vrshoot
diff libs/assimp/Importer.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/Importer.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,204 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** @file Importer.h mostly internal stuff for use by #Assimp::Importer */ 1.45 +#ifndef INCLUDED_AI_IMPORTER_H 1.46 +#define INCLUDED_AI_IMPORTER_H 1.47 + 1.48 +namespace Assimp { 1.49 + 1.50 + class BaseImporter; 1.51 + class BaseProcess; 1.52 + 1.53 + 1.54 +//! @cond never 1.55 +// --------------------------------------------------------------------------- 1.56 +/** @brief Internal PIMPL implementation for Assimp::Importer 1.57 + * 1.58 + * Using this idiom here allows us to drop the dependency from 1.59 + * std::vector and std::map in the public headers. Furthermore we are dropping 1.60 + * any STL interface problems caused by mismatching STL settings. All 1.61 + * size calculation are now done by us, not the app heap. */ 1.62 +class ImporterPimpl 1.63 +{ 1.64 +public: 1.65 + 1.66 + // Data type to store the key hash 1.67 + typedef unsigned int KeyType; 1.68 + 1.69 + // typedefs for our three configuration maps. 1.70 + // We don't need more, so there is no need for a generic solution 1.71 + typedef std::map<KeyType, int> IntPropertyMap; 1.72 + typedef std::map<KeyType, float> FloatPropertyMap; 1.73 + typedef std::map<KeyType, std::string> StringPropertyMap; 1.74 + 1.75 +public: 1.76 + 1.77 + /** IO handler to use for all file accesses. */ 1.78 + IOSystem* mIOHandler; 1.79 + bool mIsDefaultHandler; 1.80 + 1.81 + /** Progress handler for feedback. */ 1.82 + ProgressHandler* mProgressHandler; 1.83 + bool mIsDefaultProgressHandler; 1.84 + 1.85 + /** Format-specific importer worker objects - one for each format we can read.*/ 1.86 + std::vector< BaseImporter* > mImporter; 1.87 + 1.88 + /** Post processing steps we can apply at the imported data. */ 1.89 + std::vector< BaseProcess* > mPostProcessingSteps; 1.90 + 1.91 + /** The imported data, if ReadFile() was successful, NULL otherwise. */ 1.92 + aiScene* mScene; 1.93 + 1.94 + /** The error description, if there was one. */ 1.95 + std::string mErrorString; 1.96 + 1.97 + /** List of integer properties */ 1.98 + IntPropertyMap mIntProperties; 1.99 + 1.100 + /** List of floating-point properties */ 1.101 + FloatPropertyMap mFloatProperties; 1.102 + 1.103 + /** List of string properties */ 1.104 + StringPropertyMap mStringProperties; 1.105 + 1.106 + /** Used for testing - extra verbose mode causes the ValidateDataStructure-Step 1.107 + * to be executed before and after every single postprocess step */ 1.108 + bool bExtraVerbose; 1.109 + 1.110 + /** Used by post-process steps to share data */ 1.111 + SharedPostProcessInfo* mPPShared; 1.112 +}; 1.113 +//! @endcond 1.114 + 1.115 + 1.116 +struct BatchData; 1.117 + 1.118 +// --------------------------------------------------------------------------- 1.119 +/** FOR IMPORTER PLUGINS ONLY: A helper class to the pleasure of importers 1.120 + * that need to load many external meshes recursively. 1.121 + * 1.122 + * The class uses several threads to load these meshes (or at least it 1.123 + * could, this has not yet been implemented at the moment). 1.124 + * 1.125 + * @note The class may not be used by more than one thread*/ 1.126 +class BatchLoader 1.127 +{ 1.128 + // friend of Importer 1.129 + 1.130 +public: 1.131 + 1.132 + //! @cond never 1.133 + // ------------------------------------------------------------------- 1.134 + /** Wraps a full list of configuration properties for an importer. 1.135 + * Properties can be set using SetGenericProperty */ 1.136 + struct PropertyMap 1.137 + { 1.138 + ImporterPimpl::IntPropertyMap ints; 1.139 + ImporterPimpl::FloatPropertyMap floats; 1.140 + ImporterPimpl::StringPropertyMap strings; 1.141 + 1.142 + bool operator == (const PropertyMap& prop) const { 1.143 + // fixme: really isocpp? gcc complains 1.144 + return ints == prop.ints && floats == prop.floats && strings == prop.strings; 1.145 + } 1.146 + 1.147 + bool empty () const { 1.148 + return ints.empty() && floats.empty() && strings.empty(); 1.149 + } 1.150 + }; 1.151 + //! @endcond 1.152 + 1.153 +public: 1.154 + 1.155 + 1.156 + // ------------------------------------------------------------------- 1.157 + /** Construct a batch loader from a given IO system to be used 1.158 + * to acess external files */ 1.159 + BatchLoader(IOSystem* pIO); 1.160 + ~BatchLoader(); 1.161 + 1.162 + 1.163 + // ------------------------------------------------------------------- 1.164 + /** Add a new file to the list of files to be loaded. 1.165 + * @param file File to be loaded 1.166 + * @param steps Post-processing steps to be executed on the file 1.167 + * @param map Optional configuration properties 1.168 + * @return 'Load request channel' - an unique ID that can later 1.169 + * be used to access the imported file data. 1.170 + * @see GetImport */ 1.171 + unsigned int AddLoadRequest ( 1.172 + const std::string& file, 1.173 + unsigned int steps = 0, 1.174 + const PropertyMap* map = NULL 1.175 + ); 1.176 + 1.177 + 1.178 + // ------------------------------------------------------------------- 1.179 + /** Get an imported scene. 1.180 + * This polls the import from the internal request list. 1.181 + * If an import is requested several times, this function 1.182 + * can be called several times, too. 1.183 + * 1.184 + * @param which LRWC returned by AddLoadRequest(). 1.185 + * @return NULL if there is no scene with this file name 1.186 + * in the queue of the scene hasn't been loaded yet. */ 1.187 + aiScene* GetImport( 1.188 + unsigned int which 1.189 + ); 1.190 + 1.191 + 1.192 + // ------------------------------------------------------------------- 1.193 + /** Waits until all scenes have been loaded. This returns 1.194 + * immediately if no scenes are queued.*/ 1.195 + void LoadAll(); 1.196 + 1.197 +private: 1.198 + 1.199 + // No need to have that in the public API ... 1.200 + BatchData* data; 1.201 +}; 1.202 + 1.203 +} 1.204 + 1.205 + 1.206 + 1.207 +#endif