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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 /** @file Defines a (dummy) post processing step to validate the loader's
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42 * output data structure (for debugging)
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43 */
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44 #ifndef AI_VALIDATEPROCESS_H_INC
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45 #define AI_VALIDATEPROCESS_H_INC
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46
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47 #include "assimp/types.h"
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48 #include "BaseProcess.h"
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49
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50 struct aiBone;
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51 struct aiMesh;
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52 struct aiAnimation;
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53 struct aiNodeAnim;
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54 struct aiTexture;
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55 struct aiMaterial;
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56 struct aiNode;
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57 struct aiString;
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58
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59 namespace Assimp {
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60
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61 // --------------------------------------------------------------------------------------
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62 /** Validates the whole ASSIMP scene data structure for correctness.
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63 * ImportErrorException is thrown of the scene is corrupt.*/
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64 // --------------------------------------------------------------------------------------
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65 class ValidateDSProcess : public BaseProcess
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66 {
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67 public:
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68
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69 ValidateDSProcess();
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70 ~ValidateDSProcess();
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71
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72 public:
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73 // -------------------------------------------------------------------
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74 bool IsActive( unsigned int pFlags) const;
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75
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76 // -------------------------------------------------------------------
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77 void Execute( aiScene* pScene);
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78
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79 protected:
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80
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81 // -------------------------------------------------------------------
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82 /** Report a validation error. This will throw an exception,
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83 * control won't return.
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84 * @param msg Format string for sprintf().*/
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85 AI_WONT_RETURN void ReportError(const char* msg,...);
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86
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87
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88 // -------------------------------------------------------------------
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89 /** Report a validation warning. This won't throw an exception,
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90 * control will return to the callera.
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91 * @param msg Format string for sprintf().*/
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92 void ReportWarning(const char* msg,...);
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93
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94
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95 // -------------------------------------------------------------------
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96 /** Validates a mesh
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97 * @param pMesh Input mesh*/
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98 void Validate( const aiMesh* pMesh);
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99
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100 // -------------------------------------------------------------------
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101 /** Validates a bone
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102 * @param pMesh Input mesh
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103 * @param pBone Input bone*/
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104 void Validate( const aiMesh* pMesh,const aiBone* pBone,float* afSum);
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105
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106 // -------------------------------------------------------------------
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107 /** Validates an animation
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108 * @param pAnimation Input animation*/
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109 void Validate( const aiAnimation* pAnimation);
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110
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111 // -------------------------------------------------------------------
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112 /** Validates a material
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113 * @param pMaterial Input material*/
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114 void Validate( const aiMaterial* pMaterial);
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115
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116 // -------------------------------------------------------------------
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117 /** Search the material data structure for invalid or corrupt
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118 * texture keys.
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119 * @param pMaterial Input material
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120 * @param type Type of the texture*/
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121 void SearchForInvalidTextures(const aiMaterial* pMaterial,
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122 aiTextureType type);
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123
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124 // -------------------------------------------------------------------
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125 /** Validates a texture
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126 * @param pTexture Input texture*/
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127 void Validate( const aiTexture* pTexture);
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128
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129 // -------------------------------------------------------------------
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130 /** Validates a light source
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131 * @param pLight Input light
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132 */
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133 void Validate( const aiLight* pLight);
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134
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135 // -------------------------------------------------------------------
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136 /** Validates a camera
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137 * @param pCamera Input camera*/
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138 void Validate( const aiCamera* pCamera);
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139
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140 // -------------------------------------------------------------------
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141 /** Validates a bone animation channel
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142 * @param pAnimation Animation channel.
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143 * @param pBoneAnim Input bone animation */
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144 void Validate( const aiAnimation* pAnimation,
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145 const aiNodeAnim* pBoneAnim);
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146
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147 // -------------------------------------------------------------------
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148 /** Validates a node and all of its subnodes
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149 * @param Node Input node*/
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150 void Validate( const aiNode* pNode);
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151
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152 // -------------------------------------------------------------------
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153 /** Validates a string
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154 * @param pString Input string*/
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155 void Validate( const aiString* pString);
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156
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157 private:
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158
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159 // template to validate one of the aiScene::mXXX arrays
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160 template <typename T>
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161 inline void DoValidation(T** array, unsigned int size,
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162 const char* firstName, const char* secondName);
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163
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164 // extended version: checks whethr T::mName occurs twice
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165 template <typename T>
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166 inline void DoValidationEx(T** array, unsigned int size,
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167 const char* firstName, const char* secondName);
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168
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169 // extension to the first template which does also search
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170 // the nodegraph for an item with the same name
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171 template <typename T>
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172 inline void DoValidationWithNameCheck(T** array, unsigned int size,
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173 const char* firstName, const char* secondName);
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174
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175 aiScene* mScene;
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176 };
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177
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178
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179
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180
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181 } // end of namespace Assimp
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182
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183 #endif // AI_VALIDATEPROCESS_H_INC
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