vrshoot

diff libs/assimp/COBLoader.cpp @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/assimp/COBLoader.cpp	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,1291 @@
     1.4 +/*
     1.5 +Open Asset Import Library (assimp)
     1.6 +----------------------------------------------------------------------
     1.7 +
     1.8 +Copyright (c) 2006-2012, assimp team
     1.9 +All rights reserved.
    1.10 +
    1.11 +Redistribution and use of this software in source and binary forms, 
    1.12 +with or without modification, are permitted provided that the 
    1.13 +following conditions are met:
    1.14 +
    1.15 +* Redistributions of source code must retain the above
    1.16 +  copyright notice, this list of conditions and the
    1.17 +  following disclaimer.
    1.18 +
    1.19 +* Redistributions in binary form must reproduce the above
    1.20 +  copyright notice, this list of conditions and the
    1.21 +  following disclaimer in the documentation and/or other
    1.22 +  materials provided with the distribution.
    1.23 +
    1.24 +* Neither the name of the assimp team, nor the names of its
    1.25 +  contributors may be used to endorse or promote products
    1.26 +  derived from this software without specific prior
    1.27 +  written permission of the assimp team.
    1.28 +
    1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
    1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
    1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
    1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
    1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
    1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
    1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
    1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.40 +
    1.41 +----------------------------------------------------------------------
    1.42 +*/
    1.43 +
    1.44 +/** @file  COBLoader.cpp
    1.45 + *  @brief Implementation of the TrueSpace COB/SCN importer class.
    1.46 + */
    1.47 +#include "AssimpPCH.h"
    1.48 +
    1.49 +#ifndef ASSIMP_BUILD_NO_COB_IMPORTER
    1.50 +#include "COBLoader.h"
    1.51 +#include "COBScene.h"
    1.52 +
    1.53 +#include "StreamReader.h"
    1.54 +#include "ParsingUtils.h"
    1.55 +#include "fast_atof.h"
    1.56 +
    1.57 +#include "LineSplitter.h"
    1.58 +#include "TinyFormatter.h"
    1.59 +
    1.60 +using namespace Assimp;
    1.61 +using namespace Assimp::COB;
    1.62 +using namespace Assimp::Formatter;
    1.63 +
    1.64 +#define for_each BOOST_FOREACH
    1.65 +
    1.66 +
    1.67 +static const float units[] = {
    1.68 +	1000.f,
    1.69 +	100.f,
    1.70 +	1.f,
    1.71 +	0.001f,
    1.72 +	1.f/0.0254f,
    1.73 +	1.f/0.3048f,
    1.74 +	1.f/0.9144f,
    1.75 +	1.f/1609.344f
    1.76 +};	
    1.77 +
    1.78 +static const aiImporterDesc desc = {
    1.79 +	"TrueSpace Object Importer",
    1.80 +	"",
    1.81 +	"",
    1.82 +	"little-endian files only",
    1.83 +	aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour,
    1.84 +	0,
    1.85 +	0,
    1.86 +	0,
    1.87 +	0,
    1.88 +	"cob scn"
    1.89 +};
    1.90 +
    1.91 +
    1.92 +// ------------------------------------------------------------------------------------------------
    1.93 +// Constructor to be privately used by Importer
    1.94 +COBImporter::COBImporter()
    1.95 +{}
    1.96 +
    1.97 +// ------------------------------------------------------------------------------------------------
    1.98 +// Destructor, private as well 
    1.99 +COBImporter::~COBImporter()
   1.100 +{}
   1.101 +
   1.102 +// ------------------------------------------------------------------------------------------------
   1.103 +// Returns whether the class can handle the format of the given file. 
   1.104 +bool COBImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
   1.105 +{
   1.106 +	const std::string& extension = GetExtension(pFile);
   1.107 +	if (extension == "cob" || extension == "scn") {
   1.108 +		return true;
   1.109 +	}
   1.110 +
   1.111 +	else if ((!extension.length() || checkSig) && pIOHandler)	{
   1.112 +		const char* tokens[] = {"Caligary"};
   1.113 +		return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
   1.114 +	}
   1.115 +	return false;
   1.116 +}
   1.117 +
   1.118 +// ------------------------------------------------------------------------------------------------
   1.119 +// Loader meta information
   1.120 +const aiImporterDesc* COBImporter::GetInfo () const
   1.121 +{
   1.122 +	return &desc;
   1.123 +}
   1.124 +
   1.125 +// ------------------------------------------------------------------------------------------------
   1.126 +// Setup configuration properties for the loader
   1.127 +void COBImporter::SetupProperties(const Importer* /*pImp*/)
   1.128 +{
   1.129 +	// nothing to be done for the moment
   1.130 +}
   1.131 +
   1.132 +// ------------------------------------------------------------------------------------------------
   1.133 +/*static*/ void COBImporter::ThrowException(const std::string& msg)
   1.134 +{
   1.135 +	throw DeadlyImportError("COB: "+msg);
   1.136 +}
   1.137 +
   1.138 +// ------------------------------------------------------------------------------------------------
   1.139 +// Imports the given file into the given scene structure. 
   1.140 +void COBImporter::InternReadFile( const std::string& pFile, 
   1.141 +	aiScene* pScene, IOSystem* pIOHandler)
   1.142 +{
   1.143 +	COB::Scene scene;
   1.144 +	boost::scoped_ptr<StreamReaderLE> stream(new StreamReaderLE( pIOHandler->Open(pFile,"rb")) );
   1.145 +
   1.146 +	// check header
   1.147 +	char head[32];
   1.148 +	stream->CopyAndAdvance(head,32);
   1.149 +	if (strncmp(head,"Caligari ",9)) {
   1.150 +		ThrowException("Could not found magic id: `Caligari`");
   1.151 +	}
   1.152 +
   1.153 +	DefaultLogger::get()->info("File format tag: "+std::string(head+9,6));
   1.154 +	void (COBImporter::* load)(Scene&,StreamReaderLE*)= head[15]=='A'?&COBImporter::ReadAsciiFile:&COBImporter::ReadBinaryFile;
   1.155 +	if (head[16]!='L') {
   1.156 +		ThrowException("File is big-endian, which is not supported");
   1.157 +	}
   1.158 +	
   1.159 +	// load data into intermediate structures
   1.160 +	(this->*load)(scene,stream.get());
   1.161 +	if(scene.nodes.empty()) {
   1.162 +		ThrowException("No nodes loaded");
   1.163 +	}
   1.164 +
   1.165 +	// sort faces by material indices
   1.166 +	for_each(boost::shared_ptr< Node >& n,scene.nodes) {
   1.167 +		if (n->type == Node::TYPE_MESH) {
   1.168 +			Mesh& mesh = (Mesh&)(*n.get());
   1.169 +			for_each(Face& f,mesh.faces) {
   1.170 +				mesh.temp_map[f.material].push_back(&f);
   1.171 +			}
   1.172 +		} 
   1.173 +	}
   1.174 +
   1.175 +	// count meshes
   1.176 +	for_each(boost::shared_ptr< Node >& n,scene.nodes) {
   1.177 +		if (n->type == Node::TYPE_MESH) {
   1.178 +			Mesh& mesh = (Mesh&)(*n.get());
