vrshoot

diff libs/assimp/FBXMaterial.cpp @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/assimp/FBXMaterial.cpp	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,200 @@
     1.4 +/*
     1.5 +Open Asset Import Library (assimp)
     1.6 +----------------------------------------------------------------------
     1.7 +
     1.8 +Copyright (c) 2006-2012, assimp team
     1.9 +All rights reserved.
    1.10 +
    1.11 +Redistribution and use of this software in source and binary forms, 
    1.12 +with or without modification, are permitted provided that the 
    1.13 +following conditions are met:
    1.14 +
    1.15 +* Redistributions of source code must retain the above
    1.16 +  copyright notice, this list of conditions and the
    1.17 +  following disclaimer.
    1.18 +
    1.19 +* Redistributions in binary form must reproduce the above
    1.20 +  copyright notice, this list of conditions and the
    1.21 +  following disclaimer in the documentation and/or other
    1.22 +  materials provided with the distribution.
    1.23 +
    1.24 +* Neither the name of the assimp team, nor the names of its
    1.25 +  contributors may be used to endorse or promote products
    1.26 +  derived from this software without specific prior
    1.27 +  written permission of the assimp team.
    1.28 +
    1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
    1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
    1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
    1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
    1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
    1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
    1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
    1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.40 +
    1.41 +----------------------------------------------------------------------
    1.42 +*/
    1.43 +
    1.44 +/** @file  FBXMaterial.cpp
    1.45 + *  @brief Assimp::FBX::Material and Assimp::FBX::Texture implementation
    1.46 + */
    1.47 +#include "AssimpPCH.h"
    1.48 +
    1.49 +#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
    1.50 +
    1.51 +#include "FBXParser.h"
    1.52 +#include "FBXDocument.h"
    1.53 +#include "FBXImporter.h"
    1.54 +#include "FBXImportSettings.h"
    1.55 +#include "FBXDocumentUtil.h"
    1.56 +#include "FBXProperties.h"
    1.57 +
    1.58 +namespace Assimp {
    1.59 +namespace FBX {
    1.60 +
    1.61 +	using namespace Util;
    1.62 +
    1.63 +// ------------------------------------------------------------------------------------------------
    1.64 +Material::Material(uint64_t id, const Element& element, const Document& doc, const std::string& name)
    1.65 +: Object(id,element,name)
    1.66 +{
    1.67 +	const Scope& sc = GetRequiredScope(element);
    1.68 +	
    1.69 +	const Element* const ShadingModel = sc["ShadingModel"];
    1.70 +	const Element* const MultiLayer = sc["MultiLayer"];
    1.71 +
    1.72 +	if(MultiLayer) {
    1.73 +		multilayer = !!ParseTokenAsInt(GetRequiredToken(*MultiLayer,0));
    1.74 +	}
    1.75 +
    1.76 +	if(ShadingModel) {
    1.77 +		shading = ParseTokenAsString(GetRequiredToken(*ShadingModel,0));
    1.78 +	}
    1.79 +	else {
    1.80 +		DOMWarning("shading mode not specified, assuming phong",&element);
    1.81 +		shading = "phong";
    1.82 +	}
    1.83 +
    1.84 +	std::string templateName;
    1.85 +
    1.86 +	const char* const sh = shading.c_str();
    1.87 +	if(!strcmp(sh,"phong")) {
    1.88 +		templateName = "Material.FbxSurfacePhong";
    1.89 +	}
    1.90 +	else if(!strcmp(sh,"lambert")) {
    1.91 +		templateName = "Material.FbxSurfaceLambert";
    1.92 +	}
    1.93 +	else {
    1.94 +		DOMWarning("shading mode not recognized: " + shading,&element);
    1.95 +	}
    1.96 +
    1.97 +	props = GetPropertyTable(doc,templateName,element,sc);
    1.98 +
