vrshoot

diff libs/assimp/ASEParser.cpp @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/assimp/ASEParser.cpp	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,2153 @@
     1.4 +/*
     1.5 +---------------------------------------------------------------------------
     1.6 +Open Asset Import Library (assimp)
     1.7 +---------------------------------------------------------------------------
     1.8 +
     1.9 +Copyright (c) 2006-2012, assimp team
    1.10 +
    1.11 +All rights reserved.
    1.12 +
    1.13 +Redistribution and use of this software in source and binary forms, 
    1.14 +with or without modification, are permitted provided that the following 
    1.15 +conditions are met:
    1.16 +
    1.17 +* Redistributions of source code must retain the above
    1.18 +  copyright notice, this list of conditions and the
    1.19 +  following disclaimer.
    1.20 +
    1.21 +* Redistributions in binary form must reproduce the above
    1.22 +  copyright notice, this list of conditions and the
    1.23 +  following disclaimer in the documentation and/or other
    1.24 +  materials provided with the distribution.
    1.25 +
    1.26 +* Neither the name of the assimp team, nor the names of its
    1.27 +  contributors may be used to endorse or promote products
    1.28 +  derived from this software without specific prior
    1.29 +  written permission of the assimp team.
    1.30 +
    1.31 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
    1.32 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
    1.33 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.34 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
    1.35 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.36 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
    1.37 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.38 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
    1.39 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
    1.40 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
    1.41 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.42 +---------------------------------------------------------------------------
    1.43 +*/
    1.44 +
    1.45 +/** @file  ASEParser.cpp
    1.46 + *  @brief Implementation of the ASE parser class 
    1.47 + */
    1.48 +
    1.49 +#include "AssimpPCH.h"
    1.50 +#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
    1.51 +
    1.52 +// internal headers
    1.53 +#include "TextureTransform.h"
    1.54 +#include "ASELoader.h"
    1.55 +#include "MaterialSystem.h"
    1.56 +#include "fast_atof.h"
    1.57 +
    1.58 +using namespace Assimp;
    1.59 +using namespace Assimp::ASE;
    1.60 +
    1.61 +
    1.62 +// ------------------------------------------------------------------------------------------------
    1.63 +// Begin an ASE parsing function
    1.64 +
    1.65 +#define AI_ASE_PARSER_INIT() \
    1.66 +	int iDepth = 0;
    1.67 +
    1.68 +// ------------------------------------------------------------------------------------------------
    1.69 +// Handle a "top-level" section in the file. EOF is no error in this case.
    1.70 +
    1.71 +#define AI_ASE_HANDLE_TOP_LEVEL_SECTION() \
    1.72 +	else if ('{' == *filePtr)iDepth++; \
    1.73 +	else if ('}' == *filePtr) \
    1.74 +	{ \
    1.75 +		if (0 == --iDepth) \
    1.76 +		{ \
    1.77 +			++filePtr; \
    1.78 +			SkipToNextToken(); \
    1.79 +			return; \
    1.80 +		} \
    1.81 +	} \
    1.82 +	else if ('\0' == *filePtr) \
    1.83 +	{ \
    1.84 +		return; \
    1.85 +	} \
    1.86 +	if(IsLineEnd(*filePtr) && !bLastWasEndLine) \
    1.87 +	{ \
    1.88 +		++iLineNumber; \
    1.89 +		bLastWasEndLine = true; \
    1.90 +	} else bLastWasEndLine = false; \
    1.91 +	++filePtr; 
    1.92 +
    1.93 +// ------------------------------------------------------------------------------------------------
    1.94 +// Handle a nested section in the file. EOF is an error in this case
    1.95 +// @param level "Depth" of the section
    1.96 +// @param msg Full name of the section (including the asterisk)
    1.97 +
    1.98 +#define AI_ASE_HANDLE_SECTION(level, msg) \
    1.99 +	if ('{' == *filePtr)iDepth++; \
   1.100 +	else if ('}' == *filePtr) \
   1.101 +	{ \
   1.102 +		if (0 == --iDepth) \
   1.103 +		{ \
   1.104 +			++filePtr; \
   1.105 +			SkipToNextToken(); \
   1.106 +			return; \
   1.107 +		} \
   1.108 +	} \
   1.109 +	else if ('\0' == *filePtr) \
   1.110 +	{ \
   1.111 +		LogError("Encountered unexpected EOL while parsing a " msg \
   1.112 +		" chunk (Level " level ")"); \
   1.113 +	} \
   1.114 +	if(IsLineEnd(*filePtr) && !bLastWasEndLine) \
   1.115 +		{ \
   1.116 +		++iLineNumber; \
   1.117 +		bLastWasEndLine = true; \
   1.118 +	} else bLastWasEndLine = false; \
   1.119 +	++filePtr; 
   1.120 +
   1.121 +// ------------------------------------------------------------------------------------------------
   1.122 +Parser::Parser (const char* szFile, unsigned int fileFormatDefault)
   1.123 +{
   1.124 +	ai_assert(NULL != szFile);
   1.125 +	filePtr = szFile;
   1.126 +	iFileFormat = fileFormatDefault;
   1.127 +
   1.128 +	// make sure that the color values are invalid
   1.129 +	m_clrBackground.r = get_qnan();
   1.130 +	m_clrAmbient.r    = get_qnan();
   1.131 +
   1.132 +	// setup some default values
   1.133 +	iLineNumber = 0;
   1.134 +	iFirstFrame = 0;
   1.135 +	iLastFrame = 0;
   1.136 +	iFrameSpeed = 30;        // use 30 as default value for this property
   1.137 +	iTicksPerFrame = 1;      // use 1 as default value for this property
   1.138 +	bLastWasEndLine = false; // need to handle \r\n seqs due to binary file mapping
   1.139 +}
   1.140 +
   1.141 +// ------------------------------------------------------------------------------------------------
   1.142 +void Parser::LogWarning(const char* szWarn)
   1.143 +{
   1.144 +	ai_assert(NULL != szWarn);
   1.145 +
   1.146 +	char szTemp[1024];
   1.147 +#if _MSC_VER >= 1400
   1.148 +	sprintf_s(szTemp,"Line %i: %s",iLineNumber,szWarn);
   1.149 +#else
   1.150 +	snprintf(szTemp,1024,"Line %i: %s",iLineNumber,szWarn);
   1.151 +#endif
   1.152 +
   1.153 +	// output the warning to the logger ...
   1.154 +	DefaultLogger::get()->warn(szTemp);
   1.155 +}
   1.156 +
   1.157 +// ------------------------------------------------------------------------------------------------
   1.158 +void Parser::LogInfo(const char* szWarn)
   1.159 +{
   1.160 +	ai_assert(NULL != szWarn);
   1.161 +
   1.162 +	char szTemp[1024];
   1.163 +#if _MSC_VER >= 1400
   1.164 +	sprintf_s(szTemp,"Line %i: %s",iLineNumber,szWarn);
   1.165 +#else
   1.166 +	snprintf(szTemp,1024,"Line %i: %s",iLineNumber,szWarn);
   1.167 +#endif
   1.168 +
   1.169 +	// output the information to the logger ...
   1.170 +	DefaultLogger::get()->info(szTemp);
   1.171 +}
   1.172 +
   1.173 +// ------------------------------------------------------------------------------------------------
   1.174 +void Parser::LogError(const char* szWarn)
   1.175 +{
   1.176 +	ai_assert(NULL != szWarn);
   1.177 +
   1.178 +	char szTemp[1024];
   1.179 +#if _MSC_VER >= 1400
   1.180 +	sprintf_s(szTemp,"Line %i: %s",iLineNumber,szWarn);
   1.181 +#else
   1.182 +	snprintf(szTemp,1024,"Line %i: %s",iLineNumber,szWarn);
   1.183 +#endif
   1.184 +
   1.185 +	// throw an exception
   1.186 +	throw DeadlyImportError(szTemp);
   1.187 +}
   1.188 +
   1.189 +// ------------------------------------------------------------------------------------------------
   1.190 +bool Parser::SkipToNextToken()
   1.191 +{
   1.192 +	while (true)
   1.193 +	{
   1.194 +		char me = *filePtr;
   1.195 +
   1.196 +		// increase the line number counter if necessary
   1.197 +		if (IsLineEnd(me) && !bLastWasEndLine)
   1.198 +		{
   1.199 +			++iLineNumber;
   1.200 +			bLastWasEndLine = true;
   1.201 +		}
   1.202 +		else bLastWasEndLine = false;
   1.203 +		if ('*' == me || '}' == me || '{' == me)return true;
   1.204 +		if ('\0' == me)return false;
   1.205 +
   1.206 +		++filePtr;
   1.207 +	}
   1.208 +}
   1.209 +
   1.210 +// ------------------------------------------------------------------------------------------------
   1.211 +bool Parser::SkipSection()
   1.212 +{
   1.213 +	// must handle subsections ...
   1.214 +	int iCnt = 0;
   1.215 +	while (true)
   1.216 +	{
   1.217 +		if ('}' == *filePtr)
   1.218 +		{
   1.219 +			--iCnt;
   1.220 +			if (0 == iCnt)
   1.221 +			{
   1.222 +				// go to the next valid token ...
   1.223 +				++filePtr;
   1.224 +				SkipToNextToken();
   1.225 +				return true;
   1.226 +			}
   1.227 +		}
   1.228 +		else if ('{' == *filePtr)
   1.229 +		{
   1.230 +			++iCnt;
   1.231 +		}
   1.232 +		else if ('\0' == *filePtr)
   1.233 +		{
   1.234 +			LogWarning("Unable to parse block: Unexpected EOF, closing bracket \'}\' was expected [#1]");	
   1.235 +			return false;
   1.236 +		}
   1.237 +		else if(IsLineEnd(*filePtr))++iLineNumber;
   1.238 +		++filePtr;
   1.239 +	}
   1.240 +}
   1.241 +
   1.242 +// ------------------------------------------------------------------------------------------------
   1.243 +void Parser::Parse()
   1.244 +{
   1.245 +	AI_ASE_PARSER_INIT();
   1.246 +	while (true)
   1.247 +	{
   1.248 +		if ('*' == *filePtr)
   1.249 +		{
   1.250 +			++filePtr;
   1.251 +
   1.252 +			// Version should be 200. Validate this ...
   1.253 +			if (TokenMatch(filePtr,"3DSMAX_ASCIIEXPORT",18))
   1.254 +			{
   1.255 +				unsigned int fmt;
   1.256 +				ParseLV4MeshLong(fmt);
   1.257 +
   1.258 +				if (fmt > 200)
   1.259 +				{
   1.260 +					LogWarning("Unknown file format version: *3DSMAX_ASCIIEXPORT should \
   1.261 +							   be <= 200");
   1.262 +				}
   1.263 +				// *************************************************************
   1.264 +				// - fmt will be 0 if we're unable to read the version number
   1.265 +				// there are some faulty files without a version number ...
