vrshoot

diff libs/assimp/FBXProperties.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/assimp/FBXProperties.h	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,188 @@
     1.4 +/*
     1.5 +Open Asset Import Library (assimp)
     1.6 +----------------------------------------------------------------------
     1.7 +
     1.8 +Copyright (c) 2006-2012, assimp team
     1.9 +All rights reserved.
    1.10 +
    1.11 +Redistribution and use of this software in source and binary forms, 
    1.12 +with or without modification, are permitted provided that the 
    1.13 +following conditions are met:
    1.14 +
    1.15 +* Redistributions of source code must retain the above
    1.16 +  copyright notice, this list of conditions and the
    1.17 +  following disclaimer.
    1.18 +
    1.19 +* Redistributions in binary form must reproduce the above
    1.20 +  copyright notice, this list of conditions and the
    1.21 +  following disclaimer in the documentation and/or other
    1.22 +  materials provided with the distribution.
    1.23 +
    1.24 +* Neither the name of the assimp team, nor the names of its
    1.25 +  contributors may be used to endorse or promote products
    1.26 +  derived from this software without specific prior
    1.27 +  written permission of the assimp team.
    1.28 +
    1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
    1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
    1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
    1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
    1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
    1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
    1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
    1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.40 +
    1.41 +----------------------------------------------------------------------
    1.42 +*/
    1.43 +
    1.44 +/** @file  FBXProperties.h
    1.45 + *  @brief FBX dynamic properties 
    1.46 + */
    1.47 +#ifndef INCLUDED_AI_FBX_PROPERTIES_H
    1.48 +#define INCLUDED_AI_FBX_PROPERTIES_H
    1.49 +
    1.50 +#include <map>
    1.51 +#include <string>
    1.52 +
    1.53 +namespace Assimp {
    1.54 +namespace FBX {
    1.55 +
    1.56 +	class Element;
    1.57 +
    1.58 +
    1.59 +/** Represents a dynamic property. Type info added by deriving classes,
    1.60 + *  see #TypedProperty.
    1.61 + Example:
    1.62 + @verbatim
    1.63 +   P: "ShininessExponent", "double", "Number", "",0.5
    1.64 + @endvebatim
    1.65 +
    1.66 +*/
    1.67 +class Property
    1.68 +{
    1.69 +protected:
    1.70 +
    1.71 +	Property();
    1.72 +
    1.73 +public:
    1.74 +
    1.75 +	virtual ~Property();
    1.76 +
    1.77 +public:
    1.78 +
    1.79 +	template <typename T>
    1.80 +	const T* As() const {
    1.81 +		return dynamic_cast<const T*>(this);
    1.82 +	}
    1.83 +};
    1.84 +
    1.85 +
    1.86 +template<typename T>
    1.87 +class TypedProperty : public Property
    1.88 +{
    1.89 +public:
    1.90 +
    1.91 +	TypedProperty(const T& value) 
    1.92 +		: value(value)
    1.93 +	{
    1.94 +	}
    1.95 +
    1.96 +public:
    1.97 +
    1.98 +	const T& Value() const {
    1.99 +		return value;
   1.100 +	}
   1.101 +
   1.102 +private:
   1.103 +	T value;
   1.104 +};
   1.105 +
   1.106 +
   1.107 +typedef std::fbx_unordered_map<std::string,const Property*> PropertyMap;
   1.108 +typedef std::fbx_unordered_map<std::string,const Element*> LazyPropertyMap;
   1.109 +
   1.110 +/** Represents a property table as can be found in the newer FBX files (Properties60, Properties70)*/
   1.111 +class PropertyTable
   1.112 +{
   1.113 +public:
   1.114 +
   1.115 +	// in-memory property table with no source element
   1.116 +	PropertyTable();
   1.117 +	
   1.118 +	PropertyTable(const Element& element, boost::shared_ptr<const PropertyTable> templateProps);
   1.119 +	~PropertyTable();
   1.120 +
   1.121 +public:
   1.122 +
   1.123 +	const Property* Get(const std::string& name) const;
   1.124 +
   1.125 +	// PropertyTable's need not be coupled with FBX elements so this can be NULL
   1.126 +	const Element* GetElement() const {
   1.127 +		return element;
   1.128 +	}
   1.129 +
   1.130 +	const PropertyTable* TemplateProps() const {
   1.131 +		return templateProps.get();
   1.132 +	}
   1.133 +
   1.134 +private:
   1.135 +
   1.136 +	LazyPropertyMap lazyProps;
   1.137 +	mutable PropertyMap props;
   1.138 +	const boost::shared_ptr<const PropertyTable> templateProps;
   1.139 +	const Element* const element;
   1.140 +};
   1.141 +
   1.142 +
   1.143 +// ------------------------------------------------------------------------------------------------
   1.144 +template <typename T>
   1.145 +inline T PropertyGet(const PropertyTable& in, const std::string& name, 
   1.146 +	const T& defaultValue, 
   1.147 +	bool ignoreTemplate = false)
   1.148 +{
   1.149 +	const Property* const prop = in.Get(name);
   1.150 +	if(!prop) {
   1.151 +		return defaultValue;
   1.152 +	}
   1.153 +
   1.154 +	// strong typing, no need to be lenient 
   1.155 +	const TypedProperty<T>* const tprop = prop->As< TypedProperty<T> >();
   1.156 +	if(!tprop) {
   1.157 +		return defaultValue;
   1.158 +	}
   1.159 +
   1.160 +	return tprop->Value();
   1.161 +}
   1.162 +
   1.163 +
   1.164 +// ------------------------------------------------------------------------------------------------
   1.165 +template <typename T>
   1.166 +inline T PropertyGet(const PropertyTable& in, const std::string& name, 
   1.167 +	bool& result, 
   1.168 +	bool ignoreTemplate = false)
   1.169 +{
   1.170 +	const Property* const prop = in.Get(name);
   1.171 +	if(!prop) {
   1.172 +		result = false;
   1.173 +		return T();
   1.174 +	}
   1.175 +
   1.176 +	// strong typing, no need to be lenient 
   1.177 +	const TypedProperty<T>* const tprop = prop->As< TypedProperty<T> >();
   1.178 +	if(!tprop) {
   1.179 +		result = false;
   1.180 +		return T();
   1.181 +	}
   1.182 +
   1.183 +	result = true;
   1.184 +	return tprop->Value();
   1.185 +}
   1.186 +
   1.187 +
   1.188 +} //! FBX
   1.189 +} //! Assimp
   1.190 +
   1.191 +#endif //