vrshoot
diff libs/assimp/RemoveRedundantMaterials.cpp @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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children |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/RemoveRedundantMaterials.cpp Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,205 @@ 1.4 +/* 1.5 +--------------------------------------------------------------------------- 1.6 +Open Asset Import Library (assimp) 1.7 +--------------------------------------------------------------------------- 1.8 + 1.9 +Copyright (c) 2006-2012, assimp team 1.10 + 1.11 +All rights reserved. 1.12 + 1.13 +Redistribution and use of this software in source and binary forms, 1.14 +with or without modification, are permitted provided that the following 1.15 +conditions are met: 1.16 + 1.17 +* Redistributions of source code must retain the above 1.18 + copyright notice, this list of conditions and the 1.19 + following disclaimer. 1.20 + 1.21 +* Redistributions in binary form must reproduce the above 1.22 + copyright notice, this list of conditions and the 1.23 + following disclaimer in the documentation and/or other 1.24 + materials provided with the distribution. 1.25 + 1.26 +* Neither the name of the assimp team, nor the names of its 1.27 + contributors may be used to endorse or promote products 1.28 + derived from this software without specific prior 1.29 + written permission of the assimp team. 1.30 + 1.31 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.32 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.33 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.34 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.35 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.36 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.37 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.38 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.39 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.40 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.41 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.42 +--------------------------------------------------------------------------- 1.43 +*/ 1.44 +/** @file RemoveRedundantMaterials.cpp 1.45 + * @brief Implementation of the "RemoveRedundantMaterials" post processing step 1.46 +*/ 1.47 + 1.48 +// internal headers 1.49 +#include "AssimpPCH.h" 1.50 +#include "RemoveRedundantMaterials.h" 1.51 +#include "ParsingUtils.h" 1.52 +#include "ProcessHelper.h" 1.53 +#include "MaterialSystem.h" 1.54 + 1.55 +using namespace Assimp; 1.56 + 1.57 +// ------------------------------------------------------------------------------------------------ 1.58 +// Constructor to be privately used by Importer 1.59 +RemoveRedundantMatsProcess::RemoveRedundantMatsProcess() 1.60 +{ 1.61 + // nothing to do here 1.62 +} 1.63 + 1.64 +// ------------------------------------------------------------------------------------------------ 1.65 +// Destructor, private as well 1.66 +RemoveRedundantMatsProcess::~RemoveRedundantMatsProcess() 1.67 +{ 1.68 + // nothing to do here 1.69 +} 1.70 + 1.71 +// ------------------------------------------------------------------------------------------------ 1.72 +// Returns whether the processing step is present in the given flag field. 1.73 +bool RemoveRedundantMatsProcess::IsActive( unsigned int pFlags) const 1.74 +{ 1.75 + return (pFlags & aiProcess_RemoveRedundantMaterials) != 0; 1.76 +} 1.77 + 1.78 +// ------------------------------------------------------------------------------------------------ 1.79 +// Setup import properties 1.80 +void RemoveRedundantMatsProcess::SetupProperties(const Importer* pImp) 1.81 +{ 1.82 + // Get value of AI_CONFIG_PP_RRM_EXCLUDE_LIST 1.83 + configFixedMaterials = pImp->GetPropertyString(AI_CONFIG_PP_RRM_EXCLUDE_LIST,""); 1.84 +} 1.85 + 1.86 +// ------------------------------------------------------------------------------------------------ 1.87 +// Executes the post processing step on the given imported data. 1.88 +void RemoveRedundantMatsProcess::Execute( aiScene* pScene) 1.89 +{ 1.90 + DefaultLogger::get()->debug("RemoveRedundantMatsProcess begin"); 1.91 + 1.92 + unsigned int iCnt = 0, unreferenced = 0; 1.93 + if (pScene->mNumMaterials) 1.94 + { 1.95 + // Find out which materials are referenced by meshes 1.96 + std::vector<bool> abReferenced(pScene->mNumMaterials,false); 1.97 + for (unsigned int i = 0;i < pScene->mNumMeshes;++i) 1.98 + abReferenced[pScene->mMeshes[i]->mMaterialIndex] = true; 1.99 + 1.100 + // If a list of materials to be excluded was given, match the list with 1.101 + // our imported materials and 'salt' all positive matches to ensure that 1.102 + // we get unique hashes later. 1.103 + if (configFixedMaterials.length()) { 1.104 + 1.105 + std::list<std::string> strings; 1.106 + ConvertListToStrings(configFixedMaterials,strings); 1.107 + 1.108 + for (unsigned int i = 0; i < pScene->mNumMaterials;++i) { 1.109 + aiMaterial* mat = pScene->mMaterials[i]; 1.110 + 1.111 + aiString name; 1.112 + mat->Get(AI_MATKEY_NAME,name); 1.113 + 1.114 + if (name.length) { 1.115 + std::list<std::string>::const_iterator it = std::find(strings.begin(), strings.end(), name.data); 1.116 + if (it != strings.end()) { 1.117 + 1.118 + // Our brilliant 'salt': A single material property with ~ as first 1.119 + // character to mark it as internal and temporary. 1.120 + const int dummy = 1; 1.121 + ((aiMaterial*)mat)->AddProperty(&dummy,1,"~RRM.UniqueMaterial",0,0); 1.122 + 1.123 + // Keep this material even if no mesh references it 1.124 + abReferenced[i] = true; 1.125 + DefaultLogger::get()->debug(std::string("Found positive match in exclusion list: \'") + name.data + "\'"); 1.126 + } 1.127 + } 1.128 + } 1.129 + } 1.130 + 1.131 + 1.132 + // TODO: reimplement this algorithm to work in-place 1.133 + 1.134 + unsigned int* aiMappingTable = new unsigned int[pScene->mNumMaterials]; 1.135 + unsigned int iNewNum = 0; 1.136 + 1.137 + // Iterate through all materials and calculate a hash for them 1.138 + // store all hashes in a list and so a quick search whether 1.139 + // we do already have a specific hash. This allows us to 1.140 + // determine which materials are identical. 1.141 + uint32_t* aiHashes; 1.142 + aiHashes = new uint32_t[pScene->mNumMaterials]; 1.143 + for (unsigned int i = 0; i < pScene->mNumMaterials;++i) 1.144 + { 1.145 + // if the material is not referenced ... remove it 1.146 + if (!abReferenced[i]) { 1.147 + ++unreferenced; 1.148 + continue; 1.149 + } 1.150 + 1.151 + uint32_t me = aiHashes[i] = ComputeMaterialHash(pScene->mMaterials[i]); 1.152 + for (unsigned int a = 0; a < i;++a) 1.153 + { 1.154 + if (abReferenced[a] && me == aiHashes[a]) { 1.155 + ++iCnt; 1.156 + me = 0; 1.157 + aiMappingTable[i] = aiMappingTable[a]; 1.158 + delete pScene->mMaterials[i]; 1.159 + break; 1.160 + } 1.161 + } 1.162 + if (me) { 1.163 + aiMappingTable[i] = iNewNum++; 1.164 + } 1.165 + } 1.166 + if (iCnt) { 1.167 + // build an output material list 1.168 + aiMaterial** ppcMaterials = new aiMaterial*[iNewNum]; 1.169 + ::memset(ppcMaterials,0,sizeof(void*)*iNewNum); 1.170 + for (unsigned int p = 0; p < pScene->mNumMaterials;++p) 1.171 + { 1.172 + // if the material is not referenced ... remove it 1.173 + if (!abReferenced[p]) 1.174 + continue; 1.175 + 1.176 + // generate new names for all modified materials 1.177 + const unsigned int idx = aiMappingTable[p]; 1.178 + if (ppcMaterials[idx]) 1.179 + { 1.180 + aiString sz; 1.181 + sz.length = ::sprintf(sz.data,"JoinedMaterial_#%i",p); 1.182 + ((aiMaterial*)ppcMaterials[idx])->AddProperty(&sz,AI_MATKEY_NAME); 1.183 + } 1.184 + else ppcMaterials[idx] = pScene->mMaterials[p]; 1.185 + } 1.186 + // update all material indices 1.187 + for (unsigned int p = 0; p < pScene->mNumMeshes;++p) { 1.188 + aiMesh* mesh = pScene->mMeshes[p]; 1.189 + mesh->mMaterialIndex = aiMappingTable[mesh->mMaterialIndex]; 1.190 + } 1.191 + // delete the old material list 1.192 + delete[] pScene->mMaterials; 1.193 + pScene->mMaterials = ppcMaterials; 1.194 + pScene->mNumMaterials = iNewNum; 1.195 + } 1.196 + // delete temporary storage 1.197 + delete[] aiHashes; 1.198 + delete[] aiMappingTable; 1.199 + } 1.200 + if (!iCnt)DefaultLogger::get()->debug("RemoveRedundantMatsProcess finished "); 1.201 + else 1.202 + { 1.203 + char szBuffer[128]; // should be sufficiently large 1.204 + ::sprintf(szBuffer,"RemoveRedundantMatsProcess finished. %i redundant and %i unused materials", 1.205 + iCnt,unreferenced); 1.206 + DefaultLogger::get()->info(szBuffer); 1.207 + } 1.208 +}