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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 /** @file XFileImporter.h
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42 * @brief Definition of the XFile importer class.
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43 */
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44 #ifndef AI_XFILEIMPORTER_H_INC
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45 #define AI_XFILEIMPORTER_H_INC
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46
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47 #include <map>
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48
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49 #include "XFileHelper.h"
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50 #include "BaseImporter.h"
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51
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52 #include "assimp/types.h"
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53
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54 struct aiNode;
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55
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56 namespace Assimp {
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57
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58 namespace XFile {
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59 struct Scene;
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60 struct Node;
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61 }
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62
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63 // ---------------------------------------------------------------------------
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64 /** The XFileImporter is a worker class capable of importing a scene from a
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65 * DirectX file .x
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66 */
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67 class XFileImporter : public BaseImporter
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68 {
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69 public:
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70 XFileImporter();
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71 ~XFileImporter();
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72
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73
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74 public:
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75 // -------------------------------------------------------------------
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76 /** Returns whether the class can handle the format of the given file.
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77 * See BaseImporter::CanRead() for details. */
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78 bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
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79 bool CheckSig) const;
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80
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81 protected:
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82
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83 // -------------------------------------------------------------------
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84 /** Return importer meta information.
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85 * See #BaseImporter::GetInfo for the details
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86 */
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87 const aiImporterDesc* GetInfo () const;
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88
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89 // -------------------------------------------------------------------
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90 /** Imports the given file into the given scene structure.
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91 * See BaseImporter::InternReadFile() for details
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92 */
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93 void InternReadFile( const std::string& pFile, aiScene* pScene,
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94 IOSystem* pIOHandler);
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95
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96 // -------------------------------------------------------------------
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97 /** Constructs the return data structure out of the imported data.
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98 * @param pScene The scene to construct the return data in.
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99 * @param pData The imported data in the internal temporary
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100 * representation.
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101 */
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102 void CreateDataRepresentationFromImport( aiScene* pScene, XFile::Scene* pData);
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103
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104 // -------------------------------------------------------------------
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105 /** Recursively creates scene nodes from the imported hierarchy.
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106 * The meshes and materials of the nodes will be extracted on the way.
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107 * @param pScene The scene to construct the return data in.
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108 * @param pParent The parent node where to create new child nodes
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109 * @param pNode The temporary node to copy.
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110 * @return The created node
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111 */
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112 aiNode* CreateNodes( aiScene* pScene, aiNode* pParent,
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113 const XFile::Node* pNode);
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114
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115 // -------------------------------------------------------------------
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116 /** Converts all meshes in the given mesh array. Each mesh is split
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117 * up per material, the indices of the generated meshes are stored in
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118 * the node structure.
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119 * @param pScene The scene to construct the return data in.
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120 * @param pNode The target node structure that references the
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121 * constructed meshes.
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122 * @param pMeshes The array of meshes to convert
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123 */
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124 void CreateMeshes( aiScene* pScene, aiNode* pNode,
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125 const std::vector<XFile::Mesh*>& pMeshes);
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126
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127 // -------------------------------------------------------------------
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128 /** Converts the animations from the given imported data and creates
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129 * them in the scene.
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130 * @param pScene The scene to hold to converted animations
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131 * @param pData The data to read the animations from
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132 */
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133 void CreateAnimations( aiScene* pScene, const XFile::Scene* pData);
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134
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135 // -------------------------------------------------------------------
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136 /** Converts all materials in the given array and stores them in the
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137 * scene's material list.
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138 * @param pScene The scene to hold the converted materials.
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139 * @param pMaterials The material array to convert.
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140 */
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141 void ConvertMaterials( aiScene* pScene, std::vector<XFile::Material>& pMaterials);
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142
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143 protected:
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144 /** Buffer to hold the loaded file */
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145 std::vector<char> mBuffer;
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146 };
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147
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148 } // end of namespace Assimp
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149
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150 #endif // AI_BASEIMPORTER_H_INC
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