vrshoot
diff libs/assimp/FBXMaterial.cpp @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/FBXMaterial.cpp Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,200 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** @file FBXMaterial.cpp 1.45 + * @brief Assimp::FBX::Material and Assimp::FBX::Texture implementation 1.46 + */ 1.47 +#include "AssimpPCH.h" 1.48 + 1.49 +#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER 1.50 + 1.51 +#include "FBXParser.h" 1.52 +#include "FBXDocument.h" 1.53 +#include "FBXImporter.h" 1.54 +#include "FBXImportSettings.h" 1.55 +#include "FBXDocumentUtil.h" 1.56 +#include "FBXProperties.h" 1.57 + 1.58 +namespace Assimp { 1.59 +namespace FBX { 1.60 + 1.61 + using namespace Util; 1.62 + 1.63 +// ------------------------------------------------------------------------------------------------ 1.64 +Material::Material(uint64_t id, const Element& element, const Document& doc, const std::string& name) 1.65 +: Object(id,element,name) 1.66 +{ 1.67 + const Scope& sc = GetRequiredScope(element); 1.68 + 1.69 + const Element* const ShadingModel = sc["ShadingModel"]; 1.70 + const Element* const MultiLayer = sc["MultiLayer"]; 1.71 + 1.72 + if(MultiLayer) { 1.73 + multilayer = !!ParseTokenAsInt(GetRequiredToken(*MultiLayer,0)); 1.74 + } 1.75 + 1.76 + if(ShadingModel) { 1.77 + shading = ParseTokenAsString(GetRequiredToken(*ShadingModel,0)); 1.78 + } 1.79 + else { 1.80 + DOMWarning("shading mode not specified, assuming phong",&element); 1.81 + shading = "phong"; 1.82 + } 1.83 + 1.84 + std::string templateName; 1.85 + 1.86 + const char* const sh = shading.c_str(); 1.87 + if(!strcmp(sh,"phong")) { 1.88 + templateName = "Material.FbxSurfacePhong"; 1.89 + } 1.90 + else if(!strcmp(sh,"lambert")) { 1.91 + templateName = "Material.FbxSurfaceLambert"; 1.92 + } 1.93 + else { 1.94 + DOMWarning("shading mode not recognized: " + shading,&element); 1.95 + } 1.96 + 1.97 + props = GetPropertyTable(doc,templateName,element,sc); 1.98 + 1.99 + // resolve texture links 1.100 + const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID()); 1.101 + BOOST_FOREACH(const Connection* con, conns) { 1.102 + 1.103 + // texture link to properties, not objects 1.104 + if (!con->PropertyName().length()) { 1.105 + continue; 1.106 + } 1.107 + 1.108 + const Object* const ob = con->SourceObject(); 1.109 + if(!ob) { 1.110 + DOMWarning("failed to read source object for texture link, ignoring",&element); 1.111 + continue; 1.112 + } 1.113 + 1.114 + const Texture* const tex = dynamic_cast<const Texture*>(ob); 1.115 + if(!tex) { 1.116 + DOMWarning("source object for texture link is not a texture, ignoring",&element); 1.117 + continue; 1.118 + } 1.119 + 1.120 + const std::string& prop = con->PropertyName(); 1.121 + if (textures.find(prop) != textures.end()) { 1.122 + DOMWarning("duplicate texture link: " + prop,&element); 1.123 + } 1.124 + 1.125 + textures[prop] = tex; 1.126 + } 1.127 +} 1.128 + 1.129 + 1.130 +// ------------------------------------------------------------------------------------------------ 1.131 +Material::~Material() 1.132 +{ 1.133 +} 1.134 + 1.135 + 1.136 +// ------------------------------------------------------------------------------------------------ 1.137 +Texture::Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name) 1.138 +: Object(id,element,name) 1.139 +, uvScaling(1.0f,1.0f) 1.140 +{ 1.141 + const Scope& sc = GetRequiredScope(element); 1.142 + 1.143 + const Element* const Type = sc["Type"]; 1.144 + const Element* const FileName = sc["FileName"]; 1.145 + const Element* const RelativeFilename = sc["RelativeFilename"]; 1.146 + const Element* const ModelUVTranslation = sc["ModelUVTranslation"]; 1.147 + const Element* const ModelUVScaling = sc["ModelUVScaling"]; 1.148 + const Element* const Texture_Alpha_Source = sc["Texture_Alpha_Source"]; 1.149 + const Element* const Cropping = sc["Cropping"]; 1.150 + 1.151 + if(Type) { 1.152 + type = ParseTokenAsString(GetRequiredToken(*Type,0)); 1.153 + } 1.154 + 1.155 + if(FileName) { 1.156 + fileName = ParseTokenAsString(GetRequiredToken(*FileName,0)); 1.157 + } 1.158 + 1.159 + if(RelativeFilename) { 1.160 + relativeFileName = ParseTokenAsString(GetRequiredToken(*RelativeFilename,0)); 1.161 + } 1.162 + 1.163 + if(ModelUVTranslation) { 1.164 + uvTrans = aiVector2D(ParseTokenAsFloat(GetRequiredToken(*ModelUVTranslation,0)), 1.165 + ParseTokenAsFloat(GetRequiredToken(*ModelUVTranslation,1)) 1.166 + ); 1.167 + } 1.168 + 1.169 + if(ModelUVScaling) { 1.170 + uvScaling = aiVector2D(ParseTokenAsFloat(GetRequiredToken(*ModelUVScaling,0)), 1.171 + ParseTokenAsFloat(GetRequiredToken(*ModelUVScaling,1)) 1.172 + ); 1.173 + } 1.174 + 1.175 + if(Cropping) { 1.176 + crop[0] = ParseTokenAsInt(GetRequiredToken(*Cropping,0)); 1.177 + crop[1] = ParseTokenAsInt(GetRequiredToken(*Cropping,1)); 1.178 + crop[2] = ParseTokenAsInt(GetRequiredToken(*Cropping,2)); 1.179 + crop[3] = ParseTokenAsInt(GetRequiredToken(*Cropping,3)); 1.180 + } 1.181 + else { 1.182 + // vc8 doesn't support the crop() syntax in initialization lists 1.183 + // (and vc9 WARNS about the new (i.e. compliant) behaviour). 1.184 + crop[0] = crop[1] = crop[2] = crop[3] = 0; 1.185 + } 1.186 + 1.187 + if(Texture_Alpha_Source) { 1.188 + alphaSource = ParseTokenAsString(GetRequiredToken(*Texture_Alpha_Source,0)); 1.189 + } 1.190 + 1.191 + props = GetPropertyTable(doc,"Texture.FbxFileTexture",element,sc); 1.192 +} 1.193 + 1.194 + 1.195 +Texture::~Texture() 1.196 +{ 1.197 + 1.198 +} 1.199 + 1.200 +} //!FBX 1.201 +} //!Assimp 1.202 + 1.203 +#endif