    1.99 +	// resolve texture links
   1.100 +	const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
   1.101 +	BOOST_FOREACH(const Connection* con, conns) {
   1.102 +
   1.103 +		// texture link to properties, not objects
   1.104 +		if (!con->PropertyName().length()) {
   1.105 +			continue;
   1.106 +		}
   1.107 +
   1.108 +		const Object* const ob = con->SourceObject();
   1.109 +		if(!ob) {
   1.110 +			DOMWarning("failed to read source object for texture link, ignoring",&element);
   1.111 +			continue;
   1.112 +		}
   1.113 +
   1.114 +		const Texture* const tex = dynamic_cast<const Texture*>(ob);
   1.115 +		if(!tex) {
   1.116 +			DOMWarning("source object for texture link is not a texture, ignoring",&element);
   1.117 +			continue;
   1.118 +		}
   1.119 +
   1.120 +		const std::string& prop = con->PropertyName();
   1.121 +		if (textures.find(prop) != textures.end()) {
   1.122 +			DOMWarning("duplicate texture link: " + prop,&element);
   1.123 +		}
   1.124 +
   1.125 +		textures[prop] = tex;
   1.126 +	}
   1.127 +}
   1.128 +
   1.129 +
   1.130 +// ------------------------------------------------------------------------------------------------
   1.131 +Material::~Material()
   1.132 +{
   1.133 +}
   1.134 +
   1.135 +
   1.136 +// ------------------------------------------------------------------------------------------------
   1.137 +Texture::Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name)
   1.138 +: Object(id,element,name)
   1.139 +, uvScaling(1.0f,1.0f)
   1.140 +{
   1.141 +	const Scope& sc = GetRequiredScope(element);
   1.142 +
   1.143 +	const Element* const Type = sc["Type"];
   1.144 +	const Element* const FileName = sc["FileName"];
   1.145 +	const Element* const RelativeFilename = sc["RelativeFilename"];
   1.146 +	const Element* const ModelUVTranslation = sc["ModelUVTranslation"];
   1.147 +	const Element* const ModelUVScaling = sc["ModelUVScaling"];
   1.148 +	const Element* const Texture_Alpha_Source = sc["Texture_Alpha_Source"];
   1.149 +	const Element* const Cropping = sc["Cropping"];
   1.150 +
   1.151 +	if(Type) {
   1.152 +		type = ParseTokenAsString(GetRequiredToken(*Type,0));
   1.153 +	}
   1.154 +
   1.155 +	if(FileName) {
   1.156 +		fileName = ParseTokenAsString(GetRequiredToken(*FileName,0));
   1.157 +	}
   1.158 +
   1.159 +	if(RelativeFilename) {
   1.160 +		relativeFileName = ParseTokenAsString(GetRequiredToken(*RelativeFilename,0));
   1.161 +	}
   1.162 +
   1.163 +	if(ModelUVTranslation) {
   1.164 +		uvTrans = aiVector2D(ParseTokenAsFloat(GetRequiredToken(*ModelUVTranslation,0)),
   1.165 +			ParseTokenAsFloat(GetRequiredToken(*ModelUVTranslation,1))
   1.166 +		);
   1.167 +	}
   1.168 +
   1.169 +	if(ModelUVScaling) {
   1.170 +		uvScaling = aiVector2D(ParseTokenAsFloat(GetRequiredToken(*ModelUVScaling,0)),
   1.171 +			ParseTokenAsFloat(GetRequiredToken(*ModelUVScaling,1))
   1.172 +		);
   1.173 +	}
   1.174 +
   1.175 +	if(Cropping) {
   1.176 +		crop[0] = ParseTokenAsInt(GetRequiredToken(*Cropping,0));
   1.177 +		crop[1] = ParseTokenAsInt(GetRequiredToken(*Cropping,1));
   1.178 +		crop[2] = ParseTokenAsInt(GetRequiredToken(*Cropping,2));
   1.179 +		crop[3] = ParseTokenAsInt(GetRequiredToken(*Cropping,3));
   1.180 +	}
   1.181 +	else {
   1.182 +		// vc8 doesn't support the crop() syntax in initialization lists
   1.183 +		// (and vc9 WARNS about the new (i.e. compliant) behaviour).
   1.184 +		crop[0] = crop[1] = crop[2] = crop[3] = 0;
   1.185 +	}
   1.186 +
   1.187 +	if(Texture_Alpha_Source) {
   1.188 +		alphaSource = ParseTokenAsString(GetRequiredToken(*Texture_Alpha_Source,0));
   1.189 +	}
   1.190 +
   1.191 +	props = GetPropertyTable(doc,"Texture.FbxFileTexture",element,sc);
   1.192 +}
   1.193 +
   1.194 +
   1.195 +Texture::~Texture()
   1.196 +{
   1.197 +
   1.198 +}
   1.199 +
   1.200 +} //!FBX
   1.201 +} //!Assimp
   1.202 +
   1.203 +#endif