vrshoot
diff libs/assimp/DeboneProcess.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/DeboneProcess.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,132 @@ 1.4 + /* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** Defines a post processing step to limit the number of bones affecting a single vertex. */ 1.45 +#ifndef AI_DEBONEPROCESS_H_INC 1.46 +#define AI_DEBONEPROCESS_H_INC 1.47 + 1.48 +#include <vector> 1.49 +#include <utility> 1.50 +#include "BaseProcess.h" 1.51 + 1.52 +#include "assimp/mesh.h" 1.53 +#include "assimp/scene.h" 1.54 + 1.55 +class DeboneTest; 1.56 + 1.57 +namespace Assimp 1.58 +{ 1.59 + 1.60 +#if (!defined AI_DEBONE_THRESHOLD) 1.61 +# define AI_DEBONE_THRESHOLD 1.0f 1.62 +#endif // !! AI_DEBONE_THRESHOLD 1.63 + 1.64 +// --------------------------------------------------------------------------- 1.65 +/** This post processing step removes bones nearly losslessly or according to 1.66 +* a configured threshold. In order to remove the bone, the primitives affected by 1.67 +* the bone are split from the mesh. The split off (new) mesh is boneless. At any 1.68 +* point in time, bones without affect upon a given mesh are to be removed. 1.69 +*/ 1.70 +class DeboneProcess : public BaseProcess 1.71 +{ 1.72 +public: 1.73 + 1.74 + DeboneProcess(); 1.75 + ~DeboneProcess(); 1.76 + 1.77 +public: 1.78 + // ------------------------------------------------------------------- 1.79 + /** Returns whether the processing step is present in the given flag. 1.80 + * @param pFlags The processing flags the importer was called with. 1.81 + * A bitwise combination of #aiPostProcessSteps. 1.82 + * @return true if the process is present in this flag fields, 1.83 + * false if not. 1.84 + */ 1.85 + bool IsActive( unsigned int pFlags) const; 1.86 + 1.87 + // ------------------------------------------------------------------- 1.88 + /** Called prior to ExecuteOnScene(). 1.89 + * The function is a request to the process to update its configuration 1.90 + * basing on the Importer's configuration property list. 1.91 + */ 1.92 + void SetupProperties(const Importer* pImp); 1.93 + 1.94 +protected: 1.95 + 1.96 + // ------------------------------------------------------------------- 1.97 + /** Executes the post processing step on the given imported data. 1.98 + * At the moment a process is not supposed to fail. 1.99 + * @param pScene The imported data to work at. 1.100 + */ 1.101 + void Execute( aiScene* pScene); 1.102 + 1.103 + // ------------------------------------------------------------------- 1.104 + /** Counts bones total/removable in a given mesh. 1.105 + * @param pMesh The mesh to process. 1.106 + */ 1.107 + bool ConsiderMesh( const aiMesh* pMesh); 1.108 + 1.109 + /// Splits the given mesh by bone count. 1.110 + /// @param pMesh the Mesh to split. Is not changed at all, but might be superfluous in case it was split. 1.111 + /// @param poNewMeshes Array of submeshes created in the process. Empty if splitting was not necessary. 1.112 + void SplitMesh(const aiMesh* pMesh, std::vector< std::pair< aiMesh*,const aiBone* > >& poNewMeshes) const; 1.113 + 1.114 + /// Recursively updates the node's mesh list to account for the changed mesh list 1.115 + void UpdateNode(aiNode* pNode) const; 1.116 + 1.117 + // ------------------------------------------------------------------- 1.118 + // Apply transformation to a mesh 1.119 + void ApplyTransform(aiMesh* mesh, const aiMatrix4x4& mat)const; 1.120 + 1.121 +public: 1.122 + /** Number of bones present in the scene. */ 1.123 + unsigned int mNumBones; 1.124 + unsigned int mNumBonesCanDoWithout; 1.125 + 1.126 + float mThreshold; 1.127 + bool mAllOrNone; 1.128 + 1.129 + /// Per mesh index: Array of indices of the new submeshes. 1.130 + std::vector< std::vector< std::pair< unsigned int,aiNode* > > > mSubMeshIndices; 1.131 +}; 1.132 + 1.133 +} // end of namespace Assimp 1.134 + 1.135 +#endif // AI_DEBONEPROCESS_H_INC