vrshoot
diff libs/assimp/FindInvalidDataProcess.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/FindInvalidDataProcess.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,105 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** @file Defines a post processing step to search an importer's output 1.45 + for data that is obviously invalid */ 1.46 +#ifndef AI_FINDINVALIDDATA_H_INC 1.47 +#define AI_FINDINVALIDDATA_H_INC 1.48 + 1.49 +#include "BaseProcess.h" 1.50 +#include "assimp/types.h" 1.51 + 1.52 +struct aiMesh; 1.53 +class FindInvalidDataProcessTest; 1.54 +namespace Assimp { 1.55 + 1.56 +// --------------------------------------------------------------------------- 1.57 +/** The FindInvalidData postprocessing step. It searches the mesh data 1.58 + * for parts that are obviously invalid and removes them. 1.59 + * 1.60 + * Originally this was a workaround for some models written by Blender 1.61 + * which have zero normal vectors. */ 1.62 +class FindInvalidDataProcess 1.63 + : public BaseProcess 1.64 +{ 1.65 +public: 1.66 + 1.67 + FindInvalidDataProcess(); 1.68 + ~FindInvalidDataProcess(); 1.69 + 1.70 +public: 1.71 + 1.72 + // ------------------------------------------------------------------- 1.73 + // 1.74 + bool IsActive( unsigned int pFlags) const; 1.75 + 1.76 + // ------------------------------------------------------------------- 1.77 + // Setup import settings 1.78 + void SetupProperties(const Importer* pImp); 1.79 + 1.80 + // ------------------------------------------------------------------- 1.81 + // Run the step 1.82 + void Execute( aiScene* pScene); 1.83 + 1.84 +public: 1.85 + 1.86 + // ------------------------------------------------------------------- 1.87 + /** Executes the postprocessing step on the given mesh 1.88 + * @param pMesh The mesh to process. 1.89 + * @return 0 - nothing, 1 - removed sth, 2 - please delete me */ 1.90 + int ProcessMesh( aiMesh* pMesh); 1.91 + 1.92 + // ------------------------------------------------------------------- 1.93 + /** Executes the postprocessing step on the given animation 1.94 + * @param anim The animation to process. */ 1.95 + void ProcessAnimation (aiAnimation* anim); 1.96 + 1.97 + // ------------------------------------------------------------------- 1.98 + /** Executes the postprocessing step on the given anim channel 1.99 + * @param anim The animation channel to process.*/ 1.100 + void ProcessAnimationChannel (aiNodeAnim* anim); 1.101 + 1.102 +private: 1.103 + float configEpsilon; 1.104 +}; 1.105 + 1.106 +} // end of namespace Assimp 1.107 + 1.108 +#endif // AI_AI_FINDINVALIDDATA_H_INC