   1.179 +			if (mesh.vertex_positions.size() && mesh.texture_coords.size()) {
   1.180 +				pScene->mNumMeshes += mesh.temp_map.size();
   1.181 +			}
   1.182 +		} 
   1.183 +	}
   1.184 +	pScene->mMeshes = new aiMesh*[pScene->mNumMeshes]();
   1.185 +	pScene->mMaterials = new aiMaterial*[pScene->mNumMeshes]();
   1.186 +	pScene->mNumMeshes = 0;
   1.187 +
   1.188 +	// count lights and cameras
   1.189 +	for_each(boost::shared_ptr< Node >& n,scene.nodes) {
   1.190 +		if (n->type == Node::TYPE_LIGHT) {
   1.191 +			++pScene->mNumLights;
   1.192 +		}
   1.193 +		else if (n->type == Node::TYPE_CAMERA) {
   1.194 +			++pScene->mNumCameras;
   1.195 +		}
   1.196 +	}
   1.197 +
   1.198 +	if (pScene->mNumLights) {
   1.199 +		pScene->mLights  = new aiLight*[pScene->mNumLights]();
   1.200 +	}
   1.201 +	if (pScene->mNumCameras) {
   1.202 +		pScene->mCameras = new aiCamera*[pScene->mNumCameras]();
   1.203 +	}
   1.204 +	pScene->mNumLights = pScene->mNumCameras = 0;
   1.205 +
   1.206 +	// resolve parents by their IDs and build the output graph
   1.207 +	boost::scoped_ptr<Node> root(new Group());
   1.208 +	for(size_t n = 0; n < scene.nodes.size(); ++n) {
   1.209 +		const Node& nn = *scene.nodes[n].get();
   1.210 +		if(nn.parent_id==0) {
   1.211 +			root->temp_children.push_back(&nn);
   1.212 +		}
   1.213 +
   1.214 +		for(size_t m = n; m < scene.nodes.size(); ++m) {
   1.215 +			const Node& mm = *scene.nodes[m].get();
   1.216 +			if (mm.parent_id == nn.id) {
   1.217 +				nn.temp_children.push_back(&mm);
   1.218 +			}
   1.219 +		}
   1.220 +	}
   1.221 +
   1.222 +	pScene->mRootNode = BuildNodes(*root.get(),scene,pScene);
   1.223 +}
   1.224 +
   1.225 +// ------------------------------------------------------------------------------------------------
   1.226 +void ConvertTexture(boost::shared_ptr< Texture > tex, aiMaterial* out, aiTextureType type)
   1.227 +{
   1.228 +	const aiString path( tex->path );
   1.229 +	out->AddProperty(&path,AI_MATKEY_TEXTURE(type,0));
   1.230 +	out->AddProperty(&tex->transform,1,AI_MATKEY_UVTRANSFORM(type,0));
   1.231 +}
   1.232 +
   1.233 +// ------------------------------------------------------------------------------------------------
   1.234 +aiNode* COBImporter::BuildNodes(const Node& root,const Scene& scin,aiScene* fill)
   1.235 +{
   1.236 +	aiNode* nd = new aiNode();
   1.237 +	nd->mName.Set(root.name);
   1.238 +	nd->mTransformation = root.transform;
   1.239 +
   1.240 +	// Note to everybody believing Voodoo is appropriate here:
   1.241 +	// I know polymorphism, run as fast as you can ;-)
   1.242 +	if (Node::TYPE_MESH == root.type) {
   1.243 +		const Mesh& ndmesh = (const Mesh&)(root);
   1.244 +		if (ndmesh.vertex_positions.size() && ndmesh.texture_coords.size()) {
   1.245 +
   1.246 +			typedef std::pair<unsigned int,Mesh::FaceRefList> Entry;
   1.247 +			for_each(const Entry& reflist,ndmesh.temp_map) {
   1.248 +				{	// create mesh
   1.249 +					size_t n = 0;
   1.250 +					for_each(Face* f, reflist.second) {
   1.251 +						n += f->indices.size();
   1.252 +					}
   1.253 +					if (!n) {
   1.254 +						continue;
   1.255 +					}
   1.256 +					aiMesh* outmesh = fill->mMeshes[fill->mNumMeshes++] = new aiMesh();
   1.257 +					++nd->mNumMeshes;
   1.258 +
   1.259 +					outmesh->mVertices = new aiVector3D[n];
   1.260 +					outmesh->mTextureCoords[0] = new aiVector3D[n];
   1.261 +
   1.262 +					outmesh->mFaces = new aiFace[reflist.second.size()]();
   1.263 +					for_each(Face* f, reflist.second) {
   1.264 +						if (f->indices.empty()) {
   1.265 +							continue;
   1.266 +						}
   1.267 +
   1.268 +						aiFace& fout = outmesh->mFaces[outmesh->mNumFaces++];
   1.269 +						fout.mIndices = new unsigned int[f->indices.size()];
   1.270 +
   1.271 +						for_each(VertexIndex& v, f->indices) {
   1.272 +							if (v.pos_idx >= ndmesh.vertex_positions.size()) {
   1.273 +								ThrowException("Position index out of range");
   1.274 +							}
   1.275 +							if (v.uv_idx >= ndmesh.texture_coords.size()) {
   1.276 +								ThrowException("UV index out of range");
   1.277 +							}
   1.278 +							outmesh->mVertices[outmesh->mNumVertices] = ndmesh.vertex_positions[ v.pos_idx ]; 
   1.279 +							outmesh->mTextureCoords[0][outmesh->mNumVertices] = aiVector3D( 
   1.280 +								ndmesh.texture_coords[ v.uv_idx ].x,
   1.281 +								ndmesh.texture_coords[ v.uv_idx ].y,
   1.282 +								0.f
   1.283 +							);
   1.284 +
   1.285 +							fout.mIndices[fout.mNumIndices++] = outmesh->mNumVertices++;
   1.286 +						}
   1.287 +					}
   1.288 +					outmesh->mMaterialIndex = fill->mNumMaterials;
   1.289 +				}{	// create material
   1.290 +					const Material* min = NULL;
   1.291 +					for_each(const Material& m, scin.materials) {
   1.292 +						if (m.parent_id == ndmesh.id && m.matnum == reflist.first) {
   1.293 +							min = &m;
   1.294 +							break;
   1.295 +						}
   1.296 +					}
   1.297 +					boost::scoped_ptr<const Material> defmat;
   1.298 +					if(!min) {
   1.299 +						DefaultLogger::get()->debug(format()<<"Could not resolve material index "
   1.300 +							<<reflist.first<<" - creating default material for this slot");
   1.301 +
   1.302 +						defmat.reset(min=new Material());
   1.303 +					}
   1.304 +
   1.305 +					aiMaterial* mat = new aiMaterial();
   1.306 +					fill->mMaterials[fill->mNumMaterials++] = mat;
   1.307 +
   1.308 +					const aiString s(format("#mat_")<<fill->mNumMeshes<<"_"<<min->matnum);
   1.309 +					mat->AddProperty(&s,AI_MATKEY_NAME);
   1.310 +
   1.311 +					if(int tmp = ndmesh.draw_flags & Mesh::WIRED ? 1 : 0) {
   1.312 +						mat->AddProperty(&tmp,1,AI_MATKEY_ENABLE_WIREFRAME);
   1.313 +					}
   1.314 +
   1.315 +					{	int shader;
   1.316 +						switch(min->shader) 
   1.317 +						{
   1.318 +						case Material::FLAT:
   1.319 +							shader = aiShadingMode_Gouraud;
   1.320 +							break;
   1.321 +
   1.322 +						case Material::PHONG:
   1.323 +							shader = aiShadingMode_Phong;
   1.324 +							break;
   1.325 +
   1.326 +						case Material::METAL:
   1.327 +							shader = aiShadingMode_CookTorrance;
   1.328 +							break;
   1.329 +
   1.330 +						default:
   1.331 +							ai_assert(false); // shouldn't be here
   1.332 +						}
   1.333 +						mat->AddProperty(&shader,1,AI_MATKEY_SHADING_MODEL);
   1.334 +						if(shader != aiShadingMode_Gouraud) {
   1.335 +							mat->AddProperty(&min->exp,1,AI_MATKEY_SHININESS);
   1.336 +						}
   1.337 +					}
   1.338 +
   1.339 +					mat->AddProperty(&min->ior,1,AI_MATKEY_REFRACTI);
   1.340 +					mat->AddProperty(&min->rgb,1,AI_MATKEY_COLOR_DIFFUSE);
   1.341 +
   1.342 +					aiColor3D c = aiColor3D(min->rgb)*min->ks;
   1.343 +					mat->AddProperty(&c,1,AI_MATKEY_COLOR_SPECULAR);
   1.344 +
   1.345 +					c = aiColor3D(min->rgb)*min->ka;
   1.346 +					mat->AddProperty(&c,1,AI_MATKEY_COLOR_AMBIENT);
   1.347 +
   1.348 +					// convert textures if some exist.
