vrshoot
diff libs/assimp/SGSpatialSort.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Sat, 01 Feb 2014 19:58:19 +0200 |
parents | |
children |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/SGSpatialSort.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,139 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** Small helper classes to optimise finding vertizes close to a given location 1.45 + */ 1.46 +#ifndef AI_D3DSSPATIALSORT_H_INC 1.47 +#define AI_D3DSSPATIALSORT_H_INC 1.48 + 1.49 +#include <vector> 1.50 +#include "assimp/types.h" 1.51 + 1.52 +namespace Assimp { 1.53 + 1.54 +// ---------------------------------------------------------------------------------- 1.55 +/** Specialized version of SpatialSort to support smoothing groups 1.56 + * This is used in by the 3DS, ASE and LWO loaders. 3DS and ASE share their 1.57 + * normal computation code in SmoothingGroups.inl, the LWO loader has its own 1.58 + * implementation to handle all details of its file format correctly. 1.59 + */ 1.60 +// ---------------------------------------------------------------------------------- 1.61 +class SGSpatialSort 1.62 +{ 1.63 +public: 1.64 + 1.65 + SGSpatialSort(); 1.66 + 1.67 + // ------------------------------------------------------------------- 1.68 + /** Construction from a given face array, handling smoothing groups 1.69 + * properly 1.70 + */ 1.71 + SGSpatialSort(const std::vector<aiVector3D>& vPositions); 1.72 + 1.73 + // ------------------------------------------------------------------- 1.74 + /** Add a vertex to the spatial sort 1.75 + * @param vPosition Vertex position to be added 1.76 + * @param index Index of the vrtex 1.77 + * @param smoothingGroup SmoothingGroup for this vertex 1.78 + */ 1.79 + void Add(const aiVector3D& vPosition, unsigned int index, 1.80 + unsigned int smoothingGroup); 1.81 + 1.82 + // ------------------------------------------------------------------- 1.83 + /** Prepare the spatial sorter for use. This step runs in O(logn) 1.84 + */ 1.85 + void Prepare(); 1.86 + 1.87 + /** Destructor */ 1.88 + ~SGSpatialSort(); 1.89 + 1.90 + // ------------------------------------------------------------------- 1.91 + /** Returns an iterator for all positions close to the given position. 1.92 + * @param pPosition The position to look for vertices. 1.93 + * @param pSG Only included vertices with at least one shared smooth group 1.94 + * @param pRadius Maximal distance from the position a vertex may have 1.95 + * to be counted in. 1.96 + * @param poResults The container to store the indices of the found 1.97 + * positions. Will be emptied by the call so it may contain anything. 1.98 + * @param exactMatch Specifies whether smoothing groups are bit masks 1.99 + * (false) or integral values (true). In the latter case, a vertex 1.100 + * cannot belong to more than one smoothing group. 1.101 + * @return An iterator to iterate over all vertices in the given area. 1.102 + */ 1.103 + // ------------------------------------------------------------------- 1.104 + void FindPositions( const aiVector3D& pPosition, uint32_t pSG, 1.105 + float pRadius, std::vector<unsigned int>& poResults, 1.106 + bool exactMatch = false) const; 1.107 + 1.108 +protected: 1.109 + /** Normal of the sorting plane, normalized. The center is always at (0, 0, 0) */ 1.110 + aiVector3D mPlaneNormal; 1.111 + 1.112 + // ------------------------------------------------------------------- 1.113 + /** An entry in a spatially sorted position array. Consists of a 1.114 + * vertex index, its position and its precalculated distance from 1.115 + * the reference plane */ 1.116 + // ------------------------------------------------------------------- 1.117 + struct Entry 1.118 + { 1.119 + unsigned int mIndex; ///< The vertex referred by this entry 1.120 + aiVector3D mPosition; ///< Position 1.121 + uint32_t mSmoothGroups; 1.122 + float mDistance; ///< Distance of this vertex to the sorting plane 1.123 + 1.124 + Entry() { /** intentionally not initialized.*/ } 1.125 + Entry( unsigned int pIndex, const aiVector3D& pPosition, float pDistance,uint32_t pSG) 1.126 + : 1.127 + mIndex( pIndex), 1.128 + mPosition( pPosition), 1.129 + mSmoothGroups (pSG), 1.130 + mDistance( pDistance) 1.131 + { } 1.132 + 1.133 + bool operator < (const Entry& e) const { return mDistance < e.mDistance; } 1.134 + }; 1.135 + 1.136 + // all positions, sorted by distance to the sorting plane 1.137 + std::vector<Entry> mPositions; 1.138 +}; 1.139 + 1.140 +} // end of namespace Assimp 1.141 + 1.142 +#endif // AI_SPATIALSORT_H_INC