vrshoot

diff libs/assimp/CSMLoader.cpp @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/assimp/CSMLoader.cpp	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,299 @@
     1.4 +/*
     1.5 +---------------------------------------------------------------------------
     1.6 +Open Asset Import Library (assimp)
     1.7 +---------------------------------------------------------------------------
     1.8 +
     1.9 +Copyright (c) 2006-2012, assimp team
    1.10 +
    1.11 +All rights reserved.
    1.12 +
    1.13 +Redistribution and use of this software in source and binary forms, 
    1.14 +with or without modification, are permitted provided that the following 
    1.15 +conditions are met:
    1.16 +
    1.17 +* Redistributions of source code must retain the above
    1.18 +  copyright notice, this list of conditions and the
    1.19 +  following disclaimer.
    1.20 +
    1.21 +* Redistributions in binary form must reproduce the above
    1.22 +  copyright notice, this list of conditions and the
    1.23 +  following disclaimer in the documentation and/or other
    1.24 +  materials provided with the distribution.
    1.25 +
    1.26 +* Neither the name of the assimp team, nor the names of its
    1.27 +  contributors may be used to endorse or promote products
    1.28 +  derived from this software without specific prior
    1.29 +  written permission of the assimp team.
    1.30 +
    1.31 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
    1.32 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
    1.33 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.34 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
    1.35 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.36 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
    1.37 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.38 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
    1.39 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
    1.40 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
    1.41 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.42 +---------------------------------------------------------------------------
    1.43 +*/
    1.44 +
    1.45 +/** @file  CSMLoader.cpp
    1.46 + *  Implementation of the CSM importer class.
    1.47 + */
    1.48 +
    1.49 +#include "AssimpPCH.h"
    1.50 +
    1.51 +#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
    1.52 +
    1.53 +#include "CSMLoader.h"
    1.54 +#include "SkeletonMeshBuilder.h"
    1.55 +#include "ParsingUtils.h"
    1.56 +#include "fast_atof.h"
    1.57 +
    1.58 +using namespace Assimp;
    1.59 +
    1.60 +static const aiImporterDesc desc = {
    1.61 +	"CharacterStudio Motion Importer (MoCap)",
    1.62 +	"",
    1.63 +	"",
    1.64 +	"",
    1.65 +	aiImporterFlags_SupportTextFlavour,
    1.66 +	0,
    1.67 +	0,
    1.68 +	0,
    1.69 +	0,
    1.70 +	"csm" 
    1.71 +};
    1.72 +
    1.73 +
    1.74 +// ------------------------------------------------------------------------------------------------
    1.75 +// Constructor to be privately used by Importer
    1.76 +CSMImporter::CSMImporter()
    1.77 +: noSkeletonMesh()
    1.78 +{}
    1.79 +
    1.80 +// ------------------------------------------------------------------------------------------------
    1.81 +// Destructor, private as well 
    1.82 +CSMImporter::~CSMImporter()
    1.83 +{}
    1.84 +
    1.85 +// ------------------------------------------------------------------------------------------------
    1.86 +// Returns whether the class can handle the format of the given file. 
    1.87 +bool CSMImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
    1.88 +{
    1.89 +	// check file extension 
    1.90 +	const std::string extension = GetExtension(pFile);
    1.91 +	
    1.92 +	if( extension == "csm")
    1.93 +		return true;
    1.94 +
    1.95 +	if ((checkSig || !extension.length()) && pIOHandler) {
    1.96 +		const char* tokens[] = {"$Filename"};
    1.97 +		return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
    1.98 +	}
    1.99 +	return false;
   1.100 +}
   1.101 +
   1.102 +// ------------------------------------------------------------------------------------------------
   1.103 +// Build a string of all file extensions supported
   1.104 +const aiImporterDesc* CSMImporter::GetInfo () const
   1.105 +{
   1.106 +	return &desc;
   1.107 +}
   1.108 +
   1.109 +// ------------------------------------------------------------------------------------------------
   1.110 +// Setup configuration properties for the loader
   1.111 +void CSMImporter::SetupProperties(const Importer* pImp)
   1.112 +{
   1.113 +	noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
   1.114 +}
   1.115 +
   1.116 +// ------------------------------------------------------------------------------------------------
   1.117 +// Imports the given file into the given scene structure. 
