vrshoot
diff libs/assimp/BlenderSceneGen.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/BlenderSceneGen.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,253 @@ 1.4 +/* 1.5 +Open Asset Import Library (ASSIMP) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2010, ASSIMP Development Team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the ASSIMP team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the ASSIMP Development Team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** @file BlenderSceneGen.h 1.45 + * @brief MACHINE GENERATED BY ./scripts/BlenderImporter/genblenddna.py 1.46 + */ 1.47 +#ifndef INCLUDED_AI_BLEND_SCENEGEN_H 1.48 +#define INCLUDED_AI_BLEND_SCENEGEN_H 1.49 + 1.50 +namespace Assimp { 1.51 + namespace Blender { 1.52 + 1.53 + 1.54 +template <> void Structure :: Convert<Object> ( 1.55 + Object& dest, 1.56 + const FileDatabase& db 1.57 + ) const 1.58 +; 1.59 + 1.60 +template <> void Structure :: Convert<Group> ( 1.61 + Group& dest, 1.62 + const FileDatabase& db 1.63 + ) const 1.64 +; 1.65 + 1.66 +template <> void Structure :: Convert<MTex> ( 1.67 + MTex& dest, 1.68 + const FileDatabase& db 1.69 + ) const 1.70 +; 1.71 + 1.72 +template <> void Structure :: Convert<TFace> ( 1.73 + TFace& dest, 1.74 + const FileDatabase& db 1.75 + ) const 1.76 +; 1.77 + 1.78 +template <> void Structure :: Convert<SubsurfModifierData> ( 1.79 + SubsurfModifierData& dest, 1.80 + const FileDatabase& db 1.81 + ) const 1.82 +; 1.83 + 1.84 +template <> void Structure :: Convert<MFace> ( 1.85 + MFace& dest, 1.86 + const FileDatabase& db 1.87 + ) const 1.88 +; 1.89 + 1.90 +template <> void Structure :: Convert<Lamp> ( 1.91 + Lamp& dest, 1.92 + const FileDatabase& db 1.93 + ) const 1.94 +; 1.95 + 1.96 +template <> void Structure :: Convert<MDeformWeight> ( 1.97 + MDeformWeight& dest, 1.98 + const FileDatabase& db 1.99 + ) const 1.100 +; 1.101 + 1.102 +template <> void Structure :: Convert<PackedFile> ( 1.103 + PackedFile& dest, 1.104 + const FileDatabase& db 1.105 + ) const 1.106 +; 1.107 + 1.108 +template <> void Structure :: Convert<Base> ( 1.109 + Base& dest, 1.110 + const FileDatabase& db 1.111 + ) const 1.112 +; 1.113 + 1.114 +template <> void Structure :: Convert<MTFace> ( 1.115 + MTFace& dest, 1.116 + const FileDatabase& db 1.117 + ) const 1.118 +; 1.119 + 1.120 +template <> void Structure :: Convert<Material> ( 1.121 + Material& dest, 1.122 + const FileDatabase& db 1.123 + ) const 1.124 +; 1.125 + 1.126 +template <> void Structure :: Convert<MTexPoly> ( 1.127 + MTexPoly& dest, 1.128 + const FileDatabase& db 1.129 + ) const 1.130 +; 1.131 + 1.132 +template <> void Structure :: Convert<Mesh> ( 1.133 + Mesh& dest, 1.134 + const FileDatabase& db 1.135 + ) const 1.136 +; 1.137 + 1.138 +template <> void Structure :: Convert<MDeformVert> ( 1.139 + MDeformVert& dest, 1.140 + const FileDatabase& db 1.141 + ) const 1.142 +; 1.143 + 1.144 +template <> void Structure :: Convert<World> ( 1.145 + World& dest, 1.146 + const FileDatabase& db 1.147 + ) const 1.148 +; 1.149 + 1.150 +template <> void Structure :: Convert<MLoopCol> ( 1.151 + MLoopCol& dest, 1.152 + const FileDatabase& db 1.153 + ) const 1.154 +; 1.155 + 1.156 +template <> void Structure :: Convert<MVert> ( 1.157 + MVert& dest, 1.158 + const FileDatabase& db 1.159 + ) const 1.160 +; 1.161 + 1.162 +template <> void Structure :: Convert<MEdge> ( 1.163 + MEdge& dest, 1.164 + const FileDatabase& db 1.165 + ) const 1.166 +; 1.167 + 1.168 +template <> void Structure :: Convert<MLoopUV> ( 1.169 + MLoopUV& dest, 1.170 + const FileDatabase& db 1.171 + ) const 1.172 +; 1.173 + 1.174 +template <> void Structure :: Convert<GroupObject> ( 1.175 + GroupObject& dest, 1.176 + const FileDatabase& db 1.177 + ) const 1.178 +; 1.179 + 1.180 +template <> void Structure :: Convert<ListBase> ( 1.181 + ListBase& dest, 1.182 + const FileDatabase& db 1.183 + ) const 1.184 +; 1.185 + 1.186 +template <> void Structure :: Convert<MLoop> ( 1.187 + MLoop& dest, 1.188 + const FileDatabase& db 1.189 + ) const 1.190 +; 1.191 + 1.192 +template <> void Structure :: Convert<ModifierData> ( 1.193 + ModifierData& dest, 1.194 + const FileDatabase& db 1.195 + ) const 1.196 +; 1.197 + 1.198 +template <> void Structure :: Convert<ID> ( 1.199 + ID& dest, 1.200 + const FileDatabase& db 1.201 + ) const 1.202 +; 1.203 + 1.204 +template <> void Structure :: Convert<MCol> ( 1.205 + MCol& dest, 1.206 + const FileDatabase& db 1.207 + ) const 1.208 +; 1.209 + 1.210 +template <> void Structure :: Convert<MPoly> ( 1.211 + MPoly& dest, 1.212 + const FileDatabase& db 1.213 + ) const 1.214 +; 1.215 + 1.216 +template <> void Structure :: Convert<Scene> ( 1.217 + Scene& dest, 1.218 + const FileDatabase& db 1.219 + ) const 1.220 +; 1.221 + 1.222 +template <> void Structure :: Convert<Library> ( 1.223 + Library& dest, 1.224 + const FileDatabase& db 1.225 + ) const 1.226 +; 1.227 + 1.228 +template <> void Structure :: Convert<Tex> ( 1.229 + Tex& dest, 1.230 + const FileDatabase& db 1.231 + ) const 1.232 +; 1.233 + 1.234 +template <> void Structure :: Convert<Camera> ( 1.235 + Camera& dest, 1.236 + const FileDatabase& db 1.237 + ) const 1.238 +; 1.239 + 1.240 +template <> void Structure :: Convert<MirrorModifierData> ( 1.241 + MirrorModifierData& dest, 1.242 + const FileDatabase& db 1.243 + ) const 1.244 +; 1.245 + 1.246 +template <> void Structure :: Convert<Image> ( 1.247 + Image& dest, 1.248 + const FileDatabase& db 1.249 + ) const 1.250 +; 1.251 + 1.252 + 1.253 + } 1.254 +} 1.255 + 1.256 +#endif