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1 /*
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2 ---------------------------------------------------------------------------
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3 Open Asset Import Library (assimp)
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4 ---------------------------------------------------------------------------
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5
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6 Copyright (c) 2006-2012, assimp team
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7
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8 All rights reserved.
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9
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10 Redistribution and use of this software in source and binary forms,
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11 with or without modification, are permitted provided that the following
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12 conditions are met:
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13
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14 * Redistributions of source code must retain the above
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15 copyright notice, this list of conditions and the
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16 following disclaimer.
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17
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18 * Redistributions in binary form must reproduce the above
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19 copyright notice, this list of conditions and the
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20 following disclaimer in the documentation and/or other
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21 materials provided with the distribution.
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22
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23 * Neither the name of the assimp team, nor the names of its
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24 contributors may be used to endorse or promote products
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25 derived from this software without specific prior
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26 written permission of the assimp team.
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27
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28 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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29 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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30 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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31 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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32 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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33 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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34 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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35 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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36 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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37 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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38 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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39 ---------------------------------------------------------------------------
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40 */
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41
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42 /** @file Generation of normal vectors basing on smoothing groups */
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43
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44 #ifndef AI_SMOOTHINGGROUPS_INL_INCLUDED
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45 #define AI_SMOOTHINGGROUPS_INL_INCLUDED
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46
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47 // internal headers
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48 #include "SGSpatialSort.h"
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49
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50 // CRT header
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51 #include <algorithm>
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52
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53 using namespace Assimp;
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54
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55 // ------------------------------------------------------------------------------------------------
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56 template <class T>
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57 void ComputeNormalsWithSmoothingsGroups(MeshWithSmoothingGroups<T>& sMesh)
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58 {
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59 // First generate face normals
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60 sMesh.mNormals.resize(sMesh.mPositions.size(),aiVector3D());
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61 for( unsigned int a = 0; a < sMesh.mFaces.size(); a++)
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62 {
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63 T& face = sMesh.mFaces[a];
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64
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65 aiVector3D* pV1 = &sMesh.mPositions[face.mIndices[0]];
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66 aiVector3D* pV2 = &sMesh.mPositions[face.mIndices[1]];
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67 aiVector3D* pV3 = &sMesh.mPositions[face.mIndices[2]];
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68
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69 aiVector3D pDelta1 = *pV2 - *pV1;
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70 aiVector3D pDelta2 = *pV3 - *pV1;
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71 aiVector3D vNor = pDelta1 ^ pDelta2;
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72
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73 for (unsigned int c = 0; c < 3;++c)
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74 sMesh.mNormals[face.mIndices[c]] = vNor;
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75 }
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76
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77 // calculate the position bounds so we have a reliable epsilon to check position differences against
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78 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f);
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79 for( unsigned int a = 0; a < sMesh.mPositions.size(); a++)
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80 {
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81 minVec.x = std::min( minVec.x, sMesh.mPositions[a].x);
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82 minVec.y = std::min( minVec.y, sMesh.mPositions[a].y);
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83 minVec.z = std::min( minVec.z, sMesh.mPositions[a].z);
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84 maxVec.x = std::max( maxVec.x, sMesh.mPositions[a].x);
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85 maxVec.y = std::max( maxVec.y, sMesh.mPositions[a].y);
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86 maxVec.z = std::max( maxVec.z, sMesh.mPositions[a].z);
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87 }
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88 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
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89 std::vector<aiVector3D> avNormals;
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90 avNormals.resize(sMesh.mNormals.size());
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91
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92 // now generate the spatial sort tree
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93 SGSpatialSort sSort;
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94 for( typename std::vector<T>::iterator i = sMesh.mFaces.begin();
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95 i != sMesh.mFaces.end();++i)
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96 {
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97 for (unsigned int c = 0; c < 3;++c)
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98 sSort.Add(sMesh.mPositions[(*i).mIndices[c]],(*i).mIndices[c],(*i).iSmoothGroup);
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99 }
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100 sSort.Prepare();
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101
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102 std::vector<bool> vertexDone(sMesh.mPositions.size(),false);
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103 for( typename std::vector<T>::iterator i = sMesh.mFaces.begin();
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104 i != sMesh.mFaces.end();++i)
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105 {
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106 std::vector<unsigned int> poResult;
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107 for (unsigned int c = 0; c < 3;++c)
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108 {
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109 register unsigned int idx = (*i).mIndices[c];
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110 if (vertexDone[idx])continue;
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111
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112 sSort.FindPositions(sMesh.mPositions[idx],(*i).iSmoothGroup,
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113 posEpsilon,poResult);
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114
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115 aiVector3D vNormals;
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116 for (std::vector<unsigned int>::const_iterator
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117 a = poResult.begin();
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118 a != poResult.end();++a)
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119 {
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120 vNormals += sMesh.mNormals[(*a)];
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121 }
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122 vNormals.Normalize();
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123
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124 // write back into all affected normals
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125 for (std::vector<unsigned int>::const_iterator
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126 a = poResult.begin();
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127 a != poResult.end();++a)
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128 {
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129 idx = *a;
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130 avNormals [idx] = vNormals;
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131 vertexDone[idx] = true;
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132 }
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133 }
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134 }
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135 sMesh.mNormals = avNormals;
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136 }
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137
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138 #endif // !! AI_SMOOTHINGGROUPS_INL_INCLUDED
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