vrshoot

diff libs/assimp/BlenderModifier.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/assimp/BlenderModifier.h	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,155 @@
     1.4 +/*
     1.5 +Open Asset Import Library (assimp)
     1.6 +----------------------------------------------------------------------
     1.7 +
     1.8 +Copyright (c) 2006-2012, assimp team
     1.9 +All rights reserved.
    1.10 +
    1.11 +Redistribution and use of this software in source and binary forms, 
    1.12 +with or without modification, are permitted provided that the 
    1.13 +following conditions are met:
    1.14 +
    1.15 +* Redistributions of source code must retain the above
    1.16 +  copyright notice, this list of conditions and the
    1.17 +  following disclaimer.
    1.18 +
    1.19 +* Redistributions in binary form must reproduce the above
    1.20 +  copyright notice, this list of conditions and the
    1.21 +  following disclaimer in the documentation and/or other
    1.22 +  materials provided with the distribution.
    1.23 +
    1.24 +* Neither the name of the assimp team, nor the names of its
    1.25 +  contributors may be used to endorse or promote products
    1.26 +  derived from this software without specific prior
    1.27 +  written permission of the assimp team.
    1.28 +
    1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
    1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
    1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
    1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
    1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
    1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
    1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
    1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.40 +
    1.41 +----------------------------------------------------------------------
    1.42 +*/
    1.43 +
    1.44 +/** @file  BlenderModifier.h
    1.45 + *  @brief Declare dedicated helper classes to simulate some blender modifiers (i.e. mirror)
    1.46 + */
    1.47 +#ifndef INCLUDED_AI_BLEND_MODIFIER_H
    1.48 +#define INCLUDED_AI_BLEND_MODIFIER_H
    1.49 +
    1.50 +#include "BlenderIntermediate.h"
    1.51 +#include "TinyFormatter.h"
    1.52 +namespace Assimp {
    1.53 +	namespace Blender {
    1.54 +
    1.55 +// -------------------------------------------------------------------------------------------
    1.56 +/** Dummy base class for all blender modifiers. Modifiers are reused between imports, so
    1.57 + *  they should be stateless and not try to cache model data. */
    1.58 +// -------------------------------------------------------------------------------------------
    1.59 +class BlenderModifier 
    1.60 +{
    1.61 +public:
    1.62 +
    1.63 +	virtual ~BlenderModifier() {
    1.64 +	}
    1.65 +
    1.66 +public:
    1.67 +
    1.68 +	// --------------------
    1.69 +	/** Check if *this* modifier is active, given a ModifierData& block.*/
    1.70 +	virtual bool IsActive( const ModifierData& /*modin*/) {
    1.71 +		return false;
    1.72 +	}
    1.73 +
    1.74 +	// --------------------
    1.75 +	/** Apply the modifier to a given output node. The original data used
    1.76 +	 *  to construct the node is given as well. Not called unless IsActive()
    1.77 +	 *  was called and gave positive response. */
    1.78 +	virtual void DoIt(aiNode& /*out*/,
    1.79 +		ConversionData& /*conv_data*/,
    1.80 +		const ElemBase& orig_modifier, 
    1.81 +		const Scene& /*in*/,
    1.82 +		const Object& /*orig_object*/
    1.83 +	) {
    1.84 +		DefaultLogger::get()->warn((Formatter::format("This modifier is not supported, skipping: "),orig_modifier.dna_type));
    1.85 +		return;
    1.86 +	}
    1.87 +};
    1.88 +
    1.89 +
    1.90 +// -------------------------------------------------------------------------------------------
    1.91 +/** Manage all known modifiers and instance and apply them if necessary */
    1.92 +// -------------------------------------------------------------------------------------------
    1.93 +class BlenderModifierShowcase
    1.94 +{
    1.95 +public:
    1.96 +
    1.97 +	// --------------------
    1.98 +	/** Apply all requested modifiers provided we support them. */
    1.99 +	void ApplyModifiers(aiNode& out,
   1.100 +		ConversionData& conv_data, 
   1.101 +		const Scene& in, 
   1.102 +		const Object& orig_object 
   1.103 +	);
   1.104 +
   1.105 +private:
   1.106 +
   1.107 +	TempArray< std::vector,BlenderModifier > cached_modifiers;
   1.108 +};
   1.109 +
   1.110 +
   1.111 +
   1.112 +
   1.113 +
   1.114 +// MODIFIERS
   1.115 +
   1.116 +
   1.117 +
   1.118 +// -------------------------------------------------------------------------------------------
   1.119 +/** Mirror modifier. Status: implemented. */
   1.120 +// -------------------------------------------------------------------------------------------
   1.121 +class BlenderModifier_Mirror : public BlenderModifier
   1.122 +{
   1.123 +public:
   1.124 +
   1.125 +	// --------------------
   1.126 +	virtual bool IsActive( const ModifierData& modin);
   1.127 +	
   1.128 +	// --------------------
   1.129 +	virtual void DoIt(aiNode& out, 
   1.130 +		ConversionData& conv_data,  
   1.131 +		const ElemBase& orig_modifier, 
   1.132 +		const Scene& in, 
   1.133 +		const Object& orig_object 
   1.134 +	) ;
   1.135 +};
   1.136 +
   1.137 +// -------------------------------------------------------------------------------------------
   1.138 +/** Subdivision modifier. Status: dummy. */
   1.139 +// -------------------------------------------------------------------------------------------
   1.140 +class BlenderModifier_Subdivision : public BlenderModifier
   1.141 +{
   1.142 +public:
   1.143 +
   1.144 +	// --------------------
   1.145 +	virtual bool IsActive( const ModifierData& modin);
   1.146 +	
   1.147 +	// --------------------
   1.148 +	virtual void DoIt(aiNode& out, 
   1.149 +		ConversionData& conv_data,  
   1.150 +		const ElemBase& orig_modifier, 
   1.151 +		const Scene& in, 
   1.152 +		const Object& orig_object 
   1.153 +	) ;
   1.154 +};
   1.155 +
   1.156 +
   1.157 +}}
   1.158 +#endif // !INCLUDED_AI_BLEND_MODIFIER_H