   1.266 +				// in this case we'll guess the exact file format by looking
   1.267 +				// at the file extension (ASE, ASK, ASC)
   1.268 +				// *************************************************************
   1.269 +
   1.270 +				if (fmt)iFileFormat = fmt;
   1.271 +				continue;
   1.272 +			}
   1.273 +			// main scene information
   1.274 +			if (TokenMatch(filePtr,"SCENE",5))
   1.275 +			{
   1.276 +				ParseLV1SceneBlock();
   1.277 +				continue;
   1.278 +			}
   1.279 +			// "group" - no implementation yet, in facte
   1.280 +			// we're just ignoring them for the moment
   1.281 +			if (TokenMatch(filePtr,"GROUP",5)) 
   1.282 +			{
   1.283 +				Parse();
   1.284 +				continue;
   1.285 +			}
   1.286 +			// material list
   1.287 +			if (TokenMatch(filePtr,"MATERIAL_LIST",13)) 
   1.288 +			{
   1.289 +				ParseLV1MaterialListBlock();
   1.290 +				continue;
   1.291 +			}
   1.292 +			// geometric object (mesh)
   1.293 +			if (TokenMatch(filePtr,"GEOMOBJECT",10)) 
   1.294 +				
   1.295 +			{
   1.296 +				m_vMeshes.push_back(Mesh());
   1.297 +				ParseLV1ObjectBlock(m_vMeshes.back());
   1.298 +				continue;
   1.299 +			}
   1.300 +			// helper object = dummy in the hierarchy
   1.301 +			if (TokenMatch(filePtr,"HELPEROBJECT",12)) 
   1.302 +				
   1.303 +			{
   1.304 +				m_vDummies.push_back(Dummy());
   1.305 +				ParseLV1ObjectBlock(m_vDummies.back());
   1.306 +				continue;
   1.307 +			}
   1.308 +			// light object
   1.309 +			if (TokenMatch(filePtr,"LIGHTOBJECT",11)) 
   1.310 +				
   1.311 +			{
   1.312 +				m_vLights.push_back(Light());
   1.313 +				ParseLV1ObjectBlock(m_vLights.back());
   1.314 +				continue;
   1.315 +			}
   1.316 +			// camera object
   1.317 +			if (TokenMatch(filePtr,"CAMERAOBJECT",12)) 
   1.318 +			{
   1.319 +				m_vCameras.push_back(Camera());
   1.320 +				ParseLV1ObjectBlock(m_vCameras.back());
   1.321 +				continue;
   1.322 +			}
   1.323 +			// comment - print it on the console
   1.324 +			if (TokenMatch(filePtr,"COMMENT",7)) 
   1.325 +			{
   1.326 +				std::string out = "<unknown>";
   1.327 +				ParseString(out,"*COMMENT");
   1.328 +				LogInfo(("Comment: " + out).c_str());
   1.329 +				continue;
   1.330 +			}
   1.331 +			// ASC bone weights
   1.332 +			if (AI_ASE_IS_OLD_FILE_FORMAT() && TokenMatch(filePtr,"MESH_SOFTSKINVERTS",18)) 
   1.333 +			{
   1.334 +				ParseLV1SoftSkinBlock();
   1.335 +			}
   1.336 +		}
   1.337 +		AI_ASE_HANDLE_TOP_LEVEL_SECTION();
   1.338 +	}
   1.339 +	return;
   1.340 +}
   1.341 +
   1.342 +// ------------------------------------------------------------------------------------------------
   1.343 +void Parser::ParseLV1SoftSkinBlock()
   1.344 +{
   1.345 +	// TODO: fix line counting here
   1.346 +
   1.347 +	// **************************************************************
   1.348 +	// The soft skin block is formatted differently. There are no
   1.349 +	// nested sections supported and the single elements aren't
   1.350 +	// marked by keywords starting with an asterisk.
   1.351 +
   1.352 +	/** 
   1.353 +	FORMAT BEGIN
   1.354 +
   1.355 +	*MESH_SOFTSKINVERTS {
   1.356 +	<nodename>
   1.357 +	<number of vertices>
   1.358 +
   1.359 +	[for <number of vertices> times:]
   1.360 +		<number of weights>	[for <number of weights> times:] <bone name> <weight>
   1.361 +	}
   1.362 +
   1.363 +	FORMAT END 
   1.364 +	*/
   1.365 +	// **************************************************************
   1.366 +	while (true)
   1.367 +	{
   1.368 +		if (*filePtr == '}'      )	{++filePtr;return;}
   1.369 +		else if (*filePtr == '\0')	return;
   1.370 +		else if (*filePtr == '{' )	++filePtr;
   1.371 +
   1.372 +		else // if (!IsSpace(*filePtr) && !IsLineEnd(*filePtr))
   1.373 +		{
   1.374 +			ASE::Mesh* curMesh		= NULL;
   1.375 +			unsigned int numVerts	= 0;
   1.376 +
   1.377 +			const char* sz = filePtr;
   1.378 +			while (!IsSpaceOrNewLine(*filePtr))++filePtr;
   1.379 +
   1.380 +			const unsigned int diff = (unsigned int)(filePtr-sz);
   1.381 +			if (diff)
   1.382 +			{
   1.383 +				std::string name = std::string(sz,diff);
   1.384 +				for (std::vector<ASE::Mesh>::iterator it = m_vMeshes.begin();
   1.385 +					it != m_vMeshes.end(); ++it)
   1.386 +				{
   1.387 +					if ((*it).mName == name)
   1.388 +					{
   1.389 +						curMesh = & (*it);
   1.390 +						break;
   1.391 +					}
   1.392 +				}
   1.393 +				if (!curMesh)
   1.394 +				{
   1.395 +					LogWarning("Encountered unknown mesh in *MESH_SOFTSKINVERTS section");
   1.396 +
   1.397 +					// Skip the mesh data - until we find a new mesh
   1.398 +					// or the end of the *MESH_SOFTSKINVERTS section
   1.399 +					while (true)
   1.400 +					{
   1.401 +						SkipSpacesAndLineEnd(&filePtr);
   1.402 +						if (*filePtr == '}')
   1.403 +							{++filePtr;return;}
   1.404 +						else if (!IsNumeric(*filePtr))
   1.405 +							break;
   1.406 +
   1.407 +						SkipLine(&filePtr);
   1.408 +					}
   1.409 +				}
   1.410 +				else
   1.411 +				{
   1.412 +					SkipSpacesAndLineEnd(&filePtr);
   1.413 +					ParseLV4MeshLong(numVerts);
   1.414 +
   1.415 +					// Reserve enough storage
   1.416 +					curMesh->mBoneVertices.reserve(numVerts);
   1.417 +
   1.418 +					for (unsigned int i = 0; i < numVerts;++i)
   1.419 +					{
   1.420 +						SkipSpacesAndLineEnd(&filePtr);
   1.421 +						unsigned int numWeights;
   1.422 +						ParseLV4MeshLong(numWeights);
   1.423 +
   1.424 +						curMesh->mBoneVertices.push_back(ASE::BoneVertex());
   1.425 +						ASE::BoneVertex& vert = curMesh->mBoneVertices.back();
   1.426 +
   1.427 +						// Reserve enough storage
   1.428 +						vert.mBoneWeights.reserve(numWeights);
   1.429 +
   1.430 +						for (unsigned int w = 0; w < numWeights;++w)
   1.431 +						{
   1.432 +							std::string bone;
   1.433 +							ParseString(bone,"*MESH_SOFTSKINVERTS.Bone");
   1.434 +
   1.435 +							// Find the bone in the mesh's list
   1.436 +							std::pair<int,float> me;
   1.437 +							me.first = -1;
   1.438 +							
   1.439 +							for (unsigned int n = 0; n < curMesh->mBones.size();++n)
   1.440 +							{
   1.441 +								if (curMesh->mBones[n].mName == bone)
   1.442 +								{
   1.443 +									me.first = n;
   1.444 +									break;
   1.445 +								}
   1.446 +							}
   1.447 +							if (-1 == me.first)
   1.448 +							{
   1.449 +								// We don't have this bone yet, so add it to the list
   1.450 +								me.first = (int)curMesh->mBones.size();
   1.451 +								curMesh->mBones.push_back(ASE::Bone(bone));
   1.452 +							}
   1.453 +							ParseLV4MeshFloat( me.second );
   1.454 +
   1.455 +							// Add the new bone weight to list
   1.456 +							vert.mBoneWeights.push_back(me);
   1.457 +						}
   1.458 +					}
   1.459 +				}
   1.460 +			}
   1.461 +		}
   1.462 +		++filePtr;
   1.463 +		SkipSpacesAndLineEnd(&filePtr);
   1.464 +	}
   1.465 +}
   1.466 +
   1.467 +// ------------------------------------------------------------------------------------------------
   1.468 +void Parser::ParseLV1SceneBlock()
   1.469 +{
   1.470 +	AI_ASE_PARSER_INIT();
   1.471 +	while (true)
   1.472 +	{
   1.473 +		if ('*' == *filePtr)
   1.474 +		{
   1.475 +			++filePtr;
   1.476 +			if (TokenMatch(filePtr,"SCENE_BACKGROUND_STATIC",23)) 
   1.477 +				
   1.478 +			{
   1.479 +				// parse a color triple and assume it is really the bg color
   1.480 +				ParseLV4MeshFloatTriple( &m_clrBackground.r );
   1.481 +				continue;
   1.482 +			}
   1.483 +			if (TokenMatch(filePtr,"SCENE_AMBIENT_STATIC",20)) 
   1.484 +				
   1.485 +			{
   1.486 +				// parse a color triple and assume it is really the bg color
   1.487 +				ParseLV4MeshFloatTriple( &m_clrAmbient.r );
   1.488 +				continue;
   1.489 +			}
   1.490 +			if (TokenMatch(filePtr,"SCENE_FIRSTFRAME",16)) 
   1.491 +			{
   1.492 +				ParseLV4MeshLong(iFirstFrame);
   1.493 +				continue;
   1.494 +			}
   1.495 +			if (TokenMatch(filePtr,"SCENE_LASTFRAME",15))
   1.496 +			{
   1.497 +				ParseLV4MeshLong(iLastFrame);
   1.498 +				continue;
   1.499 +			}
   1.500 +			if (TokenMatch(filePtr,"SCENE_FRAMESPEED",16)) 
   1.501 +			{
   1.502 +				ParseLV4MeshLong(iFrameSpeed);
   1.503 +				continue;
   1.504 +			}
   1.505 +			if (TokenMatch(filePtr,"SCENE_TICKSPERFRAME",19))
   1.506 +			{
   1.507 +				ParseLV4MeshLong(iTicksPerFrame);
   1.508 +				continue;
   1.509 +			}
   1.510 +		}
   1.511 +		AI_ASE_HANDLE_TOP_LEVEL_SECTION();
   1.512 +	}
   1.513 +}
   1.514 +
   1.515 +// ------------------------------------------------------------------------------------------------
   1.516 +void Parser::ParseLV1MaterialListBlock()
   1.517 +{
   1.518 +	AI_ASE_PARSER_INIT();
   1.519 +
   1.520 +	unsigned int iMaterialCount = 0;