   1.118 +void CSMImporter::InternReadFile( const std::string& pFile, 
   1.119 +	aiScene* pScene, IOSystem* pIOHandler)
   1.120 +{
   1.121 +	boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
   1.122 +
   1.123 +	// Check whether we can read from the file
   1.124 +	if( file.get() == NULL) {
   1.125 +		throw DeadlyImportError( "Failed to open CSM file " + pFile + ".");
   1.126 +	}
   1.127 +
   1.128 +	// allocate storage and copy the contents of the file to a memory buffer
   1.129 +	std::vector<char> mBuffer2;
   1.130 +	TextFileToBuffer(file.get(),mBuffer2);
   1.131 +	const char* buffer = &mBuffer2[0];
   1.132 +
   1.133 +	aiAnimation* anim = new aiAnimation();
   1.134 +	int first = 0, last = 0x00ffffff;
   1.135 +
   1.136 +	// now process the file and look out for '$' sections
   1.137 +	while (1)	{
   1.138 +		SkipSpaces(&buffer);
   1.139 +		if ('\0' == *buffer)
   1.140 +			break;
   1.141 +
   1.142 +		if ('$'  == *buffer)	{
   1.143 +			++buffer;
   1.144 +			if (TokenMatchI(buffer,"firstframe",10))	{
   1.145 +				SkipSpaces(&buffer);
   1.146 +				first = strtol10(buffer,&buffer);
   1.147 +			}
   1.148 +			else if (TokenMatchI(buffer,"lastframe",9))		{
   1.149 +				SkipSpaces(&buffer);
   1.150 +				last = strtol10(buffer,&buffer);
   1.151 +			}
   1.152 +			else if (TokenMatchI(buffer,"rate",4))	{
   1.153 +				SkipSpaces(&buffer);
   1.154 +				float d;
   1.155 +				buffer = fast_atoreal_move<float>(buffer,d);
   1.156 +				anim->mTicksPerSecond = d;
   1.157 +			}
   1.158 +			else if (TokenMatchI(buffer,"order",5))	{
   1.159 +				std::vector< aiNodeAnim* > anims_temp;
   1.160 +				anims_temp.reserve(30);
   1.161 +				while (1)	{
   1.162 +					SkipSpaces(&buffer);
   1.163 +					if (IsLineEnd(*buffer) && SkipSpacesAndLineEnd(&buffer) && *buffer == '$')
   1.164 +						break; // next section
   1.165 +
   1.166 +					// Construct a new node animation channel and setup its name
   1.167 +					anims_temp.push_back(new aiNodeAnim());
   1.168 +					aiNodeAnim* nda = anims_temp.back();
   1.169 +
   1.170 +					char* ot = nda->mNodeName.data;
   1.171 +					while (!IsSpaceOrNewLine(*buffer))
   1.172 +						*ot++ = *buffer++;
   1.173 +
   1.174 +					*ot = '\0';
   1.175 +					nda->mNodeName.length = (size_t)(ot-nda->mNodeName.data);
   1.176 +				}
   1.177 +
   1.178 +				anim->mNumChannels = anims_temp.size();
   1.179 +				if (!anim->mNumChannels)
   1.180 +					throw DeadlyImportError("CSM: Empty $order section");
   1.181 +
   1.182 +				// copy over to the output animation
   1.183 +				anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
   1.184 +				::memcpy(anim->mChannels,&anims_temp[0],sizeof(aiNodeAnim*)*anim->mNumChannels);
   1.185 +			}
   1.186 +			else if (TokenMatchI(buffer,"points",6))	{
   1.187 +				if (!anim->mNumChannels)
   1.188 +					throw DeadlyImportError("CSM: \'$order\' section is required to appear prior to \'$points\'");
   1.189 +
   1.190 +				// If we know how many frames we'll read, we can preallocate some storage
   1.191 +				unsigned int alloc = 100;
   1.192 +				if (last != 0x00ffffff)
   1.193 +				{
   1.194 +					alloc = last-first;
   1.195 +					alloc += alloc>>2u; // + 25%
   1.196 +					for (unsigned int i = 0; i < anim->mNumChannels;++i)
   1.197 +						anim->mChannels[i]->mPositionKeys = new aiVectorKey[alloc];
   1.198 +				}
   1.199 +
   1.200 +				unsigned int filled = 0;
   1.201 +
   1.202 +				// Now read all point data.
