vrshoot

annotate libs/assimp/Win32DebugLogStream.h @ 1:e7ca128b8713

looks nice :)
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 02 Feb 2014 00:35:22 +0200
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nuclear@0 1 #ifndef AI_WIN32DEBUGLOGSTREAM_H_INC
nuclear@0 2 #define AI_WIN32DEBUGLOGSTREAM_H_INC
nuclear@0 3
nuclear@0 4 #ifdef WIN32
nuclear@0 5
nuclear@0 6 #include "assimp/LogStream.hpp"
nuclear@0 7 #include "windows.h"
nuclear@0 8
nuclear@0 9 namespace Assimp {
nuclear@0 10
nuclear@0 11 // ---------------------------------------------------------------------------
nuclear@0 12 /** @class Win32DebugLogStream
nuclear@0 13 * @brief Logs into the debug stream from win32.
nuclear@0 14 */
nuclear@0 15 class Win32DebugLogStream :
nuclear@0 16 public LogStream
nuclear@0 17 {
nuclear@0 18 public:
nuclear@0 19 /** @brief Default constructor */
nuclear@0 20 Win32DebugLogStream();
nuclear@0 21
nuclear@0 22 /** @brief Destructor */
nuclear@0 23 ~Win32DebugLogStream();
nuclear@0 24
nuclear@0 25 /** @brief Writer */
nuclear@0 26 void write(const char* messgae);
nuclear@0 27 };
nuclear@0 28
nuclear@0 29 // ---------------------------------------------------------------------------
nuclear@0 30 // Default constructor
nuclear@0 31 inline Win32DebugLogStream::Win32DebugLogStream()
nuclear@0 32 {}
nuclear@0 33
nuclear@0 34 // ---------------------------------------------------------------------------
nuclear@0 35 // Default constructor
nuclear@0 36 inline Win32DebugLogStream::~Win32DebugLogStream()
nuclear@0 37 {}
nuclear@0 38
nuclear@0 39 // ---------------------------------------------------------------------------
nuclear@0 40 // Write method
nuclear@0 41 inline void Win32DebugLogStream::write(const char* message)
nuclear@0 42 {
nuclear@0 43 OutputDebugStringA( message);
nuclear@0 44 }
nuclear@0 45
nuclear@0 46 // ---------------------------------------------------------------------------
nuclear@0 47 } // Namespace Assimp
nuclear@0 48
nuclear@0 49 #endif // ! WIN32
nuclear@0 50 #endif // guard