vrshoot
diff libs/assimp/OptimizeGraph.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/OptimizeGraph.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,142 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** @file OptimizeGraph.h 1.45 + * @brief Declares a post processing step to optimize the scenegraph 1.46 + */ 1.47 +#ifndef AI_OPTIMIZEGRAPHPROCESS_H_INC 1.48 +#define AI_OPTIMIZEGRAPHPROCESS_H_INC 1.49 + 1.50 +#include "BaseProcess.h" 1.51 +#include "ProcessHelper.h" 1.52 +#include "assimp/types.h" 1.53 + 1.54 +struct aiMesh; 1.55 +class OptimizeGraphProcessTest; 1.56 +namespace Assimp { 1.57 + 1.58 +// ----------------------------------------------------------------------------- 1.59 +/** @brief Postprocessing step to optimize the scenegraph 1.60 + * 1.61 + * The implementation tries to merge nodes, even if they use different 1.62 + * transformations. Animations are preserved. 1.63 + * 1.64 + * @see aiProcess_OptimizeGraph for a detailed description of the 1.65 + * algorithm being applied. 1.66 + */ 1.67 +class OptimizeGraphProcess : public BaseProcess 1.68 +{ 1.69 +public: 1.70 + 1.71 + OptimizeGraphProcess(); 1.72 + ~OptimizeGraphProcess(); 1.73 + 1.74 +public: 1.75 + // ------------------------------------------------------------------- 1.76 + bool IsActive( unsigned int pFlags) const; 1.77 + 1.78 + // ------------------------------------------------------------------- 1.79 + void Execute( aiScene* pScene); 1.80 + 1.81 + // ------------------------------------------------------------------- 1.82 + void SetupProperties(const Importer* pImp); 1.83 + 1.84 + 1.85 + // ------------------------------------------------------------------- 1.86 + /** @brief Add a list of node names to be locked and not modified. 1.87 + * @param in List of nodes. See #AI_CONFIG_PP_OG_EXCLUDE_LIST for 1.88 + * format explanations. 1.89 + */ 1.90 + inline void AddLockedNodeList(std::string& in) 1.91 + { 1.92 + ConvertListToStrings (in,locked_nodes); 1.93 + } 1.94 + 1.95 + // ------------------------------------------------------------------- 1.96 + /** @brief Add another node to be locked and not modified. 1.97 + * @param name Name to be locked 1.98 + */ 1.99 + inline void AddLockedNode(std::string& name) 1.100 + { 1.101 + locked_nodes.push_back(name); 1.102 + } 1.103 + 1.104 + // ------------------------------------------------------------------- 1.105 + /** @brief Rmeove a node from the list of locked nodes. 1.106 + * @param name Name to be unlocked 1.107 + */ 1.108 + inline void RemoveLockedNode(std::string& name) 1.109 + { 1.110 + locked_nodes.remove(name); 1.111 + } 1.112 + 1.113 +protected: 1.114 + 1.115 + void CollectNewChildren(aiNode* nd, std::list<aiNode*>& nodes); 1.116 + void FindInstancedMeshes (aiNode* pNode); 1.117 + 1.118 +private: 1.119 + 1.120 +#ifdef AI_OG_USE_HASHING 1.121 + typedef std::set<unsigned int> LockedSetType; 1.122 +#else 1.123 + typedef std::set<std::string> LockedSetType; 1.124 +#endif 1.125 + 1.126 + 1.127 + //! Scene we're working with 1.128 + aiScene* mScene; 1.129 + 1.130 + //! List of locked names. Stored is the hash of the name 1.131 + LockedSetType locked; 1.132 + 1.133 + //! List of nodes to be locked in addition to those with animations, lights or cameras assigned. 1.134 + std::list<std::string> locked_nodes; 1.135 + 1.136 + //! Node counters for logging purposes 1.137 + unsigned int nodes_in,nodes_out, count_merged; 1.138 + 1.139 + //! Reference counters for meshes 1.140 + std::vector<unsigned int> meshes; 1.141 +}; 1.142 + 1.143 +} // end of namespace Assimp 1.144 + 1.145 +#endif // AI_OPTIMIZEGRAPHPROCESS_H_INC