   1.203 +				while (1)	{
   1.204 +					SkipSpaces(&buffer);
   1.205 +					if (IsLineEnd(*buffer) && (!SkipSpacesAndLineEnd(&buffer) || *buffer == '$'))	{
   1.206 +						break; // next section
   1.207 +					}
   1.208 +
   1.209 +					// read frame
   1.210 +					const int frame = ::strtoul10(buffer,&buffer);
   1.211 +					last  = std::max(frame,last);
   1.212 +					first = std::min(frame,last);
   1.213 +					for (unsigned int i = 0; i < anim->mNumChannels;++i)	{
   1.214 +
   1.215 +						aiNodeAnim* s = anim->mChannels[i];
   1.216 +						if (s->mNumPositionKeys == alloc)	{ /* need to reallocate? */
   1.217 +
   1.218 +							aiVectorKey* old = s->mPositionKeys;
   1.219 +							s->mPositionKeys = new aiVectorKey[s->mNumPositionKeys = alloc*2];
   1.220 +							::memcpy(s->mPositionKeys,old,sizeof(aiVectorKey)*alloc);
   1.221 +							delete[] old;
   1.222 +						}
   1.223 +
   1.224 +						// read x,y,z
   1.225 +						if(!SkipSpacesAndLineEnd(&buffer))
   1.226 +							throw DeadlyImportError("CSM: Unexpected EOF occured reading sample x coord");
   1.227 +
   1.228 +						if (TokenMatchI(buffer, "DROPOUT", 7))	{
   1.229 +							// seems this is invalid marker data; at least the doc says it's possible
   1.230 +							DefaultLogger::get()->warn("CSM: Encountered invalid marker data (DROPOUT)");
   1.231 +						}
   1.232 +						else	{
   1.233 +							aiVectorKey* sub = s->mPositionKeys + s->mNumPositionKeys;
   1.234 +							sub->mTime = (double)frame;
   1.235 +							buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.x);
   1.236 +
   1.237 +							if(!SkipSpacesAndLineEnd(&buffer))
   1.238 +								throw DeadlyImportError("CSM: Unexpected EOF occured reading sample y coord");
   1.239 +							buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.y);
   1.240 +
   1.241 +							if(!SkipSpacesAndLineEnd(&buffer))
   1.242 +								throw DeadlyImportError("CSM: Unexpected EOF occured reading sample z coord");
   1.243 +							buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.z);
   1.244 +
   1.245 +							++s->mNumPositionKeys;
   1.246 +						}
   1.247 +					}
   1.248 +
   1.249 +					// update allocation granularity
   1.250 +					if (filled == alloc)
   1.251 +						alloc *= 2;
   1.252 +
   1.253 +					++filled;
   1.254 +				}
   1.255 +				// all channels must be complete in order to continue safely.
   1.256 +				for (unsigned int i = 0; i < anim->mNumChannels;++i)	{
   1.257 +
   1.258 +					if (!anim->mChannels[i]->mNumPositionKeys)
   1.259 +						throw DeadlyImportError("CSM: Invalid marker track");
   1.260 +				}
   1.261 +			}
   1.262 +		}
   1.263 +		else	{
   1.264 +			// advance to the next line
   1.265 +			SkipLine(&buffer);
   1.266 +		}
   1.267 +	}
   1.268 +
   1.269 +	// Setup a proper animation duration
   1.270 +	anim->mDuration = last - std::min( first, 0 );
   1.271 +
   1.272 +	// build a dummy root node with the tiny markers as children
   1.273 +	pScene->mRootNode = new aiNode();
   1.274 +	pScene->mRootNode->mName.Set("$CSM_DummyRoot");
   1.275 +
   1.276 +	pScene->mRootNode->mNumChildren = anim->mNumChannels;
   1.277 +	pScene->mRootNode->mChildren = new aiNode* [anim->mNumChannels];
   1.278 +
   1.279 +	for (unsigned int i = 0; i < anim->mNumChannels;++i)	{
   1.280 +		aiNodeAnim* na = anim->mChannels[i]; 
   1.281 +
   1.282 +		aiNode* nd  = pScene->mRootNode->mChildren[i] = new aiNode();
   1.283 +		nd->mName   = anim->mChannels[i]->mNodeName;
   1.284 +		nd->mParent = pScene->mRootNode;
   1.285 +
   1.286 +		aiMatrix4x4::Translation(na->mPositionKeys[0].mValue, nd->mTransformation);
   1.287 +	}
   1.288 +
   1.289 +	// Store the one and only animation in the scene
   1.290 +	pScene->mAnimations    = new aiAnimation*[pScene->mNumAnimations=1];
   1.291 +	pScene->mAnimations[0] = anim;
   1.292 +	anim->mName.Set("$CSM_MasterAnim");
   1.293 +
   1.294 +	// mark the scene as incomplete and run SkeletonMeshBuilder on it
   1.295 +	pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
   1.296 +	
   1.297 +	if (!noSkeletonMesh) {
   1.298 +		SkeletonMeshBuilder maker(pScene,pScene->mRootNode,true);
   1.299 +	}
   1.300 +}
   1.301 +
   1.302 +#endif // !! ASSIMP_BUILD_NO_CSM_IMPORTER