   1.521 +	unsigned int iOldMaterialCount = (unsigned int)m_vMaterials.size();
   1.522 +	while (true)
   1.523 +	{
   1.524 +		if ('*' == *filePtr)
   1.525 +		{
   1.526 +			++filePtr;
   1.527 +			if (TokenMatch(filePtr,"MATERIAL_COUNT",14))
   1.528 +			{
   1.529 +				ParseLV4MeshLong(iMaterialCount);
   1.530 +
   1.531 +				// now allocate enough storage to hold all materials
   1.532 +				m_vMaterials.resize(iOldMaterialCount+iMaterialCount);
   1.533 +				continue;
   1.534 +			}
   1.535 +			if (TokenMatch(filePtr,"MATERIAL",8))
   1.536 +			{
   1.537 +				unsigned int iIndex = 0;
   1.538 +				ParseLV4MeshLong(iIndex);
   1.539 +
   1.540 +				if (iIndex >= iMaterialCount)
   1.541 +				{
   1.542 +					LogWarning("Out of range: material index is too large");
   1.543 +					iIndex = iMaterialCount-1;
   1.544 +				}
   1.545 +
   1.546 +				// get a reference to the material
   1.547 +				Material& sMat = m_vMaterials[iIndex+iOldMaterialCount];
   1.548 +				// parse the material block
   1.549 +				ParseLV2MaterialBlock(sMat);
   1.550 +				continue;
   1.551 +			}
   1.552 +		}
   1.553 +		AI_ASE_HANDLE_TOP_LEVEL_SECTION();
   1.554 +	}
   1.555 +}
   1.556 +
   1.557 +// ------------------------------------------------------------------------------------------------
   1.558 +void Parser::ParseLV2MaterialBlock(ASE::Material& mat)
   1.559 +{
   1.560 +	AI_ASE_PARSER_INIT();
   1.561 +
   1.562 +	unsigned int iNumSubMaterials = 0;
   1.563 +	while (true)
   1.564 +	{
   1.565 +		if ('*' == *filePtr)
   1.566 +		{
   1.567 +			++filePtr;
   1.568 +			if (TokenMatch(filePtr,"MATERIAL_NAME",13))
   1.569 +			{
   1.570 +				if (!ParseString(mat.mName,"*MATERIAL_NAME"))
   1.571 +					SkipToNextToken();
   1.572 +				continue;
   1.573 +			}
   1.574 +			// ambient material color
   1.575 +			if (TokenMatch(filePtr,"MATERIAL_AMBIENT",16))
   1.576 +			{
   1.577 +				ParseLV4MeshFloatTriple(&mat.mAmbient.r);
   1.578 +				continue;
   1.579 +			}
   1.580 +			// diffuse material color
   1.581 +			if (TokenMatch(filePtr,"MATERIAL_DIFFUSE",16) )
   1.582 +			{
   1.583 +				ParseLV4MeshFloatTriple(&mat.mDiffuse.r);
   1.584 +				continue;
   1.585 +			}
   1.586 +			// specular material color
   1.587 +			if (TokenMatch(filePtr,"MATERIAL_SPECULAR",17))
   1.588 +			{
   1.589 +				ParseLV4MeshFloatTriple(&mat.mSpecular.r);
   1.590 +				continue;
   1.591 +			}
   1.592 +			// material shading type
   1.593 +			if (TokenMatch(filePtr,"MATERIAL_SHADING",16))
   1.594 +			{
   1.595 +				if (TokenMatch(filePtr,"Blinn",5))
   1.596 +				{
   1.597 +					mat.mShading = Discreet3DS::Blinn;
   1.598 +				}
   1.599 +				else if (TokenMatch(filePtr,"Phong",5))
   1.600 +				{
   1.601 +					mat.mShading = Discreet3DS::Phong;
   1.602 +				}
   1.603 +				else if (TokenMatch(filePtr,"Flat",4))
   1.604 +				{
   1.605 +					mat.mShading = Discreet3DS::Flat;
   1.606 +				}
   1.607 +				else if (TokenMatch(filePtr,"Wire",4))
   1.608 +				{
   1.609 +					mat.mShading = Discreet3DS::Wire;
   1.610 +				}
   1.611 +				else
   1.612 +				{
   1.613 +					// assume gouraud shading
   1.614 +					mat.mShading = Discreet3DS::Gouraud;
   1.615 +					SkipToNextToken();
   1.616 +				}
   1.617 +				continue;
   1.618 +			}
   1.619 +			// material transparency
   1.620 +			if (TokenMatch(filePtr,"MATERIAL_TRANSPARENCY",21))
   1.621 +			{
   1.622 +				ParseLV4MeshFloat(mat.mTransparency);
   1.623 +				mat.mTransparency = 1.0f - mat.mTransparency;continue;
   1.624 +			}
   1.625 +			// material self illumination
   1.626 +			if (TokenMatch(filePtr,"MATERIAL_SELFILLUM",18))
   1.627 +			{
   1.628 +				float f = 0.0f;
   1.629 +				ParseLV4MeshFloat(f);
   1.630 +
   1.631 +				mat.mEmissive.r = f;
   1.632 +				mat.mEmissive.g = f;
   1.633 +				mat.mEmissive.b = f;
   1.634 +				continue;
   1.635 +			}
   1.636 +			// material shininess
   1.637 +			if (TokenMatch(filePtr,"MATERIAL_SHINE",14) )
   1.638 +			{
   1.639 +				ParseLV4MeshFloat(mat.mSpecularExponent);
   1.640 +				mat.mSpecularExponent *= 15;
   1.641 +				continue;
   1.642 +			}
   1.643 +			// two-sided material
   1.644 +			if (TokenMatch(filePtr,"MATERIAL_TWOSIDED",17) )
   1.645 +			{
   1.646 +				mat.mTwoSided = true;
   1.647 +				continue;
   1.648 +			}
   1.649 +			// material shininess strength
   1.650 +			if (TokenMatch(filePtr,"MATERIAL_SHINESTRENGTH",22))
   1.651 +			{
   1.652 +				ParseLV4MeshFloat(mat.mShininessStrength);
   1.653 +				continue;
   1.654 +			}
   1.655 +			// diffuse color map
   1.656 +			if (TokenMatch(filePtr,"MAP_DIFFUSE",11))
   1.657 +			{
   1.658 +				// parse the texture block
   1.659 +				ParseLV3MapBlock(mat.sTexDiffuse);
   1.660 +				continue;
   1.661 +			}
   1.662 +			// ambient color map
   1.663 +			if (TokenMatch(filePtr,"MAP_AMBIENT",11))
   1.664 +			{
   1.665 +				// parse the texture block
   1.666 +				ParseLV3MapBlock(mat.sTexAmbient);
   1.667 +				continue;
   1.668 +			}
   1.669 +			// specular color map
   1.670 +			if (TokenMatch(filePtr,"MAP_SPECULAR",12))
   1.671 +			{
   1.672 +				// parse the texture block
   1.673 +				ParseLV3MapBlock(mat.sTexSpecular);
   1.674 +				continue;
   1.675 +			}
   1.676 +			// opacity map
   1.677 +			if (TokenMatch(filePtr,"MAP_OPACITY",11))
   1.678 +			{
   1.679 +				// parse the texture block
   1.680 +				ParseLV3MapBlock(mat.sTexOpacity);
   1.681 +				continue;
   1.682 +			}
   1.683 +			// emissive map
   1.684 +			if (TokenMatch(filePtr,"MAP_SELFILLUM",13))
   1.685 +			{
   1.686 +				// parse the texture block
   1.687 +				ParseLV3MapBlock(mat.sTexEmissive);
   1.688 +				continue;
   1.689 +			}
   1.690 +			// bump map
   1.691 +			if (TokenMatch(filePtr,"MAP_BUMP",8))
   1.692 +			{
   1.693 +				// parse the texture block
   1.694 +				ParseLV3MapBlock(mat.sTexBump);
   1.695 +			}
   1.696 +			// specular/shininess map
   1.697 +			if (TokenMatch(filePtr,"MAP_SHINESTRENGTH",17))
   1.698 +			{
   1.699 +				// parse the texture block
   1.700 +				ParseLV3MapBlock(mat.sTexShininess);
   1.701 +				continue;
   1.702 +			}
   1.703 +			// number of submaterials
   1.704 +			if (TokenMatch(filePtr,"NUMSUBMTLS",10))
   1.705 +			{
   1.706 +				ParseLV4MeshLong(iNumSubMaterials);
   1.707 +
   1.708 +				// allocate enough storage
   1.709 +				mat.avSubMaterials.resize(iNumSubMaterials);
   1.710 +			}
   1.711 +			// submaterial chunks
   1.712 +			if (TokenMatch(filePtr,"SUBMATERIAL",11))
   1.713 +			{
   1.714 +			
   1.715 +				unsigned int iIndex = 0;
   1.716 +				ParseLV4MeshLong(iIndex);
   1.717 +
   1.718 +				if (iIndex >= iNumSubMaterials)
   1.719 +				{
   1.720 +					LogWarning("Out of range: submaterial index is too large");
   1.721 +					iIndex = iNumSubMaterials-1;
   1.722 +				}
   1.723 +
   1.724 +				// get a reference to the material
   1.725 +				Material& sMat = mat.avSubMaterials[iIndex];
   1.726 +
   1.727 +				// parse the material block
   1.728 +				ParseLV2MaterialBlock(sMat);
   1.729 +				continue;
   1.730 +			}
   1.731 +		}
   1.732 +		AI_ASE_HANDLE_SECTION("2","*MATERIAL");
   1.733 +	}
   1.734 +}
   1.735 +
   1.736 +// ------------------------------------------------------------------------------------------------
   1.737 +void Parser::ParseLV3MapBlock(Texture& map)
   1.738 +{
   1.739 +	AI_ASE_PARSER_INIT();
   1.740 +
   1.741 +	// ***********************************************************
   1.742 +	// *BITMAP should not be there if *MAP_CLASS is not BITMAP,
   1.743 +	// but we need to expect that case ... if the path is
   1.744 +	// empty the texture won't be used later.
   1.745 +	// ***********************************************************
   1.746 +	bool parsePath = true; 
   1.747 +	while (true)
   1.748 +	{
   1.749 +		if ('*' == *filePtr)
   1.750 +		{
   1.751 +			++filePtr;
   1.752 +			// type of map
   1.753 +			if (TokenMatch(filePtr,"MAP_CLASS" ,9))
   1.754 +			{
   1.755 +				std::string temp;
   1.756 +				if(!ParseString(temp,"*MAP_CLASS"))
   1.757 +					SkipToNextToken();
   1.758 +				if (temp != "Bitmap" && temp != "Normal Bump")
   1.759 +				{
   1.760 +					DefaultLogger::get()->warn("ASE: Skipping unknown map type: " + temp);
   1.761 +					parsePath = false; 
   1.762 +				}
   1.763 +				continue;
   1.764 +			}
   1.765 +			// path to the texture
   1.766 +			if (parsePath && TokenMatch(filePtr,"BITMAP" ,6))
   1.767 +			{
   1.768 +				if(!ParseString(map.mMapName,"*BITMAP"))
   1.769 +					SkipToNextToken();
   1.770 +
   1.771 +				if (map.mMapName == "None")
   1.772 +				{
   1.773 +					// Files with 'None' as map name are produced by
   1.774 +					// an Maja to ASE exporter which name I forgot ..
