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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 /** @file Defines a helper class for the ASE and 3DS loaders to
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42 help them compute camera and spot light animation channels */
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43 #ifndef AI_TARGET_ANIMATION_H_INC
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44 #define AI_TARGET_ANIMATION_H_INC
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45
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46
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47 namespace Assimp {
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48
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49
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50
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51 // ---------------------------------------------------------------------------
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52 /** Helper class to iterate through all keys in an animation channel.
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53 *
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54 * Missing tracks are interpolated. This is a helper class for
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55 * TargetAnimationHelper, but it can be freely used for other purposes.
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56 */
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57 class KeyIterator
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58 {
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59 public:
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60
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61
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62 // ------------------------------------------------------------------
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63 /** Constructs a new key iterator
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64 *
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65 * @param _objPos Object position track. May be NULL.
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66 * @param _targetObjPos Target object position track. May be NULL.
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67 * @param defaultObjectPos Default object position to be used if
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68 * no animated track is available. May be NULL.
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69 * @param defaultTargetPos Default target position to be used if
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70 * no animated track is available. May be NULL.
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71 */
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72 KeyIterator(const std::vector<aiVectorKey>* _objPos,
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73 const std::vector<aiVectorKey>* _targetObjPos,
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74 const aiVector3D* defaultObjectPos = NULL,
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75 const aiVector3D* defaultTargetPos = NULL);
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76
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77 // ------------------------------------------------------------------
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78 /** Returns true if all keys have been processed
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79 */
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80 bool Finished() const
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81 {return reachedEnd;}
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82
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83 // ------------------------------------------------------------------
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84 /** Increment the iterator
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85 */
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86 void operator++();
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87 inline void operator++(int)
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88 {return ++(*this);}
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89
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90
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91
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92 // ------------------------------------------------------------------
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93 /** Getters to retrieve the current state of the iterator
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94 */
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95 inline const aiVector3D& GetCurPosition() const
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96 {return curPosition;}
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97
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98 inline const aiVector3D& GetCurTargetPosition() const
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99 {return curTargetPosition;}
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100
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101 inline double GetCurTime() const
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102 {return curTime;}
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103
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104 private:
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105
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106 //! Did we reach the end?
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107 bool reachedEnd;
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108
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109 //! Represents the current position of the iterator
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110 aiVector3D curPosition, curTargetPosition;
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111
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112 double curTime;
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113
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114 //! Input tracks and the next key to process
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115 const std::vector<aiVectorKey>* objPos,*targetObjPos;
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116
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117 unsigned int nextObjPos, nextTargetObjPos;
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118 std::vector<aiVectorKey> defaultObjPos,defaultTargetObjPos;
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119 };
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120
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121 // ---------------------------------------------------------------------------
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122 /** Helper class for the 3DS and ASE loaders to compute camera and spot light
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123 * animations.
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124 *
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125 * 3DS and ASE store the differently to Assimp - there is an animation
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126 * channel for the camera/spot light itself and a separate position
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127 * animation channels specifying the position of the camera/spot light
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128 * look-at target */
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129 class TargetAnimationHelper
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130 {
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131 public:
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132
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133 TargetAnimationHelper()
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134 : targetPositions (NULL)
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135 , objectPositions (NULL)
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136 {}
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137
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138
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139 // ------------------------------------------------------------------
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140 /** Sets the target animation channel
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141 *
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142 * This channel specifies the position of the camera/spot light
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143 * target at a specific position.
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144 *
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145 * @param targetPositions Translation channel*/
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146 void SetTargetAnimationChannel (const
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147 std::vector<aiVectorKey>* targetPositions);
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148
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149
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150 // ------------------------------------------------------------------
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151 /** Sets the main animation channel
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152 *
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153 * @param objectPositions Translation channel */
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154 void SetMainAnimationChannel ( const
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155 std::vector<aiVectorKey>* objectPositions);
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156
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157 // ------------------------------------------------------------------
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158 /** Sets the main animation channel to a fixed value
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159 *
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160 * @param fixed Fixed value for the main animation channel*/
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161 void SetFixedMainAnimationChannel(const aiVector3D& fixed);
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162
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163
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164 // ------------------------------------------------------------------
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165 /** Computes final animation channels
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166 * @param distanceTrack Receive camera translation keys ... != NULL. */
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167 void Process( std::vector<aiVectorKey>* distanceTrack );
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168
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169
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170 private:
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171
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172 const std::vector<aiVectorKey>* targetPositions,*objectPositions;
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173 aiVector3D fixedMain;
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174 };
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175
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176
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177 } // ! end namespace Assimp
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178
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179 #endif // include guard
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