vrshoot
diff libs/assimp/LimitBoneWeightsProcess.cpp @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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children |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/LimitBoneWeightsProcess.cpp Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,204 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** Implementation of the LimitBoneWeightsProcess post processing step */ 1.45 + 1.46 +#include "AssimpPCH.h" 1.47 +#include "LimitBoneWeightsProcess.h" 1.48 + 1.49 + 1.50 +using namespace Assimp; 1.51 + 1.52 + 1.53 +// ------------------------------------------------------------------------------------------------ 1.54 +// Constructor to be privately used by Importer 1.55 +LimitBoneWeightsProcess::LimitBoneWeightsProcess() 1.56 +{ 1.57 + mMaxWeights = AI_LMW_MAX_WEIGHTS; 1.58 +} 1.59 + 1.60 +// ------------------------------------------------------------------------------------------------ 1.61 +// Destructor, private as well 1.62 +LimitBoneWeightsProcess::~LimitBoneWeightsProcess() 1.63 +{ 1.64 + // nothing to do here 1.65 +} 1.66 + 1.67 +// ------------------------------------------------------------------------------------------------ 1.68 +// Returns whether the processing step is present in the given flag field. 1.69 +bool LimitBoneWeightsProcess::IsActive( unsigned int pFlags) const 1.70 +{ 1.71 + return (pFlags & aiProcess_LimitBoneWeights) != 0; 1.72 +} 1.73 + 1.74 +// ------------------------------------------------------------------------------------------------ 1.75 +// Executes the post processing step on the given imported data. 1.76 +void LimitBoneWeightsProcess::Execute( aiScene* pScene) 1.77 +{ 1.78 + DefaultLogger::get()->debug("LimitBoneWeightsProcess begin"); 1.79 + for( unsigned int a = 0; a < pScene->mNumMeshes; a++) 1.80 + ProcessMesh( pScene->mMeshes[a]); 1.81 + 1.82 + DefaultLogger::get()->debug("LimitBoneWeightsProcess end"); 1.83 +} 1.84 + 1.85 +// ------------------------------------------------------------------------------------------------ 1.86 +// Executes the post processing step on the given imported data. 1.87 +void LimitBoneWeightsProcess::SetupProperties(const Importer* pImp) 1.88 +{ 1.89 + // get the current value of the property 1.90 + this->mMaxWeights = pImp->GetPropertyInteger(AI_CONFIG_PP_LBW_MAX_WEIGHTS,AI_LMW_MAX_WEIGHTS); 1.91 +} 1.92 + 1.93 +// ------------------------------------------------------------------------------------------------ 1.94 +// Unites identical vertices in the given mesh 1.95 +void LimitBoneWeightsProcess::ProcessMesh( aiMesh* pMesh) 1.96 +{ 1.97 + if( !pMesh->HasBones()) 1.98 + return; 1.99 + 1.100 + // collect all bone weights per vertex 1.101 + typedef std::vector< std::vector< Weight > > WeightsPerVertex; 1.102 + WeightsPerVertex vertexWeights( pMesh->mNumVertices); 1.103 + 1.104 + // collect all weights per vertex 1.105 + for( unsigned int a = 0; a < pMesh->mNumBones; a++) 1.106 + { 1.107 + const aiBone* bone = pMesh->mBones[a]; 1.108 + for( unsigned int b = 0; b < bone->mNumWeights; b++) 1.109 + { 1.110 + const aiVertexWeight& w = bone->mWeights[b]; 1.111 + vertexWeights[w.mVertexId].push_back( Weight( a, w.mWeight)); 1.112 + } 1.113 + } 1.114 + 1.115 + unsigned int removed = 0, old_bones = pMesh->mNumBones; 1.116 + 1.117 + // now cut the weight count if it exceeds the maximum 1.118 + bool bChanged = false; 1.119 + for( WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit) 1.120 + { 1.121 + if( vit->size() <= mMaxWeights) 1.122 + continue; 1.123 + 1.124 + bChanged = true; 1.125 + 1.126 + // more than the defined maximum -> first sort by weight in descending order. That's 1.127 + // why we defined the < operator in such a weird way. 1.128 + std::sort( vit->begin(), vit->end()); 1.129 + 1.130 + // now kill everything beyond the maximum count 1.131 + unsigned int m = vit->size(); 1.132 + vit->erase( vit->begin() + mMaxWeights, vit->end()); 1.133 + removed += m-vit->size(); 1.134 + 1.135 + // and renormalize the weights 1.136 + float sum = 0.0f; 1.137 + for( std::vector<Weight>::const_iterator it = vit->begin(); it != vit->end(); ++it) 1.138 + sum += it->mWeight; 1.139 + for( std::vector<Weight>::iterator it = vit->begin(); it != vit->end(); ++it) 1.140 + it->mWeight /= sum; 1.141 + } 1.142 + 1.143 + if (bChanged) { 1.144 + // rebuild the vertex weight array for all bones 1.145 + typedef std::vector< std::vector< aiVertexWeight > > WeightsPerBone; 1.146 + WeightsPerBone boneWeights( pMesh->mNumBones); 1.147 + for( unsigned int a = 0; a < vertexWeights.size(); a++) 1.148 + { 1.149 + const std::vector<Weight>& vw = vertexWeights[a]; 1.150 + for( std::vector<Weight>::const_iterator it = vw.begin(); it != vw.end(); ++it) 1.151 + boneWeights[it->mBone].push_back( aiVertexWeight( a, it->mWeight)); 1.152 + } 1.153 + 1.154 + // and finally copy the vertex weight list over to the mesh's bones 1.155 + std::vector<bool> abNoNeed(pMesh->mNumBones,false); 1.156 + bChanged = false; 1.157 + 1.158 + for( unsigned int a = 0; a < pMesh->mNumBones; a++) 1.159 + { 1.160 + const std::vector<aiVertexWeight>& bw = boneWeights[a]; 1.161 + aiBone* bone = pMesh->mBones[a]; 1.162 + 1.163 + // ignore the bone if no vertex weights were removed there 1.164 + 1.165 + // FIX (Aramis, 07|22|08) 1.166 + // NO! we can't ignore it in this case ... it is possible that 1.167 + // the number of weights did not change, but the weight values did. 1.168 + 1.169 + // if( bw.size() == bone->mNumWeights) 1.170 + // continue; 1.171 + 1.172 + // FIX (Aramis, 07|21|08) 1.173 + // It is possible that all weights of a bone have been removed. 1.174 + // This would naturally cause an exception in &bw[0]. 1.175 + if ( bw.empty() ) 1.176 + { 1.177 + abNoNeed[a] = bChanged = true; 1.178 + continue; 1.179 + } 1.180 + 1.181 + // copy the weight list. should always be less weights than before, so we don't need a new allocation 1.182 + ai_assert( bw.size() <= bone->mNumWeights); 1.183 + bone->mNumWeights = (unsigned int) bw.size(); 1.184 + ::memcpy( bone->mWeights, &bw[0], bw.size() * sizeof( aiVertexWeight)); 1.185 + } 1.186 + 1.187 + if (bChanged) { 1.188 + // the number of new bones is smaller than before, so we can reuse the old array 1.189 + aiBone** ppcCur = pMesh->mBones;aiBone** ppcSrc = ppcCur; 1.190 + 1.191 + for (std::vector<bool>::const_iterator iter = abNoNeed.begin();iter != abNoNeed.end() ;++iter) { 1.192 + if (*iter) { 1.193 + delete *ppcSrc; 1.194 + --pMesh->mNumBones; 1.195 + } 1.196 + else *ppcCur++ = *ppcSrc; 1.197 + ++ppcSrc; 1.198 + } 1.199 + } 1.200 + 1.201 + if (!DefaultLogger::isNullLogger()) { 1.202 + char buffer[1024]; 1.203 + ::sprintf(buffer,"Removed %i weights. Input bones: %i. Output bones: %i",removed,old_bones,pMesh->mNumBones); 1.204 + DefaultLogger::get()->info(buffer); 1.205 + } 1.206 + } 1.207 +}