vrshoot
diff libs/assimp/MD5Loader.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/MD5Loader.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,190 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 + 1.45 +/** @file MD5Loader.h 1.46 + * @brief Definition of the .MD5 importer class. 1.47 + * http://www.modwiki.net/wiki/MD5_(file_format) 1.48 +*/ 1.49 +#ifndef AI_MD5LOADER_H_INCLUDED 1.50 +#define AI_MD5LOADER_H_INCLUDED 1.51 + 1.52 +#include "BaseImporter.h" 1.53 +#include "MD5Parser.h" 1.54 + 1.55 +#include "assimp/types.h" 1.56 + 1.57 +namespace Assimp { 1.58 + 1.59 +class IOStream; 1.60 +using namespace Assimp::MD5; 1.61 + 1.62 +// --------------------------------------------------------------------------- 1.63 +/** Importer class for the MD5 file format 1.64 +*/ 1.65 +class MD5Importer : public BaseImporter 1.66 +{ 1.67 +public: 1.68 + MD5Importer(); 1.69 + ~MD5Importer(); 1.70 + 1.71 + 1.72 +public: 1.73 + 1.74 + // ------------------------------------------------------------------- 1.75 + /** Returns whether the class can handle the format of the given file. 1.76 + * See BaseImporter::CanRead() for details. 1.77 + */ 1.78 + bool CanRead( const std::string& pFile, IOSystem* pIOHandler, 1.79 + bool checkSig) const; 1.80 + 1.81 +protected: 1.82 + 1.83 + // ------------------------------------------------------------------- 1.84 + /** Return importer meta information. 1.85 + * See #BaseImporter::GetInfo for the details 1.86 + */ 1.87 + const aiImporterDesc* GetInfo () const; 1.88 + 1.89 + // ------------------------------------------------------------------- 1.90 + /** Called prior to ReadFile(). 1.91 + * The function is a request to the importer to update its configuration 1.92 + * basing on the Importer's configuration property list. 1.93 + */ 1.94 + void SetupProperties(const Importer* pImp); 1.95 + 1.96 + // ------------------------------------------------------------------- 1.97 + /** Imports the given file into the given scene structure. 1.98 + * See BaseImporter::InternReadFile() for details 1.99 + */ 1.100 + void InternReadFile( const std::string& pFile, aiScene* pScene, 1.101 + IOSystem* pIOHandler); 1.102 + 1.103 +protected: 1.104 + 1.105 + 1.106 + // ------------------------------------------------------------------- 1.107 + /** Load a *.MD5MESH file. 1.108 + */ 1.109 + void LoadMD5MeshFile (); 1.110 + 1.111 + // ------------------------------------------------------------------- 1.112 + /** Load a *.MD5ANIM file. 1.113 + */ 1.114 + void LoadMD5AnimFile (); 1.115 + 1.116 + // ------------------------------------------------------------------- 1.117 + /** Load a *.MD5CAMERA file. 1.118 + */ 1.119 + void LoadMD5CameraFile (); 1.120 + 1.121 + // ------------------------------------------------------------------- 1.122 + /** Construct node hierarchy from a given MD5ANIM 1.123 + * @param iParentID Current parent ID 1.124 + * @param piParent Parent node to attach to 1.125 + * @param bones Input bones 1.126 + * @param node_anims Generated node animations 1.127 + */ 1.128 + void AttachChilds_Anim(int iParentID,aiNode* piParent, 1.129 + AnimBoneList& bones,const aiNodeAnim** node_anims); 1.130 + 1.131 + // ------------------------------------------------------------------- 1.132 + /** Construct node hierarchy from a given MD5MESH 1.133 + * @param iParentID Current parent ID 1.134 + * @param piParent Parent node to attach to 1.135 + * @param bones Input bones 1.136 + */ 1.137 + void AttachChilds_Mesh(int iParentID,aiNode* piParent,BoneList& bones); 1.138 + 1.139 + // ------------------------------------------------------------------- 1.140 + /** Build unique vertex buffers from a given MD5ANIM 1.141 + * @param meshSrc Input data 1.142 + */ 1.143 + void MakeDataUnique (MD5::MeshDesc& meshSrc); 1.144 + 1.145 + // ------------------------------------------------------------------- 1.146 + /** Load the contents of a specific file into memory and 1.147 + * alocates a buffer to keep it. 1.148 + * 1.149 + * mBuffer is modified to point to this buffer. 1.150 + * @param pFile File stream to be read 1.151 + */ 1.152 + void LoadFileIntoMemory (IOStream* pFile); 1.153 + void UnloadFileFromMemory (); 1.154 + 1.155 + 1.156 + /** IOSystem to be used to access files */ 1.157 + IOSystem* mIOHandler; 1.158 + 1.159 + /** Path to the file, excluding the file extension but 1.160 + with the dot */ 1.161 + std::string mFile; 1.162 + 1.163 + /** Buffer to hold the loaded file */ 1.164 + char* mBuffer; 1.165 + 1.166 + /** Size of the file */ 1.167 + unsigned int fileSize; 1.168 + 1.169 + /** Current line number. For debugging purposes */ 1.170 + unsigned int iLineNumber; 1.171 + 1.172 + /** Scene to be filled */ 1.173 + aiScene* pScene; 1.174 + 1.175 + /** (Custom) I/O handler implementation */ 1.176 + IOSystem* pIOHandler; 1.177 + 1.178 + /** true if a MD5MESH file has already been parsed */ 1.179 + bool bHadMD5Mesh; 1.180 + 1.181 + /** true if a MD5ANIM file has already been parsed */ 1.182 + bool bHadMD5Anim; 1.183 + 1.184 + /** true if a MD5CAMERA file has already been parsed */ 1.185 + bool bHadMD5Camera; 1.186 + 1.187 + /** configuration option: prevent anim autoload */ 1.188 + bool configNoAutoLoad; 1.189 +}; 1.190 + 1.191 +} // end of namespace Assimp 1.192 + 1.193 +#endif // AI_3DSIMPORTER_H_INC