vrshoot

diff libs/assimp/ComputeUVMappingProcess.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/assimp/ComputeUVMappingProcess.h	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,144 @@
     1.4 +/*
     1.5 +Open Asset Import Library (assimp)
     1.6 +----------------------------------------------------------------------
     1.7 +
     1.8 +Copyright (c) 2006-2012, assimp team
     1.9 +All rights reserved.
    1.10 +
    1.11 +Redistribution and use of this software in source and binary forms, 
    1.12 +with or without modification, are permitted provided that the 
    1.13 +following conditions are met:
    1.14 +
    1.15 +* Redistributions of source code must retain the above
    1.16 +  copyright notice, this list of conditions and the
    1.17 +  following disclaimer.
    1.18 +
    1.19 +* Redistributions in binary form must reproduce the above
    1.20 +  copyright notice, this list of conditions and the
    1.21 +  following disclaimer in the documentation and/or other
    1.22 +  materials provided with the distribution.
    1.23 +
    1.24 +* Neither the name of the assimp team, nor the names of its
    1.25 +  contributors may be used to endorse or promote products
    1.26 +  derived from this software without specific prior
    1.27 +  written permission of the assimp team.
    1.28 +
    1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
    1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
    1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
    1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
    1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
    1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
    1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
    1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.40 +
    1.41 +----------------------------------------------------------------------
    1.42 +*/
    1.43 +
    1.44 +/** @file Defines a post processing step to compute UV coordinates
    1.45 +  from abstract mappings, such as box or spherical*/
    1.46 +#ifndef AI_COMPUTEUVMAPPING_H_INC
    1.47 +#define AI_COMPUTEUVMAPPING_H_INC
    1.48 +
    1.49 +#include "BaseProcess.h"
    1.50 +#include "assimp/mesh.h"
    1.51 +
    1.52 +class ComputeUVMappingTest;
    1.53 +namespace Assimp
    1.54 +	{
    1.55 +
    1.56 +// ---------------------------------------------------------------------------
    1.57 +/** ComputeUVMappingProcess - converts special mappings, such as spherical,
    1.58 + *  cylindrical or boxed to proper UV coordinates for rendering.
    1.59 +*/
    1.60 +class ComputeUVMappingProcess : public BaseProcess
    1.61 +{
    1.62 +public:
    1.63 +	ComputeUVMappingProcess();
    1.64 +	~ComputeUVMappingProcess();
    1.65 +
    1.66 +public:
    1.67 +
    1.68 +	// -------------------------------------------------------------------
    1.69 +	/** Returns whether the processing step is present in the given flag field.
    1.70 +	* @param pFlags The processing flags the importer was called with. A bitwise
    1.71 +	*   combination of #aiPostProcessSteps.
    1.72 +	* @return true if the process is present in this flag fields, false if not.
    1.73 +	*/
    1.74 +	bool IsActive( unsigned int pFlags) const;
    1.75 +
    1.76 +	// -------------------------------------------------------------------
    1.77 +	/** Executes the post processing step on the given imported data.
    1.78 +	* At the moment a process is not supposed to fail.
    1.79 +	* @param pScene The imported data to work at.
    1.80 +	*/
    1.81 +	void Execute( aiScene* pScene);
    1.82 +
    1.83 +protected:
    1.84 +
    1.85 +	// -------------------------------------------------------------------
    1.86 +	/** Computes spherical UV coordinates for a mesh
    1.87 +	 *
    1.88 +	 *  @param mesh Mesh to be processed
    1.89 +	 *  @param axis Main axis
    1.90 +	 *  @param out Receives output UV coordinates
    1.91 +	*/
    1.92 +	void ComputeSphereMapping(aiMesh* mesh,const aiVector3D& axis,
    1.93 +		aiVector3D* out);
    1.94 +
    1.95 +	// -------------------------------------------------------------------
    1.96 +	/** Computes cylindrical UV coordinates for a mesh
    1.97 +	 *
    1.98 +	 *  @param mesh Mesh to be processed
    1.99 +	 *  @param axis Main axis
   1.100 +	 *  @param out Receives output UV coordinates
   1.101 +	*/
   1.102 +	void ComputeCylinderMapping(aiMesh* mesh,const aiVector3D& axis,
   1.103 +		aiVector3D* out);
   1.104 +
   1.105 +	// -------------------------------------------------------------------
   1.106 +	/** Computes planar UV coordinates for a mesh
   1.107 +	 *
   1.108 +	 *  @param mesh Mesh to be processed
   1.109 +	 *  @param axis Main axis
   1.110 +	 *  @param out Receives output UV coordinates
   1.111 +	*/
   1.112 +	void ComputePlaneMapping(aiMesh* mesh,const aiVector3D& axis, 
   1.113 +		aiVector3D* out);
   1.114 +
   1.115 +	// -------------------------------------------------------------------
   1.116 +	/** Computes cubic UV coordinates for a mesh
   1.117 +	 *
   1.118 +	 *  @param mesh Mesh to be processed
   1.119 +	 *  @param out Receives output UV coordinates
   1.120 +	*/
   1.121 +	void ComputeBoxMapping(aiMesh* mesh, aiVector3D* out);
   1.122 +
   1.123 +private:
   1.124 +
   1.125 +	// temporary structure to describe a mapping
   1.126 +	struct MappingInfo
   1.127 +	{
   1.128 +		MappingInfo(aiTextureMapping _type)
   1.129 +			: type	(_type)
   1.130 +			, axis	(0.f,1.f,0.f)
   1.131 +			, uv	(0u)
   1.132 +		{}
   1.133 +
   1.134 +		aiTextureMapping type;
   1.135 +		aiVector3D axis;
   1.136 +		unsigned int uv;
   1.137 +
   1.138 +		bool operator== (const MappingInfo& other)
   1.139 +		{
   1.140 +			return type == other.type && axis == other.axis;
   1.141 +		}
   1.142 +	};
   1.143 +};
   1.144 +
   1.145 +} // end of namespace Assimp
   1.146 +
   1.147 +#endif // AI_COMPUTEUVMAPPING_H_INC