vrshoot

diff libs/assimp/BlenderLoader.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/assimp/BlenderLoader.h	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,223 @@
     1.4 +/*
     1.5 +Open Asset Import Library (assimp)
     1.6 +----------------------------------------------------------------------
     1.7 +
     1.8 +Copyright (c) 2006-2012, assimp team
     1.9 +All rights reserved.
    1.10 +
    1.11 +Redistribution and use of this software in source and binary forms, 
    1.12 +with or without modification, are permitted provided that the 
    1.13 +following conditions are met:
    1.14 +
    1.15 +* Redistributions of source code must retain the above
    1.16 +  copyright notice, this list of conditions and the
    1.17 +  following disclaimer.
    1.18 +
    1.19 +* Redistributions in binary form must reproduce the above
    1.20 +  copyright notice, this list of conditions and the
    1.21 +  following disclaimer in the documentation and/or other
    1.22 +  materials provided with the distribution.
    1.23 +
    1.24 +* Neither the name of the assimp team, nor the names of its
    1.25 +  contributors may be used to endorse or promote products
    1.26 +  derived from this software without specific prior
    1.27 +  written permission of the assimp team.
    1.28 +
    1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
    1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
    1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
    1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
    1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
    1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
    1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
    1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.40 +
    1.41 +----------------------------------------------------------------------
    1.42 +*/
    1.43 +
    1.44 +/** @file  BlenderLoader.h
    1.45 + *  @brief Declaration of the Blender 3D (*.blend) importer class.
    1.46 + */
    1.47 +#ifndef INCLUDED_AI_BLEND_LOADER_H
    1.48 +#define INCLUDED_AI_BLEND_LOADER_H
    1.49 +
    1.50 +#include "BaseImporter.h"
    1.51 +#include "LogAux.h"
    1.52 +
    1.53 +namespace Assimp	{
    1.54 +	
    1.55 +	// TinyFormatter.h
    1.56 +	namespace Formatter {
    1.57 +		template <typename T,typename TR, typename A> class basic_formatter;
    1.58 +		typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format;
    1.59 +	}
    1.60 +
    1.61 +	// BlenderDNA.h
    1.62 +	namespace Blender {
    1.63 +		class  FileDatabase;
    1.64 +		struct ElemBase;
    1.65 +	}
    1.66 +
    1.67 +	// BlenderScene.h
    1.68 +	namespace Blender {
    1.69 +		struct Scene;
    1.70 +		struct Object;
    1.71 +		struct Mesh;
    1.72 +		struct Camera;
    1.73 +		struct Lamp;
    1.74 +		struct MTex;
    1.75 +		struct Image;
    1.76 +		struct Material;
    1.77 +	}
    1.78 +
    1.79 +	// BlenderIntermediate.h
    1.80 +	namespace Blender {
    1.81 +		struct ConversionData;
    1.82 +		template <template <typename,typename> class TCLASS, typename T> struct TempArray;
    1.83 +	}
    1.84 +
    1.85 +	// BlenderModifier.h
    1.86 +	namespace Blender {
    1.87 +		class BlenderModifierShowcase;
    1.88 +		class BlenderModifier;
    1.89 +	}
    1.90 +
    1.91 +
    1.92 +
    1.93 +// -------------------------------------------------------------------------------------------
    1.94 +/** Load blenders official binary format. The actual file structure (the `DNA` how they
    1.95 + *  call it is outsourced to BlenderDNA.cpp/BlenderDNA.h. This class only performs the
    1.96 + *  conversion from intermediate format to aiScene. */
    1.97 +// -------------------------------------------------------------------------------------------
    1.98 +class BlenderImporter : public BaseImporter, public LogFunctions<BlenderImporter>
    1.99 +{
   1.100 +public:
   1.101 +	BlenderImporter();