   1.349 +					if(min->tex_color) {
   1.350 +						ConvertTexture(min->tex_color,mat,aiTextureType_DIFFUSE);
   1.351 +					}
   1.352 +					if(min->tex_env) {
   1.353 +						ConvertTexture(min->tex_env  ,mat,aiTextureType_UNKNOWN);
   1.354 +					}
   1.355 +					if(min->tex_bump) {
   1.356 +						ConvertTexture(min->tex_bump ,mat,aiTextureType_HEIGHT);
   1.357 +					}
   1.358 +				}
   1.359 +			}
   1.360 +		}
   1.361 +	}
   1.362 +	else if (Node::TYPE_LIGHT == root.type) {
   1.363 +		const Light& ndlight = (const Light&)(root);
   1.364 +		aiLight* outlight = fill->mLights[fill->mNumLights++] = new aiLight();
   1.365 +		
   1.366 +		outlight->mName.Set(ndlight.name);
   1.367 +		outlight->mColorDiffuse = outlight->mColorAmbient = outlight->mColorSpecular = ndlight.color;
   1.368 +
   1.369 +		outlight->mAngleOuterCone = AI_DEG_TO_RAD(ndlight.angle);
   1.370 +		outlight->mAngleInnerCone = AI_DEG_TO_RAD(ndlight.inner_angle);
   1.371 +
   1.372 +		// XXX
   1.373 +		outlight->mType = ndlight.ltype==Light::SPOT ? aiLightSource_SPOT : aiLightSource_DIRECTIONAL;
   1.374 +	}
   1.375 +	else if (Node::TYPE_CAMERA == root.type) {
   1.376 +		const Camera& ndcam = (const Camera&)(root);
   1.377 +		aiCamera* outcam = fill->mCameras[fill->mNumCameras++] = new aiCamera();
   1.378 +
   1.379 +		outcam->mName.Set(ndcam.name);
   1.380 +	}
   1.381 +
   1.382 +	// add meshes
   1.383 +	if (nd->mNumMeshes) { // mMeshes must be NULL if count is 0
   1.384 +		nd->mMeshes = new unsigned int[nd->mNumMeshes];
   1.385 +		for(unsigned int i = 0; i < nd->mNumMeshes;++i) {
   1.386 +			nd->mMeshes[i] = fill->mNumMeshes-i-1;
   1.387 +		}
   1.388 +	}
   1.389 +
   1.390 +	// add children recursively
   1.391 +	nd->mChildren = new aiNode*[root.temp_children.size()]();
   1.392 +	for_each(const Node* n, root.temp_children) {
   1.393 +		(nd->mChildren[nd->mNumChildren++] = BuildNodes(*n,scin,fill))->mParent = nd;
   1.394 +	}
   1.395 +
   1.396 +	return nd;
   1.397 +}
   1.398 +
   1.399 +// ------------------------------------------------------------------------------------------------
   1.400 +// Read an ASCII file into the given scene data structure
   1.401 +void COBImporter::ReadAsciiFile(Scene& out, StreamReaderLE* stream)
   1.402 +{
   1.403 +	ChunkInfo ci;
   1.404 +	for(LineSplitter splitter(*stream);splitter;++splitter) {
   1.405 +
   1.406 +		// add all chunks to be recognized here. /else ../ omitted intentionally.
   1.407 +		if (splitter.match_start("PolH ")) {
   1.408 +			ReadChunkInfo_Ascii(ci,splitter);
   1.409 +			ReadPolH_Ascii(out,splitter,ci);
   1.410 +		}
   1.411 +		if (splitter.match_start("BitM ")) {
   1.412 +			ReadChunkInfo_Ascii(ci,splitter);
   1.413 +			ReadBitM_Ascii(out,splitter,ci);
   1.414 +		}
   1.415 +		if (splitter.match_start("Mat1 ")) {
   1.416 +			ReadChunkInfo_Ascii(ci,splitter);
   1.417 +			ReadMat1_Ascii(out,splitter,ci);
   1.418 +		}
   1.419 +		if (splitter.match_start("Grou ")) {
   1.420 +			ReadChunkInfo_Ascii(ci,splitter);
   1.421 +			ReadGrou_Ascii(out,splitter,ci);
   1.422 +		}
   1.423 +		if (splitter.match_start("Lght ")) {
   1.424 +			ReadChunkInfo_Ascii(ci,splitter);
   1.425 +			ReadLght_Ascii(out,splitter,ci);
   1.426 +		}
   1.427 +		if (splitter.match_start("Came ")) {
   1.428 +			ReadChunkInfo_Ascii(ci,splitter);
   1.429 +			ReadCame_Ascii(out,splitter,ci);
   1.430 +		}
   1.431 +		if (splitter.match_start("Bone ")) {
   1.432 +			ReadChunkInfo_Ascii(ci,splitter);
   1.433 +			ReadBone_Ascii(out,splitter,ci);
   1.434 +		}
   1.435 +		if (splitter.match_start("Chan ")) {
   1.436 +			ReadChunkInfo_Ascii(ci,splitter);
   1.437 +			ReadChan_Ascii(out,splitter,ci);
   1.438 +		}
   1.439 +		if (splitter.match_start("Unit ")) {
   1.440 +			ReadChunkInfo_Ascii(ci,splitter);
   1.441 +			ReadUnit_Ascii(out,splitter,ci);
   1.442 +		}
   1.443 +		if (splitter.match_start("END ")) {
   1.444 +			// we don't need this, but I guess there is a reason this
   1.445 +			// chunk has been implemented into COB for.
   1.446 +			return;
   1.447 +		}
   1.448 +	}
   1.449 +}
   1.450 +
   1.451 +// ------------------------------------------------------------------------------------------------
   1.452 +void COBImporter::ReadChunkInfo_Ascii(ChunkInfo& out, const LineSplitter& splitter)
   1.453 +{
   1.454 +	const char* all_tokens[8];
   1.455 +	splitter.get_tokens(all_tokens);
   1.456 +
   1.457 +	out.version = (all_tokens[1][1]-'0')*100+(all_tokens[1][3]-'0')*10+(all_tokens[1][4]-'0');
   1.458 +	out.id	= strtoul10(all_tokens[3]);
   1.459 +	out.parent_id = strtoul10(all_tokens[5]);
   1.460 +	out.size = strtol10(all_tokens[7]);
   1.461 +}
   1.462 +
   1.463 +// ------------------------------------------------------------------------------------------------
   1.464 +void COBImporter::UnsupportedChunk_Ascii(LineSplitter& splitter, const ChunkInfo& nfo, const char* name)
   1.465 +{
   1.466 +	const std::string error = format("Encountered unsupported chunk: ") <<  name <<
   1.467 +		" [version: "<<nfo.version<<", size: "<<nfo.size<<"]";
   1.468 +
   1.469 +	// we can recover if the chunk size was specified.
   1.470 +	if(nfo.size != static_cast<unsigned int>(-1)) {
   1.471 +		DefaultLogger::get()->error(error);
   1.472 +
   1.473 +		// (HACK) - our current position in the stream is the beginning of the
   1.474 +		// head line of the next chunk. That's fine, but the caller is going
   1.475 +		// to call ++ on `splitter`, which we need to swallow to avoid 
   1.476 +		// missing the next line.
