vrshoot

diff libs/assimp/MDCFileData.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/assimp/MDCFileData.h	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,203 @@
     1.4 +/*
     1.5 +Open Asset Import Library (assimp)
     1.6 +----------------------------------------------------------------------
     1.7 +
     1.8 +Copyright (c) 2006-2012, assimp team
     1.9 +All rights reserved.
    1.10 +
    1.11 +Redistribution and use of this software in source and binary forms, 
    1.12 +with or without modification, are permitted provided that the 
    1.13 +following conditions are met:
    1.14 +
    1.15 +* Redistributions of source code must retain the above
    1.16 +  copyright notice, this list of conditions and the
    1.17 +  following disclaimer.
    1.18 +
    1.19 +* Redistributions in binary form must reproduce the above
    1.20 +  copyright notice, this list of conditions and the
    1.21 +  following disclaimer in the documentation and/or other
    1.22 +  materials provided with the distribution.
    1.23 +
    1.24 +* Neither the name of the assimp team, nor the names of its
    1.25 +  contributors may be used to endorse or promote products
    1.26 +  derived from this software without specific prior
    1.27 +  written permission of the assimp team.
    1.28 +
    1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
    1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
    1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
    1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
    1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
    1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
    1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
    1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.40 +
    1.41 +----------------------------------------------------------------------
    1.42 +*/
    1.43 +
    1.44 +/** @file Defines the helper data structures for importing MDC files  
    1.45 +
    1.46 +**********************************************************************
    1.47 +File format specification: 
    1.48 +http://themdcfile.planetwolfenstein.gamespy.com/MDC_File_Format.pdf
    1.49 +**********************************************************************
    1.50 +
    1.51 +*/
    1.52 +#ifndef AI_MDCFILEHELPER_H_INC
    1.53 +#define AI_MDCFILEHELPER_H_INC
    1.54 +
    1.55 +#include "assimp/types.h"
    1.56 +#include "assimp/mesh.h"
    1.57 +#include "assimp/anim.h"
    1.58 +
    1.59 +#include "assimp/Compiler/pushpack1.h"
    1.60 +
    1.61 +
    1.62 +namespace Assimp {
    1.63 +namespace MDC {
    1.64 +
    1.65 +
    1.66 +// to make it easier for us, we test the magic word against both "endianesses"
    1.67 +#define AI_MDC_MAGIC_NUMBER_BE	AI_MAKE_MAGIC("CPDI")
    1.68 +#define AI_MDC_MAGIC_NUMBER_LE	AI_MAKE_MAGIC("IDPC")
    1.69 +
    1.70 +// common limitations
    1.71 +#define AI_MDC_VERSION			2
    1.72 +#define AI_MDC_MAXQPATH			64
    1.73 +#define	AI_MDC_MAX_BONES		128
    1.74 +
    1.75 +#define AI_MDC_CVERT_BIAS		127.0f
    1.76 +#define	AI_MDC_DELTA_SCALING	4.0f
    1.77 +#define	AI_MDC_BASE_SCALING		(1.0f / 64.0f)
    1.78 +
    1.79 +
    1.80 +// ---------------------------------------------------------------------------
    1.81 +/** \brief Data structure for a MDC file's main header
    1.82 + */
    1.83 +struct Header
    1.84 +{
    1.85 +	uint32_t ulIdent ;
    1.86 +	uint32_t ulVersion ;
    1.87 +	char ucName [ AI_MDC_MAXQPATH ] ;
    1.88 +	uint32_t ulFlags ;
    1.89 +	uint32_t ulNumFrames ;
    1.90 +	uint32_t ulNumTags ;
    1.91 +	uint32_t ulNumSurfaces ;
    1.92 +	uint32_t ulNumSkins ;
    1.93 +	uint32_t ulOffsetBorderFrames ;
