vrshoot
diff libs/assimp/ColladaExporter.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/ColladaExporter.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,147 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** @file ColladaExporter.h 1.45 + * Declares the exporter class to write a scene to a Collada file 1.46 + */ 1.47 +#ifndef AI_COLLADAEXPORTER_H_INC 1.48 +#define AI_COLLADAEXPORTER_H_INC 1.49 + 1.50 +#include "assimp/ai_assert.h" 1.51 +#include <sstream> 1.52 + 1.53 +struct aiScene; 1.54 +struct aiNode; 1.55 + 1.56 +namespace Assimp 1.57 +{ 1.58 + 1.59 +/// Helper class to export a given scene to a Collada file. Just for my personal 1.60 +/// comfort when implementing it. 1.61 +class ColladaExporter 1.62 +{ 1.63 +public: 1.64 + /// Constructor for a specific scene to export 1.65 + ColladaExporter( const aiScene* pScene); 1.66 + 1.67 +protected: 1.68 + /// Starts writing the contents 1.69 + void WriteFile(); 1.70 + 1.71 + /// Writes the asset header 1.72 + void WriteHeader(); 1.73 + 1.74 + /// Writes the material setup 1.75 + void WriteMaterials(); 1.76 + 1.77 + /// Writes the geometry library 1.78 + void WriteGeometryLibrary(); 1.79 + 1.80 + /// Writes the given mesh 1.81 + void WriteGeometry( size_t pIndex); 1.82 + 1.83 + enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color }; 1.84 + 1.85 + /// Writes a float array of the given type 1.86 + void WriteFloatArray( const std::string& pIdString, FloatDataType pType, const float* pData, size_t pElementCount); 1.87 + 1.88 + /// Writes the scene library 1.89 + void WriteSceneLibrary(); 1.90 + 1.91 + /// Recursively writes the given node 1.92 + void WriteNode( const aiNode* pNode); 1.93 + 1.94 + /// Enters a new xml element, which increases the indentation 1.95 + void PushTag() { startstr.append( " "); } 1.96 + /// Leaves an element, decreasing the indentation 1.97 + void PopTag() { ai_assert( startstr.length() > 1); startstr.erase( startstr.length() - 2); } 1.98 + 1.99 + /// Creates a mesh ID for the given mesh 1.100 + std::string GetMeshId( size_t pIndex) const { return std::string( "meshId" ) + boost::lexical_cast<std::string> (pIndex); } 1.101 + 1.102 +public: 1.103 + /// Stringstream to write all output into 1.104 + std::stringstream mOutput; 1.105 + 1.106 +protected: 1.107 + /// The scene to be written 1.108 + const aiScene* mScene; 1.109 + 1.110 + /// current line start string, contains the current indentation for simple stream insertion 1.111 + std::string startstr; 1.112 + /// current line end string for simple stream insertion 1.113 + std::string endstr; 1.114 + 1.115 + // pair of color and texture - texture precedences color 1.116 + struct Surface 1.117 + { 1.118 + aiColor4D color; 1.119 + std::string texture; 1.120 + size_t channel; 1.121 + Surface() { channel = 0; } 1.122 + }; 1.123 + 1.124 + // summarize a material in an convinient way. 1.125 + struct Material 1.126 + { 1.127 + std::string name; 1.128 + Surface ambient, diffuse, specular, emissive, reflective, normal; 1.129 + float shininess; /// specular exponent 1.130 + 1.131 + Material() { shininess = 16.0f; } 1.132 + }; 1.133 + 1.134 + std::vector<Material> materials; 1.135 + 1.136 +protected: 1.137 + /// Dammit C++ - y u no compile two-pass? No I have to add all methods below the struct definitions 1.138 + /// Reads a single surface entry from the given material keys 1.139 + void ReadMaterialSurface( Surface& poSurface, const aiMaterial* pSrcMat, aiTextureType pTexture, const char* pKey, size_t pType, size_t pIndex); 1.140 + /// Writes an image entry for the given surface 1.141 + void WriteImageEntry( const Surface& pSurface, const std::string& pNameAdd); 1.142 + /// Writes the two parameters necessary for referencing a texture in an effect entry 1.143 + void WriteTextureParamEntry( const Surface& pSurface, const std::string& pTypeName, const std::string& pMatName); 1.144 + /// Writes a color-or-texture entry into an effect definition 1.145 + void WriteTextureColorEntry( const Surface& pSurface, const std::string& pTypeName, const std::string& pImageName); 1.146 +}; 1.147 + 1.148 +} 1.149 + 1.150 +#endif // !! AI_COLLADAEXPORTER_H_INC