vrshoot

diff libs/assimp/FBXModel.cpp @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/assimp/FBXModel.cpp	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,156 @@
     1.4 +/*
     1.5 +Open Asset Import Library (assimp)
     1.6 +----------------------------------------------------------------------
     1.7 +
     1.8 +Copyright (c) 2006-2012, assimp team
     1.9 +All rights reserved.
    1.10 +
    1.11 +Redistribution and use of this software in source and binary forms, 
    1.12 +with or without modification, are permitted provided that the 
    1.13 +following conditions are met:
    1.14 +
    1.15 +* Redistributions of source code must retain the above
    1.16 +  copyright notice, this list of conditions and the
    1.17 +  following disclaimer.
    1.18 +
    1.19 +* Redistributions in binary form must reproduce the above
    1.20 +  copyright notice, this list of conditions and the
    1.21 +  following disclaimer in the documentation and/or other
    1.22 +  materials provided with the distribution.
    1.23 +
    1.24 +* Neither the name of the assimp team, nor the names of its
    1.25 +  contributors may be used to endorse or promote products
    1.26 +  derived from this software without specific prior
    1.27 +  written permission of the assimp team.
    1.28 +
    1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
    1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
    1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
    1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
    1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
    1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
    1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
    1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.40 +
    1.41 +----------------------------------------------------------------------
    1.42 +*/
    1.43 +
    1.44 +/** @file  FBXModel.cpp
    1.45 + *  @brief Assimp::FBX::Model implementation
    1.46 + */
    1.47 +#include "AssimpPCH.h"
    1.48 +
    1.49 +#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
    1.50 +
    1.51 +#include "FBXParser.h"
    1.52 +#include "FBXDocument.h"
    1.53 +#include "FBXImporter.h"
    1.54 +#include "FBXImportSettings.h"
    1.55 +#include "FBXDocumentUtil.h"
    1.56 +#include "FBXProperties.h"
    1.57 +
    1.58 +namespace Assimp {
    1.59 +namespace FBX {
    1.60 +
    1.61 +	using namespace Util;
    1.62 +
    1.63 +// ------------------------------------------------------------------------------------------------
    1.64 +Model::Model(uint64_t id, const Element& element, const Document& doc, const std::string& name)
    1.65 +	: Object(id,element,name)
    1.66 +	, shading("Y")
    1.67 +{
    1.68 +	const Scope& sc = GetRequiredScope(element);
    1.69 +	const Element* const Shading = sc["Shading"];
    1.70 +	const Element* const Culling = sc["Culling"];
    1.71 +
    1.72 +	if(Shading) {
    1.73 +		shading = GetRequiredToken(*Shading,0).StringContents();
    1.74 +	}
    1.75 +
    1.76 +	if (Culling) {
    1.77 +		culling = ParseTokenAsString(GetRequiredToken(*Culling,0));
    1.78 +	}
    1.79 +
    1.80 +	props = GetPropertyTable(doc,"Model.FbxNode",element,sc);
    1.81 +	ResolveLinks(element,doc);
    1.82 +}
    1.83 +
    1.84 +
    1.85 +// ------------------------------------------------------------------------------------------------
    1.86 +Model::~Model()
    1.87 +{
    1.88 +
    1.89 +}
    1.90 +
    1.91 +
    1.92 +// ------------------------------------------------------------------------------------------------
    1.93 +void Model::ResolveLinks(const Element& element, const Document& doc)
    1.94 +{
    1.95 +	const char* const arr[] = {"Geometry","Material","NodeAttribute"};
    1.96 +
    1.97 +	// resolve material
    1.98 +	const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),arr, 3);
    1.99 +
   1.100 +	materials.reserve(conns.size());
   1.101 +	geometry.reserve(conns.size());
   1.102 +	attributes.reserve(conns.size());
   1.103 +	BOOST_FOREACH(const Connection* con, conns) {
   1.104 +
   1.105 +		// material and geometry links should be Object-Object connections
   1.106 +		if (con->PropertyName().length()) {
   1.107 +			continue;
   1.108 +		}
   1.109 +
   1.110 +		const Object* const ob = con->SourceObject();
   1.111 +		if(!ob) {
   1.112 +			DOMWarning("failed to read source object for incoming Model link, ignoring",&element);
   1.113 +			continue;
   1.114 +		}
   1.115 +
   1.116 +		const Material* const mat = dynamic_cast<const Material*>(ob);
   1.117 +		if(mat) {
   1.118 +			materials.push_back(mat);
   1.119 +			continue;
   1.120 +		}
   1.121 +
   1.122 +		const Geometry* const geo = dynamic_cast<const Geometry*>(ob);
   1.123 +		if(geo) {
   1.124 +			geometry.push_back(geo);
   1.125 +			continue;
   1.126 +		}
   1.127 +
   1.128 +		const NodeAttribute* const att = dynamic_cast<const NodeAttribute*>(ob);
   1.129 +		if(att) {
   1.130 +			attributes.push_back(att);
   1.131 +			continue;
   1.132 +		}
   1.133 +
   1.134 +		DOMWarning("source object for model link is neither Material, NodeAttribute nor Geometry, ignoring",&element);
   1.135 +		continue;
   1.136 +	}
   1.137 +}
   1.138 +
   1.139 +
   1.140 +// ------------------------------------------------------------------------------------------------
   1.141 +bool Model::IsNull() const
   1.142 +{
   1.143 +	const std::vector<const NodeAttribute*>& attrs = GetAttributes();
   1.144 +	BOOST_FOREACH(const NodeAttribute* att, attrs) {
   1.145 +		
   1.146 +		const Null* null_tag = dynamic_cast<const Null*>(att);
   1.147 +		if(null_tag) {
   1.148 +			return true;
   1.149 +		}
   1.150 +	}
   1.151 +
   1.152 +	return false;
   1.153 +}
   1.154 +
   1.155 +
   1.156 +} //!FBX
   1.157 +} //!Assimp
   1.158 +
   1.159 +#endif