   1.477 +		splitter.get_stream().IncPtr(nfo.size);
   1.478 +		splitter.swallow_next_increment();
   1.479 +	}
   1.480 +	else ThrowException(error);
   1.481 +}
   1.482 +
   1.483 +// ------------------------------------------------------------------------------------------------
   1.484 +void COBImporter::LogWarn_Ascii(const LineSplitter& splitter, const format& message)	{
   1.485 +	LogWarn_Ascii(message << " [at line "<< splitter.get_index()<<"]");
   1.486 +}
   1.487 +
   1.488 +// ------------------------------------------------------------------------------------------------
   1.489 +void COBImporter::LogError_Ascii(const LineSplitter& splitter, const format& message)	{
   1.490 +	LogError_Ascii(message << " [at line "<< splitter.get_index()<<"]");
   1.491 +}
   1.492 +
   1.493 +// ------------------------------------------------------------------------------------------------
   1.494 +void COBImporter::LogInfo_Ascii(const LineSplitter& splitter, const format& message)	{
   1.495 +	LogInfo_Ascii(message << " [at line "<< splitter.get_index()<<"]");
   1.496 +}
   1.497 +
   1.498 +// ------------------------------------------------------------------------------------------------
   1.499 +void COBImporter::LogDebug_Ascii(const LineSplitter& splitter, const format& message)	{
   1.500 +	LogDebug_Ascii(message << " [at line "<< splitter.get_index()<<"]");
   1.501 +}
   1.502 +
   1.503 +// ------------------------------------------------------------------------------------------------
   1.504 +void COBImporter::LogWarn_Ascii(const Formatter::format& message)	{
   1.505 +	DefaultLogger::get()->warn(std::string("COB: ")+=message);
   1.506 +}
   1.507 +
   1.508 +// ------------------------------------------------------------------------------------------------
   1.509 +void COBImporter::LogError_Ascii(const Formatter::format& message)	{
   1.510 +	DefaultLogger::get()->error(std::string("COB: ")+=message);
   1.511 +}
   1.512 +
   1.513 +// ------------------------------------------------------------------------------------------------
   1.514 +void COBImporter::LogInfo_Ascii(const Formatter::format& message)	{
   1.515 +	DefaultLogger::get()->info(std::string("COB: ")+=message);
   1.516 +}
   1.517 +
   1.518 +// ------------------------------------------------------------------------------------------------
   1.519 +void COBImporter::LogDebug_Ascii(const Formatter::format& message)	{
   1.520 +	DefaultLogger::get()->debug(std::string("COB: ")+=message);
   1.521 +}
   1.522 +
   1.523 +// ------------------------------------------------------------------------------------------------
   1.524 +void COBImporter::ReadBasicNodeInfo_Ascii(Node& msh, LineSplitter& splitter, const ChunkInfo& /*nfo*/)
   1.525 +{
   1.526 +	for(;splitter;++splitter) {
   1.527 +		if (splitter.match_start("Name")) {
   1.528 +			msh.name = std::string(splitter[1]);
   1.529 +
   1.530 +			// make nice names by merging the dupe count
   1.531 +			std::replace(msh.name.begin(),msh.name.end(),
   1.532 +				',','_');
   1.533 +		}
   1.534 +		else if (splitter.match_start("Transform")) {
   1.535 +			for(unsigned int y = 0; y < 4 && ++splitter; ++y) {
   1.536 +				const char* s = splitter->c_str();
   1.537 +				for(unsigned int x = 0; x < 4; ++x) {
   1.538 +					SkipSpaces(&s);
   1.539 +					msh.transform[y][x] = fast_atof(&s);
   1.540 +				}
   1.541 +			}
   1.542 +			// we need the transform chunk, so we won't return until we have it.
   1.543 +			return;
   1.544 +		}
   1.545 +	}
   1.546 +}
   1.547 +
   1.548 +// ------------------------------------------------------------------------------------------------
   1.549 +template <typename T>
   1.550 +void COBImporter::ReadFloat3Tuple_Ascii(T& fill, const char** in) 
   1.551 +{
   1.552 +	const char* rgb = *in;
   1.553 +	for(unsigned int i = 0; i < 3; ++i) {
   1.554 +		SkipSpaces(&rgb);
   1.555 +		if (*rgb == ',')++rgb;
   1.556 +		SkipSpaces(&rgb);
   1.557 +		
   1.558 +		fill[i] = fast_atof(&rgb);
   1.559 +	}
   1.560 +	*in = rgb;
   1.561 +}
   1.562 +
   1.563 +// ------------------------------------------------------------------------------------------------
   1.564 +void COBImporter::ReadMat1_Ascii(Scene& out, LineSplitter& splitter, const ChunkInfo& nfo)
   1.565 +{
   1.566 +	if(nfo.version > 8) {
   1.567 +		return UnsupportedChunk_Ascii(splitter,nfo,"Mat1");
   1.568 +	}
   1.569 +
   1.570 +	++splitter;
   1.571 +	if (!splitter.match_start("mat# ")) {
   1.572 +		LogWarn_Ascii(splitter,format()<<
   1.573 +			"Expected `mat#` line in `Mat1` chunk "<<nfo.id);
   1.574 +		return;
   1.575 +	}
   1.576 +
   1.577 +	out.materials.push_back(Material());
   1.578 +	Material& mat = out.materials.back();
   1.579 +	mat = nfo;
   1.580 +
   1.581 +	mat.matnum = strtoul10(splitter[1]);
   1.582 +	++splitter;
   1.583 +
   1.584 +	if (!splitter.match_start("shader: ")) {
   1.585 +		LogWarn_Ascii(splitter,format()<<
   1.586 +			"Expected `mat#` line in `Mat1` chunk "<<nfo.id);
   1.587 +		return;
   1.588 +	}
   1.589 +	std::string shader = std::string(splitter[1]);
   1.590 +	shader = shader.substr(0,shader.find_first_of(" \t"));
   1.591 +
   1.592 +	if (shader == "metal") {
   1.593 +		mat.shader = Material::METAL;
   1.594 +	}
   1.595 +	else if (shader == "phong") {
   1.596 +		mat.shader = Material::PHONG;
   1.597 +	}
   1.598 +	else if (shader != "flat") {
   1.599 +		LogWarn_Ascii(splitter,format()<<
   1.600 +			"Unknown value for `shader` in `Mat1` chunk "<<nfo.id);
   1.601 +	}
   1.602 +
   1.603 +	++splitter;
   1.604 +	if (!splitter.match_start("rgb ")) {
   1.605 +		LogWarn_Ascii(splitter,format()<<
   1.606 +			"Expected `rgb` line in `Mat1` chunk "<<nfo.id);
   1.607 +	}
   1.608 +
   1.609 +	const char* rgb = splitter[1];
   1.610 +	ReadFloat3Tuple_Ascii(mat.rgb,&rgb);
   1.611 +
   1.612 +	++splitter;
   1.613 +	if (!splitter.match_start("alpha ")) {
   1.614 +		LogWarn_Ascii(splitter,format()<<
   1.615 +			"Expected `alpha` line in `Mat1` chunk "<<nfo.id);
   1.616 +	}
   1.617 +
   1.618 +	const char* tokens[10];
   1.619 +	splitter.get_tokens(tokens);
   1.620 +
   1.621 +	mat.alpha	= fast_atof( tokens[1] );
   1.622 +	mat.ka		= fast_atof( tokens[3] );
   1.623 +	mat.ks		= fast_atof( tokens[5] );
   1.624 +	mat.exp		= fast_atof( tokens[7] );
   1.625 +	mat.ior		= fast_atof( tokens[9] );
   1.626 +}
   1.627 +
   1.628 +// ------------------------------------------------------------------------------------------------
   1.629 +void COBImporter::ReadUnit_Ascii(Scene& out, LineSplitter& splitter, const ChunkInfo& nfo)
   1.630 +{
   1.631 +	if(nfo.version > 1) {
   1.632 +		return UnsupportedChunk_Ascii(splitter,nfo,"Unit");
   1.633 +	}
   1.634 +	++splitter;
   1.635 +	if (!splitter.match_start("Units ")) {
   1.636 +		LogWarn_Ascii(splitter,format()<<
   1.637 +			"Expected `Units` line in `Unit` chunk "<<nfo.id);
   1.638 +		return;
   1.639 +	}
   1.640 +
   1.641 +	// parent chunks preceede their childs, so we should have the
   1.642 +	// corresponding chunk already.
