vrshoot
diff libs/assimp/FBXModel.cpp @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/FBXModel.cpp Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,156 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** @file FBXModel.cpp 1.45 + * @brief Assimp::FBX::Model implementation 1.46 + */ 1.47 +#include "AssimpPCH.h" 1.48 + 1.49 +#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER 1.50 + 1.51 +#include "FBXParser.h" 1.52 +#include "FBXDocument.h" 1.53 +#include "FBXImporter.h" 1.54 +#include "FBXImportSettings.h" 1.55 +#include "FBXDocumentUtil.h" 1.56 +#include "FBXProperties.h" 1.57 + 1.58 +namespace Assimp { 1.59 +namespace FBX { 1.60 + 1.61 + using namespace Util; 1.62 + 1.63 +// ------------------------------------------------------------------------------------------------ 1.64 +Model::Model(uint64_t id, const Element& element, const Document& doc, const std::string& name) 1.65 + : Object(id,element,name) 1.66 + , shading("Y") 1.67 +{ 1.68 + const Scope& sc = GetRequiredScope(element); 1.69 + const Element* const Shading = sc["Shading"]; 1.70 + const Element* const Culling = sc["Culling"]; 1.71 + 1.72 + if(Shading) { 1.73 + shading = GetRequiredToken(*Shading,0).StringContents(); 1.74 + } 1.75 + 1.76 + if (Culling) { 1.77 + culling = ParseTokenAsString(GetRequiredToken(*Culling,0)); 1.78 + } 1.79 + 1.80 + props = GetPropertyTable(doc,"Model.FbxNode",element,sc); 1.81 + ResolveLinks(element,doc); 1.82 +} 1.83 + 1.84 + 1.85 +// ------------------------------------------------------------------------------------------------ 1.86 +Model::~Model() 1.87 +{ 1.88 + 1.89 +} 1.90 + 1.91 + 1.92 +// ------------------------------------------------------------------------------------------------ 1.93 +void Model::ResolveLinks(const Element& element, const Document& doc) 1.94 +{ 1.95 + const char* const arr[] = {"Geometry","Material","NodeAttribute"}; 1.96 + 1.97 + // resolve material 1.98 + const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),arr, 3); 1.99 + 1.100 + materials.reserve(conns.size()); 1.101 + geometry.reserve(conns.size()); 1.102 + attributes.reserve(conns.size()); 1.103 + BOOST_FOREACH(const Connection* con, conns) { 1.104 + 1.105 + // material and geometry links should be Object-Object connections 1.106 + if (con->PropertyName().length()) { 1.107 + continue; 1.108 + } 1.109 + 1.110 + const Object* const ob = con->SourceObject(); 1.111 + if(!ob) { 1.112 + DOMWarning("failed to read source object for incoming Model link, ignoring",&element); 1.113 + continue; 1.114 + } 1.115 + 1.116 + const Material* const mat = dynamic_cast<const Material*>(ob); 1.117 + if(mat) { 1.118 + materials.push_back(mat); 1.119 + continue; 1.120 + } 1.121 + 1.122 + const Geometry* const geo = dynamic_cast<const Geometry*>(ob); 1.123 + if(geo) { 1.124 + geometry.push_back(geo); 1.125 + continue; 1.126 + } 1.127 + 1.128 + const NodeAttribute* const att = dynamic_cast<const NodeAttribute*>(ob); 1.129 + if(att) { 1.130 + attributes.push_back(att); 1.131 + continue; 1.132 + } 1.133 + 1.134 + DOMWarning("source object for model link is neither Material, NodeAttribute nor Geometry, ignoring",&element); 1.135 + continue; 1.136 + } 1.137 +} 1.138 + 1.139 + 1.140 +// ------------------------------------------------------------------------------------------------ 1.141 +bool Model::IsNull() const 1.142 +{ 1.143 + const std::vector<const NodeAttribute*>& attrs = GetAttributes(); 1.144 + BOOST_FOREACH(const NodeAttribute* att, attrs) { 1.145 + 1.146 + const Null* null_tag = dynamic_cast<const Null*>(att); 1.147 + if(null_tag) { 1.148 + return true; 1.149 + } 1.150 + } 1.151 + 1.152 + return false; 1.153 +} 1.154 + 1.155 + 1.156 +} //!FBX 1.157 +} //!Assimp 1.158 + 1.159 +#endif