    1.94 +	uint32_t ulOffsetTagNames ;
    1.95 +	uint32_t ulOffsetTagFrames ;
    1.96 +	uint32_t ulOffsetSurfaces ;
    1.97 +	uint32_t ulOffsetEnd ;
    1.98 +} PACK_STRUCT ;
    1.99 +
   1.100 +
   1.101 +// ---------------------------------------------------------------------------
   1.102 +/** \brief Data structure for a MDC file's surface header
   1.103 + */
   1.104 +struct Surface
   1.105 +{
   1.106 +	uint32_t ulIdent ;
   1.107 +	char ucName [ AI_MDC_MAXQPATH ] ;
   1.108 +	uint32_t ulFlags ;
   1.109 +	uint32_t ulNumCompFrames ;
   1.110 +	uint32_t ulNumBaseFrames ;
   1.111 +	uint32_t ulNumShaders ;
   1.112 +	uint32_t ulNumVertices ;
   1.113 +	uint32_t ulNumTriangles ;
   1.114 +	uint32_t ulOffsetTriangles ;
   1.115 +	uint32_t ulOffsetShaders ;
   1.116 +	uint32_t ulOffsetTexCoords ;
   1.117 +	uint32_t ulOffsetBaseVerts ;
   1.118 +	uint32_t ulOffsetCompVerts ;
   1.119 +	uint32_t ulOffsetFrameBaseFrames ;
   1.120 +	uint32_t ulOffsetFrameCompFrames ;
   1.121 +	uint32_t ulOffsetEnd;
   1.122 +	Surface()
   1.123 +	{
   1.124 +		ucName[AI_MDC_MAXQPATH-1] = '\0';
   1.125 +	}
   1.126 +} PACK_STRUCT;
   1.127 +
   1.128 +// ---------------------------------------------------------------------------
   1.129 +/** \brief Data structure for a MDC frame
   1.130 + */
   1.131 +struct Frame
   1.132 +{
   1.133 +	//! bounding box minimum coords
   1.134 +	aiVector3D bboxMin ;
   1.135 +
   1.136 +	//! bounding box maximum coords
   1.137 +	aiVector3D bboxMax ;
   1.138 +
   1.139 +	//! local origin of the frame
   1.140 +	aiVector3D localOrigin ;
   1.141 +
   1.142 +	//! radius of the BB
   1.143 +	float radius ;
   1.144 +
   1.145 +	//! Name of the frame
   1.146 +	char name [ 16 ] ;
   1.147 +} PACK_STRUCT;
   1.148 +
   1.149 +// ---------------------------------------------------------------------------
   1.150 +/** \brief Data structure for a MDC triangle
   1.151 + */
   1.152 +struct Triangle
   1.153 +{
   1.154 +	uint32_t aiIndices[3];
   1.155 +} PACK_STRUCT;
   1.156 +
   1.157 +// ---------------------------------------------------------------------------
   1.158 +/** \brief Data structure for a MDC texture coordinate
   1.159 + */
   1.160 +struct TexturCoord
   1.161 +{
   1.162 +	float u,v;
   1.163 +} PACK_STRUCT;
   1.164 +
   1.165 +// ---------------------------------------------------------------------------
   1.166 +/** \brief Data structure for a MDC base vertex
   1.167 + */
   1.168 +struct BaseVertex
   1.169 +{
   1.170 +	int16_t x,y,z;
   1.171 +	uint16_t normal;
   1.172 +} PACK_STRUCT;
   1.173 +
   1.174 +// ---------------------------------------------------------------------------
   1.175 +/** \brief Data structure for a MDC compressed vertex
   1.176 + */
   1.177 +struct CompressedVertex
   1.178 +{
   1.179 +	uint8_t xd,yd,zd,nd;
   1.180 +} PACK_STRUCT;
   1.181 +
   1.182 +
   1.183 +// ---------------------------------------------------------------------------
   1.184 +/** \brief Data structure for a MDC shader
   1.185 + */
   1.186 +struct Shader
   1.187 +{
   1.188 +	char ucName [ AI_MDC_MAXQPATH ] ;
   1.189 +	uint32_t ulPath;
   1.190 +
   1.191 +} PACK_STRUCT;
   1.192 +
   1.193 +#include "assimp/Compiler/poppack1.h"
   1.194 +
   1.195 +
   1.196 +// ---------------------------------------------------------------------------
   1.197 +/** Build a floating point vertex from the compressed data in MDC files
   1.198 + */
   1.199 +void BuildVertex(const Frame& frame,
   1.200 +	const BaseVertex& bvert,
   1.201 +	const CompressedVertex& cvert,
   1.202 +	aiVector3D& vXYZOut, 
   1.203 +	aiVector3D& vNorOut);
   1.204 +}}
   1.205 +
   1.206 +#endif // !! AI_MDCFILEHELPER_H_INC