vrshoot
diff libs/assimp/FBXAnimation.cpp @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/FBXAnimation.cpp Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,313 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** @file FBXAnimation.cpp 1.45 + * @brief Assimp::FBX::AnimationCurve, Assimp::FBX::AnimationCurveNode, 1.46 + * Assimp::FBX::AnimationLayer, Assimp::FBX::AnimationStack 1.47 + */ 1.48 +#include "AssimpPCH.h" 1.49 + 1.50 +#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER 1.51 + 1.52 +#include "FBXParser.h" 1.53 +#include "FBXDocument.h" 1.54 +#include "FBXImporter.h" 1.55 +#include "FBXImportSettings.h" 1.56 +#include "FBXDocumentUtil.h" 1.57 +#include "FBXProperties.h" 1.58 + 1.59 +namespace Assimp { 1.60 +namespace FBX { 1.61 + 1.62 + using namespace Util; 1.63 + 1.64 +// ------------------------------------------------------------------------------------------------ 1.65 +AnimationCurve::AnimationCurve(uint64_t id, const Element& element, const std::string& name, const Document& doc) 1.66 +: Object(id, element, name) 1.67 +{ 1.68 + const Scope& sc = GetRequiredScope(element); 1.69 + const Element& KeyTime = GetRequiredElement(sc,"KeyTime"); 1.70 + const Element& KeyValueFloat = GetRequiredElement(sc,"KeyValueFloat"); 1.71 + 1.72 + ParseVectorDataArray(keys, KeyTime); 1.73 + ParseVectorDataArray(values, KeyValueFloat); 1.74 + 1.75 + if(keys.size() != values.size()) { 1.76 + DOMError("the number of key times does not match the number of keyframe values",&KeyTime); 1.77 + } 1.78 + 1.79 + // check if the key times are well-ordered 1.80 + if(!std::equal(keys.begin(), keys.end() - 1, keys.begin() + 1, std::less<KeyTimeList::value_type>())) { 1.81 + DOMError("the keyframes are not in ascending order",&KeyTime); 1.82 + } 1.83 + 1.84 + const Element* KeyAttrDataFloat = sc["KeyAttrDataFloat"]; 1.85 + if(KeyAttrDataFloat) { 1.86 + ParseVectorDataArray(attributes, *KeyAttrDataFloat); 1.87 + } 1.88 + 1.89 + const Element* KeyAttrFlags = sc["KeyAttrFlags"]; 1.90 + if(KeyAttrFlags) { 1.91 + ParseVectorDataArray(flags, *KeyAttrFlags); 1.92 + } 1.93 +} 1.94 + 1.95 + 1.96 +// ------------------------------------------------------------------------------------------------ 1.97 +AnimationCurve::~AnimationCurve() 1.98 +{ 1.99 + 1.100 +} 1.101 + 1.102 + 1.103 +// ------------------------------------------------------------------------------------------------ 1.104 +AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element& element, const std::string& name, const Document& doc, 1.105 + const char* const * target_prop_whitelist /*= NULL*/, size_t whitelist_size /*= 0*/) 1.106 +: Object(id, element, name) 1.107 +, target() 1.108 +, doc(doc) 1.109 +{ 1.110 + const Scope& sc = GetRequiredScope(element); 1.111 + 1.112 + // find target node 1.113 + const char* whitelist[] = {"Model","NodeAttribute"}; 1.114 + const std::vector<const Connection*>& conns = doc.GetConnectionsBySourceSequenced(ID(),whitelist,2); 1.115 + 1.116 + BOOST_FOREACH(const Connection* con, conns) { 1.117 + 1.118 + // link should go for a property 1.119 + if (!con->PropertyName().length()) { 1.120 + continue; 1.121 + } 1.122 + 1.123 + if(target_prop_whitelist) { 1.124 + const char* const s = con->PropertyName().c_str(); 1.125 + bool ok = false; 1.126 + for (size_t i = 0; i < whitelist_size; ++i) { 1.127 + if (!strcmp(s, target_prop_whitelist[i])) { 1.128 + ok = true; 1.129 + break; 1.130 + } 1.131 + } 1.132 + 1.133 + if (!ok) { 1.134 + throw std::range_error("AnimationCurveNode target property is not in whitelist"); 1.135 + } 1.136 + } 1.137 + 1.138 + const Object* const ob = con->DestinationObject(); 1.139 + if(!ob) { 1.140 + DOMWarning("failed to read destination object for AnimationCurveNode->Model link, ignoring",&element); 1.141 + continue; 1.142 + } 1.143 + 1.144 + // XXX support constraints as DOM class 1.145 + //ai_assert(dynamic_cast<const Model*>(ob) || dynamic_cast<const NodeAttribute*>(ob)); 1.146 + target = ob; 1.147 + if(!target) { 1.148 + continue; 1.149 + } 1.150 + 1.151 + prop = con->PropertyName(); 1.152 + break; 1.153 + } 1.154 + 1.155 + if(!target) { 1.156 + DOMWarning("failed to resolve target Model/NodeAttribute/Constraint for AnimationCurveNode",&element); 1.157 + } 1.158 + 1.159 + props = GetPropertyTable(doc,"AnimationCurveNode.FbxAnimCurveNode",element,sc,false); 1.160 +} 1.161 + 1.162 + 1.163 +// ------------------------------------------------------------------------------------------------ 1.164 +AnimationCurveNode::~AnimationCurveNode() 1.165 +{ 1.166 + 1.167 +} 1.168 + 1.169 + 1.170 +// ------------------------------------------------------------------------------------------------ 1.171 +const AnimationCurveMap& AnimationCurveNode::Curves() const 1.172 +{ 1.173 + if(curves.empty()) { 1.174 + // resolve attached animation curves 1.175 + const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"AnimationCurve"); 1.176 + 1.177 + BOOST_FOREACH(const Connection* con, conns) { 1.178 + 1.179 + // link should go for a property 1.180 + if (!con->PropertyName().length()) { 1.181 + continue; 1.182 + } 1.183 + 1.184 + const Object* const ob = con->SourceObject(); 1.185 + if(!ob) { 1.186 + DOMWarning("failed to read source object for AnimationCurve->AnimationCurveNode link, ignoring",&element); 1.187 + continue; 1.188 + } 1.189 + 1.190 + const AnimationCurve* const anim = dynamic_cast<const AnimationCurve*>(ob); 1.191 + if(!anim) { 1.192 + DOMWarning("source object for ->AnimationCurveNode link is not an AnimationCurve",&element); 1.193 + continue; 1.194 + } 1.195 + 1.196 + curves[con->PropertyName()] = anim; 1.197 + } 1.198 + } 1.199 + 1.200 + return curves; 1.201 +} 1.202 + 1.203 + 1.204 +// ------------------------------------------------------------------------------------------------ 1.205 +AnimationLayer::AnimationLayer(uint64_t id, const Element& element, const std::string& name, const Document& doc) 1.206 +: Object(id, element, name) 1.207 +, doc(doc) 1.208 +{ 1.209 + const Scope& sc = GetRequiredScope(element); 1.210 + 1.211 + // note: the props table here bears little importance and is usually absent 1.212 + props = GetPropertyTable(doc,"AnimationLayer.FbxAnimLayer",element,sc, true); 1.213 +} 1.214 + 1.215 + 1.216 +// ------------------------------------------------------------------------------------------------ 1.217 +AnimationLayer::~AnimationLayer() 1.218 +{ 1.219 + 1.220 +} 1.221 + 1.222 + 1.223 +// ------------------------------------------------------------------------------------------------ 1.224 +AnimationCurveNodeList AnimationLayer::Nodes(const char* const * target_prop_whitelist /*= NULL*/, 1.225 + size_t whitelist_size /*= 0*/) const 1.226 +{ 1.227 + AnimationCurveNodeList nodes; 1.228 + 1.229 + // resolve attached animation nodes 1.230 + const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"AnimationCurveNode"); 1.231 + nodes.reserve(conns.size()); 1.232 + 1.233 + BOOST_FOREACH(const Connection* con, conns) { 1.234 + 1.235 + // link should not go to a property 1.236 + if (con->PropertyName().length()) { 1.237 + continue; 1.238 + } 1.239 + 1.240 + const Object* const ob = con->SourceObject(); 1.241 + if(!ob) { 1.242 + DOMWarning("failed to read source object for AnimationCurveNode->AnimationLayer link, ignoring",&element); 1.243 + continue; 1.244 + } 1.245 + 1.246 + const AnimationCurveNode* const anim = dynamic_cast<const AnimationCurveNode*>(ob); 1.247 + if(!anim) { 1.248 + DOMWarning("source object for ->AnimationLayer link is not an AnimationCurveNode",&element); 1.249 + continue; 1.250 + } 1.251 + 1.252 + if(target_prop_whitelist) { 1.253 + const char* s = anim->TargetProperty().c_str(); 1.254 + bool ok = false; 1.255 + for (size_t i = 0; i < whitelist_size; ++i) { 1.256 + if (!strcmp(s, target_prop_whitelist[i])) { 1.257 + ok = true; 1.258 + break; 1.259 + } 1.260 + } 1.261 + if(!ok) { 1.262 + continue; 1.263 + } 1.264 + } 1.265 + nodes.push_back(anim); 1.266 + } 1.267 + 1.268 + return nodes; // pray for NRVO 1.269 +} 1.270 + 1.271 +// ------------------------------------------------------------------------------------------------ 1.272 +AnimationStack::AnimationStack(uint64_t id, const Element& element, const std::string& name, const Document& doc) 1.273 +: Object(id, element, name) 1.274 +{ 1.275 + const Scope& sc = GetRequiredScope(element); 1.276 + 1.277 + // note: we don't currently use any of these properties so we shouldn't bother if it is missing 1.278 + props = GetPropertyTable(doc,"AnimationStack.FbxAnimStack",element,sc, true); 1.279 + 1.280 + // resolve attached animation layers 1.281 + const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"AnimationLayer"); 1.282 + layers.reserve(conns.size()); 1.283 + 1.284 + BOOST_FOREACH(const Connection* con, conns) { 1.285 + 1.286 + // link should not go to a property 1.287 + if (con->PropertyName().length()) { 1.288 + continue; 1.289 + } 1.290 + 1.291 + const Object* const ob = con->SourceObject(); 1.292 + if(!ob) { 1.293 + DOMWarning("failed to read source object for AnimationLayer->AnimationStack link, ignoring",&element); 1.294 + continue; 1.295 + } 1.296 + 1.297 + const AnimationLayer* const anim = dynamic_cast<const AnimationLayer*>(ob); 1.298 + if(!anim) { 1.299 + DOMWarning("source object for ->AnimationStack link is not an AnimationLayer",&element); 1.300 + continue; 1.301 + } 1.302 + layers.push_back(anim); 1.303 + } 1.304 +} 1.305 + 1.306 + 1.307 +// ------------------------------------------------------------------------------------------------ 1.308 +AnimationStack::~AnimationStack() 1.309 +{ 1.310 + 1.311 +} 1.312 + 1.313 +} //!FBX 1.314 +} //!Assimp 1.315 + 1.316 +#endif