vrshoot
diff libs/assimp/BVHLoader.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/BVHLoader.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,169 @@ 1.4 +/** Defines the BHV motion capturing loader class */ 1.5 + 1.6 +/* 1.7 +Open Asset Import Library (assimp) 1.8 +---------------------------------------------------------------------- 1.9 + 1.10 +Copyright (c) 2006-2012, assimp team 1.11 +All rights reserved. 1.12 + 1.13 +Redistribution and use of this software in source and binary forms, 1.14 +with or without modification, are permitted provided that the 1.15 +following conditions are met: 1.16 + 1.17 +* Redistributions of source code must retain the above 1.18 +copyright notice, this list of conditions and the 1.19 +following disclaimer. 1.20 + 1.21 +* Redistributions in binary form must reproduce the above 1.22 +copyright notice, this list of conditions and the 1.23 +following disclaimer in the documentation and/or other 1.24 +materials provided with the distribution. 1.25 + 1.26 +* Neither the name of the assimp team, nor the names of its 1.27 +contributors may be used to endorse or promote products 1.28 +derived from this software without specific prior 1.29 +written permission of the assimp team. 1.30 + 1.31 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.32 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.33 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.34 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.35 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.36 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.37 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.38 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.39 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.40 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.41 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.42 + 1.43 +---------------------------------------------------------------------- 1.44 +*/ 1.45 + 1.46 +/** @file BVHLoader.h 1.47 + * @brief Biovision BVH import 1.48 + */ 1.49 + 1.50 +#ifndef AI_BVHLOADER_H_INC 1.51 +#define AI_BVHLOADER_H_INC 1.52 + 1.53 +#include "BaseImporter.h" 1.54 + 1.55 +namespace Assimp 1.56 +{ 1.57 + 1.58 +// -------------------------------------------------------------------------------- 1.59 +/** Loader class to read Motion Capturing data from a .bvh file. 1.60 + * 1.61 + * This format only contains a hierarchy of joints and a series of keyframes for 1.62 + * the hierarchy. It contains no actual mesh data, but we generate a dummy mesh 1.63 + * inside the loader just to be able to see something. 1.64 +*/ 1.65 +class BVHLoader : public BaseImporter 1.66 +{ 1.67 + 1.68 + /** Possible animation channels for which the motion data holds the values */ 1.69 + enum ChannelType 1.70 + { 1.71 + Channel_PositionX, 1.72 + Channel_PositionY, 1.73 + Channel_PositionZ, 1.74 + Channel_RotationX, 1.75 + Channel_RotationY, 1.76 + Channel_RotationZ 1.77 + }; 1.78 + 1.79 + /** Collected list of node. Will be bones of the dummy mesh some day, addressed by their array index */ 1.80 + struct Node 1.81 + { 1.82 + const aiNode* mNode; 1.83 + std::vector<ChannelType> mChannels; 1.84 + std::vector<float> mChannelValues; // motion data values for that node. Of size NumChannels * NumFrames 1.85 + 1.86 + Node() { } 1.87 + Node( const aiNode* pNode) : mNode( pNode) { } 1.88 + }; 1.89 + 1.90 +public: 1.91 + 1.92 + BVHLoader(); 1.93 + ~BVHLoader(); 1.94 + 1.95 +public: 1.96 + /** Returns whether the class can handle the format of the given file. 1.97 + * See BaseImporter::CanRead() for details. */ 1.98 + bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool cs) const; 1.99 + 1.100 + void SetupProperties(const Importer* pImp); 1.101 + const aiImporterDesc* GetInfo () const; 1.102 + 1.103 +protected: 1.104 + 1.105 + 1.106 + /** Imports the given file into the given scene structure. 1.107 + * See BaseImporter::InternReadFile() for details 1.108 + */ 1.109 + void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler); 1.110 + 1.111 +protected: 1.112 + /** Reads the file */ 1.113 + void ReadStructure( aiScene* pScene); 1.114 + 1.115 + /** Reads the hierarchy */ 1.116 + void ReadHierarchy( aiScene* pScene); 1.117 + 1.118 + /** Reads a node and recursively its childs and returns the created node. */ 1.119 + aiNode* ReadNode(); 1.120 + 1.121 + /** Reads an end node and returns the created node. */ 1.122 + aiNode* ReadEndSite( const std::string& pParentName); 1.123 + 1.124 + /** Reads a node offset for the given node */ 1.125 + void ReadNodeOffset( aiNode* pNode); 1.126 + 1.127 + /** Reads the animation channels into the given node */ 1.128 + void ReadNodeChannels( BVHLoader::Node& pNode); 1.129 + 1.130 + /** Reads the motion data */ 1.131 + void ReadMotion( aiScene* pScene); 1.132 + 1.133 + /** Retrieves the next token */ 1.134 + std::string GetNextToken(); 1.135 + 1.136 + /** Reads the next token as a float */ 1.137 + float GetNextTokenAsFloat(); 1.138 + 1.139 + /** Aborts the file reading with an exception */ 1.140 + void ThrowException( const std::string& pError); 1.141 + 1.142 + /** Constructs an animation for the motion data and stores it in the given scene */ 1.143 + void CreateAnimation( aiScene* pScene); 1.144 + 1.145 +protected: 1.146 + /** Filename, for a verbose error message */ 1.147 + std::string mFileName; 1.148 + 1.149 + /** Buffer to hold the loaded file */ 1.150 + std::vector<char> mBuffer; 1.151 + 1.152 + /** Next char to read from the buffer */ 1.153 + std::vector<char>::const_iterator mReader; 1.154 + 1.155 + /** Current line, for error messages */ 1.156 + unsigned int mLine; 1.157 + 1.158 + /** Collected list of nodes. Will be bones of the dummy mesh some day, addressed by their array index. 1.159 + * Also contain the motion data for the node's channels 1.160 + */ 1.161 + std::vector<Node> mNodes; 1.162 + 1.163 + /** basic Animation parameters */ 1.164 + float mAnimTickDuration; 1.165 + unsigned int mAnimNumFrames; 1.166 + 1.167 + bool noSkeletonMesh; 1.168 +}; 1.169 + 1.170 +} // end of namespace Assimp 1.171 + 1.172 +#endif // AI_BVHLOADER_H_INC