vrshoot
diff libs/assimp/FixNormalsStep.cpp @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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children |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/FixNormalsStep.cpp Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,176 @@ 1.4 +/* 1.5 +--------------------------------------------------------------------------- 1.6 +Open Asset Import Library (assimp) 1.7 +--------------------------------------------------------------------------- 1.8 + 1.9 +Copyright (c) 2006-2012, assimp team 1.10 + 1.11 +All rights reserved. 1.12 + 1.13 +Redistribution and use of this software in source and binary forms, 1.14 +with or without modification, are permitted provided that the following 1.15 +conditions are met: 1.16 + 1.17 +* Redistributions of source code must retain the above 1.18 + copyright notice, this list of conditions and the 1.19 + following disclaimer. 1.20 + 1.21 +* Redistributions in binary form must reproduce the above 1.22 + copyright notice, this list of conditions and the 1.23 + following disclaimer in the documentation and/or other 1.24 + materials provided with the distribution. 1.25 + 1.26 +* Neither the name of the assimp team, nor the names of its 1.27 + contributors may be used to endorse or promote products 1.28 + derived from this software without specific prior 1.29 + written permission of the assimp team. 1.30 + 1.31 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.32 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.33 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.34 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.35 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.36 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.37 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.38 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.39 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.40 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.41 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.42 +--------------------------------------------------------------------------- 1.43 +*/ 1.44 + 1.45 +/** @file Implementation of the post processing step to invert 1.46 + * all normals in meshes with infacing normals. 1.47 + */ 1.48 + 1.49 +#include "AssimpPCH.h" 1.50 + 1.51 +// internal headers 1.52 +#include "FixNormalsStep.h" 1.53 + 1.54 +using namespace Assimp; 1.55 + 1.56 + 1.57 +// ------------------------------------------------------------------------------------------------ 1.58 +// Constructor to be privately used by Importer 1.59 +FixInfacingNormalsProcess::FixInfacingNormalsProcess() 1.60 +{ 1.61 + // nothing to do here 1.62 +} 1.63 + 1.64 +// ------------------------------------------------------------------------------------------------ 1.65 +// Destructor, private as well 1.66 +FixInfacingNormalsProcess::~FixInfacingNormalsProcess() 1.67 +{ 1.68 + // nothing to do here 1.69 +} 1.70 + 1.71 +// ------------------------------------------------------------------------------------------------ 1.72 +// Returns whether the processing step is present in the given flag field. 1.73 +bool FixInfacingNormalsProcess::IsActive( unsigned int pFlags) const 1.74 +{ 1.75 + return (pFlags & aiProcess_FixInfacingNormals) != 0; 1.76 +} 1.77 + 1.78 +// ------------------------------------------------------------------------------------------------ 1.79 +// Executes the post processing step on the given imported data. 1.80 +void FixInfacingNormalsProcess::Execute( aiScene* pScene) 1.81 +{ 1.82 + DefaultLogger::get()->debug("FixInfacingNormalsProcess begin"); 1.83 + 1.84 + bool bHas = false; 1.85 + for( unsigned int a = 0; a < pScene->mNumMeshes; a++) 1.86 + if(ProcessMesh( pScene->mMeshes[a],a))bHas = true; 1.87 + 1.88 + if (bHas) 1.89 + DefaultLogger::get()->debug("FixInfacingNormalsProcess