   1.775 +					DefaultLogger::get()->warn("ASE: Skipping invalid map entry");
   1.776 +					map.mMapName = "";
   1.777 +				}
   1.778 +
   1.779 +				continue;
   1.780 +			}
   1.781 +			// offset on the u axis
   1.782 +			if (TokenMatch(filePtr,"UVW_U_OFFSET" ,12))
   1.783 +			{
   1.784 +				ParseLV4MeshFloat(map.mOffsetU);
   1.785 +				continue;
   1.786 +			}
   1.787 +			// offset on the v axis
   1.788 +			if (TokenMatch(filePtr,"UVW_V_OFFSET" ,12))
   1.789 +			{
   1.790 +				ParseLV4MeshFloat(map.mOffsetV);
   1.791 +				continue;
   1.792 +			}
   1.793 +			// tiling on the u axis
   1.794 +			if (TokenMatch(filePtr,"UVW_U_TILING" ,12))
   1.795 +			{
   1.796 +				ParseLV4MeshFloat(map.mScaleU);
   1.797 +				continue;
   1.798 +			}
   1.799 +			// tiling on the v axis
   1.800 +			if (TokenMatch(filePtr,"UVW_V_TILING" ,12))
   1.801 +			{
   1.802 +				ParseLV4MeshFloat(map.mScaleV);
   1.803 +				continue;
   1.804 +			}
   1.805 +			// rotation around the z-axis
   1.806 +			if (TokenMatch(filePtr,"UVW_ANGLE" ,9))
   1.807 +			{
   1.808 +				ParseLV4MeshFloat(map.mRotation);
   1.809 +				continue;
   1.810 +			}
   1.811 +			// map blending factor
   1.812 +			if (TokenMatch(filePtr,"MAP_AMOUNT" ,10))
   1.813 +			{
   1.814 +				ParseLV4MeshFloat(map.mTextureBlend);
   1.815 +				continue;
   1.816 +			}
   1.817 +		}
   1.818 +		AI_ASE_HANDLE_SECTION("3","*MAP_XXXXXX");
   1.819 +	}
   1.820 +	return;
   1.821 +}
   1.822 +
   1.823 +// ------------------------------------------------------------------------------------------------
   1.824 +bool Parser::ParseString(std::string& out,const char* szName)
   1.825 +{
   1.826 +	char szBuffer[1024];
   1.827 +	if (!SkipSpaces(&filePtr))
   1.828 +	{
   1.829 +
   1.830 +		sprintf(szBuffer,"Unable to parse %s block: Unexpected EOL",szName);
   1.831 +		LogWarning(szBuffer);
   1.832 +		return false;
   1.833 +	}
   1.834 +	// there must be '"'
   1.835 +	if ('\"' != *filePtr)
   1.836 +	{
   1.837 +
   1.838 +		sprintf(szBuffer,"Unable to parse %s block: Strings are expected "
   1.839 +			"to be enclosed in double quotation marks",szName);
   1.840 +		LogWarning(szBuffer);
   1.841 +		return false;
   1.842 +	}
   1.843 +	++filePtr;
   1.844 +	const char* sz = filePtr;
   1.845 +	while (true)
   1.846 +	{
   1.847 +		if ('\"' == *sz)break;
   1.848 +		else if ('\0' == *sz)
   1.849 +		{			
   1.850 +			sprintf(szBuffer,"Unable to parse %s block: Strings are expected to "
   1.851 +				"be enclosed in double quotation marks but EOF was reached before "
   1.852 +				"a closing quotation mark was encountered",szName);
   1.853 +			LogWarning(szBuffer);
   1.854 +			return false;
   1.855 +		}
   1.856 +		sz++;
   1.857 +	}
   1.858 +	out = std::string(filePtr,(uintptr_t)sz-(uintptr_t)filePtr);
   1.859 +	filePtr = sz+1;
   1.860 +	return true;
   1.861 +}
   1.862 +
   1.863 +// ------------------------------------------------------------------------------------------------
   1.864 +void Parser::ParseLV1ObjectBlock(ASE::BaseNode& node)
   1.865 +{
   1.866 +	AI_ASE_PARSER_INIT();
   1.867 +	while (true)
   1.868 +	{
   1.869 +		if ('*' == *filePtr)
   1.870 +		{
   1.871 +			++filePtr;
   1.872 +
   1.873 +			// first process common tokens such as node name and transform
   1.874 +			// name of the mesh/node
   1.875 +			if (TokenMatch(filePtr,"NODE_NAME" ,9))
   1.876 +			{
   1.877 +				if(!ParseString(node.mName,"*NODE_NAME"))
   1.878 +					SkipToNextToken();
   1.879 +				continue;
   1.880 +			}
   1.881 +			// name of the parent of the node
   1.882 +			if (TokenMatch(filePtr,"NODE_PARENT" ,11) )
   1.883 +			{
   1.884 +				if(!ParseString(node.mParent,"*NODE_PARENT"))
   1.885 +					SkipToNextToken();
   1.886 +				continue;
   1.887 +			}
   1.888 +			// transformation matrix of the node
   1.889 +			if (TokenMatch(filePtr,"NODE_TM" ,7))
   1.890 +			{
   1.891 +				ParseLV2NodeTransformBlock(node);
   1.892 +				continue;
   1.893 +			}
   1.894 +			// animation data of the node
   1.895 +			if (TokenMatch(filePtr,"TM_ANIMATION" ,12))
   1.896 +			{
   1.897 +				ParseLV2AnimationBlock(node);
   1.898 +				continue;
   1.899 +			}
   1.900 +
   1.901 +			if (node.mType == BaseNode::Light)
   1.902 +			{
   1.903 +				// light settings
   1.904 +				if (TokenMatch(filePtr,"LIGHT_SETTINGS" ,14))
   1.905 +				{
   1.906 +					ParseLV2LightSettingsBlock((ASE::Light&)node);
   1.907 +					continue;
   1.908 +				}
   1.909 +				// type of the light source
   1.910 +				if (TokenMatch(filePtr,"LIGHT_TYPE" ,10))
   1.911 +				{
   1.912 +					if (!ASSIMP_strincmp("omni",filePtr,4))
   1.913 +					{
   1.914 +						((ASE::Light&)node).mLightType = ASE::Light::OMNI;
   1.915 +					}
   1.916 +					else if (!ASSIMP_strincmp("target",filePtr,6))
   1.917 +					{
   1.918 +						((ASE::Light&)node).mLightType = ASE::Light::TARGET;
   1.919 +					}
   1.920 +					else if (!ASSIMP_strincmp("free",filePtr,4))
   1.921 +					{
   1.922 +						((ASE::Light&)node).mLightType = ASE::Light::FREE;
   1.923 +					}
   1.924 +					else if (!ASSIMP_strincmp("directional",filePtr,11))
   1.925 +					{
   1.926 +						((ASE::Light&)node).mLightType = ASE::Light::DIRECTIONAL;
   1.927 +					}
   1.928 +					else
   1.929 +					{
   1.930 +						LogWarning("Unknown kind of light source");
   1.931 +					}
   1.932 +					continue;
   1.933 +				}
   1.934 +			}
   1.935 +			else if (node.mType == BaseNode::Camera)
   1.936 +			{
   1.937 +				// Camera settings
   1.938 +				if (TokenMatch(filePtr,"CAMERA_SETTINGS" ,15))
   1.939 +				{
   1.940 +					ParseLV2CameraSettingsBlock((ASE::Camera&)node);
   1.941 +					continue;
   1.942 +				}
   1.943 +				else if (TokenMatch(filePtr,"CAMERA_TYPE" ,11))
   1.944 +				{
   1.945 +					if (!ASSIMP_strincmp("target",filePtr,6))
   1.946 +					{
   1.947 +						((ASE::Camera&)node).mCameraType = ASE::Camera::TARGET;
   1.948 +					}
   1.949 +					else if (!ASSIMP_strincmp("free",filePtr,4))
   1.950 +					{
   1.951 +						((ASE::Camera&)node).mCameraType = ASE::Camera::FREE;
   1.952 +					}
   1.953 +					else
   1.954 +					{
   1.955 +						LogWarning("Unknown kind of camera");
   1.956 +					}
   1.957 +					continue;
   1.958 +				}
   1.959 +			}
   1.960 +			else if (node.mType == BaseNode::Mesh)
   1.961 +			{
   1.962 +				// mesh data
   1.963 +				// FIX: Older files use MESH_SOFTSKIN
   1.964 +				if (TokenMatch(filePtr,"MESH" ,4) || 
   1.965 +					TokenMatch(filePtr,"MESH_SOFTSKIN",13))
   1.966 +				{
   1.967 +					ParseLV2MeshBlock((ASE::Mesh&)node);
   1.968 +					continue;
   1.969 +				}
   1.970 +				// mesh material index
   1.971 +				if (TokenMatch(filePtr,"MATERIAL_REF" ,12))
   1.972 +				{
   1.973 +					ParseLV4MeshLong(((ASE::Mesh&)node).iMaterialIndex);
   1.974 +					continue;
   1.975 +				}
   1.976 +			}
   1.977 +		}
   1.978 +		AI_ASE_HANDLE_TOP_LEVEL_SECTION();
   1.979 +	}
   1.980 +	return;
   1.981 +}
   1.982 +
   1.983 +// ------------------------------------------------------------------------------------------------
   1.984 +void Parser::ParseLV2CameraSettingsBlock(ASE::Camera& camera)
   1.985 +{
   1.986 +	AI_ASE_PARSER_INIT();
   1.987 +	while (true)
   1.988 +	{
   1.989 +		if ('*' == *filePtr)
   1.990 +		{
   1.991 +			++filePtr;
   1.992 +			if (TokenMatch(filePtr,"CAMERA_NEAR" ,11))
   1.993 +			{
   1.994 +				ParseLV4MeshFloat(camera.mNear);
   1.995 +				continue;
   1.996 +			}
   1.997 +			if (TokenMatch(filePtr,"CAMERA_FAR" ,10))
   1.998 +			{
   1.999 +				ParseLV4MeshFloat(camera.mFar);
  1.1000 +				continue;
  1.1001 +			}
  1.1002 +			if (TokenMatch(filePtr,"CAMERA_FOV" ,10))
  1.1003 +			{
  1.1004 +				ParseLV4MeshFloat(camera.mFOV);
  1.1005 +				continue;
  1.1006 +			}
  1.1007 +		}
  1.1008 +		AI_ASE_HANDLE_SECTION("2","CAMERA_SETTINGS");
  1.1009 +	}
  1.1010 +	return;
  1.1011 +}
  1.1012 +
  1.1013 +// ------------------------------------------------------------------------------------------------
  1.1014 +void Parser::ParseLV2LightSettingsBlock(ASE::Light& light)
  1.1015 +{
  1.1016 +	AI_ASE_PARSER_INIT();
  1.1017 +	while (true)
  1.1018 +	{
  1.1019 +		if ('*' == *filePtr)
  1.1020 +		{
  1.1021 +			++filePtr;
  1.1022 +			if (TokenMatch(filePtr,"LIGHT_COLOR" ,11))
  1.1023 +			{
  1.1024 +				ParseLV4MeshFloatTriple(&light.mColor.r);
  1.1025 +				continue;
  1.1026 +			}
  1.1027 +			if (TokenMatch(filePtr,"LIGHT_INTENS" ,12))
  1.1028 +			{
  1.1029 +				ParseLV4MeshFloat(light.mIntensity);
  1.1030 +				continue;
  1.1031 +			}
  1.1032 +			if (TokenMatch(filePtr,"LIGHT_HOTSPOT" ,13))
  1.1033 +			{
  1.1034 +				ParseLV4MeshFloat(light.mAngle);
  1.1035 +				continue;
  1.1036 +			}
  1.1037 +			if (TokenMatch(filePtr,"LIGHT_FALLOFF" ,13))
  1.1038 +			{
  1.1039 +				ParseLV4MeshFloat(light.mFalloff);
  1.1040 +				continue;
  1.1041 +			}
  1.1042 +		}
  1.1043 +		AI_ASE_HANDLE_SECTION("2","LIGHT_SETTINGS");
  1.1044 +	}
  1.1045 +	return;
  1.1046 +}
  1.1047 +
  1.1048 +// ------------------------------------------------------------------------------------------------
  1.1049 +void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
  1.1050 +{
  1.1051 +	AI_ASE_PARSER_INIT();
  1.1052 +
  1.1053 +	ASE::Animation* anim = &mesh.mAnim;
  1.1054 +	while (true)
  1.1055 +	{
  1.1056 +		if ('*' == *filePtr)
  1.1057 +		{
  1.1058 +			++filePtr;
  1.1059 +			if (TokenMatch(filePtr,"NODE_NAME" ,9))
  1.1060 +			{
  1.1061 +				std::string temp;
  1.1062 +				if(!ParseString(temp,"*NODE_NAME"))
  1.1063 +					SkipToNextToken();
  1.1064 +
  1.1065 +				// If the name of the node contains .target it 
  1.1066 +				// represents an animated camera or spot light
  1.1067 +				// target.
