vrshoot

diff libs/assimp/HMPLoader.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/assimp/HMPLoader.h	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,155 @@
     1.4 +/*
     1.5 +Open Asset Import Library (assimp)
     1.6 +----------------------------------------------------------------------
     1.7 +
     1.8 +Copyright (c) 2006-2012, assimp team
     1.9 +All rights reserved.
    1.10 +
    1.11 +Redistribution and use of this software in source and binary forms, 
    1.12 +with or without modification, are permitted provided that the 
    1.13 +following conditions are met:
    1.14 +
    1.15 +* Redistributions of source code must retain the above
    1.16 +  copyright notice, this list of conditions and the
    1.17 +  following disclaimer.
    1.18 +
    1.19 +* Redistributions in binary form must reproduce the above
    1.20 +  copyright notice, this list of conditions and the
    1.21 +  following disclaimer in the documentation and/or other
    1.22 +  materials provided with the distribution.
    1.23 +
    1.24 +* Neither the name of the assimp team, nor the names of its
    1.25 +  contributors may be used to endorse or promote products
    1.26 +  derived from this software without specific prior
    1.27 +  written permission of the assimp team.
    1.28 +
    1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
    1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
    1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
    1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
    1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
    1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
    1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
    1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.40 +
    1.41 +----------------------------------------------------------------------
    1.42 +*/
    1.43 +/** @file  HMPLoader.h
    1.44 + *  @brief Declaration of the HMP importer class
    1.45 + */
    1.46 +
    1.47 +#ifndef AI_HMPLOADER_H_INCLUDED
    1.48 +#define AI_HMPLOADER_H_INCLUDED
    1.49 +
    1.50 +// public ASSIMP headers
    1.51 +#include "assimp/types.h"
    1.52 +#include "assimp/texture.h"
    1.53 +#include "assimp/material.h"
    1.54 +
    1.55 +// internal headers
    1.56 +#include "BaseImporter.h"
    1.57 +#include "MDLLoader.h"
    1.58 +#include "HMPFileData.h"
    1.59 +
    1.60 +namespace Assimp {
    1.61 +using namespace HMP;
    1.62 +
    1.63 +// ---------------------------------------------------------------------------
    1.64 +/** Used to load 3D GameStudio HMP files (terrains)
    1.65 +*/
    1.66 +class HMPImporter : public MDLImporter
    1.67 +{
    1.68 +public:
    1.69 +	HMPImporter();
    1.70 +	~HMPImporter();
    1.71 +
    1.72 +
    1.73 +public:
    1.74 +
    1.75 +	// -------------------------------------------------------------------
    1.76 +	/** Returns whether the class can handle the format of the given file. 
    1.77 +	 * See BaseImporter::CanRead() for details.
    1.78 +	 */
    1.79 +	bool CanRead( const std::string& pFile, IOSystem* pIOHandler, 
    1.80 +		bool checkSig) const;
    1.81 +
    1.82 +protected:
    1.83 +
    1.84 +
    1.85 +	// -------------------------------------------------------------------
    1.86 +	/** Return importer meta information.
    1.87 +	 * See #BaseImporter::GetInfo for the details
    1.88 +	 */
    1.89 +	const aiImporterDesc* GetInfo () const;
    1.90 +
    1.91 +	// -------------------------------------------------------------------
    1.92 +	/** Imports the given file into the given scene structure. 
    1.93 +	* See BaseImporter::InternReadFile() for details
    1.94 +	*/
    1.95 +	void InternReadFile( const std::string& pFile, aiScene* pScene, 
    1.96 +		IOSystem* pIOHandler);
    1.97 +
    1.98 +protected:
    1.99 +
   1.100 +	// -------------------------------------------------------------------
   1.101 +	/** Import a HMP4 file
   1.102 +	*/
   1.103 +	void InternReadFile_HMP4( );
   1.104 +
   1.105 +	// -------------------------------------------------------------------
   1.106 +	/** Import a HMP5 file
   1.107 +	*/
   1.108 +	void InternReadFile_HMP5( );
   1.109 +
   1.110 +	// -------------------------------------------------------------------
   1.111 +	/** Import a HMP7 file
   1.112 +	*/
   1.113 +	void InternReadFile_HMP7( );
   1.114 +
   1.115 +	// -------------------------------------------------------------------
   1.116 +	/** Validate a HMP 5,4,7 file header
   1.117 +	*/
   1.118 +	void ValidateHeader_HMP457( );
   1.119 +
   1.120 +	// -------------------------------------------------------------------
   1.121 +	/** Try to load one material from the file, if this fails create
   1.122 +	 * a default material
   1.123 +	*/
   1.124 +	void CreateMaterial(const unsigned char* szCurrent,
   1.125 +		const unsigned char** szCurrentOut);
   1.126 +
   1.127 +	// -------------------------------------------------------------------
   1.128 +	/** Build a list of output faces and vertices. The function 
   1.129 +	 *  triangulates the height map read from the file
   1.130 +	 * \param width Width of the height field
   1.131 +	 * \param width Height of the height field
   1.132 +	*/
   1.133 +	void CreateOutputFaceList(unsigned int width,unsigned int height);
   1.134 +
   1.135 +	// -------------------------------------------------------------------
   1.136 +	/** Generate planar texture coordinates for a terrain
   1.137 +	 * \param width Width of the terrain, in vertices
   1.138 +	 * \param height Height of the terrain, in vertices
   1.139 +	*/
   1.140 +	void GenerateTextureCoords(const unsigned int width, 
   1.141 +		const unsigned int height);
   1.142 +
   1.143 +	// -------------------------------------------------------------------
   1.144 +	/** Read the first skin from the file and skip all others ...
   1.145 +	 *  \param iNumSkins Number of skins in the file
   1.146 +	 *  \param szCursor Position of the first skin (offset 84)
   1.147 +	*/
   1.148 +	void ReadFirstSkin(unsigned int iNumSkins, const unsigned char* szCursor,
   1.149 +		const unsigned char** szCursorOut);
   1.150 +
   1.151 +private:
   1.152 +
   1.153 +};
   1.154 +
   1.155 +} // end of namespace Assimp
   1.156 +
   1.157 +#endif // AI_HMPIMPORTER_H_INC
   1.158 +