   1.102 +	~BlenderImporter();
   1.103 +
   1.104 +
   1.105 +public:
   1.106 +
   1.107 +	// --------------------
   1.108 +	bool CanRead( const std::string& pFile, 
   1.109 +		IOSystem* pIOHandler,
   1.110 +		bool checkSig
   1.111 +	) const;
   1.112 +
   1.113 +protected:
   1.114 +
   1.115 +	// --------------------
   1.116 +	const aiImporterDesc* GetInfo () const;
   1.117 +
   1.118 +	// --------------------
   1.119 +	void GetExtensionList(std::set<std::string>& app);
   1.120 +
   1.121 +	// --------------------
   1.122 +	void SetupProperties(const Importer* pImp);
   1.123 +
   1.124 +	// --------------------
   1.125 +	void InternReadFile( const std::string& pFile, 
   1.126 +		aiScene* pScene, 
   1.127 +		IOSystem* pIOHandler
   1.128 +	);
   1.129 +
   1.130 +	// --------------------
   1.131 +	void ParseBlendFile(Blender::FileDatabase& out, 
   1.132 +		boost::shared_ptr<IOStream> stream
   1.133 +	);
   1.134 +
   1.135 +	// --------------------
   1.136 +	void ExtractScene(Blender::Scene& out, 
   1.137 +		const Blender::FileDatabase& file
   1.138 +	); 
   1.139 +
   1.140 +	// --------------------
   1.141 +	void ConvertBlendFile(aiScene* out,
   1.142 +		const Blender::Scene& in,
   1.143 +		const Blender::FileDatabase& file
   1.144 +	);
   1.145 +
   1.146 +private:
   1.147 +
   1.148 +	// --------------------
   1.149 +	aiNode* ConvertNode(const Blender::Scene& in, 
   1.150 +		const Blender::Object* obj, 
   1.151 +		Blender::ConversionData& conv_info,
   1.152 +		const aiMatrix4x4& parentTransform
   1.153 +	); 
   1.154 +
   1.155 +	// --------------------
   1.156 +	void ConvertMesh(const Blender::Scene& in, 
   1.157 +		const Blender::Object* obj, 
   1.158 +		const Blender::Mesh* mesh, 
   1.159 +		Blender::ConversionData& conv_data,
   1.160 +		Blender::TempArray<std::vector,aiMesh>& temp
   1.161 +	); 
   1.162 +
   1.163 +	// --------------------
   1.164 +	aiLight* ConvertLight(const Blender::Scene& in, 
   1.165 +		const Blender::Object* obj, 
   1.166 +		const Blender::Lamp* mesh, 
   1.167 +		Blender::ConversionData& conv_data
   1.168 +	); 
   1.169 +
   1.170 +	// --------------------
   1.171 +	aiCamera* ConvertCamera(const Blender::Scene& in, 
   1.172 +		const Blender::Object* obj, 
   1.173 +		const Blender::Camera* mesh, 
   1.174 +		Blender::ConversionData& conv_data
   1.175 +	); 
   1.176 +
   1.177 +	// --------------------
   1.178 +	void BuildMaterials(
   1.179 +		Blender::ConversionData& conv_data
   1.180 +	) ;
   1.181 +
   1.182 +	// --------------------
   1.183 +	void ResolveTexture(
   1.184 +		aiMaterial* out, 
   1.185 +		const Blender::Material* mat, 
   1.186 +		const Blender::MTex* tex,
   1.187 +		Blender::ConversionData& conv_data
   1.188 +	);
   1.189 +
   1.190 +	// --------------------
   1.191 +	void ResolveImage(
   1.192 +		aiMaterial* out, 
   1.193 +		const Blender::Material* mat, 
   1.194 +		const Blender::MTex* tex, 
   1.195 +		const Blender::Image* img,
   1.196 +		Blender::ConversionData& conv_data
   1.197 +	);
   1.198 +
   1.199 +	void AddSentinelTexture(
   1.200 +		aiMaterial* out, 
   1.201 +		const Blender::Material* mat,
   1.202 +		const Blender::MTex* tex, 
   1.203 +		Blender::ConversionData& conv_data
   1.204 +	);
   1.205 +
   1.206 +private: // static stuff, mostly logging and error reporting.
   1.207 +
   1.208 +	// --------------------
   1.209 +	static void CheckActualType(const Blender::ElemBase* dt, 
   1.210 +		const char* check
   1.211 +	);
   1.212 +
   1.213 +	// --------------------
   1.214 +	static void NotSupportedObjectType(const Blender::Object* obj, 
   1.215 +		const char* type
   1.216 +	);
   1.217 +
   1.218 +
   1.219 +private:
   1.220 +
   1.221 +	Blender::BlenderModifierShowcase* modifier_cache;
   1.222 +
   1.223 +}; // !class BlenderImporter
   1.224 +
   1.225 +} // end of namespace Assimp
   1.226 +#endif // AI_UNREALIMPORTER_H_INC