  1.1068 +				if (std::string::npos != temp.find(".Target"))
  1.1069 +				{
  1.1070 +					if  ((mesh.mType != BaseNode::Camera || ((ASE::Camera&)mesh).mCameraType != ASE::Camera::TARGET)  &&
  1.1071 +						( mesh.mType != BaseNode::Light  || ((ASE::Light&)mesh).mLightType   != ASE::Light::TARGET))
  1.1072 +					{   
  1.1073 +
  1.1074 +						DefaultLogger::get()->error("ASE: Found target animation channel "
  1.1075 +							"but the node is neither a camera nor a spot light");
  1.1076 +						anim = NULL;
  1.1077 +					}
  1.1078 +					else anim = &mesh.mTargetAnim;
  1.1079 +				}
  1.1080 +				continue;
  1.1081 +			}
  1.1082 +
  1.1083 +			// position keyframes
  1.1084 +			if (TokenMatch(filePtr,"CONTROL_POS_TRACK"  ,17)  ||
  1.1085 +				TokenMatch(filePtr,"CONTROL_POS_BEZIER" ,18)  ||
  1.1086 +				TokenMatch(filePtr,"CONTROL_POS_TCB"    ,15))
  1.1087 +			{
  1.1088 +				if (!anim)SkipSection();
  1.1089 +				else ParseLV3PosAnimationBlock(*anim);
  1.1090 +				continue;
  1.1091 +			}
  1.1092 +			// scaling keyframes
  1.1093 +			if (TokenMatch(filePtr,"CONTROL_SCALE_TRACK"  ,19) ||
  1.1094 +				TokenMatch(filePtr,"CONTROL_SCALE_BEZIER" ,20) ||
  1.1095 +				TokenMatch(filePtr,"CONTROL_SCALE_TCB"    ,17))
  1.1096 +			{
  1.1097 +				if (!anim || anim == &mesh.mTargetAnim)
  1.1098 +				{
  1.1099 +					// Target animation channels may have no rotation channels
  1.1100 +					DefaultLogger::get()->error("ASE: Ignoring scaling channel in target animation");
  1.1101 +					SkipSection();
  1.1102 +				}
  1.1103 +				else ParseLV3ScaleAnimationBlock(*anim);
  1.1104 +				continue;
  1.1105 +			}
  1.1106 +			// rotation keyframes
  1.1107 +			if (TokenMatch(filePtr,"CONTROL_ROT_TRACK"  ,17) ||
  1.1108 +				TokenMatch(filePtr,"CONTROL_ROT_BEZIER" ,18) ||
  1.1109 +				TokenMatch(filePtr,"CONTROL_ROT_TCB"    ,15))
  1.1110 +			{
  1.1111 +				if (!anim || anim == &mesh.mTargetAnim)
  1.1112 +				{
  1.1113 +					// Target animation channels may have no rotation channels
  1.1114 +					DefaultLogger::get()->error("ASE: Ignoring rotation channel in target animation");
  1.1115 +					SkipSection();
  1.1116 +				}
  1.1117 +				else ParseLV3RotAnimationBlock(*anim);
  1.1118 +				continue;
  1.1119 +			}
  1.1120 +		}
  1.1121 +		AI_ASE_HANDLE_SECTION("2","TM_ANIMATION");
  1.1122 +	}
  1.1123 +}
  1.1124 +// ------------------------------------------------------------------------------------------------
  1.1125 +void Parser::ParseLV3ScaleAnimationBlock(ASE::Animation& anim)
  1.1126 +{
  1.1127 +	AI_ASE_PARSER_INIT();
  1.1128 +	unsigned int iIndex;
  1.1129 +
  1.1130 +	while (true)
  1.1131 +	{
  1.1132 +		if ('*' == *filePtr)
  1.1133 +		{
  1.1134 +			++filePtr;
  1.1135 +
  1.1136 +			bool b = false;
  1.1137 +
  1.1138 +			// For the moment we're just reading the three floats -
  1.1139 +			// we ignore the ádditional information for bezier's and TCBs
  1.1140 +
  1.1141 +			// simple scaling keyframe
  1.1142 +			if (TokenMatch(filePtr,"CONTROL_SCALE_SAMPLE" ,20))
  1.1143 +			{
  1.1144 +				b = true;
  1.1145 +				anim.mScalingType = ASE::Animation::TRACK;
  1.1146 +			}
  1.1147 +
  1.1148 +			// Bezier scaling keyframe
  1.1149 +			if (TokenMatch(filePtr,"CONTROL_BEZIER_SCALE_KEY" ,24))
  1.1150 +			{
  1.1151 +				b = true;
  1.1152 +				anim.mScalingType = ASE::Animation::BEZIER;
  1.1153 +			}
  1.1154 +			// TCB scaling keyframe
  1.1155 +			if (TokenMatch(filePtr,"CONTROL_TCB_SCALE_KEY" ,21))
  1.1156 +			{
  1.1157 +				b = true;
  1.1158 +				anim.mScalingType = ASE::Animation::TCB;
  1.1159 +			}
  1.1160 +			if (b)
  1.1161 +			{
  1.1162 +				anim.akeyScaling.push_back(aiVectorKey());
  1.1163 +				aiVectorKey& key = anim.akeyScaling.back();
  1.1164 +				ParseLV4MeshFloatTriple(&key.mValue.x,iIndex);
  1.1165 +				key.mTime = (double)iIndex;
  1.1166 +			}
  1.1167 +		}
  1.1168 +		AI_ASE_HANDLE_SECTION("3","*CONTROL_POS_TRACK");
  1.1169 +	}
  1.1170 +}
  1.1171 +// ------------------------------------------------------------------------------------------------
  1.1172 +void Parser::ParseLV3PosAnimationBlock(ASE::Animation& anim)
  1.1173 +{
  1.1174 +	AI_ASE_PARSER_INIT();
  1.1175 +	unsigned int iIndex;
  1.1176 +	while (true)
  1.1177 +	{
  1.1178 +		if ('*' == *filePtr)
  1.1179 +		{
  1.1180 +			++filePtr;
  1.1181 +			
  1.1182 +			bool b = false;
  1.1183 +
  1.1184 +			// For the moment we're just reading the three floats -
  1.1185 +			// we ignore the ádditional information for bezier's and TCBs
  1.1186 +
  1.1187 +			// simple scaling keyframe
  1.1188 +			if (TokenMatch(filePtr,"CONTROL_POS_SAMPLE" ,18))
  1.1189 +			{
  1.1190 +				b = true;
  1.1191 +				anim.mPositionType = ASE::Animation::TRACK;
  1.1192 +			}
  1.1193 +
  1.1194 +			// Bezier scaling keyframe
  1.1195 +			if (TokenMatch(filePtr,"CONTROL_BEZIER_POS_KEY" ,22))
  1.1196 +			{
  1.1197 +				b = true;
  1.1198 +				anim.mPositionType = ASE::Animation::BEZIER;
  1.1199 +			}
  1.1200 +			// TCB scaling keyframe
  1.1201 +			if (TokenMatch(filePtr,"CONTROL_TCB_POS_KEY" ,19))
  1.1202 +			{
  1.1203 +				b = true;
  1.1204 +				anim.mPositionType = ASE::Animation::TCB;
  1.1205 +			}
  1.1206 +			if (b)
  1.1207 +			{
  1.1208 +				anim.akeyPositions.push_back(aiVectorKey());
  1.1209 +				aiVectorKey& key = anim.akeyPositions.back();
  1.1210 +				ParseLV4MeshFloatTriple(&key.mValue.x,iIndex);
  1.1211 +				key.mTime = (double)iIndex;
  1.1212 +			}
  1.1213 +		}
  1.1214 +		AI_ASE_HANDLE_SECTION("3","*CONTROL_POS_TRACK");
  1.1215 +	}
  1.1216 +}
  1.1217 +// ------------------------------------------------------------------------------------------------
  1.1218 +void Parser::ParseLV3RotAnimationBlock(ASE::Animation& anim)
  1.1219 +{
  1.1220 +	AI_ASE_PARSER_INIT();
  1.1221 +	unsigned int iIndex;
  1.1222 +	while (true)
  1.1223 +	{
  1.1224 +		if ('*' == *filePtr)
  1.1225 +		{
  1.1226 +			++filePtr;
  1.1227 +
  1.1228 +			bool b = false;
  1.1229 +
  1.1230 +			// For the moment we're just reading the  floats -
  1.1231 +			// we ignore the ádditional information for bezier's and TCBs
  1.1232 +
  1.1233 +			// simple scaling keyframe
  1.1234 +			if (TokenMatch(filePtr,"CONTROL_ROT_SAMPLE" ,18))
  1.1235 +			{
  1.1236 +				b = true;
  1.1237 +				anim.mRotationType = ASE::Animation::TRACK;
  1.1238 +			}
  1.1239 +
  1.1240 +			// Bezier scaling keyframe
  1.1241 +			if (TokenMatch(filePtr,"CONTROL_BEZIER_ROT_KEY" ,22))
  1.1242 +			{
  1.1243 +				b = true;
  1.1244 +				anim.mRotationType = ASE::Animation::BEZIER;
  1.1245 +			}
  1.1246 +			// TCB scaling keyframe
  1.1247 +			if (TokenMatch(filePtr,"CONTROL_TCB_ROT_KEY" ,19))
  1.1248 +			{
  1.1249 +				b = true;
  1.1250 +				anim.mRotationType = ASE::Animation::TCB;
  1.1251 +			}
  1.1252 +			if (b)
  1.1253 +			{
  1.1254 +				anim.akeyRotations.push_back(aiQuatKey());
  1.1255 +				aiQuatKey& key = anim.akeyRotations.back();
  1.1256 +				aiVector3D v;float f;
  1.1257 +				ParseLV4MeshFloatTriple(&v.x,iIndex);
  1.1258 +				ParseLV4MeshFloat(f);
  1.1259 +				key.mTime = (double)iIndex;
  1.1260 +				key.mValue = aiQuaternion(v,f);
  1.1261 +			}
  1.1262 +		}
  1.1263 +		AI_ASE_HANDLE_SECTION("3","*CONTROL_ROT_TRACK");
  1.1264 +	}
  1.1265 +}
  1.1266 +// ------------------------------------------------------------------------------------------------
  1.1267 +void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode& mesh)
  1.1268 +{
  1.1269 +	AI_ASE_PARSER_INIT();
  1.1270 +	int mode   = 0; 
  1.1271 +	while (true)
  1.1272 +	{
  1.1273 +		if ('*' == *filePtr)
  1.1274 +		{
  1.1275 +			++filePtr;
  1.1276 +			// name of the node
  1.1277 +			if (TokenMatch(filePtr,"NODE_NAME" ,9))
  1.1278 +			{
  1.1279 +				std::string temp;
  1.1280 +				if(!ParseString(temp,"*NODE_NAME"))
  1.1281 +					SkipToNextToken();
  1.1282 +
  1.1283 +				std::string::size_type s;
  1.1284 +				if (temp == mesh.mName)
  1.1285 +				{
  1.1286 +					mode = 1;
  1.1287 +				}
  1.1288 +				else if (std::string::npos != (s = temp.find(".Target")) &&
  1.1289 +					mesh.mName == temp.substr(0,s))
  1.1290 +				{
  1.1291 +					// This should be either a target light or a target camera
  1.1292 +					if ( (mesh.mType == BaseNode::Light &&  ((ASE::Light&)mesh) .mLightType  == ASE::Light::TARGET) ||
  1.1293 +						 (mesh.mType == BaseNode::Camera && ((ASE::Camera&)mesh).mCameraType == ASE::Camera::TARGET))
  1.1294 +					{
  1.1295 +						mode = 2;
  1.1296 +					}
  1.1297 +					else DefaultLogger::get()->error("ASE: Ignoring target transform, "
  1.1298 +						"this is no spot light or target camera");
  1.1299 +				}
  1.1300 +				else
  1.1301 +				{
  1.1302 +					DefaultLogger::get()->error("ASE: Unknown node transformation: " + temp);
  1.1303 +					// mode = 0
  1.1304 +				}
  1.1305 +				continue;
  1.1306 +			}
  1.1307 +			if (mode)
  1.1308 +			{
  1.1309 +				// fourth row of the transformation matrix - and also the 
  1.1310 +				// only information here that is interesting for targets
  1.1311 +				if (TokenMatch(filePtr,"TM_ROW3" ,7))
  1.1312 +				{
  1.1313 +					ParseLV4MeshFloatTriple((mode == 1 ? mesh.mTransform[3] : &mesh.mTargetPosition.x));
  1.1314 +					continue;
  1.1315 +				}
  1.1316 +				if (mode == 1)
  1.1317 +				{
  1.1318 +					// first row of the transformation matrix
  1.1319 +					if (TokenMatch(filePtr,"TM_ROW0" ,7))
  1.1320 +					{
  1.1321 +						ParseLV4MeshFloatTriple(mesh.mTransform[0]);
  1.1322 +						continue;
  1.1323 +					}
  1.1324 +					// second row of the transformation matrix
  1.1325 +					if (TokenMatch(filePtr,"TM_ROW1" ,7))
  1.1326 +					{
  1.1327 +						ParseLV4MeshFloatTriple(mesh.mTransform[1]);
  1.1328 +						continue;
  1.1329 +					}
  1.1330 +					// third row of the transformation matrix
  1.1331 +					if (TokenMatch(filePtr,"TM_ROW2" ,7))
