vrshoot
diff libs/assimp/FBXProperties.cpp @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/FBXProperties.cpp Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,207 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** @file FBXProperties.cpp 1.45 + * @brief Implementation of the FBX dynamic properties system 1.46 + */ 1.47 +#include "AssimpPCH.h" 1.48 + 1.49 +#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER 1.50 + 1.51 +#include "FBXTokenizer.h" 1.52 +#include "FBXParser.h" 1.53 +#include "FBXDocument.h" 1.54 +#include "FBXDocumentUtil.h" 1.55 +#include "FBXProperties.h" 1.56 + 1.57 +namespace Assimp { 1.58 +namespace FBX { 1.59 + 1.60 + using namespace Util; 1.61 + 1.62 +// ------------------------------------------------------------------------------------------------ 1.63 +Property::Property() 1.64 +{ 1.65 +} 1.66 + 1.67 +// ------------------------------------------------------------------------------------------------ 1.68 +Property::~Property() 1.69 +{ 1.70 +} 1.71 + 1.72 +namespace { 1.73 + 1.74 +// ------------------------------------------------------------------------------------------------ 1.75 +// read a typed property out of a FBX element. The return value is NULL if the property cannot be read. 1.76 +Property* ReadTypedProperty(const Element& element) 1.77 +{ 1.78 + ai_assert(element.KeyToken().StringContents() == "P"); 1.79 + 1.80 + const TokenList& tok = element.Tokens(); 1.81 + ai_assert(tok.size() >= 5); 1.82 + 1.83 + const std::string& s = ParseTokenAsString(*tok[1]); 1.84 + const char* const cs = s.c_str(); 1.85 + if (!strcmp(cs,"KString")) { 1.86 + return new TypedProperty<std::string>(ParseTokenAsString(*tok[4])); 1.87 + } 1.88 + else if (!strcmp(cs,"bool") || !strcmp(cs,"Bool")) { 1.89 + return new TypedProperty<bool>(ParseTokenAsInt(*tok[4]) != 0); 1.90 + } 1.91 + else if (!strcmp(cs,"int") || !strcmp(cs,"enum")) { 1.92 + return new TypedProperty<int>(ParseTokenAsInt(*tok[4])); 1.93 + } 1.94 + else if (!strcmp(cs,"ULongLong")) { 1.95 + return new TypedProperty<uint64_t>(ParseTokenAsID(*tok[4])); 1.96 + } 1.97 + else if (!strcmp(cs,"Vector3D") || 1.98 + !strcmp(cs,"ColorRGB") || 1.99 + !strcmp(cs,"Vector") || 1.100 + !strcmp(cs,"Color") || 1.101 + !strcmp(cs,"Lcl Translation") || 1.102 + !strcmp(cs,"Lcl Rotation") || 1.103 + !strcmp(cs,"Lcl Scaling") 1.104 + ) { 1.105 + return new TypedProperty<aiVector3D>(aiVector3D( 1.106 + ParseTokenAsFloat(*tok[4]), 1.107 + ParseTokenAsFloat(*tok[5]), 1.108 + ParseTokenAsFloat(*tok[6])) 1.109 + ); 1.110 + } 1.111 + else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"KTime") || !strcmp(cs,"Float")) { 1.112 + return new TypedProperty<float>(ParseTokenAsFloat(*tok[4])); 1.113 + } 1.114 + return NULL; 1.115 +} 1.116 + 1.117 + 1.118 +// ------------------------------------------------------------------------------------------------ 1.119 +// peek into an element and check if it contains a FBX property, if so return its name. 1.120 +std::string PeekPropertyName(const Element& element) 1.121 +{ 1.122 + ai_assert(element.KeyToken().StringContents() == "P"); 1.123 + const TokenList& tok = element.Tokens(); 1.124 + if(tok.size() < 4) { 1.125 + return ""; 1.126 + } 1.127 + 1.128 + return ParseTokenAsString(*tok[0]); 1.129 +} 1.130 + 1.131 +} //! anon 1.132 + 1.133 + 1.134 +// ------------------------------------------------------------------------------------------------ 1.135 +PropertyTable::PropertyTable() 1.136 +: templateProps() 1.137 +, element() 1.138 +{ 1.139 +} 1.140 + 1.141 + 1.142 +// ------------------------------------------------------------------------------------------------ 1.143 +PropertyTable::PropertyTable(const Element& element, boost::shared_ptr<const PropertyTable> templateProps) 1.144 +: templateProps(templateProps) 1.145 +, element(&element) 1.146 +{ 1.147 + const Scope& scope = GetRequiredScope(element); 1.148 + BOOST_FOREACH(const ElementMap::value_type& v, scope.Elements()) { 1.149 + if(v.first != "P") { 1.150 + DOMWarning("expected only P elements in property table",v.second); 1.151 + continue; 1.152 + } 1.153 + 1.154 + const std::string& name = PeekPropertyName(*v.second); 1.155 + if(!name.length()) { 1.156 + DOMWarning("could not read property name",v.second); 1.157 + continue; 1.158 + } 1.159 + 1.160 + LazyPropertyMap::const_iterator it = lazyProps.find(name); 1.161 + if (it != lazyProps.end()) { 1.162 + DOMWarning("duplicate property name, will hide previous value: " + name,v.second); 1.163 + continue; 1.164 + } 1.165 + 1.166 + lazyProps[name] = v.second; 1.167 + } 1.168 +} 1.169 + 1.170 + 1.171 +// ------------------------------------------------------------------------------------------------ 1.172 +PropertyTable::~PropertyTable() 1.173 +{ 1.174 + BOOST_FOREACH(PropertyMap::value_type& v, props) { 1.175 + delete v.second; 1.176 + } 1.177 +} 1.178 + 1.179 + 1.180 +// ------------------------------------------------------------------------------------------------ 1.181 +const Property* PropertyTable::Get(const std::string& name) const 1.182 +{ 1.183 + PropertyMap::const_iterator it = props.find(name); 1.184 + if (it == props.end()) { 1.185 + // hasn't been parsed yet? 1.186 + LazyPropertyMap::const_iterator lit = lazyProps.find(name); 1.187 + if(lit != lazyProps.end()) { 1.188 + props[name] = ReadTypedProperty(*(*lit).second); 1.189 + it = props.find(name); 1.190 + 1.191 + ai_assert(it != props.end()); 1.192 + } 1.193 + 1.194 + if (it == props.end()) { 1.195 + // check property template 1.196 + if(templateProps) { 1.197 + return templateProps->Get(name); 1.198 + } 1.199 + 1.200 + return NULL; 1.201 + } 1.202 + } 1.203 + 1.204 + return (*it).second; 1.205 +} 1.206 + 1.207 +} //! FBX 1.208 +} //! Assimp 1.209 + 1.210 +#endif