   1.643 +	for_each(boost::shared_ptr< Node >& nd, out.nodes) {
   1.644 +		if (nd->id == nfo.parent_id) {
   1.645 +			const unsigned int t=strtoul10(splitter[1]);
   1.646 +		
   1.647 +			nd->unit_scale = t>=sizeof(units)/sizeof(units[0])?(
   1.648 +				LogWarn_Ascii(splitter,format()<<t<<" is not a valid value for `Units` attribute in `Unit chunk` "<<nfo.id)
   1.649 +				,1.f):units[t];
   1.650 +			return;
   1.651 +		}
   1.652 +	}
   1.653 +	LogWarn_Ascii(splitter,format()<<"`Unit` chunk "<<nfo.id<<" is a child of "
   1.654 +		<<nfo.parent_id<<" which does not exist");
   1.655 +}
   1.656 +
   1.657 +// ------------------------------------------------------------------------------------------------
   1.658 +void COBImporter::ReadChan_Ascii(Scene& /*out*/, LineSplitter& splitter, const ChunkInfo& nfo)
   1.659 +{
   1.660 +	if(nfo.version > 8) {
   1.661 +		return UnsupportedChunk_Ascii(splitter,nfo,"Chan");
   1.662 +	}
   1.663 +}
   1.664 +
   1.665 +// ------------------------------------------------------------------------------------------------
   1.666 +void COBImporter::ReadLght_Ascii(Scene& out, LineSplitter& splitter, const ChunkInfo& nfo)
   1.667 +{
   1.668 +	if(nfo.version > 8) {
   1.669 +		return UnsupportedChunk_Ascii(splitter,nfo,"Lght");
   1.670 +	}
   1.671 +
   1.672 +	out.nodes.push_back(boost::shared_ptr<Light>(new Light()));
   1.673 +	Light& msh = (Light&)(*out.nodes.back().get());
   1.674 +	msh = nfo;
   1.675 +
   1.676 +	ReadBasicNodeInfo_Ascii(msh,++splitter,nfo);
   1.677 +
   1.678 +	if (splitter.match_start("Infinite ")) {
   1.679 +		msh.ltype = Light::INFINITE;
   1.680 +	}
   1.681 +	else if (splitter.match_start("Local ")) {
   1.682 +		msh.ltype = Light::LOCAL;
   1.683 +	}
   1.684 +	else if (splitter.match_start("Spot ")) {
   1.685 +		msh.ltype = Light::SPOT;
   1.686 +	}
   1.687 +	else {
   1.688 +		LogWarn_Ascii(splitter,format()<<
   1.689 +			"Unknown kind of light source in `Lght` chunk "<<nfo.id<<" : "<<*splitter);
   1.690 +		msh.ltype = Light::SPOT;
   1.691 +	}
   1.692 +	
   1.693 +	++splitter;
   1.694 +	if (!splitter.match_start("color ")) {
   1.695 +		LogWarn_Ascii(splitter,format()<<
   1.696 +			"Expected `color` line in `Lght` chunk "<<nfo.id);
   1.697 +	}
   1.698 +
   1.699 +	const char* rgb = splitter[1];
   1.700 +	ReadFloat3Tuple_Ascii(msh.color ,&rgb);
   1.701 +
   1.702 +	SkipSpaces(&rgb);
   1.703 +	if (strncmp(rgb,"cone angle",10)) {
   1.704 +		LogWarn_Ascii(splitter,format()<<
   1.705 +			"Expected `cone angle` entity in `color` line in `Lght` chunk "<<nfo.id);
   1.706 +	}
   1.707 +	SkipSpaces(rgb+10,&rgb);
   1.708 +	msh.angle = fast_atof(&rgb);
   1.709 +
   1.710 +	SkipSpaces(&rgb);
   1.711 +	if (strncmp(rgb,"inner angle",11)) {
   1.712 +		LogWarn_Ascii(splitter,format()<<
   1.713 +			"Expected `inner angle` entity in `color` line in `Lght` chunk "<<nfo.id);
   1.714 +	}
   1.715 +	SkipSpaces(rgb+11,&rgb);
   1.716 +	msh.inner_angle = fast_atof(&rgb);
   1.717 +
   1.718 +	// skip the rest for we can't handle this kind of physically-based lighting information.
   1.719 +}
   1.720 +
   1.721 +// ------------------------------------------------------------------------------------------------
   1.722 +void COBImporter::ReadCame_Ascii(Scene& out, LineSplitter& splitter, const ChunkInfo& nfo)
   1.723 +{
   1.724 +	if(nfo.version > 2) {
   1.725 +		return UnsupportedChunk_Ascii(splitter,nfo,"Came");
   1.726 +	}
   1.727 +
   1.728 +	out.nodes.push_back(boost::shared_ptr<Camera>(new Camera()));
   1.729 +	Camera& msh = (Camera&)(*out.nodes.back().get());
   1.730 +	msh = nfo;
   1.731 +
   1.732 +	ReadBasicNodeInfo_Ascii(msh,++splitter,nfo);
   1.733 +
   1.734 +	// skip the next line, we don't know this differenciation between a
   1.735 +	// standard camera and a panoramic camera.
   1.736 +	++splitter;
   1.737 +}
   1.738 +
   1.739 +// ------------------------------------------------------------------------------------------------
   1.740 +void COBImporter::ReadBone_Ascii(Scene& out, LineSplitter& splitter, const ChunkInfo& nfo)
   1.741 +{
   1.742 +	if(nfo.version > 5) {
   1.743 +		return UnsupportedChunk_Ascii(splitter,nfo,"Bone");
   1.744 +	}
   1.745 +
   1.746 +	out.nodes.push_back(boost::shared_ptr<Bone>(new Bone()));
   1.747 +	Bone& msh = (Bone&)(*out.nodes.back().get());
   1.748 +	msh = nfo;
   1.749 +
   1.750 +	ReadBasicNodeInfo_Ascii(msh,++splitter,nfo);
   1.751 +
   1.752 +	// TODO
   1.753 +}
   1.754 +
   1.755 +// ------------------------------------------------------------------------------------------------
   1.756 +void COBImporter::ReadGrou_Ascii(Scene& out, LineSplitter& splitter, const ChunkInfo& nfo)
   1.757 +{
   1.758 +	if(nfo.version > 1) {
   1.759 +		return UnsupportedChunk_Ascii(splitter,nfo,"Grou");
   1.760 +	}
   1.761 +
   1.762 +	out.nodes.push_back(boost::shared_ptr<Group>(new Group()));
   1.763 +	Group& msh = (Group&)(*out.nodes.back().get());
   1.764 +	msh = nfo;
   1.765 +
   1.766 +	ReadBasicNodeInfo_Ascii(msh,++splitter,nfo);
   1.767 +}
   1.768 +
   1.769 +// ------------------------------------------------------------------------------------------------
   1.770 +void COBImporter::ReadPolH_Ascii(Scene& out, LineSplitter& splitter, const ChunkInfo& nfo)
   1.771 +{
   1.772 +	if(nfo.version > 8) {
   1.773 +		return UnsupportedChunk_Ascii(splitter,nfo,"PolH");
   1.774 +	}
   1.775 +
   1.776 +	out.nodes.push_back(boost::shared_ptr<Mesh>(new Mesh()));
   1.777 +	Mesh& msh = (Mesh&)(*out.nodes.back().get());
   1.778 +	msh = nfo;
   1.779 +
   1.780 +	ReadBasicNodeInfo_Ascii(msh,++splitter,nfo);
   1.781 +
   1.782 +	// the chunk has a fixed order of components, but some are not interesting of us so
   1.783 +	// we're just looking for keywords in arbitrary order. The end of the chunk is
   1.784 +	// either the last `Face` or the `DrawFlags` attribute, depending on the format ver.