  1.1332 +					{
  1.1333 +						ParseLV4MeshFloatTriple(mesh.mTransform[2]);
  1.1334 +						continue;
  1.1335 +					}
  1.1336 +					// inherited position axes
  1.1337 +					if (TokenMatch(filePtr,"INHERIT_POS" ,11))
  1.1338 +					{
  1.1339 +						unsigned int aiVal[3];
  1.1340 +						ParseLV4MeshLongTriple(aiVal);
  1.1341 +
  1.1342 +						for (unsigned int i = 0; i < 3;++i)
  1.1343 +							mesh.inherit.abInheritPosition[i] = aiVal[i] != 0;
  1.1344 +						continue;
  1.1345 +					}
  1.1346 +					// inherited rotation axes
  1.1347 +					if (TokenMatch(filePtr,"INHERIT_ROT" ,11))
  1.1348 +					{
  1.1349 +						unsigned int aiVal[3];
  1.1350 +						ParseLV4MeshLongTriple(aiVal);
  1.1351 +
  1.1352 +						for (unsigned int i = 0; i < 3;++i)
  1.1353 +							mesh.inherit.abInheritRotation[i] = aiVal[i] != 0;
  1.1354 +						continue;
  1.1355 +					}
  1.1356 +					// inherited scaling axes
  1.1357 +					if (TokenMatch(filePtr,"INHERIT_SCL" ,11))
  1.1358 +					{
  1.1359 +						unsigned int aiVal[3];
  1.1360 +						ParseLV4MeshLongTriple(aiVal);
  1.1361 +
  1.1362 +						for (unsigned int i = 0; i < 3;++i)
  1.1363 +							mesh.inherit.abInheritScaling[i] = aiVal[i] != 0;
  1.1364 +						continue;
  1.1365 +					}
  1.1366 +				}
  1.1367 +			}
  1.1368 +		}
  1.1369 +		AI_ASE_HANDLE_SECTION("2","*NODE_TM");
  1.1370 +	}
  1.1371 +	return;
  1.1372 +}
  1.1373 +// ------------------------------------------------------------------------------------------------
  1.1374 +void Parser::ParseLV2MeshBlock(ASE::Mesh& mesh)
  1.1375 +{
  1.1376 +	AI_ASE_PARSER_INIT();
  1.1377 +
  1.1378 +	unsigned int iNumVertices = 0;
  1.1379 +	unsigned int iNumFaces = 0;
  1.1380 +	unsigned int iNumTVertices = 0;
  1.1381 +	unsigned int iNumTFaces = 0;
  1.1382 +	unsigned int iNumCVertices = 0;
  1.1383 +	unsigned int iNumCFaces = 0;
  1.1384 +	while (true)
  1.1385 +	{
  1.1386 +		if ('*' == *filePtr)
  1.1387 +		{
  1.1388 +			++filePtr;
  1.1389 +			// Number of vertices in the mesh
  1.1390 +			if (TokenMatch(filePtr,"MESH_NUMVERTEX" ,14))
  1.1391 +			{
  1.1392 +				ParseLV4MeshLong(iNumVertices);
  1.1393 +				continue;
  1.1394 +			}
  1.1395 +			// Number of texture coordinates in the mesh
  1.1396 +			if (TokenMatch(filePtr,"MESH_NUMTVERTEX" ,15))
  1.1397 +			{
  1.1398 +				ParseLV4MeshLong(iNumTVertices);
  1.1399 +				continue;
  1.1400 +			}
  1.1401 +			// Number of vertex colors in the mesh
  1.1402 +			if (TokenMatch(filePtr,"MESH_NUMCVERTEX" ,15))
  1.1403 +			{
  1.1404 +				ParseLV4MeshLong(iNumCVertices);
  1.1405 +				continue;
  1.1406 +			}
  1.1407 +			// Number of regular faces in the mesh
  1.1408 +			if (TokenMatch(filePtr,"MESH_NUMFACES" ,13))
  1.1409 +			{
  1.1410 +				ParseLV4MeshLong(iNumFaces);
  1.1411 +				continue;
  1.1412 +			}
  1.1413 +			// Number of UVWed faces in the mesh
  1.1414 +			if (TokenMatch(filePtr,"MESH_NUMTVFACES" ,15))
  1.1415 +			{
  1.1416 +				ParseLV4MeshLong(iNumTFaces);
  1.1417 +				continue;
  1.1418 +			}
  1.1419 +			// Number of colored faces in the mesh
  1.1420 +			if (TokenMatch(filePtr,"MESH_NUMCVFACES" ,15))
  1.1421 +			{
  1.1422 +				ParseLV4MeshLong(iNumCFaces);
  1.1423 +				continue;
  1.1424 +			}
  1.1425 +			// mesh vertex list block
  1.1426 +			if (TokenMatch(filePtr,"MESH_VERTEX_LIST" ,16))
  1.1427 +			{
  1.1428 +				ParseLV3MeshVertexListBlock(iNumVertices,mesh);
  1.1429 +				continue;
  1.1430 +			}
  1.1431 +			// mesh face list block
  1.1432 +			if (TokenMatch(filePtr,"MESH_FACE_LIST" ,14))
  1.1433 +			{
  1.1434 +				ParseLV3MeshFaceListBlock(iNumFaces,mesh);
  1.1435 +				continue;
  1.1436 +			}
  1.1437 +			// mesh texture vertex list block
  1.1438 +			if (TokenMatch(filePtr,"MESH_TVERTLIST" ,14))
  1.1439 +			{
  1.1440 +				ParseLV3MeshTListBlock(iNumTVertices,mesh);
  1.1441 +				continue;
  1.1442 +			}
  1.1443 +			// mesh texture face block
  1.1444 +			if (TokenMatch(filePtr,"MESH_TFACELIST" ,14))
  1.1445 +			{
  1.1446 +				ParseLV3MeshTFaceListBlock(iNumTFaces,mesh);
  1.1447 +				continue;
  1.1448 +			}
  1.1449 +			// mesh color vertex list block
  1.1450 +			if (TokenMatch(filePtr,"MESH_CVERTLIST" ,14))
  1.1451 +			{
  1.1452 +				ParseLV3MeshCListBlock(iNumCVertices,mesh);
  1.1453 +				continue;
  1.1454 +			}
  1.1455 +			// mesh color face block
  1.1456 +			if (TokenMatch(filePtr,"MESH_CFACELIST" ,14))
  1.1457 +			{
  1.1458 +				ParseLV3MeshCFaceListBlock(iNumCFaces,mesh);
  1.1459 +				continue;
  1.1460 +			}
  1.1461 +			// mesh normals
  1.1462 +			if (TokenMatch(filePtr,"MESH_NORMALS" ,12))
  1.1463 +			{
  1.1464 +				ParseLV3MeshNormalListBlock(mesh);
  1.1465 +				continue;
  1.1466 +			}
  1.1467 +			// another mesh UV channel ...
  1.1468 +			if (TokenMatch(filePtr,"MESH_MAPPINGCHANNEL" ,19))
  1.1469 +			{
  1.1470 +
  1.1471 +				unsigned int iIndex = 0;
  1.1472 +				ParseLV4MeshLong(iIndex);
  1.1473 +
  1.1474 +				if (iIndex < 2)
  1.1475 +				{
  1.1476 +					LogWarning("Mapping channel has an invalid index. Skipping UV channel");
  1.1477 +					// skip it ...
  1.1478 +					SkipSection();
  1.1479 +				}
  1.1480 +				if (iIndex > AI_MAX_NUMBER_OF_TEXTURECOORDS)
  1.1481 +				{
  1.1482 +					LogWarning("Too many UV channels specified. Skipping channel ..");
  1.1483 +					// skip it ...
  1.1484 +					SkipSection();
  1.1485 +				}
  1.1486 +				else
  1.1487 +				{
  1.1488 +					// parse the mapping channel
  1.1489 +					ParseLV3MappingChannel(iIndex-1,mesh);
  1.1490 +				}
  1.1491 +				continue;
  1.1492 +			}
  1.1493 +			// mesh animation keyframe. Not supported
  1.1494 +			if (TokenMatch(filePtr,"MESH_ANIMATION" ,14))
  1.1495 +			{
  1.1496 +				
  1.1497 +				LogWarning("Found *MESH_ANIMATION element in ASE/ASK file. "
  1.1498 +					"Keyframe animation is not supported by Assimp, this element "
  1.1499 +					"will be ignored");
  1.1500 +				//SkipSection();
  1.1501 +				continue;
  1.1502 +			}
  1.1503 +			if (TokenMatch(filePtr,"MESH_WEIGHTS" ,12))
  1.1504 +			{
  1.1505 +				ParseLV3MeshWeightsBlock(mesh);continue;
  1.1506 +			}
  1.1507 +		}
  1.1508 +		AI_ASE_HANDLE_SECTION("2","*MESH");
  1.1509 +	}
  1.1510 +	return;
  1.1511 +}
  1.1512 +// ------------------------------------------------------------------------------------------------
  1.1513 +void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh& mesh)
  1.1514 +{
  1.1515 +	AI_ASE_PARSER_INIT();
  1.1516 +
  1.1517 +	unsigned int iNumVertices = 0, iNumBones = 0;
  1.1518 +	while (true)
  1.1519 +	{
  1.1520 +		if ('*' == *filePtr)
  1.1521 +		{
  1.1522 +			++filePtr;
  1.1523 +
  1.1524 +			// Number of bone vertices ...
  1.1525 +			if (TokenMatch(filePtr,"MESH_NUMVERTEX" ,14))
  1.1526 +			{
  1.1527 +				ParseLV4MeshLong(iNumVertices);
  1.1528 +				continue;
  1.1529 +			}
  1.1530 +			// Number of bones
  1.1531 +			if (TokenMatch(filePtr,"MESH_NUMBONE" ,11))
  1.1532 +			{
  1.1533 +				ParseLV4MeshLong(iNumBones);
  1.1534 +				continue;
  1.1535 +			}
  1.1536 +			// parse the list of bones
  1.1537 +			if (TokenMatch(filePtr,"MESH_BONE_LIST" ,14))
  1.1538 +			{
  1.1539 +				ParseLV4MeshBones(iNumBones,mesh);
  1.1540 +				continue;
  1.1541 +			}
  1.1542 +			// parse the list of bones vertices
  1.1543 +			if (TokenMatch(filePtr,"MESH_BONE_VERTEX_LIST" ,21) )
  1.1544 +			{
  1.1545 +				ParseLV4MeshBonesVertices(iNumVertices,mesh);
  1.1546 +				continue;
  1.1547 +			}
  1.1548 +		}
  1.1549 +		AI_ASE_HANDLE_SECTION("3","*MESH_WEIGHTS");
  1.1550 +	}
  1.1551 +	return;
  1.1552 +}
  1.1553 +// ------------------------------------------------------------------------------------------------
  1.1554 +void Parser::ParseLV4MeshBones(unsigned int iNumBones,ASE::Mesh& mesh)
  1.1555 +{
  1.1556 +	AI_ASE_PARSER_INIT();
  1.1557 +	mesh.mBones.resize(iNumBones);
  1.1558 +	while (true)
  1.1559 +	{
  1.1560 +		if ('*' == *filePtr)
  1.1561 +		{
  1.1562 +			++filePtr;
  1.1563 +
  1.1564 +			// Mesh bone with name ...
  1.1565 +			if (TokenMatch(filePtr,"MESH_BONE_NAME" ,16))
  1.1566 +			{
  1.1567 +				// parse an index ...
  1.1568 +				if(SkipSpaces(&filePtr))
  1.1569 +				{
  1.1570 +					unsigned int iIndex = strtoul10(filePtr,&filePtr);
  1.1571 +					if (iIndex >= iNumBones)
  1.1572 +					{
  1.1573 +						LogWarning("Bone index is out of bounds");
  1.1574 +						continue;
  1.1575 +					}
  1.1576 +					if (!ParseString(mesh.mBones[iIndex].mName,"*MESH_BONE_NAME"))						
  1.1577 +						SkipToNextToken();
  1.1578 +					continue;
  1.1579 +				}
  1.1580 +			}
  1.1581 +		}
  1.1582 +		AI_ASE_HANDLE_SECTION("3","*MESH_BONE_LIST");
  1.1583 +	}
  1.1584 +}
  1.1585 +// ------------------------------------------------------------------------------------------------
  1.1586 +void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices,ASE::Mesh& mesh)
  1.1587 +{
  1.1588 +	AI_ASE_PARSER_INIT();
  1.1589 +	mesh.mBoneVertices.resize(iNumVertices);
  1.1590 +	while (true)
  1.1591 +	{
  1.1592 +		if ('*' == *filePtr)
  1.1593 +		{
  1.1594 +			++filePtr;
  1.1595 +
  1.1596 +			// Mesh bone vertex
  1.1597 +			if (TokenMatch(filePtr,"MESH_BONE_VERTEX" ,16))
  1.1598 +			{
  1.1599 +				// read the vertex index
  1.1600 +				unsigned int iIndex = strtoul10(filePtr,&filePtr);
  1.1601 +				if (iIndex >= mesh.mPositions.size())
  1.1602 +				{
  1.1603 +					iIndex = (unsigned int)mesh.mPositions.size()-1;
  1.1604 +					LogWarning("Bone vertex index is out of bounds. Using the largest valid "
  1.1605 +						"bone vertex index instead");
  1.1606 +				}
  1.1607 +
  1.1608 +				// --- ignored
  1.1609 +				float afVert[3];
  1.1610 +				ParseLV4MeshFloatTriple(afVert);
  1.1611 +
  1.1612 +				std::pair<int,float> pairOut;
  1.1613 +				while (true)
  1.1614 +				{
  1.1615 +					// first parse the bone index ...
