vrshoot

diff libs/assimp/ObjExporter.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/assimp/ObjExporter.h	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,123 @@
     1.4 +/*
     1.5 +Open Asset Import Library (assimp)
     1.6 +----------------------------------------------------------------------
     1.7 +
     1.8 +Copyright (c) 2006-2012, assimp team
     1.9 +All rights reserved.
    1.10 +
    1.11 +Redistribution and use of this software in source and binary forms, 
    1.12 +with or without modification, are permitted provided that the 
    1.13 +following conditions are met:
    1.14 +
    1.15 +* Redistributions of source code must retain the above
    1.16 +  copyright notice, this list of conditions and the
    1.17 +  following disclaimer.
    1.18 +
    1.19 +* Redistributions in binary form must reproduce the above
    1.20 +  copyright notice, this list of conditions and the
    1.21 +  following disclaimer in the documentation and/or other
    1.22 +  materials provided with the distribution.
    1.23 +
    1.24 +* Neither the name of the assimp team, nor the names of its
    1.25 +  contributors may be used to endorse or promote products
    1.26 +  derived from this software without specific prior
    1.27 +  written permission of the assimp team.
    1.28 +
    1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
    1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
    1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
    1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
    1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
    1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
    1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
    1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.40 +
    1.41 +----------------------------------------------------------------------
    1.42 +*/
    1.43 +
    1.44 +/** @file ColladaExporter.h
    1.45 + * Declares the exporter class to write a scene to a Collada file
    1.46 + */
    1.47 +#ifndef AI_OBJEXPORTER_H_INC
    1.48 +#define AI_OBJEXPORTER_H_INC
    1.49 +
    1.50 +#include <sstream>
    1.51 +
    1.52 +struct aiScene;
    1.53 +struct aiNode;
    1.54 +
    1.55 +namespace Assimp	
    1.56 +{
    1.57 +
    1.58 +// ------------------------------------------------------------------------------------------------
    1.59 +/** Helper class to export a given scene to an OBJ file. */
    1.60 +// ------------------------------------------------------------------------------------------------
    1.61 +class ObjExporter
    1.62 +{
    1.63 +public:
    1.64 +	/// Constructor for a specific scene to export
    1.65 +	ObjExporter(const char* filename, const aiScene* pScene);
    1.66 +
    1.67 +public:
    1.68 +
    1.69 +	std::string GetMaterialLibName();
    1.70 +	std::string GetMaterialLibFileName();
    1.71 +	
    1.72 +public:
    1.73 +
    1.74 +	/// public stringstreams to write all output into
    1.75 +	std::ostringstream mOutput, mOutputMat;
    1.76 +
    1.77 +private:
    1.78 +
    1.79 +	// intermediate data structures
    1.80 +	struct FaceVertex 
    1.81 +	{
    1.82 +		FaceVertex()
    1.83 +			: vp(),vn(),vt() 
    1.84 +		{
    1.85 +		}
    1.86 +
    1.87 +		// one-based, 0 means: 'does not exist'
    1.88 +		unsigned int vp,vn,vt;
    1.89 +	};
    1.90 +
    1.91 +	struct Face {
    1.92 +		char kind;
    1.93 +		std::vector<FaceVertex> indices;
    1.94 +	};
    1.95 +
    1.96 +	struct MeshInstance {
    1.97 +
    1.98 +		std::string name, matname;
    1.99 +		std::vector<Face> faces;
   1.100 +	};
   1.101 +
   1.102 +	void WriteHeader(std::ostringstream& out);
   1.103 +
   1.104 +	void WriteMaterialFile();
   1.105 +	void WriteGeometryFile();
   1.106 +
   1.107 +	std::string GetMaterialName(unsigned int index);
   1.108 +
   1.109 +	void AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4x4& mat);
   1.110 +	void AddNode(const aiNode* nd, const aiMatrix4x4& mParent);
   1.111 +
   1.112 +private:
   1.113 +
   1.114 +	const std::string filename;
   1.115 +	const aiScene* const pScene;
   1.116 +
   1.117 +	std::vector<aiVector3D> vp, vn, vt;
   1.118 +	std::vector<MeshInstance> meshes;
   1.119 +
   1.120 +	// this endl() doesn't flush() the stream
   1.121 +	const std::string endl;
   1.122 +};
   1.123 +
   1.124 +}
   1.125 +
   1.126 +#endif