   1.785 +	for(;splitter;++splitter) {
   1.786 +		if (splitter.match_start("World Vertices")) {
   1.787 +			const unsigned int cnt = strtoul10(splitter[2]);
   1.788 +			msh.vertex_positions.resize(cnt);
   1.789 +
   1.790 +			for(unsigned int cur = 0;cur < cnt && ++splitter;++cur) {
   1.791 +				const char* s = splitter->c_str();
   1.792 +
   1.793 +				aiVector3D& v = msh.vertex_positions[cur]; 
   1.794 +
   1.795 +				SkipSpaces(&s);
   1.796 +				v.x = fast_atof(&s);
   1.797 +				SkipSpaces(&s);
   1.798 +				v.y = fast_atof(&s);
   1.799 +				SkipSpaces(&s);
   1.800 +				v.z = fast_atof(&s);
   1.801 +			}
   1.802 +		}
   1.803 +		else if (splitter.match_start("Texture Vertices")) {
   1.804 +			const unsigned int cnt = strtoul10(splitter[2]);
   1.805 +			msh.texture_coords.resize(cnt);
   1.806 +
   1.807 +			for(unsigned int cur = 0;cur < cnt && ++splitter;++cur) {
   1.808 +				const char* s = splitter->c_str();
   1.809 +
   1.810 +				aiVector2D& v = msh.texture_coords[cur]; 
   1.811 +
   1.812 +				SkipSpaces(&s);
   1.813 +				v.x = fast_atof(&s);
   1.814 +				SkipSpaces(&s);
   1.815 +				v.y = fast_atof(&s);
   1.816 +			}
   1.817 +		}
   1.818 +		else if (splitter.match_start("Faces")) {
   1.819 +			const unsigned int cnt = strtoul10(splitter[1]);
   1.820 +			msh.faces.reserve(cnt);
   1.821 +
   1.822 +			for(unsigned int cur = 0; cur < cnt && ++splitter ;++cur) {
   1.823 +				if (splitter.match_start("Hole")) {
   1.824 +					LogWarn_Ascii(splitter,"Skipping unsupported `Hole` line");
   1.825 +					continue;
   1.826 +				}
   1.827 +
   1.828 +				if (!splitter.match_start("Face")) {
   1.829 +					ThrowException("Expected Face line");
   1.830 +				}
   1.831 +
   1.832 +				msh.faces.push_back(Face());
   1.833 +				Face& face = msh.faces.back();
   1.834 +
   1.835 +				face.indices.resize(strtoul10(splitter[2]));
   1.836 +				face.flags = strtoul10(splitter[4]);
   1.837 +				face.material = strtoul10(splitter[6]);
   1.838 +
   1.839 +				const char* s = (++splitter)->c_str();
   1.840 +				for(size_t i = 0; i < face.indices.size(); ++i) {
   1.841 +					if(!SkipSpaces(&s)) {
   1.842 +						ThrowException("Expected EOL token in Face entry");
   1.843 +					}
   1.844 +					if ('<' != *s++) {
   1.845 +						ThrowException("Expected < token in Face entry");
   1.846 +					}
   1.847 +					face.indices[i].pos_idx = strtoul10(s,&s);
   1.848 +					if (',' != *s++) {
   1.849 +						ThrowException("Expected , token in Face entry");
   1.850 +					}
   1.851 +					face.indices[i].uv_idx = strtoul10(s,&s);
   1.852 +					if ('>' != *s++) {
   1.853 +						ThrowException("Expected < token in Face entry");
   1.854 +					}
   1.855 +				}
   1.856 +			}
   1.857 +			if (nfo.version <= 4) {
   1.858 +				break;
   1.859 +			}
   1.860 +		}
   1.861 +		else if (splitter.match_start("DrawFlags")) {
   1.862 +			msh.draw_flags = strtoul10(splitter[1]);
   1.863 +			break;
   1.864 +		}
   1.865 +	}
   1.866 +}
   1.867 +
   1.868 +// ------------------------------------------------------------------------------------------------
   1.869 +void COBImporter::ReadBitM_Ascii(Scene& /*out*/, LineSplitter& splitter, const ChunkInfo& nfo)
   1.870 +{
   1.871 +	if(nfo.version > 1) {
   1.872 +		return UnsupportedChunk_Ascii(splitter,nfo,"BitM");
   1.873 +	}
   1.874 +/*
   1.875 +	"\nThumbNailHdrSize %ld"
   1.876 +	"\nThumbHeader: %02hx 02hx %02hx "
   1.877 +	"\nColorBufSize %ld"		
   1.878 +	"\nColorBufZipSize %ld"		
   1.879 +	"\nZippedThumbnail: %02hx 02hx %02hx "
   1.880 +*/
   1.881 +
   1.882 +	const unsigned int head = strtoul10((++splitter)[1]);
   1.883 +	if (head != sizeof(Bitmap::BitmapHeader)) {
   1.884 +		LogWarn_Ascii(splitter,"Unexpected ThumbNailHdrSize, skipping this chunk");
   1.885 +		return;
   1.886 +	}
   1.887 +
   1.888 +	/*union {
   1.889 +		Bitmap::BitmapHeader data;
   1.890 +		char opaq[sizeof Bitmap::BitmapHeader()];
   1.891 +	};*/
   1.892 +//	ReadHexOctets(opaq,head,(++splitter)[1]);
   1.893 +}
   1.894 +
   1.895 +// ------------------------------------------------------------------------------------------------
   1.896 +void COBImporter::ReadString_Binary(std::string& out, StreamReaderLE& reader)
   1.897 +{
   1.898 +	out.resize( reader.GetI2());
   1.899 +	for_each(char& c,out) {
   1.900 +		c = reader.GetI1();
   1.901 +	}
   1.902 +}
   1.903 +
   1.904 +// ------------------------------------------------------------------------------------------------
   1.905 +void COBImporter::ReadBasicNodeInfo_Binary(Node& msh, StreamReaderLE& reader, const ChunkInfo& /*nfo*/)
   1.906 +{
   1.907 +	const unsigned int dupes = reader.GetI2();
   1.908 +	ReadString_Binary(msh.name,reader);
   1.909 +
   1.910 +	msh.name = format(msh.name)<<'_'<<dupes;
   1.911 +
   1.912 +	// skip local axes for the moment
   1.913 +	reader.IncPtr(48);
   1.914 +
   1.915 +	msh.transform = aiMatrix4x4();
   1.916 +	for(unsigned int y = 0; y < 3; ++y) {
   1.917 +		for(unsigned int x =0; x < 4; ++x) {
   1.918 +			msh.transform[y][x] = reader.GetF4();
   1.919 +		}
   1.920 +	}
   1.921 +}
   1.922 +
   1.923 +// ------------------------------------------------------------------------------------------------
   1.924 +void COBImporter::UnsupportedChunk_Binary( StreamReaderLE& reader, const ChunkInfo& nfo, const char* name)
   1.925 +{
   1.926 +	const std::string error = format("Encountered unsupported chunk: ") <<  name <<
   1.927 +		" [version: "<<nfo.version<<", size: "<<nfo.size<<"]";
   1.928 +
   1.929 +	// we can recover if the chunk size was specified.
   1.930 +	if(nfo.size != static_cast<unsigned int>(-1)) {
   1.931 +		DefaultLogger::get()->error(error);
   1.932 +		reader.IncPtr(nfo.size);
   1.933 +	}
   1.934 +	else ThrowException(error);
   1.935 +}
   1.936 +
   1.937 +// ------------------------------------------------------------------------------------------------
   1.938 +// tiny utility guard to aid me at staying within chunk boundaries.
