vrshoot
diff libs/assimp/FBXNodeAttribute.cpp @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/FBXNodeAttribute.cpp Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,173 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** @file FBXNoteAttribute.cpp 1.45 + * @brief Assimp::FBX::NodeAttribute (and subclasses) implementation 1.46 + */ 1.47 +#include "AssimpPCH.h" 1.48 + 1.49 +#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER 1.50 + 1.51 +#include "FBXParser.h" 1.52 +#include "FBXDocument.h" 1.53 +#include "FBXImporter.h" 1.54 +#include "FBXImportSettings.h" 1.55 +#include "FBXDocumentUtil.h" 1.56 +#include "FBXProperties.h" 1.57 + 1.58 +namespace Assimp { 1.59 +namespace FBX { 1.60 + 1.61 + using namespace Util; 1.62 + 1.63 +// ------------------------------------------------------------------------------------------------ 1.64 +NodeAttribute::NodeAttribute(uint64_t id, const Element& element, const Document& doc, const std::string& name) 1.65 + : Object(id,element,name) 1.66 +{ 1.67 + const Scope& sc = GetRequiredScope(element); 1.68 + 1.69 + const std::string& classname = ParseTokenAsString(GetRequiredToken(element,2)); 1.70 + 1.71 + // hack on the deriving type but Null/LimbNode attributes are the only case in which 1.72 + // the property table is by design absent and no warning should be generated 1.73 + // for it. 1.74 + const bool is_null_or_limb = !strcmp(classname.c_str(), "Null") || !strcmp(classname.c_str(), "LimbNode"); 1.75 + props = GetPropertyTable(doc,"NodeAttribute.Fbx" + classname,element,sc, is_null_or_limb); 1.76 +} 1.77 + 1.78 + 1.79 +// ------------------------------------------------------------------------------------------------ 1.80 +NodeAttribute::~NodeAttribute() 1.81 +{ 1.82 + 1.83 +} 1.84 + 1.85 + 1.86 +// ------------------------------------------------------------------------------------------------ 1.87 +CameraSwitcher::CameraSwitcher(uint64_t id, const Element& element, const Document& doc, const std::string& name) 1.88 + : NodeAttribute(id,element,doc,name) 1.89 +{ 1.90 + const Scope& sc = GetRequiredScope(element); 1.91 + const Element* const CameraId = sc["CameraId"]; 1.92 + const Element* const CameraName = sc["CameraName"]; 1.93 + const Element* const CameraIndexName = sc["CameraIndexName"]; 1.94 + 1.95 + if(CameraId) { 1.96 + cameraId = ParseTokenAsInt(GetRequiredToken(*CameraId,0)); 1.97 + } 1.98 + 1.99 + if(CameraName) { 1.100 + cameraName = GetRequiredToken(*CameraName,0).StringContents(); 1.101 + } 1.102 + 1.103 + if(CameraIndexName && CameraIndexName->Tokens().size()) { 1.104 + cameraIndexName = GetRequiredToken(*CameraIndexName,0).StringContents(); 1.105 + } 1.106 +} 1.107 + 1.108 + 1.109 +// ------------------------------------------------------------------------------------------------ 1.110 +CameraSwitcher::~CameraSwitcher() 1.111 +{ 1.112 + 1.113 +} 1.114 + 1.115 + 1.116 +// ------------------------------------------------------------------------------------------------ 1.117 +Camera::Camera(uint64_t id, const Element& element, const Document& doc, const std::string& name) 1.118 +: NodeAttribute(id,element,doc,name) 1.119 +{ 1.120 + 1.121 +} 1.122 + 1.123 + 1.124 +// ------------------------------------------------------------------------------------------------ 1.125 +Camera::~Camera() 1.126 +{ 1.127 +} 1.128 + 1.129 + 1.130 +// ------------------------------------------------------------------------------------------------ 1.131 +Light::Light(uint64_t id, const Element& element, const Document& doc, const std::string& name) 1.132 +: NodeAttribute(id,element,doc,name) 1.133 +{ 1.134 + 1.135 +} 1.136 + 1.137 + 1.138 +// ------------------------------------------------------------------------------------------------ 1.139 +Light::~Light() 1.140 +{ 1.141 +} 1.142 + 1.143 + 1.144 +// ------------------------------------------------------------------------------------------------ 1.145 +Null::Null(uint64_t id, const Element& element, const Document& doc, const std::string& name) 1.146 +: NodeAttribute(id,element,doc,name) 1.147 +{ 1.148 + 1.149 +} 1.150 + 1.151 + 1.152 +// ------------------------------------------------------------------------------------------------ 1.153 +Null::~Null() 1.154 +{ 1.155 + 1.156 +} 1.157 + 1.158 + 1.159 +// ------------------------------------------------------------------------------------------------ 1.160 +LimbNode::LimbNode(uint64_t id, const Element& element, const Document& doc, const std::string& name) 1.161 +: NodeAttribute(id,element,doc,name) 1.162 +{ 1.163 + 1.164 +} 1.165 + 1.166 + 1.167 +// ------------------------------------------------------------------------------------------------ 1.168 +LimbNode::~LimbNode() 1.169 +{ 1.170 + 1.171 +} 1.172 + 1.173 +} 1.174 +} 1.175 + 1.176 +#endif