finished. Found issues."); 1.90 + else DefaultLogger::get()->debug("FixInfacingNormalsProcess finished. No changes to the scene."); 1.91 +} 1.92 + 1.93 +// ------------------------------------------------------------------------------------------------ 1.94 +// Apply the step to the mesh 1.95 +bool FixInfacingNormalsProcess::ProcessMesh( aiMesh* pcMesh, unsigned int index) 1.96 +{ 1.97 + ai_assert(NULL != pcMesh); 1.98 + 1.99 + // Nothing to do if there are no model normals 1.100 + if (!pcMesh->HasNormals())return false; 1.101 + 1.102 + // Compute the bounding box of both the model vertices + normals and 1.103 + // the umodified model vertices. Then check whether the first BB 1.104 + // is smaller than the second. In this case we can assume that the 1.105 + // normals need to be flipped, although there are a few special cases .. 1.106 + // convex, concave, planar models ... 1.107 + 1.108 + aiVector3D vMin0 (1e10f,1e10f,1e10f); 1.109 + aiVector3D vMin1 (1e10f,1e10f,1e10f); 1.110 + aiVector3D vMax0 (-1e10f,-1e10f,-1e10f); 1.111 + aiVector3D vMax1 (-1e10f,-1e10f,-1e10f); 1.112 + 1.113 + for (unsigned int i = 0; i < pcMesh->mNumVertices;++i) 1.114 + { 1.115 + vMin1.x = std::min(vMin1.x,pcMesh->mVertices[i].x); 1.116 + vMin1.y = std::min(vMin1.y,pcMesh->mVertices[i].y); 1.117 + vMin1.z = std::min(vMin1.z,pcMesh->mVertices[i].z); 1.118 + 1.119 + vMax1.x = std::max(vMax1.x,pcMesh->mVertices[i].x); 1.120 + vMax1.y = std::max(vMax1.y,pcMesh->mVertices[i].y); 1.121 + vMax1.z = std::max(vMax1.z,pcMesh->mVertices[i].z); 1.122 + 1.123 + const aiVector3D vWithNormal = pcMesh->mVertices[i] + pcMesh->mNormals[i]; 1.124 + 1.125 + vMin0.x = std::min(vMin0.x,vWithNormal.x); 1.126 + vMin0.y = std::min(vMin0.y,vWithNormal.y); 1.127 + vMin0.z = std::min(vMin0.z,vWithNormal.z); 1.128 + 1.129 + vMax0.x = std::max(vMax0.x,vWithNormal.x); 1.130 + vMax0.y = std::max(vMax0.y,vWithNormal.y); 1.131 + vMax0.z = std::max(vMax0.z,vWithNormal.z); 1.132 + } 1.133 + 1.134 + const float fDelta0_x = (vMax0.x - vMin0.x); 1.135 + const float fDelta0_y = (vMax0.y - vMin0.y); 1.136 + const float fDelta0_z = (vMax0.z - vMin0.z); 1.137 + 1.138 + const float fDelta1_x = (vMax1.x - vMin1.x); 1.139 + const float fDelta1_y = (vMax1.y - vMin1.y); 1.140 + const float fDelta1_z = (vMax1.z - vMin1.z); 1.141 + 1.142 + // Check whether the boxes are overlapping 1.143 + if ((fDelta0_x > 0.0f) != (fDelta1_x > 0.0f))return false; 1.144 + if ((fDelta0_y > 0.0f) != (fDelta1_y > 0.0f))return false; 1.145 + if ((fDelta0_z > 0.0f) != (fDelta1_z > 0.0f))return false; 1.146 + 1.147 + // Check whether this is a planar surface 1.148 + const float fDelta1_yz = fDelta1_y * fDelta1_z; 1.149 + 1.150 + if (fDelta1_x < 0.05f * sqrtf( fDelta1_yz ))return false; 1.151 + if (fDelta1_y < 0.05f * sqrtf( fDelta1_z * fDelta1_x ))return false; 1.152 + if (fDelta1_z < 0.05f * sqrtf( fDelta1_y * fDelta1_x ))return false; 1.153 + 1.154 + // now compare the volumes of the bounding boxes 1.155 + if (::fabsf(fDelta0_x * fDelta1_yz) < 1.156 + ::fabsf(fDelta1_x * fDelta1_y * fDelta1_z)) 1.157 + { 1.158 + if (!DefaultLogger::isNullLogger()) 1.159 + { 1.160 + char buffer[128]; // should be sufficiently large 1.161 + ::sprintf(buffer,"Mesh %i: Normals are facing inwards (or the mesh is planar)",index); 1.162 + DefaultLogger::get()->info(buffer); 1.163 + } 1.164 + 1.165 + // Invert normals 1.166 + for (unsigned int i = 0; i < pcMesh->mNumVertices;++i) 1.167 + pcMesh->mNormals[i] *= -1.0f; 1.168 + 1.169 + // ... and flip faces 1.170 + for (unsigned int i = 0; i < pcMesh->mNumFaces;++i) 1.171 + { 1.172 + aiFace& face = pcMesh->mFaces[i]; 1.173 + for( unsigned int b = 0; b < face.mNumIndices / 2; b++) 1.174 + std::swap( face.mIndices[b], face.mIndices[ face.mNumIndices - 1 - b]); 1.175 + } 1.176 + return true; 1.177 + } 1.178 + return false; 1.179 +}