1.114 + mOutput << " endloop" << endl; 1.115 + mOutput << " endfacet" << endl << endl; 1.116 + } 1.117 +} 1.118 + 1.119 +#endif