   1.939 +class chunk_guard {
   1.940 +
   1.941 +public:
   1.942 +
   1.943 +	chunk_guard(const COB::ChunkInfo& nfo, StreamReaderLE& reader)
   1.944 +		: nfo(nfo)
   1.945 +		, reader(reader)
   1.946 +		, cur(reader.GetCurrentPos())
   1.947 +	{
   1.948 +	}
   1.949 +
   1.950 +	~chunk_guard() {
   1.951 +		// don't do anything if the size is not given
   1.952 +		if(nfo.size != static_cast<unsigned int>(-1)) {
   1.953 +			reader.IncPtr(static_cast<int>(nfo.size)-reader.GetCurrentPos()+cur);
   1.954 +		}
   1.955 +	}
   1.956 +
   1.957 +private:
   1.958 +
   1.959 +	const COB::ChunkInfo& nfo;
   1.960 +	StreamReaderLE& reader;
   1.961 +	long cur;
   1.962 +};
   1.963 +
   1.964 +// ------------------------------------------------------------------------------------------------
   1.965 +void COBImporter::ReadBinaryFile(Scene& out, StreamReaderLE* reader)
   1.966 +{
   1.967 +	while(1) {
   1.968 +		std::string type;
   1.969 +		 type += reader -> GetI1()
   1.970 +		,type += reader -> GetI1()
   1.971 +		,type += reader -> GetI1()
   1.972 +		,type += reader -> GetI1()
   1.973 +		;
   1.974 +
   1.975 +		ChunkInfo nfo;
   1.976 +		nfo.version  = reader -> GetI2()*10;
   1.977 +		nfo.version += reader -> GetI2();
   1.978 +
   1.979 +		nfo.id = reader->GetI4();
   1.980 +		nfo.parent_id = reader->GetI4();
   1.981 +		nfo.size = reader->GetI4();
   1.982 +
   1.983 +		if (type == "PolH") {
   1.984 +			ReadPolH_Binary(out,*reader,nfo);
   1.985 +		}
   1.986 +		else if (type == "BitM") {
   1.987 +			ReadBitM_Binary(out,*reader,nfo);
   1.988 +		}
   1.989 +		else if (type == "Grou") {
   1.990 +			ReadGrou_Binary(out,*reader,nfo);
   1.991 +		}
   1.992 +		else if (type == "Lght") {
   1.993 +			ReadLght_Binary(out,*reader,nfo);
   1.994 +		}
   1.995 +		else if (type == "Came") {
   1.996 +			ReadCame_Binary(out,*reader,nfo);
   1.997 +		}
   1.998 +		else if (type == "Mat1") {
   1.999 +			ReadMat1_Binary(out,*reader,nfo);
  1.1000 +		}
  1.1001 +	/*	else if (type == "Bone") {
  1.1002 +			ReadBone_Binary(out,*reader,nfo);
  1.1003 +		}
  1.1004 +		else if (type == "Chan") {
  1.1005 +			ReadChan_Binary(out,*reader,nfo);
  1.1006 +		}*/
  1.1007 +		else if (type == "Unit") {
  1.1008 +			ReadUnit_Binary(out,*reader,nfo);
  1.1009 +		}
  1.1010 +		else if (type == "OLay") {
  1.1011 +			// ignore layer index silently.
  1.1012 +			if(nfo.size != static_cast<unsigned int>(-1) ) {
  1.1013 +				reader->IncPtr(nfo.size);
  1.1014 +			}
  1.1015 +			else return UnsupportedChunk_Binary(*reader,nfo,type.c_str());
  1.1016 +		}
  1.1017 +		else if (type == "END ") {
  1.1018 +			return;
  1.1019 +		}
  1.1020 +		else UnsupportedChunk_Binary(*reader,nfo,type.c_str());
  1.1021 +	}
  1.1022 +}
  1.1023 +
  1.1024 +// ------------------------------------------------------------------------------------------------
  1.1025 +void COBImporter::ReadPolH_Binary(COB::Scene& out, StreamReaderLE& reader, const ChunkInfo& nfo)
  1.1026 +{
  1.1027 +	if(nfo.version > 8) {
  1.1028 +		return UnsupportedChunk_Binary(reader,nfo,"PolH");
  1.1029 +	}
  1.1030 +	const chunk_guard cn(nfo,reader);
  1.1031 +
  1.1032 +	out.nodes.push_back(boost::shared_ptr<Mesh>(new Mesh()));
  1.1033 +	Mesh& msh = (Mesh&)(*out.nodes.back().get());
  1.1034 +	msh = nfo;
  1.1035 +
  1.1036 +	ReadBasicNodeInfo_Binary(msh,reader,nfo);
  1.1037 +
  1.1038 +	msh.vertex_positions.resize(reader.GetI4());
  1.1039 +	for_each(aiVector3D& v,msh.vertex_positions) {
  1.1040 +		v.x = reader.GetF4();
  1.1041 +		v.y = reader.GetF4();
  1.1042 +		v.z = reader.GetF4();
  1.1043 +	}
  1.1044 +
  1.1045 +	msh.texture_coords.resize(reader.GetI4());
  1.1046 +	for_each(aiVector2D& v,msh.texture_coords) {
  1.1047 +		v.x = reader.GetF4();
  1.1048 +		v.y = reader.GetF4();
  1.1049 +	}
  1.1050 +
  1.1051 +	const size_t numf = reader.GetI4();
  1.1052 +	msh.faces.reserve(numf);
  1.1053 +	for(size_t i = 0; i < numf; ++i) {
  1.1054 +		// XXX backface culling flag is 0x10 in flags
  1.1055 +
  1.1056 +		// hole?
  1.1057 +		bool hole;
  1.1058 +		if ((hole = (reader.GetI1() & 0x08) != 0)) {
  1.1059 +			// XXX Basically this should just work fine - then triangulator
  1.1060 +			// should output properly triangulated data even for polygons
  1.1061 +			// with holes. Test data specific to COB is needed to confirm it.
  1.1062 +			if (msh.faces.empty()) {
  1.1063 +				ThrowException(format("A hole is the first entity in the `PolH` chunk with id ") << nfo.id);
  1.1064 +			}	
  1.1065 +		}
  1.1066 +		else msh.faces.push_back(Face());
  1.1067 +		Face& f = msh.faces.back();
  1.1068 +
  1.1069 +		const size_t num = reader.GetI2();
  1.1070 +		f.indices.reserve(f.indices.size() + num);
  1.1071 +
  1.1072 +		if(!hole) {
  1.1073 +			f.material = reader.GetI2();
  1.1074 +			f.flags = 0;
  1.1075 +		}
  1.1076 +
  1.1077 +		for(size_t x = 0; x < num; ++x) {
  1.1078 +			f.indices.push_back(VertexIndex());
  1.1079 +
  1.1080 +			VertexIndex& v = f.indices.back();
  1.1081 +			v.pos_idx = reader.GetI4();
  1.1082 +			v.uv_idx = reader.GetI4();
  1.1083 +		}
  1.1084 +
  1.1085 +		if(hole) {
  1.1086 +			std::reverse(f.indices.rbegin(),f.indices.rbegin()+num);
  1.1087 +		}
  1.1088 +	}
  1.1089 +	if (nfo.version>4) {
  1.1090 +		msh.draw_flags = reader.GetI4();	
  1.1091 +	}
  1.1092 +	nfo.version>5 && nfo.version<8 ? reader.GetI4() : 0;
  1.1093 +}
  1.1094 +
  1.1095 +// ------------------------------------------------------------------------------------------------
  1.1096 +void COBImporter::ReadBitM_Binary(COB::Scene& /*out*/, StreamReaderLE& reader, const ChunkInfo& nfo)
  1.1097 +{
  1.1098 +	if(nfo.version > 1) {
  1.1099 +		return UnsupportedChunk_Binary(reader,nfo,"BitM");
  1.1100 +	}
  1.1101 +
  1.1102 +	const chunk_guard cn(nfo,reader);
  1.1103 +
  1.1104 +	const uint32_t len = reader.GetI4();
  1.1105 +	reader.IncPtr(len);
  1.1106 +
  1.1107 +	reader.GetI4();
  1.1108 +	reader.IncPtr(reader.GetI4());
  1.1109 +}
  1.1110 +
  1.1111 +// ------------------------------------------------------------------------------------------------
  1.1112 +void COBImporter::ReadMat1_Binary(COB::Scene& out, StreamReaderLE& reader, const ChunkInfo& nfo)
  1.1113 +{
  1.1114 +	if(nfo.version > 8) {
  1.1115 +		return UnsupportedChunk_Binary(reader,nfo,"Mat1");
  1.1116 +	}
  1.1117 +
  1.1118 +	const chunk_guard cn(nfo,reader);
  1.1119 +
  1.1120 +	out.materials.push_back(Material());
