vrshoot
diff libs/assimp/FBXDeformer.cpp @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/FBXDeformer.cpp Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,169 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** @file FBXNoteAttribute.cpp 1.45 + * @brief Assimp::FBX::NodeAttribute (and subclasses) implementation 1.46 + */ 1.47 +#include "AssimpPCH.h" 1.48 + 1.49 +#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER 1.50 + 1.51 +#include "FBXParser.h" 1.52 +#include "FBXDocument.h" 1.53 +#include "FBXImporter.h" 1.54 +#include "FBXImportSettings.h" 1.55 +#include "FBXDocumentUtil.h" 1.56 +#include "FBXProperties.h" 1.57 + 1.58 +namespace Assimp { 1.59 +namespace FBX { 1.60 + 1.61 + using namespace Util; 1.62 + 1.63 +// ------------------------------------------------------------------------------------------------ 1.64 +Deformer::Deformer(uint64_t id, const Element& element, const Document& doc, const std::string& name) 1.65 + : Object(id,element,name) 1.66 +{ 1.67 + const Scope& sc = GetRequiredScope(element); 1.68 + 1.69 + const std::string& classname = ParseTokenAsString(GetRequiredToken(element,2)); 1.70 + props = GetPropertyTable(doc,"Deformer.Fbx" + classname,element,sc,true); 1.71 +} 1.72 + 1.73 + 1.74 +// ------------------------------------------------------------------------------------------------ 1.75 +Deformer::~Deformer() 1.76 +{ 1.77 + 1.78 +} 1.79 + 1.80 + 1.81 +// ------------------------------------------------------------------------------------------------ 1.82 +Cluster::Cluster(uint64_t id, const Element& element, const Document& doc, const std::string& name) 1.83 +: Deformer(id,element,doc,name) 1.84 +, node() 1.85 +{ 1.86 + const Scope& sc = GetRequiredScope(element); 1.87 + 1.88 + const Element* const Indexes = sc["Indexes"]; 1.89 + const Element* const Weights = sc["Weights"]; 1.90 + 1.91 + const Element& Transform = GetRequiredElement(sc,"Transform",&element); 1.92 + const Element& TransformLink = GetRequiredElement(sc,"TransformLink",&element); 1.93 + 1.94 + transform = ReadMatrix(Transform); 1.95 + transformLink = ReadMatrix(TransformLink); 1.96 + 1.97 + // it is actually possible that there be Deformer's with no weights 1.98 + if (!!Indexes != !!Weights) { 1.99 + DOMError("either Indexes or Weights are missing from Cluster",&element); 1.100 + } 1.101 + 1.102 + if(Indexes) { 1.103 + ParseVectorDataArray(indices,*Indexes); 1.104 + ParseVectorDataArray(weights,*Weights); 1.105 + } 1.106 + 1.107 + if(indices.size() != weights.size()) { 1.108 + DOMError("sizes of index and weight array don't match up",&element); 1.109 + } 1.110 + 1.111 + // read assigned node 1.112 + const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"Model"); 1.113 + BOOST_FOREACH(const Connection* con, conns) { 1.114 + const Model* const mod = ProcessSimpleConnection<Model>(*con, false, "Model -> Cluster", element); 1.115 + if(mod) { 1.116 + node = mod; 1.117 + break; 1.118 + } 1.119 + } 1.120 + 1.121 + if (!node) { 1.122 + DOMError("failed to read target Node for Cluster",&element); 1.123 + } 1.124 +} 1.125 + 1.126 + 1.127 +// ------------------------------------------------------------------------------------------------ 1.128 +Cluster::~Cluster() 1.129 +{ 1.130 + 1.131 +} 1.132 + 1.133 + 1.134 +// ------------------------------------------------------------------------------------------------ 1.135 +Skin::Skin(uint64_t id, const Element& element, const Document& doc, const std::string& name) 1.136 +: Deformer(id,element,doc,name) 1.137 +{ 1.138 + const Scope& sc = GetRequiredScope(element); 1.139 + 1.140 + const Element* const Link_DeformAcuracy = sc["Link_DeformAcuracy"]; 1.141 + if(Link_DeformAcuracy) { 1.142 + accuracy = ParseTokenAsFloat(GetRequiredToken(*Link_DeformAcuracy,0)); 1.143 + } 1.144 + 1.145 + // resolve assigned clusters 1.146 + const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"Deformer"); 1.147 + 1.148 + clusters.reserve(conns.size()); 1.149 + BOOST_FOREACH(const Connection* con, conns) { 1.150 + 1.151 + const Cluster* const cluster = ProcessSimpleConnection<Cluster>(*con, false, "Cluster -> Skin", element); 1.152 + if(cluster) { 1.153 + clusters.push_back(cluster); 1.154 + continue; 1.155 + } 1.156 + } 1.157 +} 1.158 + 1.159 + 1.160 +// ------------------------------------------------------------------------------------------------ 1.161 +Skin::~Skin() 1.162 +{ 1.163 + 1.164 +} 1.165 + 1.166 + 1.167 + 1.168 +} 1.169 +} 1.170 + 1.171 +#endif 1.172 +