vrshoot

diff libs/assimp/FBXNodeAttribute.cpp @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/assimp/FBXNodeAttribute.cpp	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,173 @@
     1.4 +/*
     1.5 +Open Asset Import Library (assimp)
     1.6 +----------------------------------------------------------------------
     1.7 +
     1.8 +Copyright (c) 2006-2012, assimp team
     1.9 +All rights reserved.
    1.10 +
    1.11 +Redistribution and use of this software in source and binary forms, 
    1.12 +with or without modification, are permitted provided that the 
    1.13 +following conditions are met:
    1.14 +
    1.15 +* Redistributions of source code must retain the above
    1.16 +  copyright notice, this list of conditions and the
    1.17 +  following disclaimer.
    1.18 +
    1.19 +* Redistributions in binary form must reproduce the above
    1.20 +  copyright notice, this list of conditions and the
    1.21 +  following disclaimer in the documentation and/or other
    1.22 +  materials provided with the distribution.
    1.23 +
    1.24 +* Neither the name of the assimp team, nor the names of its
    1.25 +  contributors may be used to endorse or promote products
    1.26 +  derived from this software without specific prior
    1.27 +  written permission of the assimp team.
    1.28 +
    1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
    1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
    1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
    1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
    1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
    1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
    1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
    1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.40 +
    1.41 +----------------------------------------------------------------------
    1.42 +*/
    1.43 +
    1.44 +/** @file  FBXNoteAttribute.cpp
    1.45 + *  @brief Assimp::FBX::NodeAttribute (and subclasses) implementation
    1.46 + */
    1.47 +#include "AssimpPCH.h"
    1.48 +
    1.49 +#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
    1.50 +
    1.51 +#include "FBXParser.h"
    1.52 +#include "FBXDocument.h"
    1.53 +#include "FBXImporter.h"
    1.54 +#include "FBXImportSettings.h"
    1.55 +#include "FBXDocumentUtil.h"
    1.56 +#include "FBXProperties.h"
    1.57 +
    1.58 +namespace Assimp {
    1.59 +namespace FBX {
    1.60 +
    1.61 +	using namespace Util;
    1.62 +
    1.63 +// ------------------------------------------------------------------------------------------------
    1.64 +NodeAttribute::NodeAttribute(uint64_t id, const Element& element, const Document& doc, const std::string& name)
    1.65 +	: Object(id,element,name)
    1.66 +{
    1.67 +	const Scope& sc = GetRequiredScope(element);
    1.68 +
    1.69 +	const std::string& classname = ParseTokenAsString(GetRequiredToken(element,2));
    1.70 +
    1.71 +	// hack on the deriving type but Null/LimbNode attributes are the only case in which
    1.72 +	// the property table is by design absent and no warning should be generated
    1.73 +	// for it.
    1.74 +	const bool is_null_or_limb = !strcmp(classname.c_str(), "Null") || !strcmp(classname.c_str(), "LimbNode");
    1.75 +	props = GetPropertyTable(doc,"NodeAttribute.Fbx" + classname,element,sc, is_null_or_limb);
    1.76 +}
    1.77 +
    1.78 +
    1.79 +// ------------------------------------------------------------------------------------------------
    1.80 +NodeAttribute::~NodeAttribute()
    1.81 +{
    1.82 +
    1.83 +}
    1.84 +
    1.85 +
    1.86 +// ------------------------------------------------------------------------------------------------
    1.87 +CameraSwitcher::CameraSwitcher(uint64_t id, const Element& element, const Document& doc, const std::string& name)
    1.88 +	: NodeAttribute(id,element,doc,name)
    1.89 +{
    1.90 +	const Scope& sc = GetRequiredScope(element);
    1.91 +	const Element* const CameraId = sc["CameraId"];
    1.92 +	const Element* const CameraName = sc["CameraName"];
    1.93 +	const Element* const CameraIndexName = sc["CameraIndexName"];
    1.94 +
    1.95 +	if(CameraId) {
    1.96 +		cameraId = ParseTokenAsInt(GetRequiredToken(*CameraId,0));
    1.97 +	}
    1.98 +
    1.99 +	if(CameraName) {
   1.100 +		cameraName = GetRequiredToken(*CameraName,0).StringContents();
   1.101 +	}
   1.102 +
   1.103 +	if(CameraIndexName && CameraIndexName->Tokens().size()) {
   1.104 +		cameraIndexName = GetRequiredToken(*CameraIndexName,0).StringContents();
   1.105 +	}
   1.106 +}
   1.107 +
   1.108 +
   1.109 +// ------------------------------------------------------------------------------------------------
   1.110 +CameraSwitcher::~CameraSwitcher()
   1.111 +{
   1.112 +
   1.113 +}
   1.114 +
   1.115 +
   1.116 +// ------------------------------------------------------------------------------------------------
   1.117 +Camera::Camera(uint64_t id, const Element& element, const Document& doc, const std::string& name)
   1.118 +: NodeAttribute(id,element,doc,name)
   1.119 +{
   1.120 +
   1.121 +}
   1.122 +
   1.123 +
   1.124 +// ------------------------------------------------------------------------------------------------
   1.125 +Camera::~Camera()
   1.126 +{
   1.127 +}
   1.128 +
   1.129 +
   1.130 +// ------------------------------------------------------------------------------------------------
   1.131 +Light::Light(uint64_t id, const Element& element, const Document& doc, const std::string& name)
   1.132 +: NodeAttribute(id,element,doc,name)
   1.133 +{
   1.134 +
   1.135 +}
   1.136 +
   1.137 +
   1.138 +// ------------------------------------------------------------------------------------------------
   1.139 +Light::~Light()
   1.140 +{
   1.141 +}
   1.142 +
   1.143 +
   1.144 +// ------------------------------------------------------------------------------------------------
   1.145 +Null::Null(uint64_t id, const Element& element, const Document& doc, const std::string& name)
   1.146 +: NodeAttribute(id,element,doc,name)
   1.147 +{
   1.148 +
   1.149 +}
   1.150 +
   1.151 +
   1.152 +// ------------------------------------------------------------------------------------------------
   1.153 +Null::~Null()
   1.154 +{
   1.155 +
   1.156 +}
   1.157 +
   1.158 +
   1.159 +// ------------------------------------------------------------------------------------------------
   1.160 +LimbNode::LimbNode(uint64_t id, const Element& element, const Document& doc, const std::string& name)
   1.161 +: NodeAttribute(id,element,doc,name)
   1.162 +{
   1.163 +
   1.164 +}
   1.165 +
   1.166 +
   1.167 +// ------------------------------------------------------------------------------------------------
   1.168 +LimbNode::~LimbNode()
   1.169 +{
   1.170 +
   1.171 +}
   1.172 +
   1.173 +}
   1.174 +}
   1.175 +
   1.176 +#endif