vrshoot
diff libs/assimp/MS3DLoader.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/MS3DLoader.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,157 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** @file MS3DLoader.h 1.45 + * @brief Declaration of the MS3D importer class. 1.46 + */ 1.47 +#ifndef AI_MS3DLOADER_H_INCLUDED 1.48 +#define AI_MS3DLOADER_H_INCLUDED 1.49 + 1.50 +#include "BaseImporter.h" 1.51 +namespace Assimp { 1.52 + 1.53 +// ---------------------------------------------------------------------------------------------- 1.54 +/** Milkshape 3D importer implementation */ 1.55 +// ---------------------------------------------------------------------------------------------- 1.56 +class MS3DImporter 1.57 + : public BaseImporter 1.58 +{ 1.59 + 1.60 +public: 1.61 + 1.62 + MS3DImporter(); 1.63 + ~MS3DImporter(); 1.64 + 1.65 +public: 1.66 + 1.67 + // ------------------------------------------------------------------- 1.68 + /** Returns whether the class can handle the format of the given file. 1.69 + * See BaseImporter::CanRead() for details. */ 1.70 + bool CanRead( const std::string& pFile, IOSystem* pIOHandler, 1.71 + bool checkSig) const; 1.72 + 1.73 +protected: 1.74 + 1.75 + // ------------------------------------------------------------------- 1.76 + /** Return importer meta information. 1.77 + * See #BaseImporter::GetInfo for the details */ 1.78 + const aiImporterDesc* GetInfo () const; 1.79 + 1.80 + 1.81 + // ------------------------------------------------------------------- 1.82 + /** Imports the given file into the given scene structure. 1.83 + * See BaseImporter::InternReadFile() for details */ 1.84 + void InternReadFile( const std::string& pFile, aiScene* pScene, 1.85 + IOSystem* pIOHandler); 1.86 + 1.87 + 1.88 +private: 1.89 + 1.90 + struct TempJoint; 1.91 + void CollectChildJoints(const std::vector<TempJoint>& joints, std::vector<bool>& hadit, aiNode* nd,const aiMatrix4x4& absTrafo); 1.92 + void CollectChildJoints(const std::vector<TempJoint>& joints, aiNode* nd); 1.93 + 1.94 + template<typename T> void ReadComments(StreamReaderLE& stream, std::vector<T>& outp); 1.95 +private: 1.96 + 1.97 + aiScene* mScene; 1.98 + 1.99 +private: 1.100 + 1.101 + struct TempVertex 1.102 + { 1.103 + aiVector3D pos; 1.104 + unsigned int bone_id[4], ref_cnt; 1.105 + float weights[4]; 1.106 + }; 1.107 + 1.108 + struct TempTriangle 1.109 + { 1.110 + unsigned int indices[3]; 1.111 + aiVector3D normals[3]; 1.112 + aiVector2D uv[3]; 1.113 + 1.114 + unsigned int sg, group; 1.115 + }; 1.116 + 1.117 + struct TempGroup 1.118 + { 1.119 + char name[33]; // +0 1.120 + std::vector<unsigned int> triangles; 1.121 + unsigned int mat; // 0xff is no material 1.122 + std::string comment; 1.123 + }; 1.124 + 1.125 + struct TempMaterial 1.126 + { 1.127 + // again, add an extra 0 character to all strings - 1.128 + char name[33]; 1.129 + char texture[129]; 1.130 + char alphamap[129]; 1.131 + 1.132 + aiColor4D diffuse,specular,ambient,emissive; 1.133 + float shininess,transparency; 1.134 + std::string comment; 1.135 + }; 1.136 + 1.137 + struct TempKeyFrame 1.138 + { 1.139 + float time; 1.140 + aiVector3D value; 1.141 + }; 1.142 + 1.143 + struct TempJoint 1.144 + { 1.145 + char name[33]; 1.146 + char parentName[33]; 1.147 + aiVector3D rotation, position; 1.148 + 1.149 + std::vector<TempKeyFrame> rotFrames; 1.150 + std::vector<TempKeyFrame> posFrames; 1.151 + std::string comment; 1.152 + }; 1.153 + 1.154 + //struct TempModel { 1.155 + // std::string comment; 1.156 + //}; 1.157 +}; 1.158 + 1.159 +} 1.160 +#endif