vrshoot
diff libs/assimp/BlenderModifier.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/BlenderModifier.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,155 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** @file BlenderModifier.h 1.45 + * @brief Declare dedicated helper classes to simulate some blender modifiers (i.e. mirror) 1.46 + */ 1.47 +#ifndef INCLUDED_AI_BLEND_MODIFIER_H 1.48 +#define INCLUDED_AI_BLEND_MODIFIER_H 1.49 + 1.50 +#include "BlenderIntermediate.h" 1.51 +#include "TinyFormatter.h" 1.52 +namespace Assimp { 1.53 + namespace Blender { 1.54 + 1.55 +// ------------------------------------------------------------------------------------------- 1.56 +/** Dummy base class for all blender modifiers. Modifiers are reused between imports, so 1.57 + * they should be stateless and not try to cache model data. */ 1.58 +// ------------------------------------------------------------------------------------------- 1.59 +class BlenderModifier 1.60 +{ 1.61 +public: 1.62 + 1.63 + virtual ~BlenderModifier() { 1.64 + } 1.65 + 1.66 +public: 1.67 + 1.68 + // -------------------- 1.69 + /** Check if *this* modifier is active, given a ModifierData& block.*/ 1.70 + virtual bool IsActive( const ModifierData& /*modin*/) { 1.71 + return false; 1.72 + } 1.73 + 1.74 + // -------------------- 1.75 + /** Apply the modifier to a given output node. The original data used 1.76 + * to construct the node is given as well. Not called unless IsActive() 1.77 + * was called and gave positive response. */ 1.78 + virtual void DoIt(aiNode& /*out*/, 1.79 + ConversionData& /*conv_data*/, 1.80 + const ElemBase& orig_modifier, 1.81 + const Scene& /*in*/, 1.82 + const Object& /*orig_object*/ 1.83 + ) { 1.84 + DefaultLogger::get()->warn((Formatter::format("This modifier is not supported, skipping: "),orig_modifier.dna_type)); 1.85 + return; 1.86 + } 1.87 +}; 1.88 + 1.89 + 1.90 +// ------------------------------------------------------------------------------------------- 1.91 +/** Manage all known modifiers and instance and apply them if necessary */ 1.92 +// ------------------------------------------------------------------------------------------- 1.93 +class BlenderModifierShowcase 1.94 +{ 1.95 +public: 1.96 + 1.97 + // -------------------- 1.98 + /** Apply all requested modifiers provided we support them. */ 1.99 + void ApplyModifiers(aiNode& out, 1.100 + ConversionData& conv_data, 1.101 + const Scene& in, 1.102 + const Object& orig_object 1.103 + ); 1.104 + 1.105 +private: 1.106 + 1.107 + TempArray< std::vector,BlenderModifier > cached_modifiers; 1.108 +}; 1.109 + 1.110 + 1.111 + 1.112 + 1.113 + 1.114 +// MODIFIERS 1.115 + 1.116 + 1.117 + 1.118 +// ------------------------------------------------------------------------------------------- 1.119 +/** Mirror modifier. Status: implemented. */ 1.120 +// ------------------------------------------------------------------------------------------- 1.121 +class BlenderModifier_Mirror : public BlenderModifier 1.122 +{ 1.123 +public: 1.124 + 1.125 + // -------------------- 1.126 + virtual bool IsActive( const ModifierData& modin); 1.127 + 1.128 + // -------------------- 1.129 + virtual void DoIt(aiNode& out, 1.130 + ConversionData& conv_data, 1.131 + const ElemBase& orig_modifier, 1.132 + const Scene& in, 1.133 + const Object& orig_object 1.134 + ) ; 1.135 +}; 1.136 + 1.137 +// ------------------------------------------------------------------------------------------- 1.138 +/** Subdivision modifier. Status: dummy. */ 1.139 +// ------------------------------------------------------------------------------------------- 1.140 +class BlenderModifier_Subdivision : public BlenderModifier 1.141 +{ 1.142 +public: 1.143 + 1.144 + // -------------------- 1.145 + virtual bool IsActive( const ModifierData& modin); 1.146 + 1.147 + // -------------------- 1.148 + virtual void DoIt(aiNode& out, 1.149 + ConversionData& conv_data, 1.150 + const ElemBase& orig_modifier, 1.151 + const Scene& in, 1.152 + const Object& orig_object 1.153 + ) ; 1.154 +}; 1.155 + 1.156 + 1.157 +}} 1.158 +#endif // !INCLUDED_AI_BLEND_MODIFIER_H