vrshoot
diff libs/assimp/IFCMaterial.cpp @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/IFCMaterial.cpp Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,179 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** @file IFCMaterial.cpp 1.45 + * @brief Implementation of conversion routines to convert IFC materials to aiMaterial 1.46 + */ 1.47 + 1.48 +#include "AssimpPCH.h" 1.49 + 1.50 +#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER 1.51 +#include "IFCUtil.h" 1.52 + 1.53 +namespace Assimp { 1.54 + namespace IFC { 1.55 + 1.56 +// ------------------------------------------------------------------------------------------------ 1.57 +int ConvertShadingMode(const std::string& name) 1.58 +{ 1.59 + if (name == "BLINN") { 1.60 + return aiShadingMode_Blinn; 1.61 + } 1.62 + else if (name == "FLAT" || name == "NOTDEFINED") { 1.63 + return aiShadingMode_NoShading; 1.64 + } 1.65 + else if (name == "PHONG") { 1.66 + return aiShadingMode_Phong; 1.67 + } 1.68 + IFCImporter::LogWarn("shading mode "+name+" not recognized by Assimp, using Phong instead"); 1.69 + return aiShadingMode_Phong; 1.70 +} 1.71 + 1.72 +// ------------------------------------------------------------------------------------------------ 1.73 +void FillMaterial(aiMaterial* mat,const IFC::IfcSurfaceStyle* surf,ConversionData& conv) 1.74 +{ 1.75 + aiString name; 1.76 + name.Set((surf->Name? surf->Name.Get() : "IfcSurfaceStyle_Unnamed")); 1.77 + mat->AddProperty(&name,AI_MATKEY_NAME); 1.78 + 1.79 + // now see which kinds of surface information are present 1.80 + BOOST_FOREACH(boost::shared_ptr< const IFC::IfcSurfaceStyleElementSelect > sel2, surf->Styles) { 1.81 + if (const IFC::IfcSurfaceStyleShading* shade = sel2->ResolveSelectPtr<IFC::IfcSurfaceStyleShading>(conv.db)) { 1.82 + aiColor4D col_base,col; 1.83 + 1.84 + ConvertColor(col_base, shade->SurfaceColour); 1.85 + mat->AddProperty(&col_base,1, AI_MATKEY_COLOR_DIFFUSE); 1.86 + 1.87 + if (const IFC::IfcSurfaceStyleRendering* ren = shade->ToPtr<IFC::IfcSurfaceStyleRendering>()) { 1.88 + 1.89 + if (ren->Transparency) { 1.90 + const float t = 1.f-static_cast<float>(ren->Transparency.Get()); 1.91 + mat->AddProperty(&t,1, AI_MATKEY_OPACITY); 1.92 + } 1.93 + 1.94 + if (ren->DiffuseColour) { 1.95 + ConvertColor(col, *ren->DiffuseColour.Get(),conv,&col_base); 1.96 + mat->AddProperty(&col,1, AI_MATKEY_COLOR_DIFFUSE); 1.97 + } 1.98 + 1.99 + if (ren->SpecularColour) { 1.100 + ConvertColor(col, *ren->SpecularColour.Get(),conv,&col_base); 1.101 + mat->AddProperty(&col,1, AI_MATKEY_COLOR_SPECULAR); 1.102 + } 1.103 + 1.104 + if (ren->TransmissionColour) { 1.105 + ConvertColor(col, *ren->TransmissionColour.Get(),conv,&col_base); 1.106 + mat->AddProperty(&col,1, AI_MATKEY_COLOR_TRANSPARENT); 1.107 + } 1.108 + 1.109 + if (ren->ReflectionColour) { 1.110 + ConvertColor(col, *ren->ReflectionColour.Get(),conv,&col_base); 1.111 + mat->AddProperty(&col,1, AI_MATKEY_COLOR_REFLECTIVE); 1.112 + } 1.113 + 1.114 + const int shading = (ren->SpecularHighlight && ren->SpecularColour)?ConvertShadingMode(ren->ReflectanceMethod):static_cast<int>(aiShadingMode_Gouraud); 1.115 + mat->AddProperty(&shading,1, AI_MATKEY_SHADING_MODEL); 1.116 + 1.117 + if (ren->SpecularHighlight) { 1.118 + if(const EXPRESS::REAL* rt = ren->SpecularHighlight.Get()->ToPtr<EXPRESS::REAL>()) { 1.119 + // at this point we don't distinguish between the two distinct ways of 1.120 + // specifying highlight intensities. leave this to the user. 1.121 + const float e = static_cast<float>(*rt); 1.122 + mat->AddProperty(&e,1,AI_MATKEY_SHININESS); 1.123 + } 1.124 + else { 1.125 + IFCImporter::LogWarn("unexpected type error, SpecularHighlight should be a REAL"); 1.126 + } 1.127 + } 1.128 + } 1.129 + } /* 1.130 + else if (const IFC::IfcSurfaceStyleWithTextures* tex = sel2->ResolveSelectPtr<IFC::IfcSurfaceStyleWithTextures>(conv.db)) { 1.131 + // XXX 1.132 + } */ 1.133 + } 1.134 + 1.135 +} 1.136 + 1.137 +// ------------------------------------------------------------------------------------------------ 1.138 +unsigned int ProcessMaterials(const IFC::IfcRepresentationItem& item, ConversionData& conv) 1.139 +{ 1.140 + if (conv.materials.empty()) { 1.141 + aiString name; 1.142 + std::auto_ptr<aiMaterial> mat(new aiMaterial()); 1.143 + 1.144 + name.Set("<IFCDefault>"); 1.145 + mat->AddProperty(&name,AI_MATKEY_NAME); 1.146 + 1.147 + const aiColor4D col = aiColor4D(0.6f,0.6f,0.6f,1.0f); 1.148 + mat->AddProperty(&col,1, AI_MATKEY_COLOR_DIFFUSE); 1.149 + 1.150 + conv.materials.push_back(mat.release()); 1.151 + } 1.152 + 1.153 + STEP::DB::RefMapRange range = conv.db.GetRefs().equal_range(item.GetID()); 1.154 + for(;range.first != range.second; ++range.first) { 1.155 + if(const IFC::IfcStyledItem* const styled = conv.db.GetObject((*range.first).second)->ToPtr<IFC::IfcStyledItem>()) { 1.156 + BOOST_FOREACH(const IFC::IfcPresentationStyleAssignment& as, styled->Styles) { 1.157 + BOOST_FOREACH(boost::shared_ptr<const IFC::IfcPresentationStyleSelect> sel, as.Styles) { 1.158 + 1.159 + if (const IFC::IfcSurfaceStyle* const surf = sel->ResolveSelectPtr<IFC::IfcSurfaceStyle>(conv.db)) { 1.160 + const std::string side = static_cast<std::string>(surf->Side); 1.161 + if (side != "BOTH") { 1.162 + IFCImporter::LogWarn("ignoring surface side marker on IFC::IfcSurfaceStyle: " + side); 1.163 + } 1.164 + 1.165 + std::auto_ptr<aiMaterial> mat(new aiMaterial()); 1.166 + 1.167 + FillMaterial(mat.get(),surf,conv); 1.168 + 1.169 + conv.materials.push_back(mat.release()); 1.170 + return conv.materials.size()-1; 1.171 + } 1.172 + } 1.173 + } 1.174 + } 1.175 + } 1.176 + return 0; 1.177 +} 1.178 + 1.179 +} // ! IFC 1.180 +} // ! Assimp 1.181 + 1.182 +#endif