vrshoot

diff libs/assimp/DeboneProcess.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/assimp/DeboneProcess.h	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,132 @@
     1.4 +				   /*
     1.5 +Open Asset Import Library (assimp)
     1.6 +----------------------------------------------------------------------
     1.7 +
     1.8 +Copyright (c) 2006-2012, assimp team
     1.9 +All rights reserved.
    1.10 +
    1.11 +Redistribution and use of this software in source and binary forms, 
    1.12 +with or without modification, are permitted provided that the 
    1.13 +following conditions are met:
    1.14 +
    1.15 +* Redistributions of source code must retain the above
    1.16 +  copyright notice, this list of conditions and the
    1.17 +  following disclaimer.
    1.18 +
    1.19 +* Redistributions in binary form must reproduce the above
    1.20 +  copyright notice, this list of conditions and the
    1.21 +  following disclaimer in the documentation and/or other
    1.22 +  materials provided with the distribution.
    1.23 +
    1.24 +* Neither the name of the assimp team, nor the names of its
    1.25 +  contributors may be used to endorse or promote products
    1.26 +  derived from this software without specific prior
    1.27 +  written permission of the assimp team.
    1.28 +
    1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
    1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
    1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
    1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
    1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
    1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
    1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
    1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.40 +
    1.41 +----------------------------------------------------------------------
    1.42 +*/
    1.43 +
    1.44 +/** Defines a post processing step to limit the number of bones affecting a single vertex. */
    1.45 +#ifndef AI_DEBONEPROCESS_H_INC
    1.46 +#define AI_DEBONEPROCESS_H_INC
    1.47 +
    1.48 +#include <vector>
    1.49 +#include <utility>
    1.50 +#include "BaseProcess.h"
    1.51 +
    1.52 +#include "assimp/mesh.h"
    1.53 +#include "assimp/scene.h"
    1.54 +
    1.55 +class DeboneTest;
    1.56 +
    1.57 +namespace Assimp
    1.58 +{
    1.59 +
    1.60 +#if (!defined AI_DEBONE_THRESHOLD)
    1.61 +#	define AI_DEBONE_THRESHOLD	1.0f
    1.62 +#endif // !! AI_DEBONE_THRESHOLD
    1.63 +
    1.64 +// ---------------------------------------------------------------------------
    1.65 +/** This post processing step removes bones nearly losslessly or according to 
    1.66 +* a configured threshold. In order to remove the bone, the primitives affected by
    1.67 +* the bone are split from the mesh. The split off (new) mesh is boneless. At any 
    1.68 +* point in time, bones without affect upon a given mesh are to be removed.
    1.69 +*/
    1.70 +class DeboneProcess : public BaseProcess
    1.71 +{
    1.72 +public:
    1.73 +
    1.74 +	DeboneProcess();
    1.75 +	~DeboneProcess();
    1.76 +
    1.77 +public:
    1.78 +	// -------------------------------------------------------------------
    1.79 +	/** Returns whether the processing step is present in the given flag.
    1.80 +	* @param pFlags The processing flags the importer was called with. 
    1.81 +	*   A bitwise combination of #aiPostProcessSteps.
    1.82 +	* @return true if the process is present in this flag fields, 
    1.83 +	*   false if not.
    1.84 +	*/
    1.85 +	bool IsActive( unsigned int pFlags) const;
    1.86 +
    1.87 +	// -------------------------------------------------------------------
    1.88 +	/** Called prior to ExecuteOnScene().
    1.89 +	* The function is a request to the process to update its configuration
    1.90 +	* basing on the Importer's configuration property list.
    1.91 +	*/
    1.92 +	void SetupProperties(const Importer* pImp);
    1.93 +
    1.94 +protected:
    1.95 +		
    1.96 +	// -------------------------------------------------------------------
    1.97 +	/** Executes the post processing step on the given imported data.
    1.98 +	* At the moment a process is not supposed to fail.
    1.99 +	* @param pScene The imported data to work at.
   1.100 +	*/
   1.101 +	void Execute( aiScene* pScene);
   1.102 +
   1.103 +	// -------------------------------------------------------------------
   1.104 +	/** Counts bones total/removable in a given mesh.
   1.105 +	* @param pMesh The mesh to process.
   1.106 +	*/
   1.107 +	bool ConsiderMesh( const aiMesh* pMesh);
   1.108 +
   1.109 +	/// Splits the given mesh by bone count.
   1.110 +	/// @param pMesh the Mesh to split. Is not changed at all, but might be superfluous in case it was split.
   1.111 +	/// @param poNewMeshes Array of submeshes created in the process. Empty if splitting was not necessary.
   1.112 +	void SplitMesh(const aiMesh* pMesh, std::vector< std::pair< aiMesh*,const aiBone* > >& poNewMeshes) const;
   1.113 +
   1.114 +	/// Recursively updates the node's mesh list to account for the changed mesh list
   1.115 +	void UpdateNode(aiNode* pNode) const;
   1.116 +
   1.117 +	// -------------------------------------------------------------------
   1.118 +	// Apply transformation to a mesh 
   1.119 +	void ApplyTransform(aiMesh* mesh, const aiMatrix4x4& mat)const;
   1.120 +
   1.121 +public:
   1.122 +	/** Number of bones present in the scene. */
   1.123 +	unsigned int mNumBones;
   1.124 +	unsigned int mNumBonesCanDoWithout;
   1.125 +
   1.126 +	float mThreshold;
   1.127 +	bool mAllOrNone;
   1.128 +
   1.129 +	/// Per mesh index: Array of indices of the new submeshes.
   1.130 +	std::vector< std::vector< std::pair< unsigned int,aiNode* > > > mSubMeshIndices;
   1.131 +};
   1.132 +
   1.133 +} // end of namespace Assimp
   1.134 +
   1.135 +#endif // AI_DEBONEPROCESS_H_INC