vrshoot

annotate sdr/default.v.glsl @ 1:e7ca128b8713

looks nice :)
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 02 Feb 2014 00:35:22 +0200
parents
children
rev   line source
nuclear@0 1 attribute vec4 attr_vertex;
nuclear@0 2 attribute vec3 attr_normal;
nuclear@0 3 attribute vec2 attr_texcoord;
nuclear@0 4
nuclear@0 5 uniform mat4 st_world_matrix, st_view_matrix, st_proj_matrix;
nuclear@0 6 uniform mat3 st_world_matrix3, st_view_matrix3;
nuclear@0 7
nuclear@0 8 varying vec3 vpos, norm;
nuclear@0 9 varying vec2 texcoord;
nuclear@0 10
nuclear@0 11 void main()
nuclear@0 12 {
nuclear@0 13 mat4 worldview_matrix = st_view_matrix * st_world_matrix;
nuclear@0 14 mat4 mvp_matrix = st_proj_matrix * worldview_matrix;
nuclear@0 15
nuclear@0 16 gl_Position = mvp_matrix * attr_vertex;
nuclear@0 17
nuclear@0 18 vpos = (worldview_matrix * attr_vertex).xyz;
nuclear@0 19 norm = st_view_matrix3 * st_world_matrix3 * attr_normal;
nuclear@0 20 texcoord = attr_texcoord;
nuclear@0 21 }