  1.1121 +	Material& mat = out.materials.back();
  1.1122 +	mat = nfo;
  1.1123 +
  1.1124 +	mat.matnum = reader.GetI2();
  1.1125 +	switch(reader.GetI1()) {
  1.1126 +		case 'f':
  1.1127 +			mat.type = Material::FLAT;
  1.1128 +			break;
  1.1129 +		case 'p':
  1.1130 +			mat.type = Material::PHONG;
  1.1131 +			break;
  1.1132 +		case 'm':
  1.1133 +			mat.type = Material::METAL;
  1.1134 +			break;
  1.1135 +		default:
  1.1136 +			LogError_Ascii(format("Unrecognized shader type in `Mat1` chunk with id ")<<nfo.id);
  1.1137 +			mat.type = Material::FLAT;
  1.1138 +	}
  1.1139 +
  1.1140 +	switch(reader.GetI1()) {
  1.1141 +		case 'f':
  1.1142 +			mat.autofacet = Material::FACETED;
  1.1143 +			break;
  1.1144 +		case 'a':
  1.1145 +			mat.autofacet = Material::AUTOFACETED;
  1.1146 +			break;
  1.1147 +		case 's':
  1.1148 +			mat.autofacet = Material::SMOOTH;
  1.1149 +			break;
  1.1150 +		default:
  1.1151 +			LogError_Ascii(format("Unrecognized faceting mode in `Mat1` chunk with id ")<<nfo.id);
  1.1152 +			mat.autofacet = Material::FACETED;
  1.1153 +	}
  1.1154 +	mat.autofacet_angle = static_cast<float>(reader.GetI1());
  1.1155 +
  1.1156 +	mat.rgb.r = reader.GetF4();
  1.1157 +	mat.rgb.g = reader.GetF4();
  1.1158 +	mat.rgb.b = reader.GetF4();
  1.1159 +
  1.1160 +	mat.alpha = reader.GetF4();
  1.1161 +	mat.ka    = reader.GetF4();
  1.1162 +	mat.ks    = reader.GetF4();
  1.1163 +	mat.exp   = reader.GetF4();
  1.1164 +	mat.ior   = reader.GetF4();
  1.1165 +
  1.1166 +	char id[2];
  1.1167 +	id[0] = reader.GetI1(),id[1] = reader.GetI1();
  1.1168 +
  1.1169 +	if (id[0] == 'e' && id[1] == ':') {
  1.1170 +		mat.tex_env.reset(new Texture());
  1.1171 +
  1.1172 +		reader.GetI1();
  1.1173 +		ReadString_Binary(mat.tex_env->path,reader);
  1.1174 +
  1.1175 +		// advance to next texture-id
  1.1176 +		id[0] = reader.GetI1(),id[1] = reader.GetI1();
  1.1177 +	}
  1.1178 +
  1.1179 +	if (id[0] == 't' && id[1] == ':') {
  1.1180 +		mat.tex_color.reset(new Texture());
  1.1181 +
  1.1182 +		reader.GetI1();
  1.1183 +		ReadString_Binary(mat.tex_color->path,reader);
  1.1184 +
  1.1185 +		mat.tex_color->transform.mTranslation.x = reader.GetF4();
  1.1186 +		mat.tex_color->transform.mTranslation.y = reader.GetF4();
  1.1187 +
  1.1188 +		mat.tex_color->transform.mScaling.x = reader.GetF4();
  1.1189 +		mat.tex_color->transform.mScaling.y = reader.GetF4();
  1.1190 +
  1.1191 +		// advance to next texture-id
  1.1192 +		id[0] = reader.GetI1(),id[1] = reader.GetI1();
  1.1193 +	}
  1.1194 +
  1.1195 +	if (id[0] == 'b' && id[1] == ':') {
  1.1196 +		mat.tex_bump.reset(new Texture());
  1.1197 +
  1.1198 +		reader.GetI1();
  1.1199 +		ReadString_Binary(mat.tex_bump->path,reader);
  1.1200 +
  1.1201 +		mat.tex_bump->transform.mTranslation.x = reader.GetF4();
  1.1202 +		mat.tex_bump->transform.mTranslation.y = reader.GetF4();
  1.1203 +
  1.1204 +		mat.tex_bump->transform.mScaling.x = reader.GetF4();
  1.1205 +		mat.tex_bump->transform.mScaling.y = reader.GetF4();
  1.1206 +
  1.1207 +		// skip amplitude for I don't know its purpose.
  1.1208 +		reader.GetF4();
  1.1209 +	}
  1.1210 +	reader.IncPtr(-2);
  1.1211 +}
  1.1212 +
  1.1213 +// ------------------------------------------------------------------------------------------------
  1.1214 +void COBImporter::ReadCame_Binary(COB::Scene& out, StreamReaderLE& reader, const ChunkInfo& nfo)
  1.1215 +{
  1.1216 +	if(nfo.version > 2) {
  1.1217 +		return UnsupportedChunk_Binary(reader,nfo,"Came");
  1.1218 +	}
  1.1219 +
  1.1220 +	const chunk_guard cn(nfo,reader);
  1.1221 +
  1.1222 +	out.nodes.push_back(boost::shared_ptr<Camera>(new Camera()));
  1.1223 +	Camera& msh = (Camera&)(*out.nodes.back().get());
  1.1224 +	msh = nfo;
  1.1225 +
  1.1226 +	ReadBasicNodeInfo_Binary(msh,reader,nfo);
  1.1227 +
  1.1228 +	// the rest is not interesting for us, so we skip over it.
  1.1229 +	if(nfo.version > 1) {
  1.1230 +		if (reader.GetI2()==512) {
  1.1231 +			reader.IncPtr(42);
  1.1232 +		}
  1.1233 +	}
  1.1234 +}
  1.1235 +
  1.1236 +// ------------------------------------------------------------------------------------------------
  1.1237 +void COBImporter::ReadLght_Binary(COB::Scene& out, StreamReaderLE& reader, const ChunkInfo& nfo)
  1.1238 +{
  1.1239 +	if(nfo.version > 2) {
  1.1240 +		return UnsupportedChunk_Binary(reader,nfo,"Lght");
  1.1241 +	}
  1.1242 +
  1.1243 +	const chunk_guard cn(nfo,reader);
  1.1244 +
  1.1245 +	out.nodes.push_back(boost::shared_ptr<Light>(new Light()));
  1.1246 +	Light& msh = (Light&)(*out.nodes.back().get());
  1.1247 +	msh = nfo;
  1.1248 +
  1.1249 +	ReadBasicNodeInfo_Binary(msh,reader,nfo);
  1.1250 +}
  1.1251 +
  1.1252 +// ------------------------------------------------------------------------------------------------
  1.1253 +void COBImporter::ReadGrou_Binary(COB::Scene& out, StreamReaderLE& reader, const ChunkInfo& nfo)
  1.1254 +{
  1.1255 +	if(nfo.version > 2) {
  1.1256 +		return UnsupportedChunk_Binary(reader,nfo,"Grou");
  1.1257 +	}
  1.1258 +
  1.1259 +	const chunk_guard cn(nfo,reader);
  1.1260 +
  1.1261 +	out.nodes.push_back(boost::shared_ptr<Group>(new Group()));
  1.1262 +	Group& msh = (Group&)(*out.nodes.back().get());
  1.1263 +	msh = nfo;
  1.1264 +
  1.1265 +	ReadBasicNodeInfo_Binary(msh,reader,nfo);
  1.1266 +}
  1.1267 +
  1.1268 +// ------------------------------------------------------------------------------------------------
  1.1269 +void COBImporter::ReadUnit_Binary(COB::Scene& out, StreamReaderLE& reader, const ChunkInfo& nfo)
  1.1270 +{
  1.1271 +	 if(nfo.version > 1) {
  1.1272 +		return UnsupportedChunk_Binary(reader,nfo,"Unit");
  1.1273 +	}
  1.1274 +
  1.1275 +	 const chunk_guard cn(nfo,reader);
  1.1276 +
  1.1277 +	// parent chunks preceede their childs, so we should have the
  1.1278 +	// corresponding chunk already.
  1.1279 +	for_each(boost::shared_ptr< Node >& nd, out.nodes) {
  1.1280 +		if (nd->id == nfo.parent_id) {
  1.1281 +			const unsigned int t=reader.GetI2();
  1.1282 +			nd->unit_scale = t>=sizeof(units)/sizeof(units[0])?(
  1.1283 +				LogWarn_Ascii(format()<<t<<" is not a valid value for `Units` attribute in `Unit chunk` "<<nfo.id)
  1.1284 +				,1.f):units[t];
  1.1285 +
  1.1286 +			return;
  1.1287 +		}
  1.1288 +	}
  1.1289 +	LogWarn_Ascii(format()<<"`Unit` chunk "<<nfo.id<<" is a child of "
  1.1290 +		<<nfo.parent_id<<" which does not exist");
  1.1291 +}
  1.1292 +
  1.1293 +
  1.1294 +#endif