vrshoot

diff libs/assimp/FBXImportSettings.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/assimp/FBXImportSettings.h	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,142 @@
     1.4 +/*
     1.5 +Open Asset Import Library (assimp)
     1.6 +----------------------------------------------------------------------
     1.7 +
     1.8 +Copyright (c) 2006-2012, assimp team
     1.9 +All rights reserved.
    1.10 +
    1.11 +Redistribution and use of this software in source and binary forms, 
    1.12 +with or without modification, are permitted provided that the 
    1.13 +following conditions are met:
    1.14 +
    1.15 +* Redistributions of source code must retain the above
    1.16 +  copyright notice, this list of conditions and the
    1.17 +  following disclaimer.
    1.18 +
    1.19 +* Redistributions in binary form must reproduce the above
    1.20 +  copyright notice, this list of conditions and the
    1.21 +  following disclaimer in the documentation and/or other
    1.22 +  materials provided with the distribution.
    1.23 +
    1.24 +* Neither the name of the assimp team, nor the names of its
    1.25 +  contributors may be used to endorse or promote products
    1.26 +  derived from this software without specific prior
    1.27 +  written permission of the assimp team.
    1.28 +
    1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
    1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
    1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
    1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
    1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
    1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
    1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
    1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.40 +
    1.41 +----------------------------------------------------------------------
    1.42 +*/
    1.43 +
    1.44 +/** @file  FBXImportSettings.h
    1.45 + *  @brief FBX importer runtime configuration
    1.46 + */
    1.47 +#ifndef INCLUDED_AI_FBX_IMPORTSETTINGS_H
    1.48 +#define INCLUDED_AI_FBX_IMPORTSETTINGS_H
    1.49 +
    1.50 +namespace Assimp {
    1.51 +namespace FBX {
    1.52 +
    1.53 +/** FBX import settings, parts of which are publicly accessible via their corresponding AI_CONFIG constants */
    1.54 +struct ImportSettings 
    1.55 +{
    1.56 +	ImportSettings()
    1.57 +		: strictMode(true)
    1.58 +		, readAllLayers(true)
    1.59 +		, readAllMaterials()
    1.60 +		, readMaterials(true)
    1.61 +		, readCameras(true)
    1.62 +		, readLights(true)
    1.63 +		, readAnimations(true)
    1.64 +		, readWeights(true)
    1.65 +		, preservePivots(true)
    1.66 +		, optimizeEmptyAnimationCurves(true)
    1.67 +	{}
    1.68 + 
    1.69 +
    1.70 +	/** enable strict mode:
    1.71 +	 *   - only accept fbx 2012, 2013 files
    1.72 +	 *   - on the slightest error, give up.
    1.73 +	 *
    1.74 +	 *  Basically, strict mode means that the fbx file will actually
    1.75 +	 *  be validated. Strict mode is off by default. */
    1.76 +	bool strictMode;
    1.77 +
    1.78 +	/** specifies whether all geometry layers are read and scanned for
    1.79 +	  * usable data channels. The FBX spec indicates that many readers
    1.80 +	  * will only read the first channel and that this is in some way
    1.81 +	  * the recommended way- in reality, however, it happens a lot that 
    1.82 +	  * vertex data is spread among multiple layers. The default
    1.83 +	  * value for this option is true.*/
    1.84 +	bool readAllLayers;
    1.85 +
    1.86 +	/** specifies whether all materials are read, or only those that
    1.87 +	 *  are referenced by at least one mesh. Reading all materials
    1.88 +	 *  may make FBX reading a lot slower since all objects
    1.89 +	 *  need to be processed .
    1.90 +	 *  This bit is ignored unless readMaterials=true*/
    1.91 +	bool readAllMaterials;
    1.92 +
    1.93 +
    1.94 +	/** import materials (true) or skip them and assign a default 
    1.95 +	 *  material. The default value is true.*/
    1.96 +	bool readMaterials;
    1.97 +
    1.98 +	/** import cameras? Default value is true.*/
    1.99 +	bool readCameras;
   1.100 +
   1.101 +	/** import light sources? Default value is true.*/
   1.102 +	bool readLights;
   1.103 +
   1.104 +	/** import animations (i.e. animation curves, the node
   1.105 +	 *  skeleton is always imported). Default value is true. */
   1.106 +	bool readAnimations;
   1.107 +
   1.108 +	/** read bones (vertex weights and deform info).
   1.109 +	 *  Default value is true. */
   1.110 +	bool readWeights;
   1.111 +
   1.112 +	/** preserve transformation pivots and offsets. Since these can
   1.113 +	 *  not directly be represented in assimp, additional dummy
   1.114 +	 *  nodes will be generated. Note that settings this to false
   1.115 +	 *  can make animation import a lot slower. The default value
   1.116 +	 *  is true.
   1.117 +	 *
   1.118 +	 *  The naming scheme for the generated nodes is:
   1.119 +	 *    <OriginalName>_$AssimpFbx$_<TransformName>
   1.120 +	 *  
   1.121 +	 *  where <TransformName> is one of
   1.122 +	 *    RotationPivot
   1.123 +	 *    RotationOffset
   1.124 +	 *    PreRotation
   1.125 +	 *    PostRotation
   1.126 +	 *    ScalingPivot
   1.127 +	 *    ScalingOffset
   1.128 +	 *    Translation
   1.129 +	 *    Scaling
   1.130 +	 *    Rotation
   1.131 +	 **/
   1.132 +	bool preservePivots;
   1.133 +
   1.134 +	/** do not import animation curves that specify a constant
   1.135 +	 *  values matching the corresponding node transformation.
   1.136 +	 *  The default value is true. */
   1.137 +	bool optimizeEmptyAnimationCurves;
   1.138 +};
   1.139 +
   1.140 +
   1.141 +} // !FBX
   1.142 +} // !Assimp
   1.143 +
   1.144 +#endif
   1.145 +