  1.1616 +					if (!SkipSpaces(&filePtr))break;
  1.1617 +					pairOut.first = strtoul10(filePtr,&filePtr);
  1.1618 +
  1.1619 +					// then parse the vertex weight
  1.1620 +					if (!SkipSpaces(&filePtr))break;
  1.1621 +					filePtr = fast_atoreal_move<float>(filePtr,pairOut.second);
  1.1622 +
  1.1623 +					// -1 marks unused entries
  1.1624 +					if (-1 != pairOut.first)
  1.1625 +					{
  1.1626 +						mesh.mBoneVertices[iIndex].mBoneWeights.push_back(pairOut);
  1.1627 +					}
  1.1628 +				}
  1.1629 +				continue;
  1.1630 +			}
  1.1631 +		}
  1.1632 +		AI_ASE_HANDLE_SECTION("4","*MESH_BONE_VERTEX");
  1.1633 +	}
  1.1634 +	return;
  1.1635 +}
  1.1636 +// ------------------------------------------------------------------------------------------------
  1.1637 +void Parser::ParseLV3MeshVertexListBlock(
  1.1638 +	unsigned int iNumVertices, ASE::Mesh& mesh)
  1.1639 +{
  1.1640 +	AI_ASE_PARSER_INIT();
  1.1641 +
  1.1642 +	// allocate enough storage in the array
  1.1643 +	mesh.mPositions.resize(iNumVertices);
  1.1644 +	while (true)
  1.1645 +	{
  1.1646 +		if ('*' == *filePtr)
  1.1647 +		{
  1.1648 +			++filePtr;
  1.1649 +
  1.1650 +			// Vertex entry
  1.1651 +			if (TokenMatch(filePtr,"MESH_VERTEX" ,11))
  1.1652 +			{
  1.1653 +				
  1.1654 +				aiVector3D vTemp;
  1.1655 +				unsigned int iIndex;
  1.1656 +				ParseLV4MeshFloatTriple(&vTemp.x,iIndex);
  1.1657 +
  1.1658 +				if (iIndex >= iNumVertices)
  1.1659 +				{
  1.1660 +					LogWarning("Invalid vertex index. It will be ignored");
  1.1661 +				}
  1.1662 +				else mesh.mPositions[iIndex] = vTemp;
  1.1663 +				continue;
  1.1664 +			}
  1.1665 +		}
  1.1666 +		AI_ASE_HANDLE_SECTION("3","*MESH_VERTEX_LIST");
  1.1667 +	}
  1.1668 +	return;
  1.1669 +}
  1.1670 +// ------------------------------------------------------------------------------------------------
  1.1671 +void Parser::ParseLV3MeshFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh)
  1.1672 +{
  1.1673 +	AI_ASE_PARSER_INIT();
  1.1674 +
  1.1675 +	// allocate enough storage in the face array
  1.1676 +	mesh.mFaces.resize(iNumFaces);
  1.1677 +	while (true)
  1.1678 +	{
  1.1679 +		if ('*' == *filePtr)
  1.1680 +		{
  1.1681 +			++filePtr;
  1.1682 +
  1.1683 +			// Face entry
  1.1684 +			if (TokenMatch(filePtr,"MESH_FACE" ,9))
  1.1685 +			{
  1.1686 +
  1.1687 +				ASE::Face mFace;
  1.1688 +				ParseLV4MeshFace(mFace);
  1.1689 +
  1.1690 +				if (mFace.iFace >= iNumFaces)
  1.1691 +				{
  1.1692 +					LogWarning("Face has an invalid index. It will be ignored");
  1.1693 +				}
  1.1694 +				else mesh.mFaces[mFace.iFace] = mFace;
  1.1695 +				continue;
  1.1696 +			}
  1.1697 +		}
  1.1698 +		AI_ASE_HANDLE_SECTION("3","*MESH_FACE_LIST");
  1.1699 +	}
  1.1700 +	return;
  1.1701 +}
  1.1702 +// ------------------------------------------------------------------------------------------------
  1.1703 +void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices,
  1.1704 +	ASE::Mesh& mesh, unsigned int iChannel)
  1.1705 +{
  1.1706 +	AI_ASE_PARSER_INIT();
  1.1707 +
  1.1708 +	// allocate enough storage in the array
  1.1709 +	mesh.amTexCoords[iChannel].resize(iNumVertices);
  1.1710 +	while (true)
  1.1711 +	{
  1.1712 +		if ('*' == *filePtr)
  1.1713 +		{
  1.1714 +			++filePtr;
  1.1715 +
  1.1716 +			// Vertex entry
  1.1717 +			if (TokenMatch(filePtr,"MESH_TVERT" ,10))
  1.1718 +			{
  1.1719 +				aiVector3D vTemp;
  1.1720 +				unsigned int iIndex;
  1.1721 +				ParseLV4MeshFloatTriple(&vTemp.x,iIndex);
  1.1722 +
  1.1723 +				if (iIndex >= iNumVertices)
  1.1724 +				{
  1.1725 +					LogWarning("Tvertex has an invalid index. It will be ignored");
  1.1726 +				}
  1.1727 +				else mesh.amTexCoords[iChannel][iIndex] = vTemp;
  1.1728 +
  1.1729 +				if (0.0f != vTemp.z)
  1.1730 +				{
  1.1731 +					// we need 3 coordinate channels
  1.1732 +					mesh.mNumUVComponents[iChannel] = 3;
  1.1733 +				}
  1.1734 +				continue;
  1.1735 +			}
  1.1736 +		}
  1.1737 +		AI_ASE_HANDLE_SECTION("3","*MESH_TVERT_LIST");
  1.1738 +	}
  1.1739 +	return;
  1.1740 +}
  1.1741 +// ------------------------------------------------------------------------------------------------
  1.1742 +void Parser::ParseLV3MeshTFaceListBlock(unsigned int iNumFaces,
  1.1743 +	ASE::Mesh& mesh, unsigned int iChannel)
  1.1744 +{
  1.1745 +	AI_ASE_PARSER_INIT();
  1.1746 +	while (true)
  1.1747 +	{
  1.1748 +		if ('*' == *filePtr)
  1.1749 +		{
  1.1750 +			++filePtr;
  1.1751 +
  1.1752 +			// Face entry
  1.1753 +			if (TokenMatch(filePtr,"MESH_TFACE" ,10))
  1.1754 +			{
  1.1755 +				unsigned int aiValues[3];
  1.1756 +				unsigned int iIndex = 0;
  1.1757 +
  1.1758 +				ParseLV4MeshLongTriple(aiValues,iIndex);
  1.1759 +				if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size())
  1.1760 +				{
  1.1761 +					LogWarning("UV-Face has an invalid index. It will be ignored");
  1.1762 +				}
  1.1763 +				else
  1.1764 +				{
  1.1765 +					// copy UV indices
  1.1766 +					mesh.mFaces[iIndex].amUVIndices[iChannel][0] = aiValues[0];
  1.1767 +					mesh.mFaces[iIndex].amUVIndices[iChannel][1] = aiValues[1];
  1.1768 +					mesh.mFaces[iIndex].amUVIndices[iChannel][2] = aiValues[2];
  1.1769 +				}
  1.1770 +				continue;
  1.1771 +			}
  1.1772 +		}
  1.1773 +		AI_ASE_HANDLE_SECTION("3","*MESH_TFACE_LIST");
  1.1774 +	}
  1.1775 +	return;
  1.1776 +}
  1.1777 +// ------------------------------------------------------------------------------------------------
  1.1778 +void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh& mesh)
  1.1779 +{
  1.1780 +	AI_ASE_PARSER_INIT();
  1.1781 +
  1.1782 +	unsigned int iNumTVertices = 0;
  1.1783 +	unsigned int iNumTFaces = 0;
  1.1784 +	while (true)
  1.1785 +	{
  1.1786 +		if ('*' == *filePtr)
  1.1787 +		{
  1.1788 +			++filePtr;
  1.1789 +
  1.1790 +			// Number of texture coordinates in the mesh
  1.1791 +			if (TokenMatch(filePtr,"MESH_NUMTVERTEX" ,15))
  1.1792 +			{
  1.1793 +				ParseLV4MeshLong(iNumTVertices);
  1.1794 +				continue;
  1.1795 +			}
  1.1796 +			// Number of UVWed faces in the mesh
  1.1797 +			if (TokenMatch(filePtr,"MESH_NUMTVFACES" ,15))
  1.1798 +			{
  1.1799 +				ParseLV4MeshLong(iNumTFaces);
  1.1800 +				continue;
  1.1801 +			}
  1.1802 +			// mesh texture vertex list block
  1.1803 +			if (TokenMatch(filePtr,"MESH_TVERTLIST" ,14))
  1.1804 +			{
  1.1805 +				ParseLV3MeshTListBlock(iNumTVertices,mesh,iChannel);
  1.1806 +				continue;
  1.1807 +			}
  1.1808 +			// mesh texture face block
  1.1809 +			if (TokenMatch(filePtr,"MESH_TFACELIST" ,14))
  1.1810 +			{
  1.1811 +				ParseLV3MeshTFaceListBlock(iNumTFaces,mesh, iChannel);
  1.1812 +				continue;
  1.1813 +			}
  1.1814 +		}
  1.1815 +		AI_ASE_HANDLE_SECTION("3","*MESH_MAPPING_CHANNEL");
  1.1816 +	}
  1.1817 +	return;
  1.1818 +}
  1.1819 +// ------------------------------------------------------------------------------------------------
  1.1820 +void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh& mesh)
  1.1821 +{
  1.1822 +	AI_ASE_PARSER_INIT();
  1.1823 +
  1.1824 +	// allocate enough storage in the array
  1.1825 +	mesh.mVertexColors.resize(iNumVertices);
  1.1826 +	while (true)
  1.1827 +	{
  1.1828 +		if ('*' == *filePtr)
  1.1829 +		{
  1.1830 +			++filePtr;
  1.1831 +
  1.1832 +			// Vertex entry
  1.1833 +			if (TokenMatch(filePtr,"MESH_VERTCOL" ,12))
  1.1834 +			{
  1.1835 +				aiColor4D vTemp;
  1.1836 +				vTemp.a = 1.0f;
  1.1837 +				unsigned int iIndex;
  1.1838 +				ParseLV4MeshFloatTriple(&vTemp.r,iIndex);
  1.1839 +
  1.1840 +				if (iIndex >= iNumVertices)
  1.1841 +				{
  1.1842 +					LogWarning("Vertex color has an invalid index. It will be ignored");
  1.1843 +				}
  1.1844 +				else mesh.mVertexColors[iIndex] = vTemp;
  1.1845 +				continue;
  1.1846 +			}
  1.1847 +		}
  1.1848 +		AI_ASE_HANDLE_SECTION("3","*MESH_CVERTEX_LIST");
  1.1849 +	}
  1.1850 +	return;
  1.1851 +}
  1.1852 +// ------------------------------------------------------------------------------------------------
  1.1853 +void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh)
  1.1854 +{
  1.1855 +	AI_ASE_PARSER_INIT();
  1.1856 +	while (true)
  1.1857 +	{
  1.1858 +		if ('*' == *filePtr)
  1.1859 +		{
  1.1860 +			++filePtr;
  1.1861 +
  1.1862 +			// Face entry
  1.1863 +			if (TokenMatch(filePtr,"MESH_CFACE" ,11))
  1.1864 +			{
  1.1865 +				unsigned int aiValues[3];
  1.1866 +				unsigned int iIndex = 0;
  1.1867 +
  1.1868 +				ParseLV4MeshLongTriple(aiValues,iIndex);
  1.1869 +				if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size())
  1.1870 +				{
  1.1871 +					LogWarning("UV-Face has an invalid index. It will be ignored");
  1.1872 +				}
  1.1873 +				else
  1.1874 +				{
  1.1875 +					// copy color indices
  1.1876 +					mesh.mFaces[iIndex].mColorIndices[0] = aiValues[0];
  1.1877 +					mesh.mFaces[iIndex].mColorIndices[1] = aiValues[1];
  1.1878 +					mesh.mFaces[iIndex].mColorIndices[2] = aiValues[2];
  1.1879 +				}
  1.1880 +				continue;
  1.1881 +			}
  1.1882 +		}
  1.1883 +		AI_ASE_HANDLE_SECTION("3","*MESH_CFACE_LIST");
  1.1884 +	}
  1.1885 +	return;
  1.1886 +}
  1.1887 +// ------------------------------------------------------------------------------------------------
  1.1888 +void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
  1.1889 +{
  1.1890 +	AI_ASE_PARSER_INIT();
  1.1891 +
  1.1892 +	// Allocate enough storage for the normals
  1.1893 +	sMesh.mNormals.resize(sMesh.mFaces.size()*3,aiVector3D( 0.f, 0.f, 0.f ));
  1.1894 +	unsigned int index, faceIdx = UINT_MAX;
  1.1895 +
  1.1896 +	// FIXME: rewrite this and find out how to interpret the normals
  1.1897 +	// correctly. This is crap.
