vrshoot
diff libs/assimp/OptimizeMeshes.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/OptimizeMeshes.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,182 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** @file OptimizeMeshes.h 1.45 + * @brief Declares a post processing step to join meshes, if possible 1.46 + */ 1.47 +#ifndef AI_OPTIMIZEMESHESPROCESS_H_INC 1.48 +#define AI_OPTIMIZEMESHESPROCESS_H_INC 1.49 + 1.50 +#include "BaseProcess.h" 1.51 +#include "assimp/types.h" 1.52 + 1.53 +struct aiMesh; 1.54 +class OptimizeMeshesProcessTest; 1.55 +namespace Assimp { 1.56 + 1.57 +// --------------------------------------------------------------------------- 1.58 +/** @brief Postprocessing step to optimize mesh usage 1.59 + * 1.60 + * The implementation looks for meshes that could be joined and joins them. 1.61 + * Usually this will reduce the number of drawcalls. 1.62 + * 1.63 + * @note Instanced meshes are currently not processed. 1.64 + */ 1.65 +class OptimizeMeshesProcess : public BaseProcess 1.66 +{ 1.67 +public: 1.68 + 1.69 + OptimizeMeshesProcess(); 1.70 + ~OptimizeMeshesProcess(); 1.71 + 1.72 + 1.73 + /** @brief Internal utility to store additional mesh info 1.74 + */ 1.75 + struct MeshInfo 1.76 + { 1.77 + MeshInfo() 1.78 + : instance_cnt (0) 1.79 + , vertex_format (0) 1.80 + , output_id (0xffffffff) 1.81 + {} 1.82 + 1.83 + //! Number of times this mesh is referenced 1.84 + unsigned int instance_cnt; 1.85 + 1.86 + //! Vertex format id 1.87 + unsigned int vertex_format; 1.88 + 1.89 + //! Output ID 1.90 + unsigned int output_id; 1.91 + }; 1.92 + 1.93 +public: 1.94 + // ------------------------------------------------------------------- 1.95 + bool IsActive( unsigned int pFlags) const; 1.96 + 1.97 + // ------------------------------------------------------------------- 1.98 + void Execute( aiScene* pScene); 1.99 + 1.100 + // ------------------------------------------------------------------- 1.101 + void SetupProperties(const Importer* pImp); 1.102 + 1.103 + 1.104 + // ------------------------------------------------------------------- 1.105 + /** @brief Specify whether you want meshes with different 1.106 + * primitive types to be merged as well. 1.107 + * 1.108 + * IsActive() sets this property automatically to true if the 1.109 + * aiProcess_SortByPType flag is found. 1.110 + */ 1.111 + void EnablePrimitiveTypeSorting(bool enable) { 1.112 + pts = enable; 1.113 + } 1.114 + 1.115 + // Getter 1.116 + bool IsPrimitiveTypeSortingEnabled () const { 1.117 + return pts; 1.118 + } 1.119 + 1.120 + 1.121 + // ------------------------------------------------------------------- 1.122 + /** @brief Specify a maximum size of a single output mesh. 1.123 + * 1.124 + * If a single input mesh already exceeds this limit, it won't 1.125 + * be split. 1.126 + * @param verts Maximum number of vertices per mesh 1.127 + * @param faces Maximum number of faces per mesh 1.128 + */ 1.129 + void SetPreferredMeshSizeLimit (unsigned int verts, unsigned int faces) 1.130 + { 1.131 + max_verts = verts; 1.132 + max_faces = faces; 1.133 + } 1.134 + 1.135 + 1.136 +protected: 1.137 + 1.138 + // ------------------------------------------------------------------- 1.139 + /** @brief Do the actual optimization on all meshes of this node 1.140 + * @param pNode Node we're working with 1.141 + */ 1.142 + void ProcessNode( aiNode* pNode); 1.143 + 1.144 + // ------------------------------------------------------------------- 1.145 + /** @brief Returns true if b can be joined with a 1.146 + * 1.147 + * @param verts Number of output verts up to now 1.148 + * @param faces Number of output faces up to now 1.149 + */ 1.150 + bool CanJoin ( unsigned int a, unsigned int b, 1.151 + unsigned int verts, unsigned int faces ); 1.152 + 1.153 + // ------------------------------------------------------------------- 1.154 + /** @brief Find instanced meshes, for the moment we're excluding 1.155 + * them from all optimizations 1.156 + */ 1.157 + void FindInstancedMeshes (aiNode* pNode); 1.158 + 1.159 +private: 1.160 + 1.161 + //! Scene we're working with 1.162 + aiScene* mScene; 1.163 + 1.164 + //! Per mesh info 1.165 + std::vector<MeshInfo> meshes; 1.166 + 1.167 + //! Next output mesh 1.168 + aiMesh* mesh; 1.169 + 1.170 + //! Output meshes 1.171 + std::vector<aiMesh*> output; 1.172 + 1.173 + //! @see EnablePrimitiveTypeSorting 1.174 + mutable bool pts; 1.175 + 1.176 + //! @see SetPreferredMeshSizeLimit 1.177 + mutable unsigned int max_verts,max_faces; 1.178 + 1.179 + //! Temporary storage 1.180 + std::vector<aiMesh*> merge_list; 1.181 +}; 1.182 + 1.183 +} // end of namespace Assimp 1.184 + 1.185 +#endif // AI_CALCTANGENTSPROCESS_H_INC