vrshoot
diff libs/assimp/OFFLoader.cpp @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/OFFLoader.cpp Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,224 @@ 1.4 +/* 1.5 +--------------------------------------------------------------------------- 1.6 +Open Asset Import Library (assimp) 1.7 +--------------------------------------------------------------------------- 1.8 + 1.9 +Copyright (c) 2006-2012, assimp team 1.10 + 1.11 +All rights reserved. 1.12 + 1.13 +Redistribution and use of this software in source and binary forms, 1.14 +with or without modification, are permitted provided that the following 1.15 +conditions are met: 1.16 + 1.17 +* Redistributions of source code must retain the above 1.18 + copyright notice, this list of conditions and the 1.19 + following disclaimer. 1.20 + 1.21 +* Redistributions in binary form must reproduce the above 1.22 + copyright notice, this list of conditions and the 1.23 + following disclaimer in the documentation and/or other 1.24 + materials provided with the distribution. 1.25 + 1.26 +* Neither the name of the assimp team, nor the names of its 1.27 + contributors may be used to endorse or promote products 1.28 + derived from this software without specific prior 1.29 + written permission of the assimp team. 1.30 + 1.31 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.32 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.33 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.34 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.35 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.36 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.37 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.38 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.39 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.40 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.41 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.42 +--------------------------------------------------------------------------- 1.43 +*/ 1.44 + 1.45 +/** @file OFFLoader.cpp 1.46 + * @brief Implementation of the OFF importer class 1.47 + */ 1.48 + 1.49 +#include "AssimpPCH.h" 1.50 +#ifndef ASSIMP_BUILD_NO_OFF_IMPORTER 1.51 + 1.52 +// internal headers 1.53 +#include "OFFLoader.h" 1.54 +#include "ParsingUtils.h" 1.55 +#include "fast_atof.h" 1.56 + 1.57 + 1.58 +using namespace Assimp; 1.59 + 1.60 +static const aiImporterDesc desc = { 1.61 + "OFF Importer", 1.62 + "", 1.63 + "", 1.64 + "", 1.65 + aiImporterFlags_SupportBinaryFlavour, 1.66 + 0, 1.67 + 0, 1.68 + 0, 1.69 + 0, 1.70 + "off" 1.71 +}; 1.72 + 1.73 +// ------------------------------------------------------------------------------------------------ 1.74 +// Constructor to be privately used by Importer 1.75 +OFFImporter::OFFImporter() 1.76 +{} 1.77 + 1.78 +// ------------------------------------------------------------------------------------------------ 1.79 +// Destructor, private as well 1.80 +OFFImporter::~OFFImporter() 1.81 +{} 1.82 + 1.83 +// ------------------------------------------------------------------------------------------------ 1.84 +// Returns whether the class can handle the format of the given file. 1.85 +bool OFFImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const 1.86 +{ 1.87 + const std::string extension = GetExtension(pFile); 1.88 + 1.89 + if (extension == "off") 1.90 + return true; 1.91 + else if (!extension.length() || checkSig) 1.92 + { 1.93 + if (!pIOHandler)return true; 1.94 + const char* tokens[] = {"off"}; 1.95 + return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1); 1.96 + } 1.97 + return false; 1.98 +} 1.99 + 1.100 +// ------------------------------------------------------------------------------------------------ 1.101 +const aiImporterDesc* OFFImporter::GetInfo () const 1.102 +{ 1.103 + return &desc; 1.104 +} 1.105 + 1.106 +// ------------------------------------------------------------------------------------------------ 1.107 +// Imports the given file into the given scene structure. 1.108 +void OFFImporter::InternReadFile( const std::string& pFile, 1.109 + aiScene* pScene, IOSystem* pIOHandler) 1.110 +{ 1.111 + boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb")); 1.112 + 1.113 + // Check whether we can read from the file 1.114 + if( file.get() == NULL) { 1.115 + throw DeadlyImportError( "Failed to open OFF file " + pFile + "."); 1.116 + } 1.117 + 1.118 + // allocate storage and copy the contents of the file to a memory buffer 1.119 + std::vector<char> mBuffer2; 1.120 + TextFileToBuffer(file.get(),mBuffer2); 1.121 + const char* buffer = &mBuffer2[0]; 1.122 + 1.123 + char line[4096]; 1.124 + GetNextLine(buffer,line); 1.125 + if ('O' == line[0]) { 1.126 + GetNextLine(buffer,line); // skip the 'OFF' line 1.127 + } 1.128 + 1.129 + const char* sz = line; SkipSpaces(&sz); 1.130 + const unsigned int numVertices = strtoul10(sz,&sz);SkipSpaces(&sz); 1.131 + const unsigned int numFaces = strtoul10(sz,&sz); 1.132 + 1.133 + pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes = 1 ]; 1.134 + aiMesh* mesh = pScene->mMeshes[0] = new aiMesh(); 1.135 + aiFace* faces = mesh->mFaces = new aiFace [mesh->mNumFaces = numFaces]; 1.136 + 1.137 + std::vector<aiVector3D> tempPositions(numVertices); 1.138 + 1.139 + // now read all vertex lines 1.140 + for (unsigned int i = 0; i< numVertices;++i) 1.141 + { 1.142 + if(!GetNextLine(buffer,line)) 1.143 + { 1.144 + DefaultLogger::get()->error("OFF: The number of verts in the header is incorrect"); 1.145 + break; 1.146 + } 1.147 + aiVector3D& v = tempPositions[i]; 1.148 + 1.149 + sz = line; SkipSpaces(&sz); 1.150 + sz = fast_atoreal_move<float>(sz,(float&)v.x); SkipSpaces(&sz); 1.151 + sz = fast_atoreal_move<float>(sz,(float&)v.y); SkipSpaces(&sz); 1.152 + fast_atoreal_move<float>(sz,(float&)v.z); 1.153 + } 1.154 + 1.155 + 1.156 + // First find out how many vertices we'll need 1.157 + const char* old = buffer; 1.158 + for (unsigned int i = 0; i< mesh->mNumFaces;++i) 1.159 + { 1.160 + if(!GetNextLine(buffer,line)) 1.161 + { 1.162 + DefaultLogger::get()->error("OFF: The number of faces in the header is incorrect"); 1.163 + break; 1.164 + } 1.165 + sz = line;SkipSpaces(&sz); 1.166 + if(!(faces->mNumIndices = strtoul10(sz,&sz)) || faces->mNumIndices > 9) 1.167 + { 1.168 + DefaultLogger::get()->error("OFF: Faces with zero indices aren't allowed"); 1.169 + --mesh->mNumFaces; 1.170 + continue; 1.171 + } 1.172 + mesh->mNumVertices += faces->mNumIndices; 1.173 + ++faces; 1.174 + } 1.175 + 1.176 + if (!mesh->mNumVertices) 1.177 + throw DeadlyImportError("OFF: There are no valid faces"); 1.178 + 1.179 + // allocate storage for the output vertices 1.180 + aiVector3D* verts = mesh->mVertices = new aiVector3D[mesh->mNumVertices]; 1.181 + 1.182 + // second: now parse all face indices 1.183 + buffer = old;faces = mesh->mFaces; 1.184 + for (unsigned int i = 0, p = 0; i< mesh->mNumFaces;) 1.185 + { 1.186 + if(!GetNextLine(buffer,line))break; 1.187 + 1.188 + unsigned int idx; 1.189 + sz = line;SkipSpaces(&sz); 1.190 + if(!(idx = strtoul10(sz,&sz)) || idx > 9) 1.191 + continue; 1.192 + 1.193 + faces->mIndices = new unsigned int [faces->mNumIndices]; 1.194 + for (unsigned int m = 0; m < faces->mNumIndices;++m) 1.195 + { 1.196 + SkipSpaces(&sz); 1.197 + if ((idx = strtoul10(sz,&sz)) >= numVertices) 1.198 + { 1.199 + DefaultLogger::get()->error("OFF: Vertex index is out of range"); 1.200 + idx = numVertices-1; 1.201 + } 1.202 + faces->mIndices[m] = p++; 1.203 + *verts++ = tempPositions[idx]; 1.204 + } 1.205 + ++i; 1.206 + ++faces; 1.207 + } 1.208 + 1.209 + // generate the output node graph 1.210 + pScene->mRootNode = new aiNode(); 1.211 + pScene->mRootNode->mName.Set("<OFFRoot>"); 1.212 + pScene->mRootNode->mMeshes = new unsigned int [pScene->mRootNode->mNumMeshes = 1]; 1.213 + pScene->mRootNode->mMeshes[0] = 0; 1.214 + 1.215 + // generate a default material 1.216 + pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = 1]; 1.217 + aiMaterial* pcMat = new aiMaterial(); 1.218 + 1.219 + aiColor4D clr(0.6f,0.6f,0.6f,1.0f); 1.220 + pcMat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE); 1.221 + pScene->mMaterials[0] = pcMat; 1.222 + 1.223 + const int twosided =1; 1.224 + pcMat->AddProperty(&twosided,1,AI_MATKEY_TWOSIDED); 1.225 +} 1.226 + 1.227 +#endif // !! ASSIMP_BUILD_NO_OFF_IMPORTER