vrshoot
diff libs/assimp/HMPLoader.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/HMPLoader.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,155 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 +/** @file HMPLoader.h 1.44 + * @brief Declaration of the HMP importer class 1.45 + */ 1.46 + 1.47 +#ifndef AI_HMPLOADER_H_INCLUDED 1.48 +#define AI_HMPLOADER_H_INCLUDED 1.49 + 1.50 +// public ASSIMP headers 1.51 +#include "assimp/types.h" 1.52 +#include "assimp/texture.h" 1.53 +#include "assimp/material.h" 1.54 + 1.55 +// internal headers 1.56 +#include "BaseImporter.h" 1.57 +#include "MDLLoader.h" 1.58 +#include "HMPFileData.h" 1.59 + 1.60 +namespace Assimp { 1.61 +using namespace HMP; 1.62 + 1.63 +// --------------------------------------------------------------------------- 1.64 +/** Used to load 3D GameStudio HMP files (terrains) 1.65 +*/ 1.66 +class HMPImporter : public MDLImporter 1.67 +{ 1.68 +public: 1.69 + HMPImporter(); 1.70 + ~HMPImporter(); 1.71 + 1.72 + 1.73 +public: 1.74 + 1.75 + // ------------------------------------------------------------------- 1.76 + /** Returns whether the class can handle the format of the given file. 1.77 + * See BaseImporter::CanRead() for details. 1.78 + */ 1.79 + bool CanRead( const std::string& pFile, IOSystem* pIOHandler, 1.80 + bool checkSig) const; 1.81 + 1.82 +protected: 1.83 + 1.84 + 1.85 + // ------------------------------------------------------------------- 1.86 + /** Return importer meta information. 1.87 + * See #BaseImporter::GetInfo for the details 1.88 + */ 1.89 + const aiImporterDesc* GetInfo () const; 1.90 + 1.91 + // ------------------------------------------------------------------- 1.92 + /** Imports the given file into the given scene structure. 1.93 + * See BaseImporter::InternReadFile() for details 1.94 + */ 1.95 + void InternReadFile( const std::string& pFile, aiScene* pScene, 1.96 + IOSystem* pIOHandler); 1.97 + 1.98 +protected: 1.99 + 1.100 + // ------------------------------------------------------------------- 1.101 + /** Import a HMP4 file 1.102 + */ 1.103 + void InternReadFile_HMP4( ); 1.104 + 1.105 + // ------------------------------------------------------------------- 1.106 + /** Import a HMP5 file 1.107 + */ 1.108 + void InternReadFile_HMP5( ); 1.109 + 1.110 + // ------------------------------------------------------------------- 1.111 + /** Import a HMP7 file 1.112 + */ 1.113 + void InternReadFile_HMP7( ); 1.114 + 1.115 + // ------------------------------------------------------------------- 1.116 + /** Validate a HMP 5,4,7 file header 1.117 + */ 1.118 + void ValidateHeader_HMP457( ); 1.119 + 1.120 + // ------------------------------------------------------------------- 1.121 + /** Try to load one material from the file, if this fails create 1.122 + * a default material 1.123 + */ 1.124 + void CreateMaterial(const unsigned char* szCurrent, 1.125 + const unsigned char** szCurrentOut); 1.126 + 1.127 + // ------------------------------------------------------------------- 1.128 + /** Build a list of output faces and vertices. The function 1.129 + * triangulates the height map read from the file 1.130 + * \param width Width of the height field 1.131 + * \param width Height of the height field 1.132 + */ 1.133 + void CreateOutputFaceList(unsigned int width,unsigned int height); 1.134 + 1.135 + // ------------------------------------------------------------------- 1.136 + /** Generate planar texture coordinates for a terrain 1.137 + * \param width Width of the terrain, in vertices 1.138 + * \param height Height of the terrain, in vertices 1.139 + */ 1.140 + void GenerateTextureCoords(const unsigned int width, 1.141 + const unsigned int height); 1.142 + 1.143 + // ------------------------------------------------------------------- 1.144 + /** Read the first skin from the file and skip all others ... 1.145 + * \param iNumSkins Number of skins in the file 1.146 + * \param szCursor Position of the first skin (offset 84) 1.147 + */ 1.148 + void ReadFirstSkin(unsigned int iNumSkins, const unsigned char* szCursor, 1.149 + const unsigned char** szCursorOut); 1.150 + 1.151 +private: 1.152 + 1.153 +}; 1.154 + 1.155 +} // end of namespace Assimp 1.156 + 1.157 +#endif // AI_HMPIMPORTER_H_INC 1.158 +