vrshoot
diff libs/assimp/LimitBoneWeightsProcess.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Sat, 01 Feb 2014 19:58:19 +0200 |
parents | |
children |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/LimitBoneWeightsProcess.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,141 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** Defines a post processing step to limit the number of bones affecting a single vertex. */ 1.45 +#ifndef AI_LIMITBONEWEIGHTSPROCESS_H_INC 1.46 +#define AI_LIMITBONEWEIGHTSPROCESS_H_INC 1.47 + 1.48 +#include "BaseProcess.h" 1.49 + 1.50 +struct aiMesh; 1.51 +class LimitBoneWeightsTest; 1.52 + 1.53 +namespace Assimp 1.54 +{ 1.55 + 1.56 +// NOTE: If you change these limits, don't forget to change the 1.57 +// corresponding values in all Assimp ports 1.58 + 1.59 +// ********************************************************** 1.60 +// Java: ConfigProperty.java, 1.61 +// ConfigProperty.DEFAULT_BONE_WEIGHT_LIMIT 1.62 +// ********************************************************** 1.63 + 1.64 +#if (!defined AI_LMW_MAX_WEIGHTS) 1.65 +# define AI_LMW_MAX_WEIGHTS 0x4 1.66 +#endif // !! AI_LMW_MAX_WEIGHTS 1.67 + 1.68 +// --------------------------------------------------------------------------- 1.69 +/** This post processing step limits the number of bones affecting a vertex 1.70 +* to a certain maximum value. If a vertex is affected by more than that number 1.71 +* of bones, the bone weight with the least influence on this vertex are removed. 1.72 +* The other weights on this bone are then renormalized to assure the sum weight 1.73 +* to be 1. 1.74 +*/ 1.75 +class LimitBoneWeightsProcess : public BaseProcess 1.76 +{ 1.77 +public: 1.78 + 1.79 + LimitBoneWeightsProcess(); 1.80 + ~LimitBoneWeightsProcess(); 1.81 + 1.82 +public: 1.83 + // ------------------------------------------------------------------- 1.84 + /** Returns whether the processing step is present in the given flag. 1.85 + * @param pFlags The processing flags the importer was called with. 1.86 + * A bitwise combination of #aiPostProcessSteps. 1.87 + * @return true if the process is present in this flag fields, 1.88 + * false if not. 1.89 + */ 1.90 + bool IsActive( unsigned int pFlags) const; 1.91 + 1.92 + // ------------------------------------------------------------------- 1.93 + /** Called prior to ExecuteOnScene(). 1.94 + * The function is a request to the process to update its configuration 1.95 + * basing on the Importer's configuration property list. 1.96 + */ 1.97 + void SetupProperties(const Importer* pImp); 1.98 + 1.99 +public: 1.100 + 1.101 + // ------------------------------------------------------------------- 1.102 + /** Limits the bone weight count for all vertices in the given mesh. 1.103 + * @param pMesh The mesh to process. 1.104 + */ 1.105 + void ProcessMesh( aiMesh* pMesh); 1.106 + 1.107 + // ------------------------------------------------------------------- 1.108 + /** Executes the post processing step on the given imported data. 1.109 + * At the moment a process is not supposed to fail. 1.110 + * @param pScene The imported data to work at. 1.111 + */ 1.112 + void Execute( aiScene* pScene); 1.113 + 1.114 + 1.115 +public: 1.116 + 1.117 + // ------------------------------------------------------------------- 1.118 + /** Describes a bone weight on a vertex */ 1.119 + struct Weight 1.120 + { 1.121 + unsigned int mBone; ///< Index of the bone 1.122 + float mWeight; ///< Weight of that bone on this vertex 1.123 + Weight() { } 1.124 + Weight( unsigned int pBone, float pWeight) 1.125 + { 1.126 + mBone = pBone; 1.127 + mWeight = pWeight; 1.128 + } 1.129 + 1.130 + /** Comparision operator to sort bone weights by descending weight */ 1.131 + bool operator < (const Weight& pWeight) const 1.132 + { 1.133 + return mWeight > pWeight.mWeight; 1.134 + } 1.135 + }; 1.136 + 1.137 +public: 1.138 + /** Maximum number of bones influencing any single vertex. */ 1.139 + unsigned int mMaxWeights; 1.140 +}; 1.141 + 1.142 +} // end of namespace Assimp 1.143 + 1.144 +#endif // AI_LIMITBONEWEIGHTSPROCESS_H_INC