  1.1898 +
  1.1899 +	// Smooth the vertex and face normals together. The result
  1.1900 +	// will be edgy then, but otherwise everything would be soft ...
  1.1901 +	while (true)	{
  1.1902 +		if ('*' == *filePtr)	{
  1.1903 +			++filePtr;
  1.1904 +			if (faceIdx != UINT_MAX && TokenMatch(filePtr,"MESH_VERTEXNORMAL",17))	{
  1.1905 +				aiVector3D vNormal;
  1.1906 +				ParseLV4MeshFloatTriple(&vNormal.x,index);
  1.1907 +				if (faceIdx >=  sMesh.mFaces.size())
  1.1908 +					continue;
  1.1909 +					
  1.1910 +				// Make sure we assign it to the correct face
  1.1911 +				const ASE::Face& face = sMesh.mFaces[faceIdx];
  1.1912 +				if (index == face.mIndices[0])
  1.1913 +					index = 0;
  1.1914 +				else if (index == face.mIndices[1])
  1.1915 +					index = 1;
  1.1916 +				else if (index == face.mIndices[2])
  1.1917 +					index = 2;
  1.1918 +				else	{
  1.1919 +					DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_VERTEXNORMAL section");
  1.1920 +					continue;
  1.1921 +				}
  1.1922 +				// We'll renormalize later
  1.1923 +				sMesh.mNormals[faceIdx*3+index] += vNormal;
  1.1924 +				continue;
  1.1925 +			}
  1.1926 +			if (TokenMatch(filePtr,"MESH_FACENORMAL",15))	{
  1.1927 +				aiVector3D vNormal;
  1.1928 +				ParseLV4MeshFloatTriple(&vNormal.x,faceIdx);
  1.1929 +
  1.1930 +				if (faceIdx >= sMesh.mFaces.size())	{
  1.1931 +					DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_FACENORMAL section");
  1.1932 +					continue;
  1.1933 +				}
  1.1934 +
  1.1935 +				// We'll renormalize later
  1.1936 +				sMesh.mNormals[faceIdx*3] += vNormal;
  1.1937 +				sMesh.mNormals[faceIdx*3+1] += vNormal;
  1.1938 +				sMesh.mNormals[faceIdx*3+2] += vNormal;
  1.1939 +				continue;
  1.1940 +			}
  1.1941 +		}
  1.1942 +		AI_ASE_HANDLE_SECTION("3","*MESH_NORMALS");
  1.1943 +	}
  1.1944 +	return;
  1.1945 +}
  1.1946 +// ------------------------------------------------------------------------------------------------
  1.1947 +void Parser::ParseLV4MeshFace(ASE::Face& out)
  1.1948 +{	
  1.1949 +	// skip spaces and tabs
  1.1950 +	if(!SkipSpaces(&filePtr))
  1.1951 +	{
  1.1952 +		LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL [#1]");
  1.1953 +		SkipToNextToken();
  1.1954 +		return;
  1.1955 +	}
  1.1956 +
  1.1957 +	// parse the face index
  1.1958 +	out.iFace = strtoul10(filePtr,&filePtr);
  1.1959 +
  1.1960 +	// next character should be ':'
  1.1961 +	if(!SkipSpaces(&filePtr))
  1.1962 +	{
  1.1963 +		// FIX: there are some ASE files which haven't got : here ....
  1.1964 +		LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. \':\' expected [#2]");
  1.1965 +		SkipToNextToken();
  1.1966 +		return;
  1.1967 +	}
  1.1968 +	// FIX: There are some ASE files which haven't got ':' here 
  1.1969 +	if(':' == *filePtr)++filePtr;
  1.1970 +
  1.1971 +	// Parse all mesh indices
  1.1972 +	for (unsigned int i = 0; i < 3;++i)
  1.1973 +	{
  1.1974 +		unsigned int iIndex = 0;
  1.1975 +		if(!SkipSpaces(&filePtr))
  1.1976 +		{
  1.1977 +			LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL");
  1.1978 +			SkipToNextToken();
  1.1979 +			return;
  1.1980 +		}
  1.1981 +		switch (*filePtr)
  1.1982 +		{
  1.1983 +		case 'A':
  1.1984 +		case 'a':
  1.1985 +			break;
  1.1986 +		case 'B':
  1.1987 +		case 'b':
  1.1988 +			iIndex = 1;
  1.1989 +			break;
  1.1990 +		case 'C':
  1.1991 +		case 'c':
  1.1992 +			iIndex = 2;
  1.1993 +			break;
  1.1994 +		default: 
  1.1995 +			LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. "
  1.1996 +				"A,B or C expected [#3]");
  1.1997 +			SkipToNextToken();
  1.1998 +			return;
  1.1999 +		};
  1.2000 +		++filePtr;
  1.2001 +
  1.2002 +		// next character should be ':'
  1.2003 +		if(!SkipSpaces(&filePtr) || ':' != *filePtr)
  1.2004 +		{
  1.2005 +			LogWarning("Unable to parse *MESH_FACE Element: "
  1.2006 +				"Unexpected EOL. \':\' expected [#2]");
  1.2007 +			SkipToNextToken();
  1.2008 +			return;
  1.2009 +		}
  1.2010 +
  1.2011 +		++filePtr;
  1.2012 +		if(!SkipSpaces(&filePtr))
  1.2013 +		{
  1.2014 +			LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. "
  1.2015 +				"Vertex index ecpected [#4]");
  1.2016 +			SkipToNextToken();
  1.2017 +			return;
  1.2018 +		}
  1.2019 +		out.mIndices[iIndex] = strtoul10(filePtr,&filePtr);
  1.2020 +	}
  1.2021 +
  1.2022 +	// now we need to skip the AB, BC, CA blocks. 
  1.2023 +	while (true)
  1.2024 +	{
  1.2025 +		if ('*' == *filePtr)break;
  1.2026 +		if (IsLineEnd(*filePtr))
  1.2027 +		{
  1.2028 +			//iLineNumber++;
  1.2029 +			return;
  1.2030 +		}
  1.2031 +		filePtr++;
  1.2032 +	}
  1.2033 +
  1.2034 +	// parse the smoothing group of the face
  1.2035 +	if (TokenMatch(filePtr,"*MESH_SMOOTHING",15))
  1.2036 +	{
  1.2037 +		if(!SkipSpaces(&filePtr))
  1.2038 +		{
  1.2039 +			LogWarning("Unable to parse *MESH_SMOOTHING Element: "
  1.2040 +				"Unexpected EOL. Smoothing group(s) expected [#5]");
  1.2041 +			SkipToNextToken();
  1.2042 +			return;
  1.2043 +		}
  1.2044 +		
  1.2045 +		// Parse smoothing groups until we don't anymore see commas
  1.2046 +		// FIX: There needn't always be a value, sad but true
  1.2047 +		while (true)
  1.2048 +		{
  1.2049 +			if (*filePtr < '9' && *filePtr >= '0')
  1.2050 +			{
  1.2051 +				out.iSmoothGroup |= (1 << strtoul10(filePtr,&filePtr));
  1.2052 +			}
  1.2053 +			SkipSpaces(&filePtr);
  1.2054 +			if (',' != *filePtr)
  1.2055 +			{
  1.2056 +				break;
  1.2057 +			}
  1.2058 +			++filePtr;
  1.2059 +			SkipSpaces(&filePtr);
  1.2060 +		}
  1.2061 +	}
  1.2062 +
  1.2063 +	// *MESH_MTLID  is optional, too
  1.2064 +	while (true)
  1.2065 +	{
  1.2066 +		if ('*' == *filePtr)break;
  1.2067 +		if (IsLineEnd(*filePtr))
  1.2068 +		{
  1.2069 +			return;
  1.2070 +		}
  1.2071 +		filePtr++;
  1.2072 +	}
  1.2073 +
  1.2074 +	if (TokenMatch(filePtr,"*MESH_MTLID",11))
  1.2075 +	{
  1.2076 +		if(!SkipSpaces(&filePtr))
  1.2077 +		{
  1.2078 +			LogWarning("Unable to parse *MESH_MTLID Element: Unexpected EOL. "
  1.2079 +				"Material index expected [#6]");
  1.2080 +			SkipToNextToken();
  1.2081 +			return;
  1.2082 +		}
  1.2083 +		out.iMaterial = strtoul10(filePtr,&filePtr);
  1.2084 +	}
  1.2085 +	return;
  1.2086 +}
  1.2087 +// ------------------------------------------------------------------------------------------------
  1.2088 +void Parser::ParseLV4MeshLongTriple(unsigned int* apOut)
  1.2089 +{
  1.2090 +	ai_assert(NULL != apOut);
  1.2091 +
  1.2092 +	for (unsigned int i = 0; i < 3;++i)
  1.2093 +		ParseLV4MeshLong(apOut[i]);
  1.2094 +}
  1.2095 +// ------------------------------------------------------------------------------------------------
  1.2096 +void Parser::ParseLV4MeshLongTriple(unsigned int* apOut, unsigned int& rIndexOut)
  1.2097 +{
  1.2098 +	ai_assert(NULL != apOut);
  1.2099 +
  1.2100 +	// parse the index
  1.2101 +	ParseLV4MeshLong(rIndexOut);
  1.2102 +
  1.2103 +	// parse the three others
  1.2104 +	ParseLV4MeshLongTriple(apOut);
  1.2105 +}
  1.2106 +// ------------------------------------------------------------------------------------------------
  1.2107 +void Parser::ParseLV4MeshFloatTriple(float* apOut, unsigned int& rIndexOut)
  1.2108 +{
  1.2109 +	ai_assert(NULL != apOut);
  1.2110 +
  1.2111 +	// parse the index
  1.2112 +	ParseLV4MeshLong(rIndexOut);
  1.2113 +	
  1.2114 +	// parse the three others
  1.2115 +	ParseLV4MeshFloatTriple(apOut);
  1.2116 +}
  1.2117 +// ------------------------------------------------------------------------------------------------
  1.2118 +void Parser::ParseLV4MeshFloatTriple(float* apOut)
  1.2119 +{
  1.2120 +	ai_assert(NULL != apOut);
  1.2121 +
  1.2122 +	for (unsigned int i = 0; i < 3;++i)
  1.2123 +		ParseLV4MeshFloat(apOut[i]);
  1.2124 +}
  1.2125 +// ------------------------------------------------------------------------------------------------
  1.2126 +void Parser::ParseLV4MeshFloat(float& fOut)
  1.2127 +{
  1.2128 +	// skip spaces and tabs
  1.2129 +	if(!SkipSpaces(&filePtr))
  1.2130 +	{
  1.2131 +		// LOG 
  1.2132 +		LogWarning("Unable to parse float: unexpected EOL [#1]");
  1.2133 +		fOut = 0.0f;
  1.2134 +		++iLineNumber;
  1.2135 +		return;
  1.2136 +	}
  1.2137 +	// parse the first float
  1.2138 +	filePtr = fast_atoreal_move<float>(filePtr,fOut);
  1.2139 +}
  1.2140 +// ------------------------------------------------------------------------------------------------
  1.2141 +void Parser::ParseLV4MeshLong(unsigned int& iOut)
  1.2142 +{
  1.2143 +	// Skip spaces and tabs
  1.2144 +	if(!SkipSpaces(&filePtr))
  1.2145 +	{
  1.2146 +		// LOG 
  1.2147 +		LogWarning("Unable to parse long: unexpected EOL [#1]");
  1.2148 +		iOut = 0;
  1.2149 +		++iLineNumber;
  1.2150 +		return;
  1.2151 +	}
  1.2152 +	// parse the value
  1.2153 +	iOut = strtoul10(filePtr,&filePtr);
  1.2154 +}
  1.2155 +
  1.2156 +#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER