vrshoot
diff libs/assimp/PlyLoader.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/PlyLoader.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,170 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** @file PLYLoader.h 1.45 + * @brief Declaration of the .ply importer class. 1.46 + */ 1.47 +#ifndef AI_PLYLOADER_H_INCLUDED 1.48 +#define AI_PLYLOADER_H_INCLUDED 1.49 + 1.50 +#include "BaseImporter.h" 1.51 +#include "assimp/types.h" 1.52 + 1.53 +struct aiNode; 1.54 + 1.55 +#include "PlyParser.h" 1.56 + 1.57 +namespace Assimp { 1.58 + 1.59 + 1.60 +using namespace PLY; 1.61 + 1.62 +// --------------------------------------------------------------------------- 1.63 +/** Importer class to load the stanford PLY file format 1.64 +*/ 1.65 +class PLYImporter : public BaseImporter 1.66 +{ 1.67 +public: 1.68 + PLYImporter(); 1.69 + ~PLYImporter(); 1.70 + 1.71 + 1.72 +public: 1.73 + 1.74 + // ------------------------------------------------------------------- 1.75 + /** Returns whether the class can handle the format of the given file. 1.76 + * See BaseImporter::CanRead() for details. 1.77 + */ 1.78 + bool CanRead( const std::string& pFile, IOSystem* pIOHandler, 1.79 + bool checkSig) const; 1.80 + 1.81 +protected: 1.82 + 1.83 + // ------------------------------------------------------------------- 1.84 + /** Return importer meta information. 1.85 + * See #BaseImporter::GetInfo for the details 1.86 + */ 1.87 + const aiImporterDesc* GetInfo () const; 1.88 + 1.89 + // ------------------------------------------------------------------- 1.90 + /** Imports the given file into the given scene structure. 1.91 + * See BaseImporter::InternReadFile() for details 1.92 + */ 1.93 + void InternReadFile( const std::string& pFile, aiScene* pScene, 1.94 + IOSystem* pIOHandler); 1.95 + 1.96 +protected: 1.97 + 1.98 + 1.99 + // ------------------------------------------------------------------- 1.100 + /** Extract vertices from the DOM 1.101 + */ 1.102 + void LoadVertices(std::vector<aiVector3D>* pvOut, 1.103 + bool p_bNormals = false); 1.104 + 1.105 + // ------------------------------------------------------------------- 1.106 + /** Extract vertex color channels from the DOM 1.107 + */ 1.108 + void LoadVertexColor(std::vector<aiColor4D>* pvOut); 1.109 + 1.110 + // ------------------------------------------------------------------- 1.111 + /** Extract texture coordinate channels from the DOM 1.112 + */ 1.113 + void LoadTextureCoordinates(std::vector<aiVector2D>* pvOut); 1.114 + 1.115 + // ------------------------------------------------------------------- 1.116 + /** Extract a face list from the DOM 1.117 + */ 1.118 + void LoadFaces(std::vector<PLY::Face>* pvOut); 1.119 + 1.120 + // ------------------------------------------------------------------- 1.121 + /** Extract a material list from the DOM 1.122 + */ 1.123 + void LoadMaterial(std::vector<aiMaterial*>* pvOut); 1.124 + 1.125 + 1.126 + // ------------------------------------------------------------------- 1.127 + /** Validate material indices, replace default material identifiers 1.128 + */ 1.129 + void ReplaceDefaultMaterial(std::vector<PLY::Face>* avFaces, 1.130 + std::vector<aiMaterial*>* avMaterials); 1.131 + 1.132 + 1.133 + // ------------------------------------------------------------------- 1.134 + /** Convert all meshes into our ourer representation 1.135 + */ 1.136 + void ConvertMeshes(std::vector<PLY::Face>* avFaces, 1.137 + const std::vector<aiVector3D>* avPositions, 1.138 + const std::vector<aiVector3D>* avNormals, 1.139 + const std::vector<aiColor4D>* avColors, 1.140 + const std::vector<aiVector2D>* avTexCoords, 1.141 + const std::vector<aiMaterial*>* avMaterials, 1.142 + std::vector<aiMesh*>* avOut); 1.143 + 1.144 + 1.145 + // ------------------------------------------------------------------- 1.146 + /** Static helper to parse a color from four single channels in 1.147 + */ 1.148 + static void GetMaterialColor( 1.149 + const std::vector<PLY::PropertyInstance>& avList, 1.150 + unsigned int aiPositions[4], 1.151 + PLY::EDataType aiTypes[4], 1.152 + aiColor4D* clrOut); 1.153 + 1.154 + 1.155 + // ------------------------------------------------------------------- 1.156 + /** Static helper to parse a color channel value. The input value 1.157 + * is normalized to 0-1. 1.158 + */ 1.159 + static float NormalizeColorValue ( 1.160 + PLY::PropertyInstance::ValueUnion val, 1.161 + PLY::EDataType eType); 1.162 + 1.163 + 1.164 + /** Buffer to hold the loaded file */ 1.165 + unsigned char* mBuffer; 1.166 + 1.167 + /** Document object model representation extracted from the file */ 1.168 + PLY::DOM* pcDOM; 1.169 +}; 1.170 + 1.171 +} // end of namespace Assimp 1.172 + 1.173 +#endif // AI_3DSIMPORTER_H_INC