vrshoot
diff libs/assimp/ObjFileImporter.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/ObjFileImporter.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,126 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 + 1.45 +#ifndef OBJ_FILE_IMPORTER_H_INC 1.46 +#define OBJ_FILE_IMPORTER_H_INC 1.47 + 1.48 +#include "BaseImporter.h" 1.49 +#include <vector> 1.50 + 1.51 +struct aiMesh; 1.52 +struct aiNode; 1.53 + 1.54 +namespace Assimp 1.55 +{ 1.56 + 1.57 +namespace ObjFile 1.58 +{ 1.59 +struct Object; 1.60 +struct Model; 1.61 +} 1.62 + 1.63 +// ------------------------------------------------------------------------------------------------ 1.64 +/// \class ObjFileImporter 1.65 +/// \brief Imports a waveform obj file 1.66 +// ------------------------------------------------------------------------------------------------ 1.67 +class ObjFileImporter : public BaseImporter 1.68 +{ 1.69 +public: 1.70 + /// \brief Default constructor 1.71 + ObjFileImporter(); 1.72 + 1.73 + /// \brief Destructor 1.74 + ~ObjFileImporter(); 1.75 + 1.76 +public: 1.77 + /// \brief Returns whether the class can handle the format of the given file. 1.78 + /// \remark See BaseImporter::CanRead() for details. 1.79 + bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const; 1.80 + 1.81 +private: 1.82 + 1.83 + //! \brief Appends the supported extention. 1.84 + const aiImporterDesc* GetInfo () const; 1.85 + 1.86 + //! \brief File import implementation. 1.87 + void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler); 1.88 + 1.89 + //! \brief Create the data from imported content. 1.90 + void CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene); 1.91 + 1.92 + //! \brief Creates all nodes stored in imported content. 1.93 + aiNode *createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pData, unsigned int uiMeshIndex, 1.94 + aiNode *pParent, aiScene* pScene, std::vector<aiMesh*> &MeshArray); 1.95 + 1.96 + //! \brief Creates topology data like faces and meshes for the geometry. 1.97 + void createTopology(const ObjFile::Model* pModel, const ObjFile::Object* pData, 1.98 + unsigned int uiMeshIndex, aiMesh* pMesh); 1.99 + 1.100 + //! \brief Creates vertices from model. 1.101 + void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject, 1.102 + unsigned int uiMeshIndex, aiMesh* pMesh,unsigned int uiIdxCount); 1.103 + 1.104 + //! \brief Object counter helper method. 1.105 + void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes); 1.106 + 1.107 + //! \brief Material creation. 1.108 + void createMaterials(const ObjFile::Model* pModel, aiScene* pScene); 1.109 + 1.110 + //! \brief Appends a child node to a parentnode and updates the datastructures. 1.111 + void appendChildToParentNode(aiNode *pParent, aiNode *pChild); 1.112 + 1.113 + //! \brief TODO! 1.114 + void createAnimations(); 1.115 + 1.116 +private: 1.117 + //! Data buffer 1.118 + std::vector<char> m_Buffer; 1.119 + //! Pointer to root object instance 1.120 + ObjFile::Object *m_pRootObject; 1.121 + //! Absolute pathname of model in filesystem 1.122 + std::string m_strAbsPath; 1.123 +}; 1.124 + 1.125 +// ------------------------------------------------------------------------------------------------ 1.126 + 1.127 +} // Namespace Assimp 1.128 + 1.129 +#endif